New Rogue Spell - Yoink!

Submitted 3 years ago by

A new Epic Rogue Spell, Yoink!, has been revealed!

Yoink! Card Image

Discuss this card below or head on over to the card page to give it a rating!


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  • Arthas's Avatar
    Robot Black Lotus 1265 5754 Posts Joined 03/10/2019
    Posted 3 years ago

    A new Epic Rogue Spell, Yoink!, has been revealed!

    Yoink! Card Image

    Discuss this card below or head on over to the card page to give it a rating!


    Learn more about Forged in the Barrens

    Head on over to our dedicated guide for Forged in the Barrens!


    Get Cheaper Card Packs

    This section contains affiliate links.

    If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.

    Your friendly neighbourhood bot!
    Like what I'm doing? Disable ads and unlock cosmetics with Out of Cards Premium!

    0
  • shky's Avatar
    Pirate King 895 196 Posts Joined 06/25/2019
    Posted 3 years ago

    nice effect and can be used as an alternative hero power for a rogue with lots of weapons in the deck. it enables combo too because of the low mana cost. love it

    2
  • jacob1487's Avatar
    465 218 Posts Joined 03/27/2019
    Posted 3 years ago

    Really unsure what to make of this card, wonder what effect it has on non-basic hero powers? (As of the moment, only Jarraxus' remaining in standard) Unless metamorphisis remains too? Anyway, this might be an easy card which will surprise me.

    0
  • Lookwedont's Avatar
    Taurajo Innkeeper 415 152 Posts Joined 01/19/2020
    Posted 3 years ago

    Good design but the high variance and depending on the board state for hero power usage will limit this cards play

    0
  • Alfi's Avatar
    Devoted Academic 1790 1375 Posts Joined 05/29/2019
    Posted 3 years ago

    Low cost spell but not too great

    -=alfi=-

    0
  • AmigoGP's Avatar
    250 142 Posts Joined 03/02/2021
    Posted 3 years ago

    Love this card rogue always needed some extra stuff from they're hero power , now they can get some heals,armor ,tokens  and  other damage hero power after you dagger up.

    0
  • SilverWolf's Avatar
    Tauren Chieftain Addict 990 1085 Posts Joined 04/01/2019
    Posted 3 years ago

    The question here is:
    Any hero power? Including Odd/DKs/Hagatha/Dr Boom/Jaraxxus/Galakrond(s) ones?

    0
  • piggie2005's Avatar
    35 2 Posts Joined 03/17/2021
    Posted 3 years ago

    this  honestly is the most flavorful card ive seen in a long as hell time this just for the flavor is a 5 star

    1
  • bardozan's Avatar
    380 250 Posts Joined 09/12/2019
    Posted 3 years ago
    Quote From SilverWolf

    The question here is:
    Any hero power? Including Odd/DKs/Hagatha/Dr Boom/Jaraxxus/Galakrond(s) ones?

    It's gotta be the basic Hero Powers.

    OBLIVION!

    0
  • MarcoHS's Avatar
    Scholomance Surveyor 325 97 Posts Joined 06/02/2019
    Posted 3 years ago

    Great spell for rogue after using a weapon. You can push extra damage, draw, all depends on the game. The hero power costs 0. Should cost 1…

    -1
  • bela's Avatar
    335 152 Posts Joined 01/19/2020
    Posted 3 years ago

    zero cost everything has always been used , one way or another

    1
  • DrunkDonuuut's Avatar
    Crossroads Historian 195 158 Posts Joined 03/01/2021
    Posted 3 years ago

    Love, love, love it! Such a fun card. Easily enable combo cards, and great flexibility. 

    1
  • dembro's Avatar
    Peon 375 317 Posts Joined 03/31/2019
    Posted 3 years ago

    A nice card idea for Rogues that equip weapons, so the Rogue Hero Power is not as useful. With that being said, I don't think this will be that good (assuming only basic Hero Powers), but at least the Discovered Hero Power costs 0. 

    0
  • Topandito's Avatar
    905 478 Posts Joined 03/29/2019
    Posted 3 years ago

    Its cute, and it might even be decent sometimes...but unless you get like....warlock and pretty much nothing else I don't see why you'd want this that much.

