Manual Of Monsters - Card Design Competition Discussion Thread

Submitted 3 years, 6 months ago by


Competition Theme: Manual Of Monsters

It's time to invite some more of our favourite races to the party - who needs boring old humans?

  • You must create a card which features a Tortollan, Tuskarr, Saurok, Vulpera and/or Furbolg in its art.
    • To be clear - at least one of these species must be present. Use your best judgement on the art - if it's Turtley enough it'll probably count as a Tortollan, for example.

Sinth has us off to the races this week as we scramble to include some of the lesser-used peoples of Warcraft.

As always, I can be reached through Discord or here on the site via PM if you have any issues to report.


Competition Phases

Here are the phases of this card design competition

  • Submission Phase: Starts on Mon, Sep 28 17:40 EDT (GMT -0400). Runs until Sat, Oct 3 17:00 EDT (GMT -0400)
  • Voting Phase: Starts on Sat, Oct 3 17:00 EDT (GMT -0400). Runs until Sun, Oct 4 16:00 EDT (GMT -0400)
  • Finalist Phase: Starts on Sun, Oct 4 17:00 EDT (GMT -0400). Runs until Mon, Oct 5 17:00 EDT (GMT -0400)
  • Winner Selected: After finalist voting concludes and we validate votes.

Discussion Thread Rules

No thread rules were added to this season. Please populate and manually edit this thread with them.

  • ShadowsOfSense's Avatar
    1500 1111 Posts Joined 10/23/2018
    Posted 3 years, 6 months ago


    Competition Theme: Manual Of Monsters

    It's time to invite some more of our favourite races to the party - who needs boring old humans?

    • You must create a card which features a Tortollan, Tuskarr, Saurok, Vulpera and/or Furbolg in its art.
      • To be clear - at least one of these species must be present. Use your best judgement on the art - if it's Turtley enough it'll probably count as a Tortollan, for example.

    Sinth has us off to the races this week as we scramble to include some of the lesser-used peoples of Warcraft.

    As always, I can be reached through Discord or here on the site via PM if you have any issues to report.


    Competition Phases

    Here are the phases of this card design competition

    • Submission Phase: Starts on Mon, Sep 28 17:40 EDT (GMT -0400). Runs until Sat, Oct 3 17:00 EDT (GMT -0400)
    • Voting Phase: Starts on Sat, Oct 3 17:00 EDT (GMT -0400). Runs until Sun, Oct 4 16:00 EDT (GMT -0400)
    • Finalist Phase: Starts on Sun, Oct 4 17:00 EDT (GMT -0400). Runs until Mon, Oct 5 17:00 EDT (GMT -0400)
    • Winner Selected: After finalist voting concludes and we validate votes.

    Discussion Thread Rules

    No thread rules were added to this season. Please populate and manually edit this thread with them.

    Welcome to the site!

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  • Demonxz95's Avatar
    Senior Writer 2245 2626 Posts Joined 03/19/2019
    Posted 3 years, 6 months ago

    If you were curious what a Vulpera in Shadowform would look like.

    Numbers might need to be tweaked.

    3
  • linkblade91's Avatar
    Senior Writer Serra Angel 1700 2763 Posts Joined 02/09/2019
    Posted 3 years, 6 months ago

    This is what I have currently: a Tortollan Demon Hunter! The name could be considered a play on Tortollan Shellraiser.

    • The Epic version continues the line of "disrupting your opponent in unique ways" that seems to have become a thing for the Demon Hunter. It works kind of like Freeze, except your opponent has total control over the one enemy that gets to attack (be it a minion or their face). I may have to remove the Taunt and change the stats accordingly.
    • The Rare version is significantly simpler, using his hard shell to reduce incoming damage. Probably a bit overtuned. Works better with Pit Commander versus the Epic version, which I think adds to its appeal.
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  • Valor1204's Avatar
    80 8 Posts Joined 05/20/2020
    Posted 3 years, 6 months ago

    The art reminded me of the effect on the card, but the blue tint reminded me specifically of arcana. I know the effect may seem out of place for Mage, but there could be some interesting uses that would not be broken or overpowered as it may be in other classes. If it does seem too farfetched, I will go back to the drawing board. If not, I would love feedback on its cost or power level.

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  • Demonxz95's Avatar
    Senior Writer 2245 2626 Posts Joined 03/19/2019
    Posted 3 years, 6 months ago
    Quote From Valor1204

    The art reminded me of the effect on the card, but the blue tint reminded me specifically of arcana. I know the effect may seem out of place for Mage, but there could be some interesting uses that would not be broken or overpowered as it may be in other classes. If it does seem too farfetched, I will go back to the drawing board. If not, I would love feedback on its cost or power level.

    I would say yes, this card is overpowered. It feels way too easy to be able to ramp up a huge minion with this card (which can be ramped up even further if you have a source of cost reduction survive). Not only does it allow you to ramp out large minions quickly, but it also gives it a "free" Ancestral Spirit. This is not a very Mage-like effect either, so unfortunately, I would say that you should probably go back to the drawing board.

    1
  • Cg8889's Avatar
    Design Finalist 315 72 Posts Joined 07/19/2019
    Posted 3 years, 6 months ago

    Simple design that helps progress Weapon Rogue archetype. May be too simple but seems simple does well in these competitions.

    Feedback

    Show Spoiler

    Demonxz95: Love the idea. Don't think it's too strong since Priest lost their burn cards like Mind Blast

    Linkblade91: I like the epic version and think it's fine with the Taunt. In my mind, it's a pseudo Frost Nova attached to a body but they can decide how to use that one attack. I don't think it needs much tweaking mana wise or stats wise.

    Valor1204: Like previously stated, doesn't feel like a Mage card. Also, since this is a bank for latter design, can play this on 3 to have a a sticky 4 drop like Escaped Manasaber stick 

    1
  • Pokeniner's Avatar
    Fan Creator 205 67 Posts Joined 03/25/2020
    Posted 3 years, 6 months ago

    "She's a humble bargainer, but she prefers to rest if there's no business around."

    Decided to take my own view of a Vulpera Scoundrel joining Priests instead of their natural sneaky or sly side, thoughts?

    Ever wonder what the rumble Run cards would be like in the HS world, well wonder no more and look at the custom collection created to solve that question in Rumble Run Returns! http://www.hearthcards.net/setsandclasses/#5363

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  • grumpymonk's Avatar
    360 137 Posts Joined 04/02/2020
    Posted 3 years, 6 months ago

    Really? No wildkin, hozen, jinyu, sethrak, virmen, or arakkoa art? I am dissapoint.

    Anyways, Tortollan Primalist had a baby!

    Feedback:

    Show Spoiler

    Demonxz95 - I entered a card with this effect in a previous competition in Rogue and ended up kind of medium.  Maybe it will do better in priest.

    linkblade91 - The first version I really like.  It should have taunt because it could hide behind another a larger taunt and make it more likely your opponent wouldn't be able to attack at all with sacrificing anything.  I also think it is rather underpowered and could be costed at 5. 

    The second version I don't like as much as it could require some bookkeeping, having to remember to subtract 2 every time damage is dealt to it, whether by attacking or casting spells on it.  It is also too small for a big demon deck.  Even Ancient Void Hound isn't enough, and that is much more impactful than this.

    Valor1204 - I'm not as persuaded that this would be op, but this would fit better as a shaman card.

