New Warlock Spell - Impbalming

Submitted 4 years, 8 months ago by

A new Rare Warlock Spell, Impbalming, has been revealed!

Impbalming Card Image

Discuss this card below or head on over to the card page to give it a rating!


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  • Arthas's Avatar
    Robot Black Lotus 1265 5754 Posts Joined 03/10/2019
    Posted 4 years, 8 months ago

    A new Rare Warlock Spell, Impbalming, has been revealed!

    Impbalming Card Image

    Discuss this card below or head on over to the card page to give it a rating!


    Learn more about Saviors of Uldum

    Head on over to our dedicated guide for Saviors of Uldum!

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    0
  • josha's Avatar
    70 3 Posts Joined 06/12/2019
    Posted 4 years, 8 months ago

    I believe those are 1/1 tokens right?

    1
  • Yusuke's Avatar
    295 187 Posts Joined 06/02/2019
    Posted 4 years, 8 months ago
    1
  • Icko's Avatar
    110 25 Posts Joined 05/29/2019
    Posted 4 years, 8 months ago
    Quote From josha

    I believe those are 1/1 tokens right?

    Ye

    0
  • KANSAS's Avatar
    Old God Fanatic 1745 2912 Posts Joined 03/25/2019
    Posted 4 years, 8 months ago
    Quote From josha

    I believe those are 1/1 tokens right?

    yes, 1 mana 1/1 do nothing

     

    I think the card might have potential with the new warlock quest. other than that it seems worthless.

    Carrion, my wayward grub.

    -1
  • RandomGuy's Avatar
    430 614 Posts Joined 05/29/2019
    Posted 4 years, 8 months ago

    This seems awful. None of the existing synergies are actually good.

    -3
  • Yusuke's Avatar
    295 187 Posts Joined 06/02/2019
    Posted 4 years, 8 months ago
    Quote From RandomGuy

    This seems awful. None of the existing synergies are actually good.

    Plot Twist, Mountain Giant, Warlock Quest and Rafaam works very well with it, so what are you talking about?

    -1
  • kaladin's Avatar
    365 396 Posts Joined 03/13/2019
    Posted 4 years, 8 months ago

    This is weird but looks like it will be fun to try and build around a shuffle mechanic. 

    worst community ever

    -2
  • RandomGuy's Avatar
    430 614 Posts Joined 05/29/2019
    Posted 4 years, 8 months ago
    Quote From Yusuke
    Quote From RandomGuy

    This seems awful. None of the existing synergies are actually good.

    Plot Twist, Mountain Giant, Warlock Quest and Rafaam works very well with it, so what are you talking about?

    Explain to me how drawing useless 1/1's with plot twist is good.
    Explain to me how this has any synergy with Mountain Giant.
    Explain to me why you'd purposely add bad cards to your deck for Rafaam instead of just playing good cards.
    Explain to me why you'd want to add worthless cards to your deck simply to draw more worthless cards for the quest when you could Elek instead.

    As we've seen with cards like Prince Malchezaar, adding  random legendary cards to your deck is awful. Adding 1/1's is so much worse than adding a random legendary.

    This is going to need some crazy synergy to be worth playing.

    9
  • JagBone's Avatar
    190 106 Posts Joined 05/29/2019
    Posted 4 years, 8 months ago

    How is this weak?! 4 Mana destroy ANY minion. This is far superior compare to that 4 Mana Walk The Plank and 2 Mana cheaper than Siphon Soul.

    JagBone's Wild Adventures! Uploads Once a Week. Videos about fun, Wild decks and plays!

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    0
  • Hellmorgar's Avatar
    Charmander 525 24 Posts Joined 06/04/2019
    Posted 4 years, 8 months ago

    Nice hard removal. Additionaly it delays fatigue.

    2
  • ElSabidon's Avatar
    Salty Dog 1030 685 Posts Joined 06/07/2019
    Posted 4 years, 8 months ago

    Card seems decent at best. Now, if you could force out the Imps without much tempo loss, it becomes great, otherwise, I just don't see it as good enough to warrant a spot in a deck. It's still better in arena though.

