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Legends of Runeterra

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New Shadow Isles Card - Doombeast

Submitted 3 years, 8 months ago by

A new Common Shadow Isles Unit, Doombeast, has been revealed!

Doombeast Card Image

Discuss this card below or head on over to the card page to give it a rating!


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  • Arthas's Avatar
    Robot Black Lotus 1265 5754 Posts Joined 03/10/2019
    Posted 3 years, 8 months ago

    A new Common Shadow Isles Unit, Doombeast, has been revealed!

    Doombeast Card Image

    Discuss this card below or head on over to the card page to give it a rating!


    Learn more about Call of the Mountain

    Head on over to our dedicated guide for Call of the Mountain!

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  • FortyDust's Avatar
    Pumpkin 1205 1908 Posts Joined 05/29/2019
    Posted 3 years, 8 months ago

    Fairly weak, BUT the Nightfall effect gives Shadow Isles another source of Nexus burn, which some decks will love.

    Overall kinda so-so, but will probably see some play.

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  • kaladin's Avatar
    365 396 Posts Joined 03/13/2019
    Posted 3 years, 8 months ago

    It's flexible but definitely situational too.  If you're already at full health you're not really excited for a 3-mana 3/2 unless it's winning the game for you. 

    worst community ever

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  • happyshorts's Avatar
    Snow-Covered 185 124 Posts Joined 11/21/2019
    Posted 3 years, 8 months ago

    Health regain is always pretty nice,direct damage to the enemy  nexus also nice, statline is okay.

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  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 3 years, 8 months ago

    I think this is the best from the bunch revealed today, draining 2 with a 2 mana body and potential nightfall synergies (nocturne is gonna have either a similar effect to the horse revealed or have nightfall itself. 

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  • FortyDust's Avatar
    Pumpkin 1205 1908 Posts Joined 05/29/2019
    Posted 3 years, 8 months ago
    Quote From DoubleSummon

    I think this is the best from the bunch revealed today, draining 2 with a 2 mana body and potential nightfall synergies (nocturne is gonna have either a similar effect to the horse revealed or have nightfall itself. 

    Swim theorized that Nocturne and/or Diana might level up from Nightfall triggers. That is pretty much the only reason I'd ever use this card. (And I'd probably still never use Duskrider.)

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  • OldManSanns's Avatar
    Azir 1040 924 Posts Joined 08/05/2019
    Posted 3 years, 8 months ago
    Quote From FortyDust
    Quote From DoubleSummon

    I think this is the best from the bunch revealed today, draining 2 with a 2 mana body and potential nightfall synergies (nocturne is gonna have either a similar effect to the horse revealed or have nightfall itself. 

    Swim theorized that Nocturne and/or Diana might level up from Nightfall triggers. That is pretty much the only reason I'd ever use this card. (And I'd probably still never use Duskrider.)

    I'm predicting Nightfall and Nocturne will be somewhat like Toss and Maokai: you're doing it primarily for the champion's level-up effect which is a game-changer if you can pull it off.  The difference will be that whereas Toss is no immediate benefit for literally game-ending effect, Nightfall will be so-so benefit for (only) game-swinging effect.

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  • FortyDust's Avatar
    Pumpkin 1205 1908 Posts Joined 05/29/2019
    Posted 3 years, 8 months ago
    Quote From OldManSanns
    Quote From FortyDust
    Quote From DoubleSummon

    I think this is the best from the bunch revealed today, draining 2 with a 2 mana body and potential nightfall synergies (nocturne is gonna have either a similar effect to the horse revealed or have nightfall itself. 

    Swim theorized that Nocturne and/or Diana might level up from Nightfall triggers. That is pretty much the only reason I'd ever use this card. (And I'd probably still never use Duskrider.)

    I'm predicting Nightfall and Nocturne will be somewhat like Toss and Maokai: you're doing it primarily for the champion's level-up effect which is a game-changer if you can pull it off.  The difference will be that whereas Toss is no immediate benefit for literally game-ending effect, Nightfall will be so-so benefit for (only) game-swinging effect.

    Toss also gets you Deep, which may not be pertinent if you're not using sea monsters, but at least it's a valid, powerful synergy that exists.

    Nightfall effects don't really get you anywhere (that we know of) besides a stronger 5-drop that's always going to be bad no matter how big it gets.

    (UPDATE: It's confirmed that Nightfall units do level up Nocturne, who is pretty scary when leveled up, so I guess it's okay to play them to that end, but only to that end. You'd never play them without a Nightfall champ in the deck.)

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