    2
  • ArcyroX's Avatar
    Ghost 955 214 Posts Joined 06/01/2019
    Posted 3 years ago

    I really miss the inspire mechanic

    0
  • ElSabidon's Avatar
    Salty Dog 1030 685 Posts Joined 06/07/2019
    Posted 3 years ago

    Combo activator: CHECK
    Useful effect especially since you don't want to hero power every turn as Rogue: CHECK
    A new take on Rogue stealing resources from other classes: CHECK
    Trump's reveal being glorious: CHECK

    We did it, boys. We have achieved peak Hearthstone.

    In all seriousness, I love Yoink!'s design. It's not Secret Passage levels of busted, but it's useful on virtually any scenario.

    Rating cards on coolness factor rather than predicting power because I like screwing up rating averages (and because I suck at predicting real power levels, but we'll ignore that LUL)
    Wins per class (2/6/22): DH-197; Druid-996Hunter-91«60; Mage-1056; Paladin-1126; Priest-746; Rogue-961; Shaman-1095; Warlock-871; Warrior-906

    1
  • BigE's Avatar
    Peasant 1175 590 Posts Joined 05/28/2020
    Posted 3 years ago

    This is very interesting and hard to evaluate... 1 mana 4 armor (2x2) could be great, at times, and probably the high roll. 1 mana for 2 free warlock HP probably not so great. Interesting... 

    Chumbawumba is the worst band name. 

    0
  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 3 years ago

    Probably nice if you get it randomly from discover effects or something similar, but I don't think anyone would put this in their deck.

    I tried having fun once.

    It was awful.

    0
  • meisterz39's Avatar
    925 1200 Posts Joined 06/03/2019
    Posted 3 years ago

    Yoink! is a very strange card. Maybe being a cheap spell that gives you good value is enough to make it worth playing, but I seriously doubt it. The only way this card is worth a damn is if there are some hero power synergies for Rogue.

    0
  • KANSAS's Avatar
    Old God Fanatic 1745 2912 Posts Joined 03/25/2019
    Posted 3 years ago

    I like the design card a lot. It is very interesting to have rogues burgling hero powers instead of cards. I think this will see a lot of play for a number of reasons. First of all, it is extremely flexible in what it can do. Second, the Rogue hero power is pretty much worthless if you already have a weapon equipped. But also, since changing your hero power also refreshes it, and since both uses of the new power will cost 0, you won't even have to miss out on any uses of your rogue power.

    This card looks like a lot of fun, and will be a very useful tool for just about any rogue deck. It is even that inconsistent. You have a 1/3 to find any specific power, but also there is a lot of overlap in what the powers do making it even more consistent. There are two powers that summon a minion, 3 powers that let you damage something on the board, 4 powers that let you damage your opponents face, two hero powers that can heal, and then the Warlock's hero power which is crazy powerful at 0 mana.

    Carrion, my wayward grub.

    3
  • Dermostatic's Avatar
    Eldritch Horror 535 228 Posts Joined 03/31/2019
    Posted 3 years ago

    Aside from being a combo-enabler I can't see much value from this card. At best, with two of these, you have 8 extra damage spread over four turns with the Hunter HP or four free draws with the Warlock HP, enabling your Rogue to make that early game push a little quicker. Does that justify running this over another valuable 1-drop minion or damage-dealing spell? I'm not so sure.

    I suppose the thinking behind this card is that whilst you have a weapon equipped with Rogue, your own HP is functionally useless, and this card can provide extra ways to do some free stuff while you buff a Self-Sharpening Sword or something.

    Started playing HS in May, 2015. The bad news: I missed the excitement of 'Naxx out?' and GvG. The good news: I never met an Undertaker.

    0
  • aposteljoe's Avatar
    COMMENT_COUNT_600_HS 1165 644 Posts Joined 06/18/2019
    Posted 3 years ago

    When I play Stealth/Weapon Rogue I sometimes have the urge to press HP, but can't because it would overwrite my SSS. This card would be perfect for this scenario. But would I sacrifice a deck slot for this. I doubt it.

    0
  • Trimutius's Avatar
    1580 2533 Posts Joined 03/16/2019
    Posted 3 years ago

    If you play some kind of weapon rogue, you often don't want to use Rogue's hero power, so switching it out might be nice

    I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And even though it is impossible I exist. ©Trimutius

    0
  • Grumpy000's Avatar
    1880 1159 Posts Joined 06/06/2019
    Posted 3 years ago

    why should this included in a competitive deck?

    I am 69 years old and still reach Legend

    0
  • FrostyFeet's Avatar
    Senior Writer Derpcorn 2170 1449 Posts Joined 10/20/2018
    Posted 3 years ago
    Quote From bardozan
    Quote From SilverWolf

    The question here is:
    Any hero power? Including Odd/DKs/Hagatha/Dr Boom/Jaraxxus/Galakrond(s) ones?