    Cg8889 - I don't think the cost reduction needs to be so binary. If this had been worded as "costs (1) less per Attack of your weapon" like Dread Corsair, it would function the same if your weapon had 3 or more attack and would allow a 1 or 2 attack weapon to help discount the cost.

    Pokeniner - Cool idea and effect. I really like the flexibility and the callback.  There should be an uncollectible spell representing the fourth option to "discover" like Mystery Choice! did for Vulpera Scoundrel.

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  • KANSAS's Avatar
    Old God Fanatic 1745 2912 Posts Joined 03/25/2019
    Posted 3 years, 6 months ago

    I looked at some of shaman's cards in Journey to Un'goro and noticed that they had both murloc and elemental stuff going on. So I decided to support both of things at the same time while also giving shaman some much needed draw.

    I still don't have a name, but what do you think of the effect? I am not sure about the wording since real Hearthstone cards refer to tribes by their names and not "tribe" or "minion type". But I don't want to list every tribe on the card, so if the wording is an issue I will come up with something else.

    Carrion, my wayward grub.

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  • DavnanKillder's Avatar
    Design Finalist 435 58 Posts Joined 07/26/2019
    Posted 3 years, 6 months ago

    Taking a ride in the Shaman card generator moment, I thinked in something like Lock and Load, but with some sinergize with the hero power, to play like Hagatha the Witch.

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  • Inconspicuosaurus's Avatar
    Pirate King 795 228 Posts Joined 03/30/2019
    Posted 3 years, 6 months ago

    First off, I love both this theme and the presumably D&D-inspired title. All the weird anthropomorphic animals are my favs in both games.

    Secondly, here is my first idea. I tried to go with something flavourful and linked to the furbolgs' lore in WoW, but I am not sure if the end result is very exciting (is it too similar to Druid of the Claw?). I thought a furbolg would work well for a card that adds new flare to classic Druid mechanics, but I am not sure if it ended up over- or under-powered. What do y'all think?

    I will be back tomorrow with some feedback for everyone. 

    ~ An expertly disguised dinosaur

    1
  • BloodMefist's Avatar
    Old God Fanatic 850 804 Posts Joined 05/28/2019
    Posted 3 years, 6 months ago

    I like this effect, but am unsure of the flavor I want to take it in.  If people have art and/or flavor they think would better fit the effect, I will gladly take suggestions since I'm not 100% sold on the flavor.  Finding art for this that doesn't overlap with other people's is going to be tricky.  Wish I had thought of this effect for the double-quest contest a few months ago :/

    Will try to get feedback in tonight or tomorrow!

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  • linkblade91's Avatar
    Senior Writer Serra Angel 1700 2763 Posts Joined 02/09/2019
    Posted 3 years, 6 months ago

    Some quick early feedback:

    Show Spoiler

    BloodMefist - I like the Researcher more in terms of flavor: it's different, and less likely to overlap with other people.

    Inconspicuosaurus - The ability seems fine for a Spellburst, but the way it is phrased is wrong. A Choose One needs to fully explain the first idea, then add a semi-colon with the second idea. So I believe it should be "Spellburst: Choose One - Summon a minion with stats equal to the spell's cost and Rush; or Taunt." Putting the Rush at the end of the sentence signifies that it's the thing being replaced with the Taunt. Love the use of Volibear for the token, by the way.

    DavnanKillder - I like the name and the art, but the effect doesn't really jive with Knights of the Frozen Throne. "Card generation" is supposed to be a weakness of the Shaman, as well, so the card itself might be off the mark.

    KANSAS - Seems quite powerful; way better than Sandbinder, too. The art is a little weird, though, for a tutor. "(Something) Tamer" seems like an obvious name, although maybe a bit unoriginal.

    grumpymonk - The card is fine, but it's weird to have Tortollan Hatchling and Tortollan Primalist in the same set, considering they basically do the same thing. Not sure if Blizzard would create two versions of the "same" Epic. Also you don't need "from your class": Discovering spells already pulls from your class.

    Pokeniner - Like with grumpymonk, I don't see Vulpera Priestess and Vulpera Scoundrel being in the same set. The effect is fine, I guess, although restoring 3 Health ain't worth a spell in most cases.

    Cg8889 - I like it; don't know if it needs any changes.

    Valor1204 - This seems very much against what the Mage does. I would find something else.

    Demonxz95 - Already told you what I think about it :P

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  • Demonxz95's Avatar
    Senior Writer 2245 2626 Posts Joined 03/19/2019
    Posted 3 years, 6 months ago

    My own quick feedback:

    Show Spoiler

    Linkblade91 - First thing is first, I absolutely love the pun. I do also agree with everyone else that the first version is the better of the two versions. Any "takes less damage" effects are basically impossible to balance.

    Valor1204 - Well, I've already told you what I thought.

    Cg8889 - I kinda agree with Grumpymonk over the Cost reduction part. I still like the card enough as is though.

    Pokeniner - A neat reference to Vulpera Scoundrel, although I do also agree that it doesn't seem like they'd print both in the same set unless there was an existing cycle of them already in the set. Neat card otherwise though.

    Grumpymonk - A fine enough card, but I agree with what Link said.

    KANSAS - This is quite powerful, although I feel like it's also too broad for a tutor to just draw absolutely any tribal minion in the game. I can't help with the name unfortunately.

    DavnanKillder - I agree with Link's criticism about it not making sense as a KotFT card. If you want, you can put it in The Witchwood instead where random spell generation for Shaman exists on quite a few cards (despite the fact that card generation is supposed to be a Shaman weakness).

    Inconspicuosaurus - I don't really have anything else to say that isn't what Link said about card phrasing.

    BloodMefist - I agree with Link pretty much entirely. The card is pretty cool too.

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  • Valor1204's Avatar
    80 8 Posts Joined 05/20/2020
    Posted 3 years, 6 months ago

    Thank you all for the feedback. Here is my second go at the theme. I figured it may be fun to "overload" Shaman weapons temporarily so they don't lose Durability. Maybe it would be more flavorful to add an Overload onto this card in that case, but I figured I would see without for the time being.


    Feedback:

    Show Spoiler

    Demonxz95 - Interesting effect. I think the stats are fine. If anything maybe think about raising its cost by a mana or two, since it's pretty powerful to in some cases double the effectiveness of your hand.

    linkblade91 - I personally like the Rare version better, but that may just be me thinking of how annoyed I would get playing against the Epic. If you do go with the Epic, I would at least remove the Taunt, otherwise you may force your opponent into a turn of just removing that, which could leave the rest of your board open to do some shenanigans. I would also maybe knock the Rare version down a health as its pretty powerful knocking two damage off of whatever is coming at it.

    Cg8889 - I like the flavor! I'd say ship it!

    Pokeniner - The or reminds me of the Choose One cards in Druid and thus doesn't strike me as a Priest card. I think it would look fine as is in Druid!

    grumpymonk - I appreciate the reference to Tortollan Primalist. I don't think you need the from your class part though as the other Discover spell cards don't specify that.

    KANSAS - I think the wording is fine as "minion type" is used in Waste Warden. I think its power level is fine too. As far as naming, maybe you can think of something along the lines of "Friend to All?"

    DavnanKillder - My first thought was that it may be too much of a generator, but you're right that it's a simplified Hagatha for a turn. So, I think it's fine but I'm not certain. I do appreciate its similarity to Lock and Load.

