Cross-Pollination - Card Design Competition Discussion Thread

Submitted 3 years ago by


Competition Theme: Cross-Pollination

Time to see if you can nurture some nature!

  • You must create a Class card that prominently features a plant or plant-like creature
  • Your card cannot be a Druid card
    • We couldn't make it too easy, now could we?

Link wants us to really flourish this week, so start digging for those ideas!

As always, I can be reached through Discord or here on the site via PM if you have any issues to report.


Competition Phases

Here are the phases of this card design competition

  • Submission Phase: Starts on Mon, Mar 22 17:00 EDT (GMT -0400). Runs until Sat, Mar 27 17:00 EDT (GMT -0400)
  • Voting Phase: Starts on Sat, Mar 27 17:00 EDT (GMT -0400). Runs until Sun, Mar 28 16:00 EDT (GMT -0400)
  • Finalist Phase: Starts on Sun, Mar 28 17:00 EDT (GMT -0400). Runs until Mon, Mar 29 17:00 EDT (GMT -0400)
  • Winner Selected: After finalist voting concludes and we validate votes.

Discussion Thread Rules

No thread rules were added to this season. Please populate and manually edit this thread with them.

  • ShadowsOfSense's Avatar
    1500 1111 Posts Joined 10/23/2018
    Posted 3 years ago


    Competition Theme: Cross-Pollination

    Time to see if you can nurture some nature!

    • You must create a Class card that prominently features a plant or plant-like creature
    • Your card cannot be a Druid card
      • We couldn't make it too easy, now could we?

    Link wants us to really flourish this week, so start digging for those ideas!

    As always, I can be reached through Discord or here on the site via PM if you have any issues to report.


    Competition Phases

    Here are the phases of this card design competition

    • Submission Phase: Starts on Mon, Mar 22 17:00 EDT (GMT -0400). Runs until Sat, Mar 27 17:00 EDT (GMT -0400)
    • Voting Phase: Starts on Sat, Mar 27 17:00 EDT (GMT -0400). Runs until Sun, Mar 28 16:00 EDT (GMT -0400)
    • Finalist Phase: Starts on Sun, Mar 28 17:00 EDT (GMT -0400). Runs until Mon, Mar 29 17:00 EDT (GMT -0400)
    • Winner Selected: After finalist voting concludes and we validate votes.

    Discussion Thread Rules

    No thread rules were added to this season. Please populate and manually edit this thread with them.

    Welcome to the site!

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  • Demonxz95's Avatar
    Senior Writer 2245 2628 Posts Joined 03/19/2019
    Posted 3 years ago

    This competition will naturally be a bit tricky, but I'm excited to see what you guys do.

    I chose to make it a Shaman card because I feel that Mage could probably abuse it too easily, and they seem to be pushing SD Shaman so this seems like a natural fit.

    2
  • Nirast's Avatar
    Senior Editor Snow-Covered 910 904 Posts Joined 04/01/2019
    Posted 3 years ago

    Here's my first idea:

    I put it in Scholomance as a reference to the Harry Potter tree. FYI: when it goes back to Dormancy, it retains any damage it took.

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  • linkblade91's Avatar
    Senior Writer Serra Angel 1700 2774 Posts Joined 02/09/2019
    Posted 3 years ago

    Probably sucks, but this is my first idea:

    I designed it with Hack the System in mind: Armored Goon and the Quest provide payoffs for attacking with your hero, but you need to incorporate ways to...you know...attack. You can drop this, get the Thorn, then use it after you play Armored Goon the next turn.

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  • linkblade91's Avatar
    Senior Writer Serra Angel 1700 2774 Posts Joined 02/09/2019
    Posted 3 years ago

    If anyone is curious where the idea for the prompt came from, it's my Alraune class: a plant/nature class that is separate from the Druid.

    https://outof.cards/forums/fan-creations/custom-hearthstone/4724-custom-class-aisha-the-alraune-wip

    That's also why we did the "Weapons with 1-Durability" prompt last Season: they're a major part of the class :) Just want to see what people can do with the themes...and maybe steal what artwork you find lol. I thought about straight-up supplanting one of my ideas from there for this competition, but decided against it.

    2
  • cydonianknight's Avatar
    515 89 Posts Joined 06/06/2019
    Posted 3 years ago

    Very interesting theme for this one, especially with the banning of Druid cards. Thought I'd go for the most adorable Demon Hunter, Sklibb!

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  • Wailor's Avatar
    Design Champion 640 707 Posts Joined 05/28/2019
    Posted 3 years ago

    First idea so far.

    This would exist instead of Vilespine Slayer, since hacing both of them in the same set would be kinda redundant.

    I'll give some feedback tomorrow.

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  • Pokeniner's Avatar
    Fan Creator 205 67 Posts Joined 03/25/2020
    Posted 3 years ago


    Thoughts? Thief Priest looking into the mists of Ardenwald to obtain your knowledge, and cards.

    Ever wonder what the rumble Run cards would be like in the HS world, well wonder no more and look at the custom collection created to solve that question in Rumble Run Returns! http://www.hearthcards.net/setsandclasses/#5363

    1
  • GroovyChicken's Avatar
    405 136 Posts Joined 06/18/2019
    Posted 3 years ago

    Do mushrooms/fungus count?

