Concept cards - community feedback

Submitted 3 years, 2 months ago by

Hi Everyone,

I've been working on some cards trying to create a set, and thought it might be a good idea to get some feedback/insight/ideas from the community on a some of the cards.

While I'm starting off with my own designs, feel free to use this space to post your own cards for community feedback.

Some of these cards are designed with combos in mind - so consider how they interact with the other cards shown.

Druid Cards:

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Darkwood Widow

Paladin Cards:

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Shaman Cards:

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Rogue Cards:

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Thanks everyone who gives feedback and I hope to offer my own to your cards.

I'll probably post more later on if this thread stays active.

  • Arkasaur's Avatar
    Design Champion 250 47 Posts Joined 09/12/2020
    Posted 3 years, 2 months ago

    Hi Everyone,

    I've been working on some cards trying to create a set, and thought it might be a good idea to get some feedback/insight/ideas from the community on a some of the cards.

    While I'm starting off with my own designs, feel free to use this space to post your own cards for community feedback.

    Some of these cards are designed with combos in mind - so consider how they interact with the other cards shown.

    Druid Cards:

    Show Spoiler
    Darkwood Widow

    Paladin Cards:

    Show Spoiler

     

    Shaman Cards:

    Show Spoiler

     

    Rogue Cards:

    Show Spoiler

     

    Thanks everyone who gives feedback and I hope to offer my own to your cards.

    I'll probably post more later on if this thread stays active.

    4
  • h0lysatan's Avatar
    Zombie 1065 790 Posts Joined 12/03/2019
    Posted 3 years, 1 month ago

    Good starter card. To start off,

    Paladin's Divine Storm is too good for a 2 mana spell dealing upto 11 damages. Maybe change it or nerf it.

    Druid's Entangle feels not connected to it's name. If it's entangled, it surely can't attack anything, why not make it to "Choose an enemy minion, it cannot attack for X turns". Or probably change it's name to Flinch/Flinched - it can't attack heroes.

    That's it so far.

    Knowledge is Power

    1
  • GroovyChicken's Avatar
    405 136 Posts Joined 06/18/2019
    Posted 3 years, 1 month ago

    Divine Storm and Queen Azshara looks tad strong, and I think Upwell is a bit weak.

    I think that Divine Storm could cost 3-4 Mana, while Azshara is a bit hard to balance, like, it can lead to masive damage, but on the other hand 'Heal' decks would be rather controlish i think, so they may struggle to take full usage of face damage, and OTK is hard to do with this because you would need to be at very low health.

    In case of Upwell, it's probably 1 Mana for draw, and difference between 1 and 3 Mana should probably need at least 5 healing, so you need a specific deck, and the effect is probably not worth this, even combined with Azshara.

    I like concepts of most of these cards.

    Ok

    0
  • sinti's Avatar
    Senior Writer Chocolate Cake 2070 2774 Posts Joined 10/20/2018
    Posted 3 years, 1 month ago

    I like Entangle, could even cost 0 probably :p

    Lightsteed Crusader is probably little too good vs any non-ping class. But not much ways to change it. Moving stats is kinda weird.

    Azshara is pretty OP with some shaman cards like Healing Rain or Healing Wave, or having some Lifesteal dudes up. It represents way too much immediate burst threat, even tho not super consistent. Would be extremely unfun card. Just its existence would require from the opponent to always keep this in mind, if they can push for dmg or not, if Shaman could insta-snipe em next turn.

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