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Legends of Runeterra

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I finally made a deck myself that actually works for once! :D

Submitted 3 years, 7 months ago by

And I got to put my two fav sisters in the same deck. Oddly enough Vi is really the one going for the killing blow most of the time. Rather than being a defender for Jinx. Which is why I originally put her in the deck for.

(See my last comment for the updated list before giving advice. Thanks.)

  • Vincent3383's Avatar
    Lava Coil 135 98 Posts Joined 05/03/2020
    Posted 3 years, 7 months ago

    And I got to put my two fav sisters in the same deck. Oddly enough Vi is really the one going for the killing blow most of the time. Rather than being a defender for Jinx. Which is why I originally put her in the deck for.

    (See my last comment for the updated list before giving advice. Thanks.)

    "Love thy neighbor as thyself." - Mark 12:31

    "So I should want to put a bullet in their head? Got it."

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  • Hellcopter's Avatar
    270 306 Posts Joined 02/09/2020
    Posted 3 years, 7 months ago

    Looks interesting

    Hearthstone: Me vs Firebat -> https://www.youtube.com/watch?v=09NCE81owjo

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  • OldManSanns's Avatar
    Azir 1040 924 Posts Joined 08/05/2019
    Posted 3 years, 7 months ago

    Congrats on homebrewing a successful deck!

    Not sure if you were soliciting feedback or not, but in case you were: the 3x Augmented Experimenter seems a bit much to me -- I know the redraw is nice, but he's fairly expensive for such an expensive deck and most Jinx decklists I've seen cut him entirely. Consider reducing to 1x or 2x and adding Hush in its place -- it can be such a clutch card!

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  • Vincent3383's Avatar
    Lava Coil 135 98 Posts Joined 05/03/2020
    Posted 3 years, 7 months ago

    I normally only need one of him. So he is mostly extra discard fodder till I have a Jinx. Then he is a must have. Oh and I do want some advice to make it better. So thanks.

    "Love thy neighbor as thyself." - Mark 12:31

    "So I should want to put a bullet in their head? Got it."

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  • CursedParrot's Avatar
    640 720 Posts Joined 05/29/2019
    Posted 3 years, 7 months ago

    Zenith Blade would be a great addition to this deck, it can win games if played on Vi. If you want to go even more into the Vi route you could add Bastion to protect her. Mechanist Zevi also tends to be powerful in these sorts of decks (especially with Rummage).

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  • TheTriferianGeneral's Avatar
    Soldier 555 878 Posts Joined 02/10/2020
    Posted 3 years, 7 months ago
    Quote From CursedParrot

    Zenith Blade would be a great addition to this deck, it can win games if played on Vi. If you want to go even more into the Vi route you could add Bastion to protect her. Mechanist Zevi also tends to be powerful in these sorts of decks (especially with Rummage).

    I played a lot in this expansion so far: Zenith Blade is... a nice concept of a card but doesn't  really work against any strong deck right now.

    spending 3 mana for 1/2 stats and overwhelm is... good if you should have a huge hitter and cant run Might. Spending 3 mana early for 1/2 is bad and that the buff is slow leaves a lot room for the opponent to counter you with removal (also he will Hush your unit anyways)

    This deck however:

    1. has a 4 power minion as the biggest hitter

    2. wants to get an empty hand for jinx

    3. has the strength to have a lot of burst speed cards that enable open attacks that you really dont want to delay with Zenith Blade

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  • Vincent3383's Avatar
    Lava Coil 135 98 Posts Joined 05/03/2020
    Posted 3 years, 7 months ago

    I did some tweaking and I think I'm really getting somewhere now. It more or less goes for face with elusive then closes out with Jinx level up or over the top spell damage. Sometimes just the elusive buffing does the trick on its own. :P

    PS: Didn't see you last two people advice till now. I was thinking of adding Zenith Blade but I felt like going more into elusive was better so I just added another map and I did add Hush because it is just to good not to have. Oh and I did end up cutting Augmented Experimenter. He is just to expensive and most of the time I could empty my hand without him since everything is so cheap. I am still debating though if I should run one or two Hush. Since most of the time I only need the one. So any more advice would be nice. Thanks.

     

    Targon Discard
    A Runeterra Deck created by Vincent3383. Last updated 3 years, 7 months ago
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    "Love thy neighbor as thyself." - Mark 12:31

    "So I should want to put a bullet in their head? Got it."

    1
  • OldManSanns's Avatar
    Azir 1040 924 Posts Joined 08/05/2019
    Posted 3 years, 7 months ago

    I think 2x Hush is fine -- 3x would definitely be too much, and 1x will be a "sometimes it's there when you need it and sometimes it's not" condition.

    Ideally 3x Vi, but I imagine you're short on crafting resources.  And I would probably change from 2x Vault Breaker to 2x Zenith Blade, possibly 3x if you can find a spot.

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  • Vincent3383's Avatar
    Lava Coil 135 98 Posts Joined 05/03/2020
    Posted 3 years, 7 months ago
    Quote From OldManSanns

    I think 2x Hush is fine -- 3x would definitely be too much, and 1x will be a "sometimes it's there when you need it and sometimes it's not" condition.

    Ideally 3x Vi, but I imagine you're short on crafting resources.  And I would probably change from 2x Vault Breaker to 2x Zenith Blade, possibly 3x if you can find a spot.

    I made those changes. I do find Zenith to be more helpful than map. I have enough other elusive for the buffs besides Vi. It also allows her to still pick people off while still doing damage to the nexus. I have begone trying another variant of the deck though. One that cuts Targon and Vi for Ionia and Lulu. Not sure which one is better.

    With Targon Vi was great. The gems made it so you could almost always insta level Vi the moment she came out. Even if she came out with two attack later in the match. But I also find Lulu helps to get more elusive damage in and protect Jinx in other ways with her level up spell and by buffing elusive unites thus putting the enemies attention on them rather than Jinx because their like 5+ attack out weighs Jinx 4 attack.

    In Targon you are more or less looking at having one or two scary unites at a time that develop into scary unites almost instantly. While when playing Ionia you have an army of chunky elusive unites that do more dangerous over time but are harder to set up and thus the matches go longer. In Targon you often finish the enemy off before they get to their board clears but its way more weak to single target removal. In Ionia single target removal isn't so bad because you can always make more. But you now drag out into late game where one board clear basically means GG for you.

    "Love thy neighbor as thyself." - Mark 12:31

    "So I should want to put a bullet in their head? Got it."

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