Even More Top Secret - Card Design Competition Discussion Thread

Submitted 3 years ago by


Competition Theme: Even More Top Secret

This information is too precious to fall into enemy hands - so keep it hidden!

  • You must create a Legendary Secret
    • That's it! No restrictions on these Secrets apart from only having one in your deck.

DestroyerR got this information to us, so now we should reward them by keeping it Secret!

As always, I can be reached through Discord or here on the site via PM if you have any issues to report.


Competition Phases

Here are the phases of this card design competition

  • Submission Phase: Starts on Mon, Mar 29 17:00 EDT (GMT -0400). Runs until Sat, Apr 3 17:00 EDT (GMT -0400)
  • Voting Phase: Starts on Sat, Apr 3 17:00 EDT (GMT -0400). Runs until Sun, Apr 4 16:00 EDT (GMT -0400)
  • Finalist Phase: Starts on Sun, Apr 4 17:00 EDT (GMT -0400). Runs until Mon, Apr 5 17:00 EDT (GMT -0400)
  • Winner Selected: After finalist voting concludes and we validate votes.

Discussion Thread Rules

No thread rules were added to this season. Please populate and manually edit this thread with them.

  • ShadowsOfSense's Avatar
    1500 1111 Posts Joined 10/23/2018
    Posted 3 years ago


    Competition Theme: Even More Top Secret

    This information is too precious to fall into enemy hands - so keep it hidden!

    • You must create a Legendary Secret
      • That's it! No restrictions on these Secrets apart from only having one in your deck.

    DestroyerR got this information to us, so now we should reward them by keeping it Secret!

    As always, I can be reached through Discord or here on the site via PM if you have any issues to report.


    Competition Phases

    Here are the phases of this card design competition

    • Submission Phase: Starts on Mon, Mar 29 17:00 EDT (GMT -0400). Runs until Sat, Apr 3 17:00 EDT (GMT -0400)
    • Voting Phase: Starts on Sat, Apr 3 17:00 EDT (GMT -0400). Runs until Sun, Apr 4 16:00 EDT (GMT -0400)
    • Finalist Phase: Starts on Sun, Apr 4 17:00 EDT (GMT -0400). Runs until Mon, Apr 5 17:00 EDT (GMT -0400)
    • Winner Selected: After finalist voting concludes and we validate votes.

    Discussion Thread Rules

    No thread rules were added to this season. Please populate and manually edit this thread with them.

    Welcome to the site!

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  • Demonxz95's Avatar
    Senior Writer 2245 2629 Posts Joined 03/19/2019
    Posted 3 years ago

    I'm really interested in seeing what you guys come up with.

    "Drunhei" is actually a reference to Heidrun, a goat in Norse mythology.

    1
  • meisterz39's Avatar
    925 1200 Posts Joined 06/03/2019
    Posted 3 years ago

    Obviously legendary cards have higher power levels than non-legendary cards, but what are people thinking about adding Secrets to non-secret classes? The prompt seems to allow it, but because it would be your only possible secret (i.e not secret at all, leaving you pretty vulnerable to being played around...), the power level would probably have to be even higher than for legendary secrets in a secret class (or the trigger would have to be nearly unavoidable - probably the safer route to go so the card isn't totally game breaking).

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  • Demonxz95's Avatar
    Senior Writer 2245 2629 Posts Joined 03/19/2019
    Posted 3 years ago
    Quote From meisterz39

    Obviously legendary cards have higher power levels than non-legendary cards, but what are people thinking about adding Secrets to non-secret classes? The prompt seems to allow it, but because it would be your only possible secret (i.e not secret at all, leaving you pretty vulnerable to being played around...), the power level would probably have to be even higher than for legendary secrets in a secret class (or the trigger would have to be nearly unavoidable - probably the safer route to go so the card isn't totally game breaking).

    I feel like the rules probably don't explicitly state it because it's probably just common sense that you shouldn't submit a Secret for a non-Secret class. You certainly can try if you want to, but I feel like they tend to be looked down on as they don't really make any sense unless you put them in a set with other Secrets for that class. You can't exactly do that here, so you run into the problem of it being the only Secret we know for the class. If one uses a custom watermark for their Secret, then we can be sure that it would hypothetically exist in an environment that would include other Secrets for that class, but we don't know exactly what those Secrets are, which provides an obstacle for the card in the judging process. If I see a Secret for a non-Secret class without context as to what other Secrets exist for that class in the same set, then it's difficult to judge it on its own merit.