    Rating cards on coolness factor rather than predicting power because I like screwing up rating averages (and because I suck at predicting real power levels, but we'll ignore that LUL)
    Wins per class (2/6/22): DH-197; Druid-996Hunter-91«60; Mage-1056; Paladin-1126; Priest-746; Rogue-961; Shaman-1095; Warlock-871; Warrior-906

    -2
  • Neoguli's Avatar
    Duskrider 880 596 Posts Joined 06/25/2019
    Posted 4 years, 8 months ago

    Sure, shuffling 3 Worthless Imp to your hand feels... worthless xd, but it's still a nice removal, and you can always use it to either prevent Fatigue for more time or add more fuel to Rafaam. Might see play under right circumstances.

    "Truth is in the shadows, waiting to be revealed by the light. But light only disperses the shadow." - Me

    "If other people shared traits of those considered naive, the world would've become a better place." - Also me

    0
  • CableKnight's Avatar
    Rexxar 405 187 Posts Joined 03/14/2019
    Posted 4 years, 8 months ago

    Pretty sure you want to play [Hearthstone Card (Fel-Lord Betrug) Not Found] in Plot Twist Warlock, and he has anti-synergy with the effect. Still, Warlock is desperate for good removal so this might still see play.

    Gosh dang it, cards bad.

    1
  • NegativeNemsy's Avatar
    405 206 Posts Joined 07/10/2019
    Posted 4 years, 8 months ago

    I can see this working with Grim Rally and The Soularium in standard aggro decks.  It kills those annoying taunts and gives you worthless crap to destroy and buff everything else.  As for wild, it gives synergy to cards like Dark Bargain and Unwilling Sacrifice decks.  Also not bad with Shriek and similar effects for discard Warlock.  In the end this card might be too fair or slow to see much play in Standard.

    0
  • jainaishot's Avatar
    120 34 Posts Joined 06/19/2019
    Posted 4 years, 8 months ago

    Are you guys drunk or what?This is an UNCONDITIONAL removal for 4 mana! And the drawback might never happen.

    So many rank 50 reviews here lol.

    0
  • Diablobryan's Avatar
    120 6 Posts Joined 05/29/2019
    Posted 4 years, 8 months ago

    I think that's the point people are missing.  Some are thinking that it's destroy your OWN minion (ala a lot of Zoo decks now), when you can destroy ANY minion for 4 mana.

    0
  • Hydrafrog's Avatar
    Gul'dan 1840 3268 Posts Joined 05/28/2019
    Posted 4 years, 8 months ago

    With so many things that can sacrifice and buff other parts of the deck, this will be something that can be overlooked and make this card a MUST include in every deck

     

    0
  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 4 years, 8 months ago

    Another "OMG shuffle stuff into decks is important" card this is basically 4 mana Assassinate for warlock the draw back is sort of ok it's sometimes even a benefit most of the time it won't matter at all and be worth.

    it can kill a giant on 4.. something that warlock was unable to do. people used to play Blastcrystal Potion so compared to that card, this card is one of the most powerful warlock cards I have seen in a while..

    if it added the imps on the top of your deck it would be atrocious but randomly? unless very unlucky you won't care.. hard removal like this is very powerful.. of course it depends on the meta whenever or not this card will be included (if you want to kill big minions early.. currently this card will be played in a handlock deck)

    2
  • kingcolor's Avatar
    95 27 Posts Joined 05/29/2019
    Posted 4 years, 8 months ago

    good in zoo decks, 1 copy of it maybe ? 

    because those 1/1 aren't that useless for a zoo deck, since they will be buffed somehow. Also, there is Arch-Villain Rafaam to deal with them in a different way, so there are 2 ways to deal with these worthless imps in a zoo deck. 

     

    0
  • RandomGuy's Avatar
    430 614 Posts Joined 05/29/2019
    Posted 4 years, 8 months ago
    Quote From jainaishot

    Are you guys drunk or what?This is an UNCONDITIONAL removal for 4 mana! And the drawback might never happen.

    So many rank 50 reviews here lol.