    Ok

    1
  • Nirast's Avatar
    Senior Editor Snow-Covered 910 904 Posts Joined 04/01/2019
    Posted 3 years ago

    Link said yes on Discord.

    1
  • anchorm4n's Avatar
    Toybox Tactician 1895 2307 Posts Joined 03/13/2019
    Posted 3 years ago

    Not so easy to find art this week, but I'm happy with my idea:

    Any thoughts? I'm a bit worried about the Cost because this can become very nasty late in the game, but at least the player on the receiving end can see it coming once the Squashlings start rolling.

    Feedback:

    Pokeniner

    Show Spoiler
    I really like the card, but the Nature spell tag feels off. Please make sure to add some info about the lore to your submission for us noobs!

    Wailor

    Show Spoiler
    I really like the idea of your card, but the art doesn't feel right in Ungoro. That expansion was all dinosaurs, elementals and plants and stuff, which gives you those natural prehistoric vibes. Your minion looks like a Demon which is too dark for this setting for my taste.

    cydonianknight

    Show Spoiler
    I'm sorry but I don't really get where the Plant theme comes to play here. Is Sklibb some kind of Fungus? It's been a while since I've played that Solo Adventure. I also think the effect is too weak for a legendary. Finally, the art is already used in Sklibb, Demon Hunter.

    linkblade

    Show Spoiler
    Nice idea, the synergy you've pointed out makes for a solid gameplan, especially considering that Bramble Behemoth might end up attacking more than once. The one issue I have is that I'm not feeling very comfortable with a tree-like monster out in the dessert and giving Warrior a Thorn as a weapon. They usually wield big swords and axes and stuff. Don't forget to add the token!

    Nirast

    Show Spoiler
    I'm a sucker for Harry Potter and your card pretty much nailed it. I'll have to think some more about its powerlevel, though - it's basically a completely unremovable Swamp King Dred. The only chance you have to fight this is by feeding it with your minions.

    Demon

    Show Spoiler
    I think it's okay, but not very creative. Also the "Bloom" cards that already are in the game have both something to do with Mana gaining, so applying Spell Damage to that term feels a bit off.

    I notice I am confused. Something I believe isn't true. How do I know what I think I know?
    Harry James Potter-Evans-Verres, hpmor.com

    1
  • Nirast's Avatar
    Senior Editor Snow-Covered 910 904 Posts Joined 04/01/2019
    Posted 3 years ago

    Feedback:

    Show Spoiler

    anchorm4n: Interesting idea, but Hearthstone has usually steered clear of cards that need other cards to work, unless they were part of the same adventure (Stalagg and amd Feugen) or build-arounds given for free (C'Thun, the Galakronds). 

    Pokeniner: Now this I like! Do you get the value now, or do you wait and greed it out? Love it! Balance seems fair, as well.

    Wailor: Nice buff to Razorpetals. Maybe a little too nice. Not sure about the balance level of this card, it seems too strong. But on the other hand, you need to generate a lot of cards and your opponent needs a board for this to be worth it. Really hard for me to judge. If anything, this should probably be a Legendary.

    cydonianknight: This looks like a fun guy! *ba dum tss* Pretty good synergy with the Illidary, but can pretty much break the game if you manage to copy Sklibb, becasue then you'll have an infinite army of 1/1s that just clear the board. And why is a mushroom person summoning Illidari?

    linkblade91: Already touched on it in the Discord, I feel the attack is too small for the card.

    Demonxz95: Still don't like the idea of permanent +1 Spell Damage. Especially since Shaman has Diligent Notetaker and Krag'wa, the Frog

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  • anchorm4n's Avatar
    Toybox Tactician 1895 2307 Posts Joined 03/13/2019
    Posted 3 years ago

    Thanks Nirast. You're right, the card would be a 7 Mana whiff if you don't draw, play and kill your Squashlings in time. I think I have a solution for that, but now I'm really at a loss which Cost is appropriate. On the one hand, the card kills only enemy minions, which makes it better than Psychic Scream and Plague of Death. On the other hand, it's quite bad if you can't manage to kill the Squashlings and there's Lesser Onyx Spellstone which only costs 5 to kill 3, but has a harder (?) condition. Hmmmmm.

    vs 

    I notice I am confused. Something I believe isn't true. How do I know what I think I know?
    Harry James Potter-Evans-Verres, hpmor.com

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  • Fedrion's Avatar
    Zombie 1675 733 Posts Joined 05/28/2019
    Posted 3 years ago

    One of the first plant you can gather in wow.

    Papa Nurgle wants to share his gifts.

    1
  • Demonxz95's Avatar
    Senior Writer 2245 2628 Posts Joined 03/19/2019
    Posted 3 years ago

    I definitely figured that Magic Bloom wouldn't be that interesting, but flavor comps by nature are quite tricky to manage especially with added restrictions.

    Nonetheless, I do have two more cards I made.

    Rosa is a woman who lives in a rose able to control the entire plant system of her forest, hiding in her giant rose until ready to strike.

    When you do something that nature doesn't like however, sometimes it'll strike you back and entangle you in its roots, leaving you weak and helpless until someone can get you out.

    EDIT: Noticed a mistake with Entanglement after Grumpymonk pointed it out. Corrected.