    It's gotta be the basic Hero Powers.

    PlayHS gallery only lists the Basic Hero Powers as related cards, which seems expected. Otherwise it could get real crazy real fast.

    0
  • Dreams's Avatar
    Banned Pikachu 340 290 Posts Joined 11/05/2020
    Posted 3 years ago

    1 star card but 5 star fun

    Banned for spamming.

    2
  • FortyDust's Avatar
    Pumpkin 1190 1897 Posts Joined 05/29/2019
    Posted 3 years ago

    I love the name, and that's pretty much all.

    Even at 0 mana, hero powers are not very impactful. And don't forget, you are spending 2 (oops, 1) mana to yoink it in the first place. So that's a real cost of 1 (oops, 0.5) mana per use. Rogue can do so much more per mana than borrowing someone else's lame-ass hero power. In every case, you are better off just running a card that does the same thing as the hero power but more efficiently.

    (Even at 1 mana, it's still a worthless effect.)

    Sorry, I do not see the fun in this.

    0
  • FortyDust's Avatar
    Pumpkin 1190 1897 Posts Joined 05/29/2019
    Posted 3 years ago
    Quote From Trimutius

    If you play some kind of weapon rogue, you often don't want to use Rogue's hero power, so switching it out might be nice

    If you don't want to use your hero power, you're better off spending your mana on cards. If you don't have enough cards, that's a whole different problem.

    0
  • shelkem's Avatar
    HearthStationeer 375 117 Posts Joined 03/23/2019
    Posted 3 years ago

    Situational to say the least but still very flexible... Hard to tell

    0
  • BloodMefist's Avatar
    Old God Fanatic 850 804 Posts Joined 05/28/2019
    Posted 3 years ago

    Some interesting potential, but the value of hero powers can differ greatly even via Discover. This is one that we really have to see in action to determine if it will be any good.

    0
  • Trimutius's Avatar
    1580 2533 Posts Joined 03/16/2019
    Posted 3 years ago
    Quote From FortyDust
    Quote From Trimutius

    If you play some kind of weapon rogue, you often don't want to use Rogue's hero power, so switching it out might be nice

    If you don't want to use your hero power, you're better off spending your mana on cards. If you don't have enough cards, that's a whole different problem.

    I mean this can give you some good choices with hunter HP it is 1 mana deal 4, with life tap it is insane, some other can also be good situationally, not to mention combo activatio

    I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And even though it is impossible I exist. ©Trimutius

    0
  • Elfensilver's Avatar
    595 663 Posts Joined 03/14/2019
    Posted 3 years ago

    It's one mana.

    One use is worth 0.5mana,

    A lot of this spells were/are playable, so with the discover option I look forward to this! With any heropower support - Manafeeder Panthara stays in standard - this is great.

    0
  • NerdyMcNerd's Avatar
    Peon 1225 196 Posts Joined 04/13/2020
    Posted 3 years ago

    This card is an interesting design but it looks pretty weak. I guess it could be useful in some situations but if you don't get one you need you can't use your regular hp for a couple of turns which could be annoying 

    Disclaimer: if the above is factually incorrect or complete rubbish it is definitely both intentional and  comedy genius.

    0
  • darkoprk's Avatar
    Magma Rager 345 151 Posts Joined 03/02/2021
    Posted 3 years ago

    Love the cards flavor definitely will be a nice add to Rogue

    0
  • FortyDust's Avatar
    Pumpkin 1190 1897 Posts Joined 05/29/2019
    Posted 3 years ago
    Quote From Elfensilver

    It's one mana.

    One use is worth 0.5mana,

    Oops, thank you.

    It's still not worthwhile. It's worse than every one of the spells you mentioned except Sinister Strike, and that's a pretty bad spell in the first place. There are better spells and better combo enablers to put in your deck.

    Even the flexibility aspect isn't great. As a Rogue, you need to be focused on getting the job done, not changing horses midstream.

    0
  • Erodos's Avatar
    Crossroads Historian 945 1019 Posts Joined 05/29/2019
    Posted 3 years ago

    Pretty cool card but not worth the slot in the deck

    0
  • Pezman's Avatar
    Staff Writer 2235 2220 Posts Joined 06/03/2019
    Posted 3 years ago

    I can't help but see this as a very unnecessary buff to weapon rogue. You already use your HP minimally because you always have a Self-Sharpening Sword up. If you discover Demon Hunter, Hunter, Mage or Druid, you push extra damage. Warlock gives you EVEN MORE draw power. Shaman and Paladin are mediocre, and only Priest and Warrior are bad.