    Inconspicuosaurus - I don't think it's too similar. In fact I think it matches the flavor, which may be what you are going for anyways. I would reword it to be more in line with other Choose One cards, such as maybe seeing if you can get it similar to Msshi'fn Prime?

    BloodMefist - My first reaction was to what "playable" meant, but then I understood. It's also reference in Chaos Gazer, so I think it's fine, but maybe change the expansion to be with or after that card as that is when "playable" is first seen. I think the first card matches the effect much better, but it still may be improved. Maybe wording it as experimenter or something similar may play to the favor more.

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  • Arkasaur's Avatar
    Design Champion 250 47 Posts Joined 09/12/2020
    Posted 3 years, 6 months ago

    Hi everyone,

    Palace Skulker

    This one is inspired by the Sauroks in Mogu'Shan Palace that were looting the vaults underneath and would run away with the treasure (keeping the enchantment) when they saw the players coming. Unfortunately there isn't perfect art for that concept.

     

    0
  • FieselFitz's Avatar
    Prince Charming 1105 1355 Posts Joined 05/29/2019
    Posted 3 years, 6 months ago

    Here's my first Idea:

    Not sure tough if i should make it a Mage Minion. Warlock, Mage or Shaman - so far i choose Mage. 

     

    Feedback will follow as soon as i have more time :) 

    Challenge me ... when you're ready to duel a god!

    0
  • Wailor's Avatar
    Design Champion 640 707 Posts Joined 05/28/2019
    Posted 3 years, 6 months ago

    I found this artwork and really loved it. Which version do you prefer? Not sure if the legendary would work, though.

    I'll give some feedback this afternoon.

    1
  • allthehype's Avatar
    Crossroads Historian 630 739 Posts Joined 07/26/2019
    Posted 3 years, 6 months ago

    I'm throwing out some early feedback:

    Show Spoiler
    Demonxz95: I like it! Neat and very flavorful. The numbers could be tweaked but I don't really have any better suggestion.

    linkblade91: Great name and art, keep those! I'm not really feeling any of the suggested effects, the epic is better though. Also it shouldn't be a demon, compare with Furious Felfin which is a murloc. 

    Valor1204: I think you're onto something really nice with the flavor and theme, but I think you should rethink the effect like Demonxz95 wrote. I you want a Mage card you should rework it completely, but with some lighter tweaking it could go as a Shaman card.

    Pokeniner: Cute card, but "restore 3 heath" is a pretty crappy alternative option to a Discover. Would it work like a 4th discover option or like Druid's "Choose one"? If it's the latter I would change class to Druid, in any case I think the alternative option should be boosted. Maybe just 5 Health is enough..?

    grumpymonk: I think it suits the Tortollan theme well, neat and good card. Maybe you don't need to spell (Ha!) out "from you class"..?

    Cg8889: Nice, I really like it! Great art and flavorful effect. I almost said that it should be a Gadgetzan card but realized Rush wasn't a keyword back then…

    DavnanKillder: Not sure about the Frozen throne watermark, otherwise I like it.

    Inconspicuosaurus: Nice, but you should look more into the wording. I don't mind the effect though.

    BloodMefist: Don't much to say, it's a good idea with correct stats and imho both flavors work. Nice card!

    Valor1204: The art feels much more like Uldum than Scholomance and I'm not sure if the effect suits Shaman. But I think you should keep it a Shaman card, maybe just something other weapon-related. Like a battlecry that gives your weapon windfury?

    Arkasaur: Very cool concept, but I'm not sure about keeping enchantments. Minion buffing ain't a rogue thing and it could be abused somehow.

    FieselFitz: I like it! Cute art and I think you're right on stats/effects. And it should absolutely be a Mage minion, don't think twice about that. :)

    Wailor: The rare is better, I'm not a fan of "for the rest of the game" effects and I think the legendary could be too OP if played early. I think the rare is spot on though.

    0
  • KingKuba's Avatar
    Forest 310 77 Posts Joined 05/29/2019
    Posted 3 years, 6 months ago

    3
  • Este's Avatar
    Bloodfeather 650 162 Posts Joined 04/02/2019
    Posted 3 years, 6 months ago

    First time submitting anything. I always liked Ancestral Healing and it could be an interesting tool in slower shaman decks (but not Big decks). At first I wanted it to add only one copy of the spell, but in this economy? there was no Groundskeeper when I designed this.

     

    @Nirast. Thank you for feedback. In phrasing the card I had Rhonin as my model, but I can see that there is a newer phrasing with Violet Spellwing.

    2
  • RealJC1234TheToonist's Avatar
    195 50 Posts Joined 02/09/2020
    Posted 3 years, 6 months ago

    It's hard to find good art of these races due to them being either new or obscure. The WoW TCG does have this picture of a bunch of angry furbolgs. I used it because I was desperate.

    Card link: https://hearthcards.ams3.digitaloceanspaces.com/6b/e9/45/02/6be94502.png

    0
  • Nirast's Avatar
    Senior Editor Snow-Covered 910 903 Posts Joined 04/01/2019
    Posted 3 years, 6 months ago

    Hello, boys! I'm back! Missed the last couple competitions, but I'm back and ready for action! 

    Got two ideas for this week. Here's option 1:

    The biggest problem I see with this card is the fact that Animated Armor is the only one with 'take 1 damage at a time'.

    Option 2:

    The card works in a similar way to Vulpera Scoundrel. You are presented with the 3 cards you can draw, and Stay Behind as the 4th option. Not sure if PalaPriest is the best class combo for this.

    Feedback for this page:

    Show Spoiler

    RealJC1234TheToonist: Card is good. For art, you can cheat a bit. You can look up Tortle (race in DnD) for Tortollans, and Werebears for furbolgs.

    Este: Like the card, but the text should be something like "Add two 'Ancestral Healing' spells to your hand".

    KingKuba: Really nice card, I like it. Should probably be this turn only, so avoid any crazy combos.

    Wailor: I think Jackie is a little op. You could also make it an aura that gives Reborn when they are summoned.

    0
  • anchorm4n's Avatar
    Toybox Tactician 1895 2305 Posts Joined 03/13/2019
    Posted 3 years, 6 months ago

    Wow, this theme sounds quite cool, but I've never struggled to find good art that much before. With all the Vulperas already around and the stage time Tortollans have gotten via Turtle Mage, I decided to go with the Furbolgs. I found the Polar version especially handsome and managed to dig up some art in a dark corner which hopefully qualifies. So here goes:

    Pretty straight forward. Ursa are elite Furbolgs that are strong enough to battle Dragons, therefore the stats. "Enrage" was a key Warrior mechanic in KotfT and I figured it fits the art - you really shouldn't provoke a Polar Furbolg. 

    I'm still trying my best to #makehunterwinawcdc, but it was very hard to come up with something this week. I decided to design what Abominable Bowman should have been in the first place. 

    Not very happy with either of them, so feedback is very appreciated.

    Here are my thoughts on your cards:

    Nirast

    Show Spoiler
    The art of Totom might be a bit too dark for HS. The effect is interesting enough. Rejoin the Group has way better art but I don't get that much Tortollan flavor to be honest.