    Feedback

    Nirast
    Aside from a typo (should be "Mandragora", and not Madragora), this card seems fine. My only concern is that I don't know how many people that Dormant minions will retain damage when they go Dormant (I didn't at first). The DH part also seems a bit tacked on as this doesn't really look like much of a DH card, although I suppose it has synergy with Ace Hunter Kreen.

    Linkblade91

    Clearly this is an Alraune card in disguise. *wink, wink* (When are you going to keep going with that class by the way?)

    This seems like a pretty fair card, though I feel like it could probably have one additional stat-point.

    Cydonianknight
    I think using Sklibb here is a pretty clever use of the prompt. The card does seem a little bit weak, although as Nirast pointed out, you can basically go infinite if you somehow control 2 copies of this. I don't know if that's a problem or not.

    Wailor
    I think this card is really flavorful, but I don't feel like Razorpetal synergy is really something to be pushed since there are only two cards that give them.

    Pokeniner
    I really like the artwork of this card, and I also really like the effect. I don't really see any flavor though.

    Anchorm4n
    This card feels really weird to me. I'm not sure if I like it. Name specific synergy for a random throw-away unplayable class Common doesn't exactly seem like my cup of tea, especially limited to one single card.

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  • KanzakiGin's Avatar
    Lion's Guard 745 208 Posts Joined 03/02/2021
    Posted 3 years ago

    Thought Hunter could use plants to help in the hunting :)

    Rogue DH

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  • cydonianknight's Avatar
    515 89 Posts Joined 06/06/2019
    Posted 3 years ago

    Thank you for feedback on my Sklibb card, it seems that while there are some balance issues with the card, the main problem seems to be the flavour. 

    I must admit, not a lot of thought went into the card last night, I came back with fresh eyes this morning and decided to go for a different card altogether which hopefully fares a little better in terms of flavour and balance. 

    Feedback

    Demonxz95

    Show Spoiler
    I like the simplicity of this card and I agree that this feels much better as a Shaman card than Mage. The thing is, four Mana is a lot to give up early on in the game when you would want to play this to get maximum value. Better in the late game, but still not able to extract much value from it. I am torn as to whether I feel the Mana cost should be lower or not. Still think it's a pretty good card though.

    Nirast

    Show Spoiler
    Love this card, think it's brilliant. Just a couple of tiny details for me that need changing: I think it's spelled "Mandragora" rather than "Madragora" and I think instead of the phrase "It attacks it" you could maybe change this to "This attacks it". Otherwise, wonderful card.

    linkblade91

    Show Spoiler
    Neat effect on the card, lovely callback to your custom class. The only thing for me, is that the size of the character in the art and the size of the stats feel a little mismatched. I'm unsure of what statline you would make this, but definitely at least 4 attack instead of 2. I do enjoy the synergy with the warrior quest though.

    Wailor

    Show Spoiler
    Bloody hell am I unsure of the balance of this one. We've seen from Professor Slate that this effect hasn't broken the game in any way, but Hunter is a different ball game as a class than Rogue. Despite all that though, this is 5 mana and 2 cards to destroy a minion. I think it could probably go down to 3, but I've honestly not got a clue. All I know is, I love Razorpetals.

    Pokeniner

    Show Spoiler
    Blimey I think this is awesome, makes your opponent think about what cards they wouldn't want you to have 2 copies of and make potentially worse plays to deny you some value. Great design.

    anchorm4n

    Show Spoiler
    I think your change to the card has brought it to a more balanced place. I still think 7 Mana is the best spot for the card, you need to draw the Squashlings and have them die to extract much value from your card. I do think you've readdressed the issues with the initial card brilliantly.

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  • Ilphelkiir's Avatar
    550 254 Posts Joined 05/28/2019
    Posted 3 years ago

    I'm not planning to participate in this, but here is a great piece of art you guys can use:

    http://www.artofmtg.com/art/roots/

    1
  • grumpymonk's Avatar
    360 137 Posts Joined 04/02/2020
    Posted 3 years ago

    Hearthcards is down for me, so I can't share any cards, but I'll give feedback right now.

    Show Spoiler

    cydonianknight - The card looks interesting at first, but the deathrattle ends up being a very conditional form of poisonous. It only works when your opponent decides to attack into it, and only if its kills the minion. A 3 mana 1/4 taunt poisonous minion would just be okay in terms of power level, and this is quite a bit weaker than that. I would try to make the card more impactful.

    KanzakiGin - Devouring in the title should be capitalized, and the deathrattle should start on a separate line from the other two keywords. Mana Crystal should be captialized, the word that should be taken out, the word has should not be in italics, and there is a missing period at the end. I also think that card is too powerful. Worst case scenario, its 6/6 worth of stats at 3 mana with extra abilities. 

    Demonxz95 - I don't think Rosa the Thorn works well because minions lose stealth when they attack before they deal damage, making the second ability useless.

    Entanglement is interesting, but the effect should last longer. As soon as your opponent activates the secret, they could just pass the turn and their minion returns to normal. As far I can see, it only stops rush minions and certain combos. That being, said, I like the card otherwise.