    "Be excellent to each other." -Bill and Ted

    0
  • Nevin's Avatar
    525 393 Posts Joined 06/14/2019
    Posted 3 years ago

    Remember that when your hero power changes, you can immediately use it even if you already used the old HP that same turn. So with 2 uses of the other HP at 0 cost, you never go a full turn without your standard Hero Power. There’s no real risk of getting stuck without your standard Hero Power. As long as you’re willing to pay 1 mana to use another HP twice, this card is worth it. 

    0
  • slychd's Avatar
    Sparklepony 1175 484 Posts Joined 05/30/2019
    Posted 3 years ago

    This might be good, I'm not sure if rogues really want to use many other hero powers, but depending on the situation, it could be useful.

    0
  • bananenparty's Avatar
    Card Designer Enthusiast 1045 199 Posts Joined 06/12/2019
    Posted 3 years ago

    I don't know if this is viable. But I like the flavour.

    0
  • Hiei's Avatar
    COMMENT_COUNT_200_HS 480 223 Posts Joined 03/21/2019
    Posted 3 years ago

    It gives value but... what kind of deck want to play another hero power if its not an improved one?

    Murlocs <3

    0
  • Caro's Avatar
    Dragon 2215 2485 Posts Joined 03/12/2020
    Posted 3 years ago

    I see this card as a way to look for some more answers. Low on cards? Life tap please. Almost dead? That priest heal or warrior's armour up looks sweet. Need that extra bit of damage for lethal? Hunter HP got you covered. 

    This card will see play, most definitely. 

    0
  • CardStone's Avatar
    190 60 Posts Joined 03/01/2021
    Posted 3 years ago

    Flavor: 5

    Viability:2

    0
  • Alleria's Avatar
    Eevee 1275 863 Posts Joined 05/29/2019
    Posted 3 years ago

    I think this card will see play, but most of the time through discovery imo.

    ♡ u 4ever 2008 - 2022

    0
  • Lundy's Avatar
    Little Devil Teemo 1555 707 Posts Joined 06/21/2019
    Posted 3 years ago

    Very strong. Effectively a 1-mana for 2 hero power uses and its discover so more than likely you'll get something usable 

    0
  • JoeyJojo48's Avatar
    Peon 630 230 Posts Joined 06/11/2019
    Posted 3 years ago

    Fun card, but doesn't seem all that powerful. It's definitely not bad though, but idk if you'll put it into your deck instead of something else.

    0
  • Guenh's Avatar
    Devoted Academic 725 633 Posts Joined 05/28/2019
    Posted 3 years ago

    Strange card. Definitely funny but i don't see a spot where u want put 1 or 2 of this card. Secret Passage is way way way better and will outclass even the scenario where u will find the lock hero power.

     

    0
  • frenzy's Avatar
    COMMENT_COUNT_200_HS 945 474 Posts Joined 05/30/2019
    Posted 3 years ago

    Usual rogue value -- 1 to cheat 4!

    by frenzy 3 years, 6 months ago
    1 1380 1380 1141 0
    by frenzy 3 years, 10 months ago
    1 1640 1640 1070 0
    3 1440 1440 1961 0
    by frenzy 4 years, 5 months ago
    4 3400 3400 1180 0

    0
  • Skotony's Avatar
    Zombie Chow 475 173 Posts Joined 05/28/2019
    Posted 3 years ago

    I guess only standard hero powers are considered. In this case, I am not sure if it is impactful enough. Will give some early tempo and combo enabling though.

    0
  • kkiiuu's Avatar
    340 169 Posts Joined 04/01/2019
    Posted 3 years ago

    solid card, there are 3 teribble heropowers but most rest are decent or good

    0
  • dapperdog's Avatar
    Dragon Scholar 1890 5543 Posts Joined 07/29/2019
    Posted 3 years ago

    Nice to get off discover, absolutely trash as a standalone card included into a deck.

    It'll never be placed into decks unironically, but its effect isn't too bad. You get to either heal or deal 1 extra damage and that has to count for something.

    Wandmaker might see inclusion into rogue decks so you'll likely see this card more often than not via there.