    RealJC1234TheToonist

    Show Spoiler
    I feel you, this is so hard. You should change the watermark and I'm not sure if this isn't more of a Paladin card than Hunter, but I won't juge you too hard on this since hand-buffing has become a Hunter thing as well.

    Este

    Show Spoiler
    Welcome, nice to have you here! You have an interesting idea, but there are some people around here that will deduct a point for using art that is already in the game.

    KingKuba

    Show Spoiler
    Simple, strong, versatile. I like it!

    Wailor

    Show Spoiler
    Very cool card, lots of flavor there. I can't say which version I prefer right now, both of them look very interesting.

    FieselFitz

    Show Spoiler
    The art looks rather Warlock-y to me. Nice find, this has a lot of potential!

    Arkasaur

    Show Spoiler
    Palace Skulker is an interesting idea, but I'm not sure if enough people will remember Kingsbane and realize that keeping enchantments isn't a strictly Paladin thing. I like the bounce mechanic!

    Valor1204

    Show Spoiler
    Solid card, but not very exciting.

    BloodMefist

    Show Spoiler
    Cool idea! I prefer the Back Alley Researcher.

    Inconspicousaurus

    Show Spoiler
    Very flavorful! The one thing I have to ciritize is that the main card's art is already in the game.

    DavnanKillder

    Show Spoiler
    I like your card. It misses a period at the end of the text.

    KANSAS

    Show Spoiler
    I like your idea, but yeah, the wording is a bit off. Why not go all in and make it "Draw an Elemental and a Murloc from your deck."?

    grumpymonk

    Show Spoiler
    Nice card! Nothing to criticize from my side.

    Pokeniner

    Show Spoiler
    I think the coloring of your card might make it a better fit for Paladin. Everything else is fine.

    Cg8889

    Show Spoiler
    Nice card! Make it cost 1 and you're fine.

    linkblade

    Show Spoiler
    You'll get an extra star for managing to create a Demon Hunter Tortollan from me. This is hilarious! I prefer the Epic but yes, you should remove the Taunt. Great idea!

    Demon

    Show Spoiler
    Cool idea! This might be very scary in Wild, but it's a neat card for Standard.

    I notice I am confused. Something I believe isn't true. How do I know what I think I know?
    Harry James Potter-Evans-Verres, hpmor.com

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  • bananenparty's Avatar
    Card Designer Enthusiast 1045 199 Posts Joined 06/12/2019
    Posted 3 years, 6 months ago

    Three ideas from me this time.
    First: I didn't want another mad Furbolg in my art, so here's a spell that improves your beast to synergize with damage spells.

    Secondly there's a little Vulpera, helping you to find a card, which helps you finding a card. Genereating value, but not good in every situation, also helping newbies find new cards they didn't know yet.

    Lastly a frosty Shaman spell. Great with every Freeze Shaman card back in the day, combining up and downsides for you and your opponent.

    4
  • Sinth's Avatar
    Unicorn Reveler 180 19 Posts Joined 06/17/2019
    Posted 3 years, 6 months ago

    Good luck with this week's contest everyone! I will skip this week as I don't want to participate to my own theme. The challenge of this week's theme comes from the limited availability of artwork that may require an extra mile of creativity. However, I have no doubt that you will come up with some brilliant card ideas once again! Good luck and have fun everyone! :)

    May the waves ever lap at your feet

    -Murloc Spirit

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  • Demonxz95's Avatar
    Senior Writer 2245 2626 Posts Joined 03/19/2019
    Posted 3 years, 6 months ago
    Quote From Sinth

    Good luck with this week's contest everyone! I will skip this week as I don't want to participate to my own theme. The challenge of this week's theme comes from the limited availability of artwork that may require an extra mile of creativity. However, I have no doubt that you will come up with some brilliant card ideas once again! Good luck and have fun everyone! :)

    Nah, I know you just want to let someone else win this time.

    (jk, jk)

    1
  • Sinth's Avatar
    Unicorn Reveler 180 19 Posts Joined 06/17/2019
    Posted 3 years, 6 months ago
    Quote From Demonxz95

    Nah, I know you just want to let someone else win this time.

    (jk, jk)

     

    Owwww, you got me! (jk, jk)

    May the waves ever lap at your feet

    -Murloc Spirit

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  • Demonxz95's Avatar
    Senior Writer 2245 2626 Posts Joined 03/19/2019
    Posted 3 years, 6 months ago

    Feedback round 2:

    Show Spoiler

    Valor1204 - This card is better than the previous one, but it doesn't feel very Shaman-y to me.

    Arkasaur - A neat idea, but I definitely think it can have more stats. It's hard to use the upside effectively.

    FieselFitz - A fairly basic, but neat card. I think it'd be extremely good with the Scholomance watermark though. It fits the Spell Damage theme and the artwork to a tee.

    Wailor - I somewhat prefer the Rare version because it's easier to balance, but the effect is good either way.

    KingKuba - I see you've already submitted, but this is a really nice card.

    Este - This is kinda cool. Ancestral Healing is a pretty bad card to put into your deck, but it's a lot better when it's generated by something decent.

    RealJC1234TheToonist - I have no idea how you remember that username when you log in (lol). I see you've already submitted it, so there's nothing you can really do about it now, but I think the card could've been improvable. It doesn't have any impact on the board which is really weird for a Secret. Not entirely unprecedented since Hidden Cache exists, but it's still weird. Speaking of Hidden Cache, this card seems a bit too similar to that card and handbuffing did not exist in Classic, so I wouldn't be using the Classic watermark.

    Nirast - I already voiced my thoughts in the staff section of the Discord, so I won't repeat myself here.

    Anchorm4n - Polar Ursa Champion seems fine, although it feels more like a Common card than a Rare one to me. Polar Furbolg is a bit better. If this is intended to hypothetically replace Abominable Bowman, then remember to mention that in the description if you choose to submit this, or else you will probably receive penalties from people believing both would co-exist in the same set.

    Bananenparty - Educate the Wild is a completely fair Hunter/Druid card, although neither Hunter nor Druid are classes that really utilize Spell Damage very well (except for Malygos in Druid). Trainee Archaeologist is a design I've made myself a few times for fun, so I quite like it. Follow the Frost is kinda neat in theory, but it feels very weird to use since it's either a worse Frost Nova that's easy to play around and prevents you from playing any minions, or it's a way to give your minions +2/+2 but then make them a complete non-threat and easy to ignore.

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  • BasilAnguis's Avatar
    Dragon Scholar 835 421 Posts Joined 05/29/2019
    Posted 3 years, 6 months ago

    It's meant to work as an aura, similar to Vulpera Toxinblade.

    I'll boop you 

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  • FieselFitz's Avatar
    Prince Charming 1105 1355 Posts Joined 05/29/2019
    Posted 3 years, 5 months ago

    Thx for the Feedback Guys!

    I decided to let it stay a Mage Minion because of the Abilities. I also changed the Watermark to Scholomance because as suggested it fits the Card better.

    Challenge me ... when you're ready to duel a god!

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  • grumpymonk's Avatar
    360 137 Posts Joined 04/02/2020
    Posted 3 years, 5 months ago

    I've slightly changed the wording of my first card, as "from your class" wasn't necessary.  I've also added a second idea because I wasn't sure of my card.

    *Edit*: Added slightly different wording for the druid card to fit with Big Boomba from the Dalarian Heist solo content.