    Are you drunk? The condition is fucking terrible. It’s make your deck much worse to destroy a minion.

    -2
  • Chimera's Avatar
    HearthStationeer 685 680 Posts Joined 10/22/2018
    Posted 4 years, 8 months ago
    Quote From RandomGuy
    Quote From jainaishot

    Are you guys drunk or what?This is an UNCONDITIONAL removal for 4 mana! And the drawback might never happen.

    So many rank 50 reviews here lol.

    Are you drunk? The condition is fucking terrible. It’s make your deck much worse to destroy a minion.

    Which deck? Sure it could make a deck worse, but having more cards/demons/tokens could make a different deck better. 

    1
  • jainaishot's Avatar
    120 34 Posts Joined 06/19/2019
    Posted 4 years, 8 months ago
    Quote From RandomGuy
    Quote From jainaishot

    Are you guys drunk or what?This is an UNCONDITIONAL removal for 4 mana! And the drawback might never happen.

    So many rank 50 reviews here lol.

    Are you drunk? The condition is fucking terrible. It’s make your deck much worse to destroy a minion.

    Overexaggerating much. This goes in a control shell where you almost always have an a full hand. Even if you draw an imp in the extact next turn which is highly unlikely, you will probably have other plays available and you can always tap. Sure if you draw 3 or 4 imps in a row this card is terrible but that will rarely happen. On average this is 4 mana unconditional removal and that's the end of story.

    1
  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 4 years, 8 months ago
    Quote From jainaishot

    Are you guys drunk or what?This is an UNCONDITIONAL removal for 4 mana! And the drawback might never happen.

    So many rank 50 reviews here lol.

    People overestimate deck manipulations look at Void Contract that card got a lot of "meta defining" votes deck manipulation is quite a negligible element of the game yet people always go crazy about those effects, who cares if you have bad draws when you just destroyed a 8/8 and shut down a cyclo mage strategy? it's not like warlock currently can deal with big minions.. the earliest hard removal warlock got access to is [Hearthstone Card (syphon soul) Not Found] which is really weak.

    Besides warlock having the best hero power for this draw back in drawing more cards, making the Worthless Imp draw not so bad as you can draw another card, if they print more discolock synergy they could just be discard fodder as well.

    Also another rating problem with most commenters int he forums is rating for the current meta, that being said I would play this card in the current meta with no problems at all since it's good vs mage and hunter.

    1
  • AliRadicali's Avatar
    465 713 Posts Joined 06/06/2019
    Posted 4 years, 8 months ago

    It looks bad compared to walk the plank at first glance, but: 1. WL cards are typically weaker than those of other classes to compensate for lifetap. 2. Walk the plank would be a maindeck inclusion for most other classes than rogue, rogues are just spoiled for single target removal options.

    That said the downside of this card might be a real nuisance in exactly the weird control archtype blizzard are pushing for Warlock; drawlock. Whereas in a normal control vs control game you might even want to shuffle extra cards into your deck to delay fatigue, you really don't want imps interfering with broken Betrug/Dollmaster/Morrigan interactions. Weird timing to print this TBH.

    0
  • RandomGuy's Avatar
    430 614 Posts Joined 05/29/2019
    Posted 4 years, 8 months ago
    Quote From jainaishot
    Quote From RandomGuy
    Quote From jainaishot

    Are you guys drunk or what?This is an UNCONDITIONAL removal for 4 mana! And the drawback might never happen.

    So many rank 50 reviews here lol.

    Are you drunk? The condition is fucking terrible. It’s make your deck much worse to destroy a minion.

    Overexaggerating much. This goes in a control shell where you almost always have an a full hand. Even if you draw an imp in the extact next turn which is highly unlikely, you will probably have other plays available and you can always tap. Sure if you draw 3 or 4 imps in a row this card is terrible but that will rarely happen. On average this is 4 mana unconditional removal and that's the end of story.

    I'm really not, though. How competitive was Malchezar? It doesn't matter if it's a control shell or an aggro shell, drawing useless cards looses games. If you play two of these,  you've added 6 useless cards to your deck.

