1 mana playable spell Totem. With a drawback!

Submitted 4 years, 9 months ago by

A simple idea I had. 

  • NotoriousOwl's Avatar
    160 15 Posts Joined 06/26/2019
    Posted 4 years, 9 months ago

    A simple idea I had. 

    0
  • AliRadicali's Avatar
    465 713 Posts Joined 06/06/2019
    Posted 4 years, 9 months ago

    Can't attack is largely redundant on a 0-attack minion. None of the other totems have this extra drawback, so I don't see why this needs it.

    The card itself seems severely underpowered for what it does. I honestly doubt the regular Wrath of Air Totem would see play if they printed it as a card, let alone a version that turns into a nigh-unkillable liability when it dies. Just compare this to Bloodmage Thalnos: why would a shaman play this instead? Or compare it to Kobold Hermit, where for 1 mana more you get:

    1. A guaranteed 1/1 body.

    2. A choice between all 4 basic totems.

    3. No drawback on the totem.

    And of course Kobold Hermit never sees play.

    3
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