    Speaking of watermarks, this actually transitions into my next point. All Rogue Secrets that use improper watermarks (years whey they don't exist) I automatically rate 1 star regardless of how well designed the card is otherwise since they would run into the problem of being the only Secret for the class that exists within a certain time frame of Standard, rendering the card non-functional. If I had it my way, those cards would just be outright disqualified because of this, but this would likely result in having to disqualify several cards. Secrets for non-Secret classes also run into this same exact situation.

    Basically, I would recommend that you stick to the Secret classes when you make a Secret (for any prompt that is). But if you do for some reason make a Secret for a non-Secret class, be prepared to take some hit in score and use a custom watermark. I know I'm a stickler for this more so than other people, but it's actually pretty important in this instance.

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  • meisterz39's Avatar
    925 1200 Posts Joined 06/03/2019
    Posted 3 years ago
    Quote From Demonxz95
    Quote From meisterz39

    Obviously legendary cards have higher power levels than non-legendary cards, but what are people thinking about adding Secrets to non-secret classes? The prompt seems to allow it, but because it would be your only possible secret (i.e not secret at all, leaving you pretty vulnerable to being played around...), the power level would probably have to be even higher than for legendary secrets in a secret class (or the trigger would have to be nearly unavoidable - probably the safer route to go so the card isn't totally game breaking).

    I feel like the rules probably don't explicitly state it because it's probably just common sense that you shouldn't submit a Secret for a non-Secret class. You certainly can try if you want to, but I feel like they tend to be looked down on as they don't really make any sense unless you put them in a set with other Secrets for that class. You can't exactly do that here, so you run into the problem of it being the only Secret we know for the class. If one uses a custom watermark for their Secret, then we can be sure that it would hypothetically exist in an environment that would include other Secrets for that class, but we don't know exactly what those Secrets are, which provides an obstacle for the card in the judging process. If I see a Secret for a non-Secret class without context as to what other Secrets exist for that class in the same set, then it's difficult to judge it on its own merit.

    Speaking of watermarks, this actually transitions into my next point. All Rogue Secrets that use improper watermarks (years whey they don't exist) I automatically rate 1 star regardless of how well designed the card is otherwise since they would run into the problem of being the only Secret for the class that exists within a certain time frame of Standard, rendering the card non-functional. If I had it my way, those cards would just be outright disqualified because of this, but this would likely result in having to disqualify several cards. Secrets for non-Secret classes also run into this same exact situation.

    Basically, I would recommend that you stick to the Secret classes when you make a Secret (for any prompt that is). But if you do for some reason make a Secret for a non-Secret class, be prepared to take some hit in score and use a custom watermark. I know I'm a stickler for this more so than other people, but it's actually pretty important in this instance.

    The advice regarding secret classes seems reasonable - it would be hard to decide what to do with non-secret class secrets anyway - but with the invention of the annual "Core Set" it seems like it might be overkill to give 1 star for a watermark. While it's not terribly likely today, it's also not hard to imagine a world in which Blizzard decides that Rogue should get some secrets in the core set for Year of the [Some Creature]

    It's true that Year of the Gryphon has its own core set watermark, but it's not like Hearthcards has access to watermarks for any future years - I doubt Blizzard has even made them yet, let alone leaked them. Personally, I'd interpret any Rogue secret with a classic watermark as intended for whatever the current core set is.

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  • Demonxz95's Avatar
    Senior Writer 2245 2629 Posts Joined 03/19/2019
    Posted 3 years ago
    Quote From meisterz39

    but it's not like Hearthcards has access to watermarks for any future years

    This is where the custom watermark option is your best friend!

    If you make a card doesn't fit any existing set or isn't made with any set in mind, then using a custom watermark (or none at all) is absolutely perfect.

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  • cydonianknight's Avatar
    515 89 Posts Joined 06/06/2019
    Posted 3 years ago

    This prompt is probably my favourite in recent memory. Quite difficult as obviously there isn't really precedent for this in the game. This properly forced me to think and this is what I've come up with. There are a couple of things I'm unsure of with regards to this card, first of all being whether 10 Health is the correct restriction, my gut says this could go to 12 or even 15 and still be okay. My other point of contention is the watermark, I've initially gone for TGT but there are a couple of others I'm considering, namely Whispers of the Old Gods or Rise of Shadows. Other than that, I think I'm pretty happy with the card.

    2
  • Wailor's Avatar
    Design Champion 640 707 Posts Joined 05/28/2019
    Posted 3 years ago

    Kinda hard to balance, but...

    Edit: just saw Demon's post about non-Secrets classes. I actually designed this as the only Priest Secret in their set, but I get that it might not be well received. I'll probably think something else tomorrow.

    1
  • GroovyChicken's Avatar
    405 136 Posts Joined 06/18/2019
    Posted 3 years ago

    Demonxz95: Makes a long post about why Secrets for non-Secret classes are not advisable for this comp.