    As I've said repeatedly, if a card is released that makes these useless imps useful, then things change. Rafaam is not a way to make these cards useful, since they are burying your rafaam and making it harder to draw him.

    And that's the end of the story. See, I can do it too.

    0
  • RandomGuy's Avatar
    430 614 Posts Joined 05/29/2019
    Posted 4 years, 8 months ago
    Quote From Chimera
    Quote From RandomGuy
    Quote From jainaishot

    Are you guys drunk or what?This is an UNCONDITIONAL removal for 4 mana! And the drawback might never happen.

    So many rank 50 reviews here lol.

    Are you drunk? The condition is fucking terrible. It’s make your deck much worse to destroy a minion.

    Which deck? Sure it could make a deck worse, but having more cards/demons/tokens could make a different deck better. 

    Serious question: Which deck does it make better? 

    Again, as I keep saying, they could release something that makes good use of these imps. But those cards haven't been revealed yet, and this is all we have to go on.

    0
  • KANSAS's Avatar
    Old God Fanatic 1745 2912 Posts Joined 03/25/2019
    Posted 4 years, 8 months ago

    this card could be played in a fatigue deck. you play this with 0-1 cards left in your library and you negate fatigue damage. which is good since warlocks draw a lot of cards.

    Carrion, my wayward grub.

    0
  • RandomGuy's Avatar
    430 614 Posts Joined 05/29/2019
    Posted 4 years, 8 months ago
    Quote From MalcolmReynolds

    this card could be played in a fatigue deck. you play this with 0-1 cards left in your library and you negate fatigue damage. which is good since warlocks draw a lot of cards.

    Can we unpack this a bit?

    Assuming that playing this card puts you at even or ahead in fatigue, what are the 1/1 imps doing to help you win in fatigue? Sure, you're holding off fatigue damage, but the 1/1 imp isn't fighting for board. Remember, your opponent is going to be playing cards too, but his are going to do things.

    Are you saving both of these cards until fatigue, playing them, and then playing Rafaam? I mean, I guess that's something. It isn't unheard of. But to me, It just doesn't feel better than the late game things warlock can already do.

    0
  • EVX's Avatar
    90 10 Posts Joined 06/13/2019
    Posted 4 years, 8 months ago

    Only rafaam.

    Plot twist and mountain giant use cards from hand. Impbalming shuffle directly to deck, so no sinergy.

    Quest warlock need to draw cards, not to shuffle.

    You are nor shuffling then drawing, just shuffle.

    0
  • KANSAS's Avatar
    Old God Fanatic 1745 2912 Posts Joined 03/25/2019
    Posted 4 years, 8 months ago
    Quote From RandomGuy
    Quote From MalcolmReynolds

    this card could be played in a fatigue deck. you play this with 0-1 cards left in your library and you negate fatigue damage. which is good since warlocks draw a lot of cards.

    Can we unpack this a bit?

    Assuming that playing this card puts you at even or ahead in fatigue, what are the 1/1 imps doing to help you win in fatigue? Sure, you're holding off fatigue damage, but the 1/1 imp isn't fighting for board. Remember, your opponent is going to be playing cards too, but his are going to do things.

    Are you saving both of these cards until fatigue, playing them, and then playing Rafaam? I mean, I guess that's something. It isn't unheard of. But to me, It just doesn't feel better than the late game things warlock can already do.

    would you rather take fatigue damage? or draw nothing? or draw 1/1's? those imps are the most useless minion in the game, but they are not killing you like fatigue would. in no world is it worse to draw nothing than to take damage and still not gain resources. I don't see how shuffling those 1/1's into a empty deck would ever be a bad thing.

    Carrion, my wayward grub.

    0
  • Zwane's Avatar
    Wizard 320 423 Posts Joined 06/04/2019
    Posted 4 years, 8 months ago

    For a general removal card its ok, like walk the plank, but most of the time the extra 1-1's in your deck will not improve it, so this card should be played as soon as possible, or as a prelude to a rafaam turn. Now zoo decks generally want to put more minions early on so my best bet is on a late game turn when rafaam will be your next card.