    0
  • Sparkinarius's Avatar
    Crossroads Historian 715 471 Posts Joined 07/18/2019
    Posted 3 years ago

    I think Yoink! has too minor of an effect for it to ever be run straight up in a competitive deck. You get two free basic hero powers, which usually add up to one mana worth of value when compared to their upgraded counterparts, so you're paying one mana for one mana's worth of value. Not only that, but you don't get all of that value immediately as it is spread out over two turns. There's also the chance of weaker choices (in the context of Rogue) diluting your discover pool like Warrior, Priest, and DH. Lastly, your actually replacing a current resource in the Rogue dagger, which is a proven HP in Rogue and is extremely valuable now with all of the weapon synergies available to the class.

    For glory, honor, and gold!

    0
  • JodyV's Avatar
    Pikachu 400 206 Posts Joined 05/31/2019
    Posted 3 years ago

    Could be a good card in steal/ burgle rogue

    I've been here a while; just hanging out in the background. 

    0
  • Thraxus's Avatar
    1060 339 Posts Joined 05/08/2020
    Posted 3 years ago

    Meme card

    English is not my native language, so please excuse occasional mistakes

    0
  • Hydrafrog's Avatar
    Gul'dan 1840 3268 Posts Joined 05/28/2019
    Posted 3 years ago

    If it could possible get improved hero powers, then it wouldn't be half bad.  But an Epic for another basic hero power for only 2 turns... that's kinda meh

    1
  • Brandon's Avatar
    Old God Fanatic 1350 2486 Posts Joined 05/29/2019
    Posted 3 years ago

    Yoink! is actually very good, if you have an weapon equiped or if you dont need a weapon it will always be beneficial. The fact that you can discover a hero power is the reason why it's viable, and the fact that the hero powers cost 0 is also amazing. I also love the design, it's a different spin on burgle rogue that we haven't seen before. Don't we all love not playing rogue? (Whilest technically playing rogue)

    I think Yoink! will see plenty of play, and some people will probably get salty about rogues getting "the perfect hero power, resulting in them winning the game".

    RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.

    0
  • greenfrog100's Avatar
    Pikachu 200 140 Posts Joined 03/03/2021
    Posted 3 years ago

    Mixing up hero powers is fun. Pair this with Grizzled Wizard in wild to keep your opponent on your toes XD.

    Seriously though, I think this could be a useful card for when a rogue is hoping for card draw with the warlock hero power or desperately needs 1 or 2 armor gain to just get out of lethal range or needs that small damage push but the enemy hero is hiding behind a taunt or is just one hp outside of the lethal range. Being able to use the rogue hero power and this in the same turn is useful. Even if this is too random to place into a deck, it can still be discovered via Wandmaker.

    Ribbit

    0
  • KanzakiGin's Avatar
    Lion's Guard 745 208 Posts Joined 03/02/2021
    Posted 3 years ago

    Value for the cost

    Rogue DH

    0
  • Fedrion's Avatar
    Zombie 1675 733 Posts Joined 05/28/2019
    Posted 3 years ago

    Useful if you got a weapon with more than 1 durability and you want to do something for 1 mana.

     

    Yeah... meme card

     

    Papa Nurgle wants to share his gifts.

    0
  • Lemushki's Avatar
    Squirtle 1110 1025 Posts Joined 03/22/2019
    Posted 3 years ago

    Pretty situational but powerfull!

    Lemushki - The one and only since the 2006 rebranding.

    0
  • Synnr7's Avatar
    Winter Whisperer 1040 624 Posts Joined 07/19/2019
    Posted 3 years ago

    Poisoned Blade let's go!

    Weird card. Still looks fun in some situations. Love to find a use for this. 

    Casual Dragon Cardgame enthusiast. 

    1
  • burgoskid's Avatar
    210 218 Posts Joined 03/02/2021
    Posted 3 years ago

    Best when you get the option for warlock's hero power.

    0
  • GoddammitDontShootMe's Avatar
    Splendiferous 2145 1903 Posts Joined 06/03/2019
    Posted 3 years ago

    Why is it called Yoink! if it doesn't steal anything? Pay 1 mana to pick a new hero power and use it twice? Seems good to me.

    0
  • Horus's Avatar
    Detective Pikachu 2565 3339 Posts Joined 05/29/2019
    Posted 3 years ago

    I'd try it even if just for the name alone ^^

    Struggle with Heroic Galakrond's Awakening? I got your back : 

    0
  • Demonxz95's Avatar
    Senior Writer 2245 2626 Posts Joined 03/19/2019
    Posted 3 years ago

    The flavor is absolutely on point with this one!