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  • Neoguli's Avatar
    Duskrider 880 596 Posts Joined 06/25/2019
    Posted 3 years, 5 months ago

    I'm glad that Tuskar from DotA2 exists for this competition, his art really suits one of a Tuskarr. On top of that, the effect may be simple, but you rarely see a dual Mage and Warrior card. I used those classes, because while Taunt is not necessarily their thing, they still have some Taunts in their cards like Mirror Image, and the freezing effect made sense from the dual class standpoint aswell as for Tuskarr flavor reasons.

    "Truth is in the shadows, waiting to be revealed by the light. But light only disperses the shadow." - Me

    "If other people shared traits of those considered naive, the world would've become a better place." - Also me

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  • bananenparty's Avatar
    Card Designer Enthusiast 1045 199 Posts Joined 06/12/2019
    Posted 3 years, 5 months ago
    Quote From grumpymonk

    I've slightly changed the wording of my first card, as "from your class" wasn't necessary.  I've also added a second idea because I wasn't sure of my card.

    I really love your first idea!
    Especially since the second one seems a little bit weird to play in my eyes, it just doesn't look situational to me.
    The small tortollan though is not only incredibly cute, but gives you some variance in all of the classes. I do like it a lot.

     

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  • Wailor's Avatar
    Design Champion 640 707 Posts Joined 05/28/2019
    Posted 3 years, 5 months ago

    Feedback:

    Demonxz95

    Show Spoiler
    Nice effect and artwork. Not sure if the effect fits Priest, though.

    About the balance, it's quite hard to tell, because it depends on which degenerate combos it enables… Maybe a 3 mana 3/3 would be less dangerous I don't know.

    linkblade91

    Show Spoiler
    I prefer the Epic version hands down, since the effect is more unique and interesting. The Rare one is also too strong against swarm decks, IMO.

    I think I prefer if you keep the Taunt, it only because fits the card's artwork too much.

    Valor1204

    Show Spoiler
    • Circle of Life: I like the artwork, but I agree with other people in the issues they pointed (the class should be Shaman and the effect isn't all that interesting). I you come up with a different Ancestral Spirit-like effect, the card could be quite cool.
    • Vulpera Electroedge: Shaman has weapons, but doesn't tend to have weapon synergy, so it feels a bit out of place. I'd give it some Shaman mechanic, something like "Your weapon doesn't lose Durability, but Overloads (1) when your hero attacks" (and better stats, obviously).

    Cg8889

    Show Spoiler
    The card doesn't seem too unbalanced, but I don't find it too interesting either. Might be just me, I don't know.

    Pokeniner

    Show Spoiler
    Vulpera Scoundrel is one thing, because she was Neutral, but having class cards with this kind of effect… I don't know, it kinda overlaps with Druid's Choose One a little bit, for my taste.

    grumpymonk

    Show Spoiler
    • Tortollan Hatchling: It's too similar to Tortollan Primalist to my taste. I know it's part of the appeal, but I'm not convinced.
    • Rend and Rear: Interesting, strategic effect that forces your opponent to plan around it. Quite cool, honestly.

    KANSAS

    Show Spoiler
    Minion type is actually the standard notation, as seen in Battleground cards like Menagerie Mug.

    About the card itself, I like that you're trying to bring multi-tribe synergy to Shaman, since it's something that makes a lot of sense in the card. That said, I would try to come up with a different synergy, as drawing is a bit boring and feels too similar to The Curator.

    DavnanKillder

    Show Spoiler
    Not bad, but not amazing either. The artwork is quite cool, though.

    If you decide to go with it, make sure to add a full stop at the end of its text.

    Inconspicuosaurus

    Show Spoiler
    Interesting combination of Spellburst and Choose One. I think you could get away with making it a 5/5, though.

    Bloodmefirst

    Show Spoiler
    Both cards make sense, but I prefer the Gadgetzan one flavor-wise (the other artwork is also very easy to find, so there will be tons of cards with it). And, because Gadgetzan was the expansion just before Un'goro, you'll still get to play the card with Lakkari Sacrifice.

    I think you're good to go with the Gadgetzan one.

    Arkasaur

    Show Spoiler
    Rogue doesn't have minion buffs, so this hard would be pretty hard to use. If you still want to go with it, the only option I see is to change the text to "Stealth. After this survives damage, return it to your hand with +1/+1 and all previous enchantments."

    Finally, the effect is too complex for a Common card (and even more with the change I proposed). It feels a lot like an Epic, actually.

    Fieselfitz

    Show Spoiler
    Both the effect and the artwork fit Mage more than Shaman or Warlock. That said, I find the effect a little too simple and too similar to the old Azure Drake.

    KingKuba

    Show Spoiler
    I like it! You're good to go, I'd say.

    Este

    Show Spoiler
    Pretty cool card, especially for a first-timer. I find it quite balanced, too.

    RealJC1234TheToonist

    Show Spoiler
    The flavor makes sense, but I don't find the effect very interesting. It's also quite weak when compared to Smuggler's Run.

    NiRast

    Show Spoiler
    • Shellcarver Totom: I guess it's balanced, since Totems are a bit weak. That said, the artwork is awful.
    • Rejoin the Group: I coud see this card winning the competition. The flavor is superb! My only issue with it is that it should be a Hunter/Druid card, since its effect is a combination of Tracking and something similar to the Choose One mechanic.

    anchorm4n

    Show Spoiler
    Sorry to ruin your hashtag… But I find Polar Ursa Champion much more interesting. It's simple, but in a good way.

    bananaenparty

    Show Spoiler
    Both Educate the Wild and Trainee Archeologist are fine. I'd say I like Educate the Wild a bit more, but some people might have an issue with its slightly colonialist flavor, for a lack of a better word. In any case, I think it's fine to go with either of them.

    Oh, btw, Educate the Wild is lacking a full stop at the end of its text.

    BasilAnguis

    Show Spoiler
    I like the card pretty much, but I don't understand how it works like an aura.

    Neoguli

    Show Spoiler
    It's a good stall tool, that's for sure, but I find it a bit too simple.

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  • grumpymonk's Avatar
    360 137 Posts Joined 04/02/2020
    Posted 3 years, 5 months ago

    Quote From bananenparty

    Quote From grumpymonk

    I've slightly changed the wording of my first card, as "from your class" wasn't necessary.  I've also added a second idea because I wasn't sure of my card.

    I really love your first idea!
    Especially since the second one seems a little bit weird to play in my eyes, it just doesn't look situational to me.
    The small tortollan though is not only incredibly cute, but gives you some variance in all of the classes. I do like it a lot.

    Forgive me for not understanding, but I don't know what the second sentence means.

    More Feedback: 

    Show Spoiler

    Neoguli - Simple and elegant, though it might be a little too simple for it to stand out.  I think its slightly below the curve, so I would add a stat point somewhere.

    FieselFitz - Reminds me a lot of Azure Explorer, losing a point of spell damage and its dragon tag for a usually more desirable spell.  I would experiment with the cost and stats to differentiate it from the aformentioned card more.  What I said about Neoguli's card applies here too.

    BasilAnguis - You seem to fond of "when this loses x, gain y" effects, which is a triggered effect, not like an aura like you mentioned.  I like the flavor of this card a lot and the effects is quite fitting. 

    bananenparty - Educate the Wild is very niche, needing to build around both beasts and spell damage.  Yes, both druid and hunter have a lost of beasts naturally, but having to consider both when putting this into your deck make this too expensive at 3. 