    Fedrion - You submitted your card already, but I believe that the "until your next turn" part isn't necessary. Falling asleep only lasts 1 turn anyway, and forcing it to end on your next turn means that it wouldn't affect your minions at all. Your minions could attack before playing this spell, and they could attack again next turn.

    anchorm4n - Not really a big fan of either design, sorry. The flavor is there, but the effect seems too forced in my opinion. It's too much of a dead card if you didn't draw your squashlings early enough.

    Pokeniner - I like the card a lot! Should probably say add instead of gain though, as you 'add' cards to your hand, not 'gain' them.

    Wailor - This is a very cool design. Since it is quite narrow, as it works with 2 cards in the entire game, I believe that it could be buffed to premium stats and still be balanced.

    linkblade91 - Looks good, but I would make it have 3 attack.

    Nirast - I like the boldness and the flavor, but I agree with anchorm4n that its hard to remove or play against.

    1
  • Demonxz95's Avatar
    Senior Writer 2245 2628 Posts Joined 03/19/2019
    Posted 3 years ago
    Quote From grumpymonk

    Hearthcards is down for me, so I can't share any cards, but I'll give feedback right now.

    Show Spoiler

    Demonxz95 - I don't think Rosa the Thorn works well because minions lose stealth when they attack before they deal damage, making the second ability useless.

    Entanglement is interesting, but the effect should last longer. As soon as your opponent activates the secret, they could just pass the turn and their minion returns to normal. As far I can see, it only stops rush minions and certain combos. That being, said, I like the card otherwise.

    Wait, really? Well shit.

    Entanglement is supposed to be until their next turn. I made a mistake with the card text, and I didn't even notice it until you pointed it out, so thank you for that.

    Do also note that it triggers "when" the minion attacks and not "after" it attacks. If a minion tries to trade, it'll become a 0/2 before the damage connects resulting in your minion not taking any damage, and their minion most likely dying.

    1
  • DestroyerR's Avatar
    Design Champion 625 529 Posts Joined 05/28/2019
    Posted 3 years ago

    Synergises with The Caverns Below. Now with a 100% less anachronism BTW! 

     

    Make The Cow King an alternate Warrior skin plz 

    3
  • cydonianknight's Avatar
    515 89 Posts Joined 06/06/2019
    Posted 3 years ago
    Quote From grumpymonk
    cydonianknight - The card looks interesting at first, but the deathrattle ends up being a very conditional form of poisonous. It only works when your opponent decides to attack into it, and only if its kills the minion. A 3 mana 1/4 taunt poisonous minion would just be okay in terms of power level, and this is quite a bit weaker than that. I would try to make the card more impactful.

    Cheers for the feedback. I've got two ideas on where to take the Coated Marshroom from here. The first is to just reduce the initial design down to 2 Mana, and possibly adjust it's Health to 3 if 4 Health is too much (comparing to Stubborn Gastropod. The other idea is the one below, which does have a lot more impact, potentially killing 2 minions for 1 at 4 Mana. 

    1
  • Ilphelkiir's Avatar
    550 254 Posts Joined 05/28/2019
    Posted 3 years ago

    I lied when I said I'm not taking part in this. This card is intended to support poison rogue as well as razorpetal rogue. Besides the normal feedback, I'm also looking for a potentially better name, as I'm not a huge fan of the current one.

     

    1
  • shatterstar1998's Avatar
    Eevee 265 98 Posts Joined 05/28/2019
    Posted 3 years ago

    Initial Idea:

    • Rokkar leans into the spell school mechanic and allow Druid and Shaman to activate their newly Legendary Guff Runetotem and Bru'kan. Note that ALL  spells means that every spell you generate will become Nature spells.
    • Fungal Giant is the Giant mechanic + the theme of minion survive damage from the new set.
    • Scavenging Lasher took advantage of the new Poison archetype in Rogue.

    Feedback:

    Show Spoiler
    @Ilphelkiir Spore Channeler seem way too good at 1 mana since it create insane swing turns for such cheap cost, especially since all of the Rogue Poison cost 2 or less. I think putting it at a 2 mana 3/2 / 2/3 is better compare to Radiant Elemental and Sorcerer Apprentice.

    @cydonianknight: First version of the mushroom is way more interesting and flavorful. The second one don't even make much sense why it kill another minion.

    @Demonxz95: Rosa seems way too expansive at 5 mana. Stealth Rogue isn't going to run her since it require them to not go face. I suggest knock her down to 4 mana. The Secret is the one that I would go for since it is very flavorful and interesting.

    @linkblade91: Bramble Behemoth suck so much compare to Sword Eater

    @anchorm4n: The card is way too specific and has the downside of completely being outclassed by Psychic Scream during the time of its printing.

    0
  • Arkasaur's Avatar
    Design Champion 250 47 Posts Joined 09/12/2020
    Posted 3 years ago

    My initial thinking has gone to the corrupted ancients from warcraft 3 and in felwood - a perfect fit for demon hunter i think.

    The first design synergises with a low-curve outcast deck where you can easily move this to the left-most position,  and nods towards the old Ancient of War for druid. The second is more of a payoff for token decks, letting them develop a very large threat that they have to fuel with the death of their illidari.

    Interested to know other thoughts here - while i like these directions, I'm not neccessarily inspired by them.

    1
  • Wailor's Avatar
    Design Champion 640 707 Posts Joined 05/28/2019
    Posted 3 years ago

    Repost of my previous card + Feedback.