    Wailor: I'll pretend I didn't see that.

    Ok

    1
  • meisterz39's Avatar
    925 1200 Posts Joined 06/03/2019
    Posted 3 years ago

    @cydonianknight I tend to agree that the health cutoff is too low for A Champion Arises. You could feasibly make a legendary-heavy deck in Wild with lots of cards you're happy to cheat out, but in Standard I think you'd run out of generically good legendaries (i.e. cards for which you don't care about battlecries, rush, etc.). So moving it up to 15 seems safe to me.

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  • cydonianknight's Avatar
    515 89 Posts Joined 06/06/2019
    Posted 3 years ago

    Yeah when you put it like that, 15 Health doesn't seem so bad as a restriction. Also just realised, I've got a Spell School when I've done a past expansion. I should probably remove that lol. 

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  • Fedrion's Avatar
    Zombie 1675 733 Posts Joined 05/28/2019
    Posted 3 years ago

    Well, let's see...

    The Cauterize spell is normally a "last stand" for mage in wow, so... if you're OTK here, well, you're dead, but if not, you could really win the game with just this and an Ice Block or Ice Barrier, which is admittedly insane, but well, I'm going with it.

    BTW, the fire mage artwork is amazing so I had to go with it, shame I don't know who made it for a shout out.

     

    Edit: Oh, and the FitB watermark is because... come on, you have to survive damage to activate this, so, I found it fitting.

    Papa Nurgle wants to share his gifts.

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  • linkblade91's Avatar
    Senior Writer Serra Angel 1700 2777 Posts Joined 02/09/2019
    Posted 3 years ago

    The name comes from what Vision says in Captain America: Civil War: "Our very strength invites challenge. Challenge incites conflict. And conflict... breeds catastrophe."

    The idea being that the strength of the opponent encourages your minions to rise up and Avenge the damage inflicted upon you :) Gameplay-wise I'm concerned that it is too slow, despite how powerful it could be.

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  • Lundy's Avatar
    Little Devil Teemo 1555 707 Posts Joined 06/21/2019
    Posted 3 years ago

    "His followers worship him, both in the open and in Secret."

     

    Combination of Ice Block and Yogg-tastic Tasties. Wanted an effect that was worthy of being a legendary, while still maintaining the flavor and identity of the Mage class.

    4
  • KANSAS's Avatar
    Old God Fanatic 1745 2912 Posts Joined 03/25/2019
    Posted 3 years ago

    This is my first idea. I am thinking about adding another effect like destroying enemy minions or restoring health to your hero so that the secret can have a more immediate impact when it is triggered. I am also not entirely sure if it is okay for me to use a non-collectible weapon, but using Libram of Justice doesn't feel the same flavor-wise. I should also probably change the wording to specify a 5/3 weapon with lifesteal, I will update that tomorrow.

    (Grave Vengeance (and yes I see the typo and will fix that tomorrow as well))

    feedback:

    Show Spoiler
    @cydonianknight, I really like the design, though I do agree that 15 health probably wouldn't be busted given the deckbuilding restriction and the fact that you don't get to utilize battlecries at all. Also I believe the correct wording would be "When you have 10 or less health".

    @Wailor, Given what Demonxz95 said, you should probably scrap that idea and make something for a secret class.

    @Fedrion, The wording is a little clunky, I would change it to "Secret: At the end of your opponent's turn, deal damage to all enemies equal to the amount of damage you took that turn". In terms of balance and playability, this is very disappointing as a legendary. It is very easy to play around by just dealing a single damage, but also, unlike Explosive Trap or Flame Ward, it doesn't kill anything until the end of the turn. It can be used for clever mind games, do you ping your opponent and pass, or do you go all in? But it definitely isn't strong enough to be a legendary.

    @Linkblade, The payoff is pretty big, but it is balanced by not buffing cards in hand or in play, and also by the fact that your opponent has to cooperate to get it to trigger. I think it encourages very interesting decision making and strategic plays. The only thing I would criticize is possibly changing the buff to only hit beasts, since tribal synergies are always more interesting. And also reducing the buff to +1/+1 or +1/+2 but also having it buff minions in your hand and/or board to give it more immediate utility. But it is pretty good as it is.

    Carrion, my wayward grub.

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  • Demonxz95's Avatar
    Senior Writer 2245 2629 Posts Joined 03/19/2019
    Posted 3 years ago

    Since I don't anticipate this comp will go by particularly quickly, here's some relatively early feedback.

