Legends of Runeterra Realm

Legends of Runeterra

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Custom Tristana LoR

Submitted 3 years, 2 months ago by

Howdy! Seeing as I got some rather positive feedback from my attempt at a Poppy champion for LoR I thought I'd make some other attempts. Once again as a side note, I make no promises of perfect balance. These are mostly just made to sorta preview a thematic direction I could see the champion being taken in. I did my best to base her on the play style she has in LoL.






  • Topandito's Avatar
    905 478 Posts Joined 03/29/2019
    Posted 3 years, 2 months ago

    Howdy! Seeing as I got some rather positive feedback from my attempt at a Poppy champion for LoR I thought I'd make some other attempts. Once again as a side note, I make no promises of perfect balance. These are mostly just made to sorta preview a thematic direction I could see the champion being taken in. I did my best to base her on the play style she has in LoL.






    1
  • CursedParrot's Avatar
    640 720 Posts Joined 05/29/2019
    Posted 3 years, 2 months ago

    I love this! It creates a sort of mini-game where you try to destroy the Marked enemy and the opponent tries to keep it alive, which seems like really compelling gameplay. It also allows for a lot of cool support cards that also mark enemies. In terms of the phrasing, I think I would change it to something like “Plant an Explosive Charge on an enemy” and then have Explosive Charge mean “Last Breath: Deal 1 to all allies.” I would also change her Level Up ability to something like “Round Start: Plant an Explosive Charge on the Strongest enemy” because otherwise she’s way too good at destroying Aggro decks by essentially casting 4 Mana Fast speed “deal 3 to an enemy and 1 to all other enemies” every round.

    In terms of balance, I’m actually having a really hard time figuring out if she’s too weak or too powerful. At Level 1, she’s much weaker than MF in most decks, but her Level Up is fairly easy and makes her an Aggro crushing powerhouse. I think that shows that you balanced her as much as is possible without playtesting, so good job on the balancing!

    2
  • Topandito's Avatar
    905 478 Posts Joined 03/29/2019
    Posted 3 years, 2 months ago
    Quote From CursedParrot

    I love this! It creates a sort of mini-game where you try to destroy the Marked enemy and the opponent tries to keep it alive, which seems like really compelling gameplay. It also allows for a lot of cool support cards that also mark enemies. In terms of the phrasing, I think I would change it to something like “Plant an Explosive Charge on an enemy” and then have Explosive Charge mean “Last Breath: Deal 1 to all allies.” I would also change her Level Up ability to something like “Round Start: Plant an Explosive Charge on the Strongest enemy” because otherwise she’s way too good at destroying Aggro decks by essentially casting 4 Mana Fast speed “deal 3 to an enemy and 1 to all other enemies” every round.

    In terms of balance, I’m actually having a really hard time figuring out if she’s too weak or too powerful. At Level 1, she’s much weaker than MF in most decks, but her Level Up is fairly easy and makes her an Aggro crushing powerhouse. I think that shows that you balanced her as much as is possible without playtesting, so good job on the balancing!

    Thank you for the input! I had the same thoughts on her level up but yeah, I can only do so much without playing her to see how she works. I do feel like her upgrade is strong but at the same time I feel like the fact that she has to be on board during the leveling condition makes it so she is appropriately delayed so that the opponent can deal with her if needed. I didn't make them here but I suspect she would come with a lot of damage spells, and maybe one could even give her some sort of protective ability in the form of her Rocket Jump

    Edit: I also agree with the wording you suggested on the mark but I worried that it would get a bit too wordy then and I didn't want to confuse people.

    1
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