    Might tweak it a little bit later.

    Demonxz95

    Show Spoiler
    To be honest, my favorite of your cards is Magic Bloom, even if it's a bit simple. Don't know if you made this card before the reveal of Wildfire, but the fact that there's now a precedent for this kind of effect makes your card more believable, as well.

    Nirast

    Show Spoiler
    Your Lashing Mandragora seems a bit too convoluted for my taste. Balance-wise, it is fine I believe.

    linkblade91

    Show Spoiler
    It's not bad by any means, but I find it a bit boring. Might just be me, though.

    cydonianknight

    Show Spoiler
    My favorite of your cards is the 4 mana version of Coated Marshroom. The other versions of this cards are just Poisonous with extra steps, which feels a bit weird.

    Sklibb is a very funny character, but his effect doesn't represent flavor at all.

    Pokeniner

    Show Spoiler
    I like the effect, but I think it's a bit disconnected from the flavor, which is a very important aspect for this competition.

    anchorm4n

    Show Spoiler
    The fact that your card synergizes with a specific minion makes it feel a bit weird. I think you should tie it with Squashling in a more subtle way. For instance, synergizing with echo or healing in some way.

    Fedrion

    Show Spoiler
    It'd make it set the Attack of enemy minions to 0 instead of making them sleep. This way, it'll be more related to the Priest class as a whole, since the current version looks like a Frost Nova that doesn't use Freeze.

    KanzakiGin

    Show Spoiler
    I guess you're new, right? I don't recall seeing you on past comps. In any case, I'll point out some flaws your card has:
    • You should not make Golden cards. Otherwise, it's pretty hard to tell which class your card belongs to.
    • The card is a bit too strong. A 3/3 Stealth/Poisonous is very strong for 3 mana without factoring the Deathrattle.
    • The fact that your card interacts with Mana Crystals makes it look like a Druid card instead of a Hunter one. Since Druid is banned for this comp, I'd change the Mouse count condition (for instance, depending on the number of Beasts you control).

    DestroyerR

    Show Spoiler
    Good card. It's a bit similar to mine, though. I hope we don't collide to much…

    Ilphelkiir

    Show Spoiler
    You shouldn't use the K&C watermark, since Spell Schools didn't exist back then. Otherwise, it's a very solid card.

    shatterstar1998

    Show Spoiler
    I don't like Rokkar very much. Fungal Giant and Scavenging Lasher, on the other hand, are quite solid. Not sure which one I prefer out of them.

    Arkasaur

    Show Spoiler
    I'd go with the 7 Mana version if only because it has a better "Ancient" flavor.

    1
  • Demonxz95's Avatar
    Senior Writer 2245 2628 Posts Joined 03/19/2019
    Posted 3 years ago

    Feedback round 2, here we go!

    KanzakiGin
    There seems to be multiple problems with the card. The artwork looks like a real-life picture which does not fit the feeling of the game at all, the word "has" should not be in italics, and the card seems absurdly broken. You're also not allowed to use Golden cards. You absolutely need to start over.

    DestroyerR
    This card seems really sweet. My only concern is that there may be too few Razorpetal generators, although [Hearthstone Card (Heistbaron Toggwaggle) Not Found] was able to work with even fewer Lackey generators, so you are probably okay. The 100% less anachronism is also very appreciated. ;)

    Cydonianknight
    The first design is alright, but every time I've seen the design, it does always have the same problem of being fairly easy to nullify. I'd go with the second version, which I really like.

    Ilphelkiir
    The card seems fine, but it has the issue of using the K&C watermark which was at a time when spell schools did not exist yet (rendering the card completely non-function at the time it would've hypothetically been released). I would say this is a problem, but evidently it shouldn't affect your score that much since DestroyerR won last comp. Regradless, I still think this is something that you should change and I think it's bad to actively get in the habit of making this mistake.

    Shatterstar1998

    Rokkar, Forest Ambassador is quite the card you got there. I want to say it's fine, but unconditional Start of Game effects that provide an upside are dangerous (*cough cough* Genn *cough* Baku *cough cough*).

    Fungal Giant seems extremely easy to discount to 0. Possibly too much so.

    Scavenging Lasher however is quite nice. I like it.

    Arkasaur
    I too prefer the first one. It seems easier to use and I agree with Wailor in that it has better Ancient flavor. The second version seems like it relies on too much on everything happening your way.

    Wailor
    Definitely makes more sense as a Legendary. Probably safer too since even with as few Razorpetal generators as there are, being able to destroy multiple minions for so little mana is nothing to scoff at.

    1
  • Ilphelkiir's Avatar
    550 254 Posts Joined 05/28/2019
    Posted 3 years ago
    Quote From shatterstar199

    @Ilphelkiir Spore Channeler seem way too good at 1 mana since it create insane swing turns for such cheap cost, especially since all of the Rogue Poison cost 2 or less. I think putting it at a 2 mana 3/2 / 2/3 is better compare to Radiant Elemental and Sorcerer Apprentice.