    Trainee Archeologist is my favorite.  It doesn't need to specify another because discover cards can't discover copies of themselves anymore.

    Follow the Frost is a little weird because it keeps track of minions played on subsequent turns without an easy way to visually indicate buffs.  I think it would be better if it buffed minions currently on the board instead.

    anchorm4n - Polar Ursa Champion I like quite a bit, though it seemed slow at first glance.  Polar Furblog reminds of Seeping Oozeling, same stats and all and a Deathrattle enabling event, so I would make it 4/5 or something like that.

    Nirast - Not a big fan of Shellcarver Totom, to be honest.  The art of  is too un-heartstonelike for my taste and the effect is not fitting for Shaman at all.  I get what you're trying to with the flavor but it seems too convoluted in practice to work well.

    Rejoin the Group is very unique and innovative, but why does it select the bottom three cards? Is it so that you could play multiples on the same turn?  You might want to specify that it puts the cards on top of the deck in a random order if Stay Behind is chosen.

    Este - Very interesting card!  Ancestral Healing needs to be in single quotes. 

    Arkasaur - Good as a consistent combo activator.  I agree with others that this should not be a common.

    Valor1204 - Runeforge Haunter already exists, and is a better fit in rogue than in shaman, imo.

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  • DavnanKillder's Avatar
    Design Finalist 435 58 Posts Joined 07/26/2019
    Posted 3 years, 5 months ago

    Thanks for all the feedback guys. I really loved this artwork and the idea of ​​exploration of the unknown that image awaken in me(connected to card advantage). After allthe feedback, I made some tweaks and made this new version. What you think?

     

    Uncharted Waters

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  • linkblade91's Avatar
    Senior Writer Serra Angel 1700 2763 Posts Joined 02/09/2019
    Posted 3 years, 5 months ago

    Following feedback, I made some variants of my Epic Tortollan Hellraiser: let me know which one you prefer so I can narrow it down XD

    1. The original version.
    2. Costs 5 instead of 6.
    3. Removed the Taunt, added +1 Attack.
    4. The original version minus the Demon tag. I think Wrathspike Brute makes the tag okay, personally.

    I won't be sharing additional feedback tonight, but hopefully I can do it tomorrow. I start a new job on Thursday, so I need to find time to squeeze it in.

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  • grumpymonk's Avatar
    360 137 Posts Joined 04/02/2020
    Posted 3 years, 5 months ago

    DavnanKillder - It's very unlikely that your deck will have the spell you've discovered, especially in wild.  When you cast this, your going to end up with a full hand a vast majority of the time. I would try something else.

    linkblade91 - I like the second version the most, followed by the third version.

     

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  • Arkasaur's Avatar
    Design Champion 250 47 Posts Joined 09/12/2020
    Posted 3 years, 5 months ago

    Thanks for the feedback everyone - I've made it an epic and moved it up to a 2/3 so that the floor on it is a bit higher. I think keeping the enchantment effect is the right thing since rogue has at least a few ways to buff a minion that are interesting along side this. (Crazed Chemist, Shadow Sensei, Cold Blood, Praise Galakrond!, Plaguebringer)

    Palace Skulker

     

    Heres some feedback for some more recent submissions:

    bananenparty - I really like educate the wild. A good tutor for a beast and helps to refine the spell damage based archetypes that both classes have had some support for - but not enough. Balance-wise i think it is perfect at 3 mana.

    grumpymonk - I like Rend and Tear, though i think it would be safe at 2 mana. The tortollan is fine - but the "It's X minion we've seen before but smaller" type of design doesnt resonate with me - personal preference though.

    BasilAnguis - A nice idea. I think it might be a bit cleaner if it was just "After this attacks, give your weapon poisonous this turn". Not too much more powerful, but also a bit cleaner wording.

    Neoguli - I think i agree with some other comments that it might be a bit too simple. Maybe some design space for a high-stat taunt that is frozen until its damaged?

    linkblade91 - The 2nd version is best there. I think it could even be a 4/5 with the taunt - Its a very inefficient minion against singular big threats and that will always draw it back.

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  • allthehype's Avatar
    Crossroads Historian 630 739 Posts Joined 07/26/2019
    Posted 3 years, 5 months ago
    Quote From DavnanKillder

    Thanks for all the feedback guys. I really loved this artwork and the idea of ​​exploration of the unknown that image awaken in me(connected to card advantage). After allthe feedback, I made some tweaks and made this new version. What you think?

     

    Uncharted Waters

    The chances are high that you'll get an endless loop of discovers, so don't go there. I think you should stick to the discover theme however because great flavor. Maybe something like discover 2 spells/a spell and a weapon/2 Shaman cards/a legendary card etc and adjust the cost accordingly. I've also learned that Classic watermark is a big no-no here. ;)

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  • BloodMefist's Avatar
    Old God Fanatic 850 804 Posts Joined 05/28/2019
    Posted 3 years, 5 months ago

    Feedback!

    Show Spoiler

    Demonxz95: I'm always a fan of Tempo Priest support, especially when done in interesting ways like this.  I'm a bit concerned with how it could create a lot of value generation, especially considering it is from DoD where Galakrond gave Priest an overabundance of value anyways.  I say consider raising the stats and cost by 1 if you want to avoid turns with too much value and make it a custom watermark to indicate it will be around after Galakrond rotates.

    linkblade91: If it is a Demon Hunter Tortollan, I do not think it should be a demon as most cards that are Demon Hunters are not demons themselves.  I like it as an interesting disruption mechanic, but am concerned with its potential ability to shut down some decks for a whole turn, namely ones that rely on Rush minions to clear.  I think a 5/3/5 without Taunt lets this stay powerful without feeling too overbearing.  Good luck with your new job!

    Valor1204: I think you're right that an overload effect would be more flavorful for the card.  As it stands it is a bit boring and I think has been done in a Rogue card before.  Maybe something like "Battlecry: Give your Hero +1 attack this turn for each of your Overloaded Mana crystals.", something that interacts with Overload and hero attacks.

    Cg8889: I dig it!  I was going to say something about it being a bit scary to give Rogue a 0-mana 4 damage to a minion, but then I remembered that Vendetta exists and is arguably way easier to fulfill.  Both existing in the same rotation could be spooky, but the custom watermark leaves that open.  Nice work with this one!

    Pokeniner: I like the callback to Vulpera Scoundrel and think Discover alternate choices is a cool enough thing that should be used more often.  However, I think having the two in the same expansion is a bit much and think that you may get some people who vote lower just because it's another Priest generation tool.  I think changing expansion and making a more specific effect, like Discover a Healing spell or restore 4 health to a damaged friendly character, could be better if nothing else than because it doesn't give Priest a way to generate removal, which people despise from Priest.

    grumpymonk: Hatchling is cute, which may score you some points, but I think Rend and Tear's design is more interesting.  I like seeing attack as a method of removal for Druid and this fits well as a slow but potentially powerful removal.  I especially love the ability for the opponent to play around it.  I think both could be submitted as they are, but I would personally rate Rend and Tear higher for its uniqueness.

    KANSAS: I like the general idea, but think it's a tad clunky as is (at least in wording).  I'm not sure how to adjust the wording to sound better, but I think something like "Battlecry: Choose a minion and draw a minion of the same type." lets it sound a bit better and keeps the idea of the card.  As for name/flavor, I think some sort of tracker or maybe a sage would make sense.