    0
  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 4 years, 8 months ago
    Quote From RandomGuy
    Quote From jainaishot
    Quote From RandomGuy
    Quote From jainaishot

    Are you guys drunk or what?This is an UNCONDITIONAL removal for 4 mana! And the drawback might never happen.

    So many rank 50 reviews here lol.

    Are you drunk? The condition is fucking terrible. It’s make your deck much worse to destroy a minion.

    Overexaggerating much. This goes in a control shell where you almost always have an a full hand. Even if you draw an imp in the extact next turn which is highly unlikely, you will probably have other plays available and you can always tap. Sure if you draw 3 or 4 imps in a row this card is terrible but that will rarely happen. On average this is 4 mana unconditional removal and that's the end of story.

    I'm really not, though. How competitive was Malchezar? It doesn't matter if it's a control shell or an aggro shell, drawing useless cards looses games. If you play two of these,  you've added 6 useless cards to your deck.

    As I've said repeatedly, if a card is released that makes these useless imps useful, then things change. Rafaam is not a way to make these cards useful, since they are burying your rafaam and making it harder to draw him.

    And that's the end of the story. See, I can do it too.

    it's not comparable to [Hearthstone Card (prince malchezar) Not Found] cause it just gave you 5 probably useless cards at the start of the game as well as a vanilla 5/6 for 5 taking a deck slot as well as making your draws worse and it's at the start of the game.. if [Hearthstone Card (prince malchezar) Not Found] was a battle cry instead it would be a good card to include into your control deck. basically 6 dead draws most of the time.. the only benefit was it was an anti fatigue strategy in control v control.

    how is this card better? you decide when you want to ruin your deck and the deck ruining isn't that bad anyway cause you are playing warlock.. which doesn't have cheap hard removal, people used to play Blastcrystal Potion it was probably the 30th card in the Reno Jackson deck but it wasn't that bad, the ability (back then) to answer a turn 4 fandral was really important.

    against decks in the current meta (Which again won't be the SOU meta but might be similar) the ability to answer a giant on turn 4 is important both in the supposed mirror(if warlock is popular which isn't currently the case) and vs mage, and just being a decent "get out of jail" removal for big minions.

    As a handlock style deck you normally tap a lot so you have answers in your hand or stuff to develop anyway you can afford to run situational or dead cards as a warlock (note: it's not true in most other classes) having 3 dead draws for eliminating a big threat is totally worth it. tempo is the most important part of the game and the least important one is the value of your remaining deck(which I argue again and again and again how overrated it is).

    Besides you might never draw the imps and you just removed a big/medium minion for 4 mana as a warlock. not to mention the imps aren't that bad you can just play them as mana fillers.

     

     

     

    1
  • Thomback's Avatar
    185 61 Posts Joined 05/29/2019
    Posted 4 years, 8 months ago

    I don't know, Warlock is a bit lacking single target removal, so it might get played along with Siphon Soul in control decks.

    "I'm not scared, you're scared!" - A random talking Chicken

    0
  • scout's Avatar
    55 12 Posts Joined 06/03/2019
    Posted 4 years, 8 months ago

    Yeah, this has a pretty shitty downside, but blastcrystal had a pretty messed up downside too and that was still played.

    And shuffling 3 dead cards into your deck is worth it to remove a T4 mountain giant that will multiply if you don't remove it immediately.

    This is a highly situational card and it's usefulness will depend on the rest of the set and what the meta shakes out to be.

    0
  • PopeNeia's Avatar
    Darkmaster 640 841 Posts Joined 07/06/2019
    Posted 4 years, 8 months ago

    Awesome card, will have to see how good ShuffleLock can become though..

    This ain't no place for a hero

    0
  • FieselFitz's Avatar
    Prince Charming 1105 1355 Posts Joined 05/29/2019
    Posted 4 years, 8 months ago

    I can see this working in some sort of Aggro/Zoolock. You can use it as removal and you want cheap minions. And if you play Rafaam after the Shuffle you have more legendarys in your deck.


    Decent card

    Challenge me ... when you're ready to duel a god!

    0
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