    The reason I put it at 1 mana is because of Sorcerer's Apprentice and Radiant Elemental. Those two cards are unrestricted in the types of cards they can discount, meanwhile Spore Channeler only has the one school of magic, and it's one that isn't primary in rogue (really only seen in poisons, and in razorpetals in Un'Goro). You do have a point with swing turns though, I might look into changing it to be more like Bloodsail Deckhand, or Kindling Elemental.

    Quote From <a href=
    You shouldn't use the K&C watermark, since Spell Schools didn't exist back then. Otherwise, it's a very solid card.

    Thank you for the feedback. It sucks that I should change the watermark, as I think it fits perfectly into K&C (with a kingsbane rogue in K&C, and with razorpetals in the same year). That being said, it has to be done, so I'll change it to a custom watermark.

     

    Feedback:

    DestroyerR

    Show Spoiler
    I think Lien is too weak as is. If you don't have any razorpetals in your hand, Lien doesn't do anything. I have two possible suggestions:

    Make the razorblooms into 2/2s, have the effect be permanent, transforming all razorpetals that were created and will be created this game into razorblooms.

    Alternatively, buff Lien to a 2 mana 3/2, making her not a terrible play on her own.

    cydonianknight

    Show Spoiler

    I like coated mushroom 2. It looks like a card that could be printed in my opinion.

    shatterstar1998

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    Rokkar needs some kind of restriction. Compare it to making all the minions in your deck into dragons, or into murlocs. Nature doesn't have much synergy yet, but that's because it's only the first expansion having spell schools.

    Fungal giant might be fine balance wise, just correct the typo in "…a minion survived damage…" (correction is bold).

    Scavenging lasher is balanced - would definitely see play in poison rogue if it becomes a thing.

     

    I'll give more feedback later.

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  • Cg8889's Avatar
    Design Finalist 315 72 Posts Joined 07/19/2019
    Posted 3 years ago

    <Edit> Got caught up on not using Druid, didn't realize it was class specific challenge. Updated artwork that looks more Warlock.

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  • anchorm4n's Avatar
    Toybox Tactician 1895 2307 Posts Joined 03/13/2019
    Posted 3 years ago

    Thanks a lot for all your feedback on The Pumpking's Rage. I get it wasn't very much to your liking and I'm struggling to create something competitive this week. So I've decided to submit a fun card instead, which features one of my favorite characters committing her ultimate crime. It took some time to figure out how the effect of burning Teldrassil with the intention to crush all hope might be translated into a Hearthstone card. But in the end, the Banshee Queen herself gave me the cue: Burn it!

    Also, more feedback! 

    Cg8889 -

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    The rules say you have to submit a Class card. Other than that, I like your idea. Thematically it might fit in Demon Hunter or Warlock, even if Prof. Moss looks a bit too nice for those two.

    Wailor -

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    I feel more comfortable with the legendary.

    Arkasaur -

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    I really like the Outcast version. Great card!

    shatterstar1998 -

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    Lasher looks best to me, but I'd appreciate it if you could find another piece of art for it, since someone else used it first in this thread. That would probably secure both of you better votes as well. That said, I like the card and the effect.

    Ilphelkiir -

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    Simple, yet powerful. It's a good card, but you might lose some points for putting it in K&C where Spell Schools were not a thing.

    cydonianknight -

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    I prefer the second version. Nice improvement of your initial idea, well done!

    Destroyer -

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    Looks like someone's trying to secure a win streak. The only minor issue I can find is that Lien's art is not strictly Hearthstone style. Other than that, super nice!

    KanzakiGin -

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    I'm sorry, but I'm not a big fan. This can easily backfire heavily if it dies late in the game. Also stealth isn't a typical Hunter mechanic and the idea of a herb eating a mouse is somewhat strange.

    Demon -

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    I like both cards, but you're right, Entanglement is more interesting. I'm impressed how you come with new ideas for Hunter secrets time and time again while I constantly think that design space is used up.

    Fedrion -

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    Interesting idea, I like it. But I'd need some explanation. Does "asleep" mean Dormant?

    I notice I am confused. Something I believe isn't true. How do I know what I think I know?
    Harry James Potter-Evans-Verres, hpmor.com

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  • Fedrion's Avatar
    Zombie 1675 733 Posts Joined 05/28/2019
    Posted 3 years ago

    Quick clarification on why I chose to go with "asleep" instead of freezing or changing to 0 the enemies attack and all that stuff.

     

    The card Sunstruck Henchman uses that as a mechanic. If it falls asleep is as if you just played the minion and can't do anything that turn with it.

    So the idea is, everything is asleep after you use it, misplays could happen and all that. So, is actually a normal card without much thinking and something I found was really flavorful for the competition, so I went with it. 

    Win or not, I simply don't care, I just found interesting this topic as well as previously others and this time I just went without giving it much thought, I found myself overthinking too much when I participated previously so I rode the derp rainbow and I'm happy with it.

    Papa Nurgle wants to share his gifts.

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  • GroovyChicken's Avatar
    405 136 Posts Joined 06/18/2019
    Posted 3 years ago

    https://i.imgur.com/eWy3pGT https://i.imgur.com/mjvw3So.png https://i.imgur.com/eWy3pGT.png

    Here's my possible cards for this comp. 2 of them are cards which I had in gallery (they may also reveal my Hearthpwn identity to someone), while Black Lotus was made especially for this comp.