    Davnan Killder: The second version is a bit spooky since it isn't too hard to actually go infinite or semi-infinite.  Shaman's can have minion-centric decks that run very few spells and can generate a full hand with just this card.  Your intention may not be that it can go infinite, but cards like Defile and Spreading Plague cast until the requirement is not met, which is very easy to achieve in this case.  I think the card should be reworked to instead of casting itself again, adding extra copies of the card to your hand.  This keeps the spirit of the card as a powerful value-generator and removes any potential for massive abuse cases.

    Inconspicuosaurus: I have an issue with something like Choose One occuring on Spellburst since it uses a UI that could conflict with the spell's UI should it also Choose One or Discover.  I think changing it to be a Choose One to pick which Spellburst keeps the card in essence, but may be tricky to work around with wording.  From a balance standpoint, I think the card may be a tad weak.   The effect is certainly strong, but you've also got Speaker Gidra who has Rush and Windfury while being able to combo with many more expensive.  I think you could get away with lowering it to 4-mana and potentially hitting the stats if you think it's too strong there.

    Arkasaur: I was skeptical about keeping Enchantments on a Rogue minion, but you've convinced me that it could work out with Rogue's Classic/Basic buffs.  To compensate though, I think its attack or health should be lowered by 1.  A 2/2/3 Stealth baseline is going to be decent in Rogue and the ability to constantly bounce back to your hand has some serious annoyance potential.  If that's what you're going for though, then go for it.

    FieselFitz: Not a huge fan of this one.  It's a deluxe Gnomish Inventor and just isn't that interesting.  That said, not all winners are necessarily super interesting cards.  This card could 100% feasibly be printed and I wouldn't bat an eye.  It's got a synergistic and simple design which is great, just not to my personal taste.  I could also be potentially biased against Combo Mage, which this is a natural fit in.

    Este: I agree that seeing underused spells is cool and attaching them to minion bodies is a great way to do that.  I think the card is a tad strong as it is now and could be a 3/3 in stats.  To add some more spice, you could make it a Battlecry and Deathrattle to add 1 copy to synergize with Shaman's mini Deathrattle identity.

    RealJC1234TheToonist: Really like this one.  I've always loved handbuff ever since the Grimy Goons brought it to the game in MSoG.  That said, I think this is a tad underpowered.  Paladins got the same effect but immediately and for 1 less mana.  I think you could raise the effect to +2/+1 or have it also effect minions on the board.  Both keep the flavor and give the card a bit more oomph that I think it needs.

    Nirast: Nice name with 'Totom'.  I think he could get a bit out of hand with how difficult it could become to remove the totems, especially the Taunt one and considering Shaman's could access relatively easy totem spam with Genn or that one spell from KnC that gave minions a totem summon daethrattle.  I think he could be reworked to just having the "Totems can only take 1 damage at a time" as an aura so that the opponent has an avenue of counterplay.  To compensate, you could raise his health to 6.  I like the idea of Rejoin the Group, but agree that the class flavor seems off.  Both classes don't really have options to draw power, so reording top decks feels a bit off.  Maybe in something like Mage?

    anchorm4n: Champion works well in Warrior's identity and makes relative sense flavorwise.  I think it shouldn't have the KoFT watermark though since it isn't really connect to death knights at all.  Grad Tournament or Descent of Dragons both are set up north and make sense to feature a 'Polar Champion'.  Not a big fan of Polar Furbolg though.  The effect doesn't really fit the flavor and it feels a bit forced.

    bananenparty: I like Trainee the most.  Educate is cool, but spooks me too much when it comes to burst in either class.  Follow the Frost is also neat, but I don't think this is enough for Freeze Shaman either.  Trainee has great flavor and just radiates nice vibes, although it may draw the ire of people who dislike the current state of "Created by…" meta.

    BasilAnguis: Seems a bit clunky, given that it requires you to have a weapon, a minion you want to hit with a Poisonous weapon, and that it survives with only 2 health on turn 3+.  I like the general idea of something happening when it loses stealth, but think that it doesn't work well as is.

    Neoguli:  I don't think this needs to be a dual-class card, let alone a class card.  The effect and stats are simple enough that I could honestly see this as a Neutral card.  It's like a powercrept Frost Elemental, but that card never sees play so the powercreep is probably justified.

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  • FieselFitz's Avatar
    Prince Charming 1105 1355 Posts Joined 05/29/2019
    Posted 3 years, 5 months ago

    Thx for all the Feedback.

    New Version:

    Changed:

    Mana Cost from 4 to 5 

    Spell Damage from 1 up to 2

    Changed the Stats overall from 2/4 to 3/6

    and it is now an Epic Card because i think the abilities and the Stats suit a Epic Card more than a Rare. 

    Not entirely Sure about the changes tough.

    -------------------

    Also tried another Version. This is like the Original Version but i changed the stats to 3/3

    --------

    Heres another One where i changed from Draw a spell to Discover a Spell.

    The only concern i have about this one. Should the Discovered Spell be under some kind of restriction? like Discover a Spell that costs (3) or less for example?

    Gonna edit a little bit and maybe post other versions. So far i like the Rare ones better than the Epic Version.

    Challenge me ... when you're ready to duel a god!

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  • DavnanKillder's Avatar
    Design Finalist 435 58 Posts Joined 07/26/2019
    Posted 3 years, 5 months ago

    Thanks again for the feedback guys. I really dropped the ball in the infinite hand issue.

    After some considerations I made two differente versions of the card (both with LoE watermark, because of the adventure vipe of the set), one at 3-mana with a echo-ish effect to allow a max of 3 different spell at normal circunstancies, and one at 2-mana with a extra copies effects.

    I liked the 3-mana version because is ok at turns 3-4-5 and become better later on. What do you guys think?

    Uncharted Waters 3-mana

    Uncharted Waters 2-Mana

    1
  • bigcums's Avatar
    Dragon Scholar 215 93 Posts Joined 07/26/2019
    Posted 3 years, 5 months ago

    My first idea for this competition. Any thoughts ?

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  • GoliathTheDwarf's Avatar
    980 667 Posts Joined 05/28/2019
    Posted 3 years, 5 months ago

    Could use some feedback on this card. I'm trying to merge two concepts from Frozen Throne: mage dragon synergy, inspired by Sindragosa, and " If it's your opponent's turn" deathrattles like Vryghoul and Arrogant Crusader.

     

    Official Lorekeeper and Spinner of Tavern Tales

     

     

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  • grumpymonk's Avatar
    360 137 Posts Joined 04/02/2020
    Posted 3 years, 5 months ago

    GoliathTheDwarf  - You should remove the orphan in the last line of text, and dragon is capitalized.  Also, I think it would be better as a 3/2 to make it harder for your opponent to ignore.  There's not a meaningful difference between 2 and 3 health if the goal for it is to activate the deathrattle, and it can make more favorable trades if you decide to trade with it on your turn.  That's why most of these "if it's your opponent's turn" deathrattles in Frozen Throne have higher attack then health.

    bigcums - I like this one.  The flavor, mechanics and art fit together very well. Good job!