    But the card doesn't seem great. It'll be a decent pull from random generation once in a while, but it seems too situational and inconsequential to actually use a deckslot for it.

    0
  • JackJimson's Avatar
    670 673 Posts Joined 11/19/2019
    Posted 3 years ago

    Card looks good.

    You can search for a hero power that fits most in your current situation for that added heal or that added burst. I think the key here is cost. The card itself costs only 1 and the 2 hero powers are 0. Very easy to fit into your turns. If can spare the mana, you can even equip dagger before casting this.  

    0
  • ArrowSh0t's Avatar
    160 142 Posts Joined 03/02/2021
    Posted 3 years ago

    all i can say is yoink!

    0
  • Daowen's Avatar
    Hero of Warcraft 1000 252 Posts Joined 03/19/2019
    Posted 3 years ago

    Looks like fun and helpful, but depends on the offer

    I'm not online       cat          it's just your imagination

     

    0
  • shelkem's Avatar
    HearthStationeer 375 117 Posts Joined 03/23/2019
    Posted 3 years ago

    Some hero powers are crazy good ad 0 mana in the late game...

    0
  • allthehype's Avatar
    Crossroads Historian 630 739 Posts Joined 07/26/2019
    Posted 3 years ago

    Good idea and definitely playable. You don’t want to use your HP with a weapon already equipped so this might give you some good extra value.

    0
  • louzy82's Avatar
    210 41 Posts Joined 06/04/2019
    Posted 3 years ago

    FINALLY a counter to Majordomo ;-)

    will play this for the name alone :P

     

     

    0
  • FieselFitz's Avatar
    Prince Charming 1105 1355 Posts Joined 05/29/2019
    Posted 3 years ago

    OK card, it is cheap and therefor can activate combo cards - could help but i guess a little to situational. Will try it but i think it will be to inconsistent.

    Challenge me ... when you're ready to duel a god!

    0
  • mayhern's Avatar
    Wizard 355 294 Posts Joined 07/26/2019
    Posted 3 years ago

    This is one of the greatest designs so far. Hope it gets good support.

    0
  • Thresh's Avatar
    260 27 Posts Joined 06/07/2019
    Posted 3 years ago

    The design is interesting but the effect is so weak. Even if it was "for the rest of the game" I still don't think it would be competitive.

    0
  • l4chsnacken's Avatar
    340 180 Posts Joined 05/28/2019
    Posted 3 years ago

    Doesn't seem very good

    0
  • Inf4mous's Avatar
    Vampire 570 139 Posts Joined 07/09/2019
    Posted 3 years ago

    Dunno

    0
  • serafim's Avatar
    310 137 Posts Joined 06/17/2019
    Posted 3 years ago

    Only basic?

    0
  • Darkthistle's Avatar
    380 144 Posts Joined 06/16/2019
    Posted 3 years ago

    Seems like this will be great for some meme's and fun. Not a build around, but interesting enough it will see some experimentation and will be fun if it gets discovered or generated. 

    0
  • Karmin's Avatar
    Zombie 280 142 Posts Joined 02/12/2021
    Posted 3 years ago

    For a fun deck it may be interesting, or to play when randomly generated... but I don't a world where you want to play this.

    0
  • calipsis's Avatar
    Nightfall 825 152 Posts Joined 06/06/2019
    Posted 3 years ago

    Spooky new archetype on the horizon?

    0
  • Mawryk's Avatar
    605 131 Posts Joined 06/07/2019
    Posted 3 years ago

    Love the name, love the idea, seems overly match-up dependent to see regular play.  Might be interesting as a disruption card for tournament play where you have better idea of specific decks you'll be running into.

    0
  • samwisetarly's Avatar
    330 119 Posts Joined 05/28/2019
    Posted 3 years ago

    there are so many decks, especially in wild, where the hero power is totally irrelevant to the game plan, usually involving deathrattles, and sometimes it actively gets in the way when you have 2 spare mana but an active Necrium Blade that you don't want to pop yet. this will be a potential include for those, even if you don't find Life Tap every time

    0
  • Thendes's Avatar
    350 140 Posts Joined 04/01/2019
    Posted 3 years ago

    Interesting card can be decent in some matchups.

    0
  • randomfan's Avatar
    Elemental 1255 744 Posts Joined 03/17/2019
    Posted 3 years ago

    Fun and cool effect. The biggest problem is why you would want to do it. I guess if you dagger up or have a weapon with 2+ durability equipped this gives you a chance to still do something with a hero power in the next few turns. We'll see what the better deck builders come up with.

