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Legends of Runeterra

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Sea Monsters

Submitted 3 years, 10 months ago by

I am brand new to the game, less than 2 weeks played, but I did some looking around and decided on Sea Monsters as my first real deck. It took some serious learning and experimentation with the list before I got it to a point that I feel comfortable with. Since I'm so new and my collection is lacking, I incorporated the must-haves and other things that I happened to already have, along with copious amounts of removal, and wound up with a bit of a frankenstein monster of a deck. But it has been working, so I thought I would share and see if anyone else around here is playing this deck and if they have any pointers.

  • sto650's Avatar
    Santa Braum 635 738 Posts Joined 03/30/2019
    Posted 3 years, 10 months ago

    I am brand new to the game, less than 2 weeks played, but I did some looking around and decided on Sea Monsters as my first real deck. It took some serious learning and experimentation with the list before I got it to a point that I feel comfortable with. Since I'm so new and my collection is lacking, I incorporated the must-haves and other things that I happened to already have, along with copious amounts of removal, and wound up with a bit of a frankenstein monster of a deck. But it has been working, so I thought I would share and see if anyone else around here is playing this deck and if they have any pointers.

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  • OldManSanns's Avatar
    Azir 1040 924 Posts Joined 08/05/2019
    Posted 3 years, 10 months ago

    Pretty good decklist--it's actually really close to the current most popular deep decklist. 

    • Ruination is a bit odd--there is only a small window between when you have enough mana to cast and when you're deep and wouldn't just prefer a sea monster
    • Since you're new I assume you're resource-constrained, but definitely triple up on Nautilus and Jaull when you can
    • Lure is OK as a budget-minded placeholder, but it just isn't a strong card.  Pre-deep you'd prefer something that will help you toss and/or survive; post-deep you just want Nautilus and sea monsters. 
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  • sto650's Avatar
    Santa Braum 635 738 Posts Joined 03/30/2019
    Posted 3 years, 10 months ago

    Thanks for the comments! I did get a third nautilus since this post, and cleaned up some other aspects as well. 

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  • cheekyct's Avatar
    105 31 Posts Joined 07/17/2020
    Posted 3 years, 8 months ago

    The point of Ruination is to wipe their board on the defense round when your opponent is low on hand size because you can then vomit an entire hand of cheap and giant sea monsters for your attack turn and its basically an automatic win... I do this quite often with my Hecarim deck.

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  • OldManSanns's Avatar
    Azir 1040 924 Posts Joined 08/05/2019
    Posted 3 years, 8 months ago
    Quote From cheekyct

    The point of Ruination is to wipe their board on the defense round when your opponent is low on hand size because you can then vomit an entire hand of cheap and giant sea monsters for your attack turn and its basically an automatic win... I do this quite often with my Hecarim deck.

    I agree that Ruination works great in some decks, but those decks are all able to generate multiple attackers by playing a single card (e.g., Hecarim, Kalista, Rekindler, Harrowing, sharks, undying, etc).  It's a little harder to be effective in this particular deck because most late rounds you are playing a single sea monster which--unless they really over-committed to the board--they probably can answer by at least playing a chump blocker.  That will still work under certain situations, but statistically I think the conventional strategy of just playing deep units and whittling down the board through advantageous attacks and blocks will win more often.

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