    Black Lotus is for some super combo OTK. Fungal Guard was made as a card for a set, so may look kinda bland without the context, but it feels quite ok anyway, want to hear opinions. Fungal Alchemist is a minion with changing stats - it has aggresive stats on your turn and defensive stats on opponent's turn.

    I'll try to give feedback within the next 24 hours, I just don't have much time this week.

    Ok

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  • shatterstar1998's Avatar
    Eevee 265 98 Posts Joined 05/28/2019
    Posted 3 years ago

    @Arkasaur: I like the second version much more. The first version ran into the problem of not doing enough on the for such a requirement unless it is Skull of Gul'dan level of busted.

    @ChickyChick: Your Black Lotus is so busted with the new Rogue Legendary since it can discount up to 6 mana for a card. The second card is just really confusing. The Fungal Alchemist is my favorite.

    @anchorm4n: I don't know why you don't make the card from Warlock. It has the deck destroying and Mana Crystal destroying mechanic. I think it also need to target destroy because it is 6 mana and a Legendary.

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  • Demonxz95's Avatar
    Senior Writer 2245 2628 Posts Joined 03/19/2019
    Posted 3 years ago

    Quick feedback before sleep.

    Fedrion
    I seem to have missed this card when I last gave feedback. My mistake, even though you seem to have already submitted. Your card seems fine. It is effectively a Frost Nova in Priest. Not really your fault though since Freeze as a keyword has the problem of being very narrow with the flavor it allows.

    Cg8889
    Moss looks pretty decent, although I am slightly concerned about the amount of healing you can get by holding a lot of board clears.

    Anchorm4n

    I guess because I just play Midrange Hunter a lot that it helps me naturally think of Secrets. Thank you.

    Burn it! feels like a pretty fine card, but it feels more like a Warlock card than a Hunter one as two of the three mechanics on the card are very distinctly Warlock. I question the Shadow spell type too since the card seems more like it would be a Fire spell to me. What the card does by itself though is good and I like it.

    ChickyChick
    Black Lotus is extremely problematic and opens up a lot of dangerous combo potential. If you just play win the game on the turn you play it, then there is no downside. The other two cards seem fine though, although I struggle to think of a practical application for Fungal Guard other than just being slightly larger than vanilla stats.

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  • anchorm4n's Avatar
    Toybox Tactician 1895 2307 Posts Joined 03/13/2019
    Posted 3 years ago

    Thanks for your feedback, shatterstar and Demon. I've put Burn it! into Hunter because it's themed around Sylvanas which is (at least in my head) very solidly tied with that class since she was made an alternative Hero skin. You're right when you say that the effect would feel more natural in Warlock, though. I'll think about this some more before submitting.

     

    I notice I am confused. Something I believe isn't true. How do I know what I think I know?
    Harry James Potter-Evans-Verres, hpmor.com

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  • DestroyerR's Avatar
    Design Champion 625 529 Posts Joined 05/28/2019
    Posted 3 years ago

     Feedback:

    Demonxz95

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    MB — 5/5, just a neat card, not much to say. I think definitely not OP at 4 Mana, maybe even weak but idk. I Doubt it’ll be interesting enough to be winner material though

    RtT — -1(?) star for aesthetics (art is a bit too realistic for HS, can be fixed easily though. Let’s just say there’s no shortage of Poison Ivy-like artworks out there… I suggest “Pollen Polluter Pam” on artstation or maybe even “Roselia Venithorn” on HearthCards, that one might be too OP of an art though), so 4-5/5

    Entanglement — 5/5, thought it might be too strong but considering your opponent can play around it quite easily it seems ok

    Nirast

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    LM — -1 star for flavor (DH/Hunter feels very forced, this would be a Neutral if anything), -1 star for idea/mechanic (mechanically speaking this card is very awkward, going Dormant has always “reset” the minion e.g. Sherazin and changing it for this card feels very counter-intuitive), so 3/5

    linkblade91

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    BB — -1 star for aesthetics (no token?), so 4/5

    anchorm4n

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    TPR — -2 stars for idea (Epic card that is designed specifically to support a specific Common card… really weird to me), so 3/5

    BI — -1 star for aesthetics/syntax (“it” in the title should be capitalized), -1 star for aesthetics/flavor (feels kind of awkward theme-wise… yeah, it’s technically plant based, but the spirit of the card here is the WoW event, not the vegetation. I feel like it’s teetering on the very edge of the intended flavor for this comp), so 3/5

    Fedrion

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    Peacebloom — -2 stars for idea (not very innovative… just a worse Frost Nova), so 3/5

    cydonianknight

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    CM — -1 star for balance (too strong IMO because of the possibility to trade and destroy a chosen minion, change it to 0 Attack and I would give it 5 stars. Also makes more sense for an inanimate object to not be able to attack lol), -1 star for aesthetics (flavor issue, see previous comment), so 3/5. All of this referring to the “destroy a minion” Deathrattle version, which I like a lot more

     

    Make The Cow King an alternate Warrior skin plz 

    1
  • GroovyChicken's Avatar
    405 136 Posts Joined 06/18/2019
    Posted 3 years ago

    It's feedback time!