    DavnanKillder - I still feel like it would be very easy to pick a card that wasn't in your deck since the pool of spells is so large and the condition would end up being trivial.  The first version has five lines of text, which breaks an unspoken rule of making viable Hearthstone cards.  I would suggest making gain echo like "If your deck has no chosen copies of the card, gain Echo" but that would require a Witchwood watermark, which isn't the most fitting for the art.  The second version is definitly cleaner and more elegant, though some may find it annoying to be on the receiving end of 3 Lightning Bolts or 3 Lava Bursts. 

    FieselFitz - The first two versions are pretty simple and don't seem like they should have a higher rarity than say, Azure Explorer.  I like the third version best and no, I don't think it needs a restriction.

    Arkasaur - You're good to go. I would add in the description examples of cards it would work well with, because the synergies are not obvious.

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  • FieselFitz's Avatar
    Prince Charming 1105 1355 Posts Joined 05/29/2019
    Posted 3 years, 5 months ago

    Thx for all the Feedback - i went with Version 3 and submitted it.

    Good Luck to everyone!

     

    Challenge me ... when you're ready to duel a god!

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  • MenacingBagel's Avatar
    815 721 Posts Joined 09/24/2019
    Posted 3 years, 5 months ago

    Its probs a bit overdone but I want to at least throw my hat in this time.

    Self proclaimed good at battlegrounds

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  • grumpymonk's Avatar
    360 137 Posts Joined 04/02/2020
    Posted 3 years, 5 months ago
    Quote From MenacingBagel

    Its probs a bit overdone but I want to at least throw my hat in this time.

    Did you mean to affect friendly minions only?  It seems really good for the opponent if they have multiple minions on board.

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  • MenacingBagel's Avatar
    815 721 Posts Joined 09/24/2019
    Posted 3 years, 5 months ago

    I entended to evolve all minions. 

    Self proclaimed good at battlegrounds

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  • Demonxz95's Avatar
    Senior Writer 2245 2626 Posts Joined 03/19/2019
    Posted 3 years, 5 months ago
    Quote From MenacingBagel

    I entended to evolve all minions. 

    It feels difficult to use when it evolves all minions. If your opponent has any minions evolved, they get to take advantage of them before you can take advantage of yours.

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  • MenacingBagel's Avatar
    815 721 Posts Joined 09/24/2019
    Posted 3 years, 5 months ago
    Quote From Demonxz95
    Quote From MenacingBagel

    I entended to evolve all minions. 

    It feels difficult to use when it evolves all minions. If your opponent has any minions evolved, they get to take advantage of them before you can take advantage of yours.

    Well uh I could lower the price so he could be used with board clears that hit everyone so you can wipe then evo whats left on your side.

    Self proclaimed good at battlegrounds

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  • GroovyChicken's Avatar
    405 136 Posts Joined 06/18/2019
    Posted 3 years, 5 months ago

    What happens if I made a legendary card, but accidentally picked "common" while submitting?

    Ok

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  • sinti's Avatar
    Senior Writer Chocolate Cake 2070 2774 Posts Joined 10/20/2018
    Posted 3 years, 5 months ago
    Quote From ChickyChick

    What happens if I made a legendary card, but accidentally picked "common" while submitting?

    I fixed that for you ;-)

    ~ Have an idea? Found a bug? Let us know! ~
    ~ Join us on Discord ~

    1
  • GroovyChicken's Avatar
    405 136 Posts Joined 06/18/2019
    Posted 3 years, 5 months ago

    @sinti Thanks!

    Ok

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  • Demonxz95's Avatar
    Senior Writer 2245 2626 Posts Joined 03/19/2019
    Posted 3 years, 5 months ago

    Submission period ends in less than an hour.

    If you haven't submitted yet, you better get it in quick.

    1
  • Demonxz95's Avatar
    Senior Writer 2245 2626 Posts Joined 03/19/2019
    Posted 3 years, 5 months ago

    Alright, time is up!

    Good luck everyone.

    0
  • grumpymonk's Avatar
    360 137 Posts Joined 04/02/2020
    Posted 3 years, 5 months ago

    Good luck to all!  Not a lot of activity this week. Guess its hard to keep your eyes off a slow motion trainwreck :(

    0
  • linkblade91's Avatar
    Senior Writer Serra Angel 1700 2763 Posts Joined 02/09/2019
    Posted 3 years, 5 months ago

    Good luck to our finalists :)

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  • BloodMefist's Avatar
    Old God Fanatic 850 804 Posts Joined 05/28/2019
    Posted 3 years, 5 months ago

    Is the finalist voting broken for anyone else? I can see the finalists but there isn't anyway for me to vote on them.

    0
  • Demonxz95's Avatar
    Senior Writer 2245 2626 Posts Joined 03/19/2019
    Posted 3 years, 5 months ago
    Quote From BloodMefist

    Is the finalist voting broken for anyone else? I can see the finalists but there isn't anyway for me to vote on them.

    Because your card made it to the finals.

    To remove the possibility of finalists sabotaging the votes by voting 5 stars for their card and 1 for all others, people who make it to the finals can no longer vote in the finals.

    1
  • BloodMefist's Avatar
    Old God Fanatic 850 804 Posts Joined 05/28/2019
    Posted 3 years, 5 months ago
    Quote From Demonxz95
    Quote From BloodMefist

    Is the finalist voting broken for anyone else? I can see the finalists but there isn't anyway for me to vote on them.

    Because your card made it to the finals.

    To remove the possibility of finalists sabotaging the votes by voting 5 stars for their card and 1 for all others, people who make it to the finals can no longer vote in the finals.

    Ah, that makes sense.  Good luck to my fellow finalists then!

    1
  • FieselFitz's Avatar
    Prince Charming 1105 1355 Posts Joined 05/29/2019
    Posted 3 years, 5 months ago

    Damn, was pretty sure to reach the finals this Time... Maybe on the next one and Good luck to the finalists!

    Challenge me ... when you're ready to duel a god!

    0
  • Nirast's Avatar
    Senior Editor Snow-Covered 910 903 Posts Joined 04/01/2019
    Posted 3 years, 5 months ago

    Good luck to everyone in the finals. Myself included ;P

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  • anchorm4n's Avatar
    Toybox Tactician 1895 2305 Posts Joined 03/13/2019
    Posted 3 years, 5 months ago

    Nice, all my favorites made it. Good luck to you all!

    I notice I am confused. Something I believe isn't true. How do I know what I think I know?
    Harry James Potter-Evans-Verres, hpmor.com

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  • Paragon's Avatar
    Divine Rager 530 184 Posts Joined 06/07/2019
    Posted 3 years, 5 months ago

    Good luck finalists!

    Let me light the way.

    0
  • Wailor's Avatar
    Design Champion 640 707 Posts Joined 05/28/2019
    Posted 3 years, 5 months ago

    Good luck everyone!

    Poor Tuskarrs and Furbolgs didn't make it.

    1
  • grumpymonk's Avatar
    360 137 Posts Joined 04/02/2020
    Posted 3 years, 5 months ago

    Congrats to BloodMefist!

    0
  • anchorm4n's Avatar
    Toybox Tactician 1895 2305 Posts Joined 03/13/2019
    Posted 3 years, 5 months ago

    Congrats to BloodMefist! Well done :-)

    I notice I am confused. Something I believe isn't true. How do I know what I think I know?
    Harry James Potter-Evans-Verres, hpmor.com

    0
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