Worth crafting Thunderheads for aggro shaman?
Submitted 4 years, 8 months ago by
Majere
I have all the cards for aggro shaman except 2 x Thunderhead, and I'd be interested to know if you think it's worth crafting for the deck. I realise the deck isn't super competitive atm (vulnerable to warrior, etc.), but it looks like a whole lotta fun. I have other aggro decks but shaman looks a bit different, with its insane burst and draw. However, I'm conscious that it's nearing the next expansion and I should perhaps be saving my dust for that.
So, in your opinion, is the deck fun enough to justify the extravagance of crafting the two epics?
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I have all the cards for aggro shaman except 2 x Thunderhead, and I'd be interested to know if you think it's worth crafting for the deck. I realise the deck isn't super competitive atm (vulnerable to warrior, etc.), but it looks like a whole lotta fun. I have other aggro decks but shaman looks a bit different, with its insane burst and draw. However, I'm conscious that it's nearing the next expansion and I should perhaps be saving my dust for that.
So, in your opinion, is the deck fun enough to justify the extravagance of crafting the two epics?
May all your legendaries be golden.
As you said, as long as you don't face any warriors the deck is great. Thunderhead is an absolute must though. That card carries aggro matchups super hard. I wouldn't recommend playing the deck without it.
It is actually quite competitive.. if you pressure warrior enough..
thunderhead is now an auto include in most shaman decks definitely worth crafting
Control warrior is pretty much an auto loss in my experience unless you draw the nuts and they completely whiff. Bomb warrior, however, can definitely be pressured given the fact that they don't run weapons projects, and sometimes not even Harrison. Their removal is obviously not as great either, although they tend to have better boards in the early game. If you can draw through your deck with spirit of the frog and line up a big rockbiter turn with doomhammer equipped youll get there a surprising amount. I like the deck because ive been farming mech hunters and doing ok vs mage, plus chucking spells and weapons at my opponent's face is always a good time. Thunderhead's a great card, definitely craft it. Beside it being great in the aggro matchups, the fact that it doesn't die to militia commander nor dynomatic is sweet, and you can often follow up with an earthen might for extra tempo and value.
Control Warrior is your least favourable matchup, you can put pressure but if they can get even a single turn to stabilise, you pretty much lost. Bomb Warrior on the other hand, is a much easier matchup as they don't run weapon removal or as many board clears, allowing you to pressure them much easier and snowball a lead. However, they are capable of creating an early board which, if you can't deal with it, could cause you to lose too much tempo.
Either deck isn't too popular right now, and Aggro Shaman is definitely a very unique and fun deck. However, Thunderheads are an absolute MUST. I wouldn't recommend playing the deck without them.
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I would say the deck is competitive because of Thunderhead. Don't even bother without it.
Yes, Thunderhead is a good card overall but for Aggro/Token/Overloard Shaman a must have!
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The deck is a lot of fun and even warrior isn't an unwinnable matchup, although every turn does feel like playing Russian roulette. I typically switch to another deck if I keep running into warriors.
You can't play the deck without thunderheads though, those and your frogs are the engines that propel the deck forward and low value overload spells are the fuel. Not running thunderhead means you have half as many cards in the deck that turn a hand of meh spells into gold.
Deck is the bane of my existence on the ladder. Reluctantly, and with much disgust, I recommend you craft the card as it's freakin' insane. :)
Thunderhead is what makes this deck relevant, so yes, craft copies of it. Aggro Overload Shaman is incredibly fun to play; I think it's skill-intensive and teaches you about resource management.
You will have a miserable time against Warriors, though. You won't have enough burn to pierce through their armor, and any minions you play won't stick for long because of all their removal. And there are a lot of Warriors on the ladder right now.