    @Demonxz95

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    Magic Bloom looks well, maybe a bit too simple. It's hard to balance probably, but I feel it is a bit weak, considering it's for shaman not mage. I'd drop it to 3 or 2 Mana. I realy like Rosa the Torn mechani-wise, but I think it could use art and flavour change. Entanglement is ok, but nothig outstanding.

    @Nirast

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    Lashing Mandragora is quite ok, but a bit too weak, considering that your oppoent controls it's attacks.

    @linkblade91

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    I actualy realy like Bramble Behemoth. It has good aesthetics and is probably balanced.

    @Wailor

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    Good, may look a bit dangerous, but there aren't many Razorpetal generating cards, so probably good.

    @anchorm4n

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    Burn It! Looks good, I like it as Warlock more though. Sylvanas is Hunter, but there are also some dark aspects of her, so it would probably be good.

    @KanzakiGin

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    First of all, it shouldn't be golden, and picture doesn't look like in Hearthstone. May also need stat changes, as well as some different condition, I don't realy like it being better with enemy Mana Crystals.

    @Ilphelkiir

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    It's good, I like it. I think it's fine at 1 Mana.

    @cg8889

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    The effect feels a bit disconnected from Spellburst in my opinion. Maybe, Spellspurst: The spell has Lifesteal, or Your next spell has lifesteal, or some different activator? Also, this may be a bit too strong when affecting whole hand.

    Ok

    1
  • daybreaks's Avatar
    45 3 Posts Joined 03/15/2021
    Posted 3 years ago

    Going to clean it up but looking for ideas on concept:

    For anyone who doesn't know of the flower SnapDragons that leave these skull like pods after dying.

    0
  • GroovyChicken's Avatar
    405 136 Posts Joined 06/18/2019
    Posted 3 years ago

    @daybreaks

    I'm not sure if this counts, considering that main subject is the Dragon, not the flower. Maybe you could make a Snap Dragon as a flower which would synergise with dragons? As for the card itself, I think that Rush doesn't need to be conditional, because this makes your card more complex. Also, if you refer to another card in the text, you do not have to make it bolded. Also, Fire doesn't need to be bolded, unless it's mixed with Spell Damage.

    Ok

    0
  • GoddammitDontShootMe's Avatar
    Splendiferous 2145 1903 Posts Joined 06/03/2019
    Posted 3 years ago

    Obviously a work in progress. I don't know if I should just use some random name generator. I'm just terrible at coming up with names. Just to be sure, was Witchwood the expansion that introduced Rush, or was that later?

    0
  • Demonxz95's Avatar
    Senior Writer 2245 2628 Posts Joined 03/19/2019
    Posted 3 years ago

    You have a little over 23 hours left so submit.

    0
  • Nirast's Avatar
    Senior Editor Snow-Covered 910 904 Posts Joined 04/01/2019
    Posted 3 years ago

    DestroyR, they changed how Dormant works somewhere around Ashes of Outland. So when a minion goes Dormant, it keeps any modifications, including damage. Easiest way to test is Maiev.

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  • linkblade91's Avatar
    Senior Writer Serra Angel 1700 2774 Posts Joined 02/09/2019
    Posted 3 years ago

    ...I didn't submit in my own prompt. This has not been my Season so far: I'm either horribly unmotivated or too busy :(

    0
  • grumpymonk's Avatar
    360 137 Posts Joined 04/02/2020
    Posted 3 years ago

    Good luck to all participants!

    0
  • GoddammitDontShootMe's Avatar
    Splendiferous 2145 1903 Posts Joined 06/03/2019
    Posted 3 years ago

    I was hoping for some feedback before I submitted. I know I posted in this thread late, but I was busy with the Tavern Crawl stuff and the news.

    0
  • GroovyChicken's Avatar
    405 136 Posts Joined 06/18/2019
    Posted 3 years ago

    @linkblade91

    No worries, I believe you will come back even stronger.

    Ok

    0
  • Demonxz95's Avatar
    Senior Writer 2245 2628 Posts Joined 03/19/2019
    Posted 3 years ago

    Wow, I did not do good apparently. I feel like Vine Snare being submitted really hurt my score since the two cards ended up being really similar.

    Nice job Arkasaur. You've got the next theme!

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  • GroovyChicken's Avatar
    405 136 Posts Joined 06/18/2019
    Posted 3 years ago

    Hmm, I had highest voting in the first phase. Maybe I got lucky with voters thanks to submitting late. Anyway, good job Arkasaur.

    Ok

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  • linkblade91's Avatar
    Senior Writer Serra Angel 1700 2774 Posts Joined 02/09/2019
    Posted 3 years ago

    Congratulations to Arkasaur :)

    0
  • NerdyMcNerd's Avatar
    Peon 1225 196 Posts Joined 04/13/2020
    Posted 3 years ago

    @Demonxz95 Sorry about my card being really similar to yours. I hadn't had time to submit via the thread so I just put a card straight on the comp without realising how similar it was.

    Disclaimer: if the above is factually incorrect or complete rubbish it is definitely both intentional and  comedy genius.

    2
  • anchorm4n's Avatar
    Toybox Tactician 1895 2307 Posts Joined 03/13/2019
    Posted 3 years ago

    Congrats Arkasaur! 

    I notice I am confused. Something I believe isn't true. How do I know what I think I know?
    Harry James Potter-Evans-Verres, hpmor.com

    0
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