    Unfortunately, common sense isn't as common as it should be.

    0
  • JFK's Avatar
    Curious Pair 1070 621 Posts Joined 07/31/2019
    Posted 3 years ago

    Sure, you might really need a 0-cost effect for 1 mana, but would you really waste a deck slot for this? And rogue gets cheap spells all the time, it's not like that's a big deciding factor here. Might even be the worst card of the set.

    BUT

    It's awesome! Balance aside, the design + flavor really makes it an amazing card!

    0
  • Tumbleweedovski's Avatar
    Protector of Elwynn 1470 598 Posts Joined 06/12/2019
    Posted 3 years ago

    1-star card. This might have made any sense with Edwin VanCleef and Questing Adventurer in standard, but as both won't be in standard, this is utter trash.

    Arena > Wild > Standard

    0
  • UVE's Avatar
    1180 832 Posts Joined 05/29/2019
    Posted 3 years ago

    Meh, boring card.

     

    Maybe some aggro rogues will use it to get hunter/mage/druid HP.

    By The Holy Light!

    0
  • Sirgeekalot's Avatar
    Rexxar 225 139 Posts Joined 01/24/2021
    Posted 3 years ago

    is it just the general hero powers? is pool of hero powers different for duels? this might be really good on duels

    0
  • NebuchadnezzarHS's Avatar
    Supporter 2025 1394 Posts Joined 06/14/2019
    Posted 3 years ago

    Interesting ability, at 1-cost it will find a spot in some competitive deck I feel.

    0
  • Kossrocks's Avatar
    430 145 Posts Joined 11/15/2019
    Posted 3 years ago

    Best. Name. Ever. Pretty strong with Warlock HP. Now imagine this would have been around during TGT

    0
  • Forpayz's Avatar
    245 91 Posts Joined 09/04/2019
    Posted 3 years ago

    Basic or not? 3 r 5 stars.

    0
  • Megasharpie's Avatar
    Mankrik's Wife 360 144 Posts Joined 08/06/2020
    Posted 3 years ago

    It is a quite strange card, but if you're playing weapon rogue - then the hero power replacement where you don't want to replace your weapon is very useful. 

    At this point I have spent too much money on these games to quit. 

    Now pass me another pack, and lets see what I pull. 

    0
  • Osh92's Avatar
    505 224 Posts Joined 07/03/2019
    Posted 3 years ago

    Well, actually only rogue will make sense to have such kind of card, usually, their hero power is not used so often as other heroes.

    0
  • KingMicahhh's Avatar
    Banned 375 282 Posts Joined 11/30/2019
    Posted 3 years ago

    good card

    Kenny's little poet. 😇

    0
  • GreatTichu's Avatar
    Crossroads Historian 370 234 Posts Joined 03/06/2021
    Posted 3 years ago

    Yes! Now rogue steals hero powers! it will be fun!

    For The HORDE!

    0
  • Apple2016's Avatar
    260 141 Posts Joined 03/02/2021
    Posted 3 years ago

    Why epic? Sure it has amazing value but it's not a crucial card to any deck.

    0
  • theo333's Avatar
    Outlandish Rager 975 876 Posts Joined 03/29/2019
    Posted 3 years ago

    Inpsire Rogue welcome!

    0
  • CaptZoey's Avatar
    765 201 Posts Joined 05/29/2019
    Posted 3 years ago

    Is this like Sir Finley Mrrgglton where you discover a basic hero power? Is it like the other Finley -- Sir Finley of the Sands -- where you discover an upgraded hero power? Will it include other hero powers (like those founds in Duels)?

    So many questions!

    0
  • Kerrek's Avatar
    Refreshment Vendor 675 101 Posts Joined 07/27/2019
    Posted 3 years ago

    Seems good, similar to Tour Guide, which sees lots of play. I wonder how it works in Duels; can you discover any of the hero powers available in Duels or do you discover basic hero powers only?

    0
  • Ethardoth's Avatar
    Harpy Lieutenant 435 389 Posts Joined 05/29/2019
    Posted 3 years ago

    Although it's probably not one of the stronger cards from this set, I'm always in for effect uniqueness. I like the fun ones.

    Its main strength is in versatility. Can easily see most of those powers useful throughout the game:
    > Warlock probably the best one (how good, depends on the deck, might not be the best in more value oriented one), Hunter also being amazing in an aggressive deck.
    > Druid/Mage/DH are very useful early for controlling the board, providing you already equipped your dagger.
    > Priest/Warrior covering the weakness of the class, although this should be used in desperation only.
    > Paladin is most balanced one, probably going to be skipped most of the time, except early when you have to play this card on turn one against aggro.

    0
  • williethesmurf's Avatar
    155 159 Posts Joined 03/02/2021
    Posted 3 years ago

    Only good for the warlock hero power... and it's no guarantee

    0
  • Psychopomp's Avatar
    Agamaggan 495 176 Posts Joined 03/02/2021
    Posted 3 years ago

    Kinda bad...

    4 Mana 7/7

    0
  • Krafcu's Avatar
    90 15 Posts Joined 03/21/2021
    Posted 3 years ago

    Also think it's poor. Without "Inspire" mechanic 0 manna hero power won't proc any combos and I can't see any scenario when I would wish to draw this card and be happy to gamble for any other hero power.

     

    0
  • ArchSpike's Avatar
    530 165 Posts Joined 06/24/2019
    Posted 3 years ago

    This is technically a 3-mana-cheat but somehow the effects feel pretty weak. It gets points for utility, though. Do you need a 1 mana heal/armor for 4? Do you need to draw 2 cards? Two dudes? Needs to be tried out.

    Wonder how that works with cards that change your hero power with an active Yoink.

    0
  • DarkFrostX's Avatar
    Old God Fanatic 830 1229 Posts Joined 07/26/2019
    Posted 3 years ago

    I don't think this is worth the space, would like to see a wild deck with inspiration effects with this.

    0
  • TkGuardian's Avatar
    Salty Dog 480 153 Posts Joined 05/28/2019
    Posted 3 years ago

    Meme

    0
  • omelette's Avatar
    235 138 Posts Joined 12/04/2020
    Posted 3 years ago

    Actually useful with weapons in decks.

    0
  • johnyap11's Avatar
    220 136 Posts Joined 03/04/2021
    Posted 3 years ago

    Interesting tbh - can be a flexible heal/ damage/ card draw in a pinch. But might be too random to be reliable

    0
  • OverLord2109's Avatar
    135 141 Posts Joined 03/02/2021
    Posted 3 years ago

    good

    0
  • sule's Avatar
    Dinosaur 785 796 Posts Joined 08/21/2019
    Posted 3 years ago

    If you're really set on using your Hero Power in a weapon deck, maybe you're fine with running this. Otherwise, it seems like the effect is too weak to be taken seriously.

    I have spoken.

    0
  • erickcross's Avatar
    Charmander 180 144 Posts Joined 03/16/2021
    Posted 3 years ago

    Realy great 

    0
  • R217's Avatar
    Bulbasaur 340 139 Posts Joined 07/27/2019
    Posted 3 years ago

    Yoink, Yoink :) Meme card for meme decks. Trolden should be happy, cause he get many new videos after this expansion.

    0
  • Draketh's Avatar
    Darkmaster 1565 1395 Posts Joined 04/02/2019
    Posted 3 years ago

    Quite versatile, can help finish off an opponent with a Hunter's hero power, or save your life with a Priest one. Might see some play

    0
  • Car's Avatar
    185 226 Posts Joined 03/31/2020
    Posted 3 years ago

    If it is non-basic hero effects, this will be insane.

    0
  • coriolis's Avatar
    380 284 Posts Joined 07/03/2019
    Posted 3 years ago

    You shouldn't waste a slot in your deck for this effect. It'll be OK at best if generated.

    0
  • Swoglin's Avatar
    135 136 Posts Joined 03/23/2021
    Posted 3 years ago

    Cool design

    0
  • spy2395's Avatar
    800 174 Posts Joined 08/22/2019
    Posted 3 years ago

    won't see play

    0
  • TheDarkLord's Avatar
    Planeswalker 1045 249 Posts Joined 02/02/2019
    Posted 3 years ago

    Given the name, I wish this stole a card from your opponent's hand.  Regardless, it's not a bad card, although how useful it is will depend on what hero powers you're offered.

    1
  • Sunman222's Avatar
    140 136 Posts Joined 03/24/2021
    Posted 3 years ago

    Unique and strong.  I like it.

    0
  • ShadowsOfSense's Avatar
    1500 1111 Posts Joined 10/23/2018
    Posted 3 years ago

    Well that's... weird. I guess this is good for decks that are relying on other weapons which would otherwise essentially not have a Hero Power.

    Welcome to the site!

    0
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