    Cydonianknight

    I think this is a pretty neat card, although cards that interact with Legendary cards outside of generating them tend to be looked down upon by a lot of people in communities I'm in (despite the fact that Rend Blackhand exists), so I guess consider that. This is a different place, so maybe they think differently. I still enjoy the card though.

    As far as watermarks go, I would go with your Rise of Shadows suggestion. Not only because it's super flavorful there, but also because Legendary spells did not exist until Journey to Un'Goro, and ones that weren't Quests didn't exist until The Boomsday Project, so seeing them in TGT or WotOG is a bit weird.

    Wailor
    I did already make a post about why making Secrets for non-Secret classes should be avoided in this comp. Ignoring this aspect though, I don't find the card particularly fun or interesting. As KANSAS pointed out, I think you should scrap it in favor of something for one of the traditional Secret classes.

    Fedrion
    This is an interesting design for the most part, but I'm worried it might be too similar to (and possibly weaker than) Flame Ward.

    Linkblade91
    Overall, I think this looks pretty good.

    Lundy

    I think you should've posted your card here first before you submitted it. I don't really like the card too much. I feel like it takes away from the unique-ness of Yogg-Saron, Master of Fate by making a card with the same exact effect (in the same set no less).

    One other problem with the version you submitted is that it uses the Classic watermark when the card does not make any sense in Classic (being a Legendary spell and using a unique mechanic from an expansion).

    KANSAS

    I really like the idea of this card (both flavorfully and mechanically). The thought of being able to get Grave Vengeance early in the game seems a bit spooky to me, although it can be played around by killing less than 3 minions in a turn and can be countered with weapon removal, so it's probably not as scary as it looks on first glance.

    I understand the desire to put this in Knights of the Frozen Throne for flavor and to fit with Uther of the Ebon Blade, although it does feel slightly weird given that non-Quest Legendary spells did not exist until The Boomsday Project, though the Quests themselves can be considered a precedent to idea of Legendary spells.

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  • R's Avatar
    Design Champion 1000 743 Posts Joined 04/23/2020
    Posted 3 years ago

    Total mindgames. If your opponent's first action is just press "End Turn" button, then his turn is over, this secret is triggered and it's end your turn. How about that?

    1
  • shatterstar1998's Avatar
    Eevee 265 98 Posts Joined 05/28/2019
    Posted 3 years ago

    Initial ideas. The first one and third one is an attempt to give Mage and Rogue some defensive Secret. Second one is for Secret Mage to cheat out more Secret from their deck. Fourth one is for Miracle Rogue that can draw and dump their hand in one turn.

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  • h0lysatan's Avatar
    Zombie 1065 790 Posts Joined 12/03/2019
    Posted 3 years ago
    Quote From Demonxz95

    I'm really interested in seeing what you guys come up with.

    "Drunhei" is actually a reference to Heidrun, a goat in Norse mythology.

    Am I seeing something weird? Because there's no way a 2 mana card can be justified to summon a 10 value card. I'm pretty sure this one need more heavy restriction other than waiting for lethal. But who knows.

    Knowledge is Power

    2
  • grumpymonk's Avatar
    360 137 Posts Joined 04/02/2020
    Posted 3 years ago

    First idea. The fantastic treasures are Tolin's Goblet, Golden Kobold, Wondrous Wand, and Zarog's Crown.

    2
  • anchorm4n's Avatar
    Toybox Tactician 1895 2309 Posts Joined 03/13/2019
    Posted 3 years ago

    Once more I'm struggling to find art. Not sure about the power level either, but that can be easily adjusted via the Attack value of the targets (flavor wise, only small minions survive because the Pendulum Blade passes over their heads). What do you think? 

    I notice I am confused. Something I believe isn't true. How do I know what I think I know?
    Harry James Potter-Evans-Verres, hpmor.com

    2
  • Dermostatic's Avatar
    Eldritch Horror 535 228 Posts Joined 03/31/2019
    Posted 3 years ago

    Hey all! About time for a return to this comp now that I'm no longer a student bogged down with essays :)

    Here's my idea for the week:

    What do you all think? I wanted to toy around with Rogue's spider theme that sometimes pops up. The card has the potential to summon quite a few 4/4s, but even 2-3 is usually quite good. Does that much variability justify it being Legendary?

    Also, here's some feedback for everyone who's posted so far (individual spoilers within this big one)

    Feedback

    Show Spoiler

    anchorm4n

    Show Spoiler
    Pendulum Blade: It pushes Control Hunter, which I will never say no to! It’s an objectively good card that I’m struggling to find fault with. The only thing I’d suggest is to change the name to “Pendulum Trap” but it honestly doesn’t matter all that much :P

    grumpymonk

    Show Spoiler
    Tricks of the Trade: The card is flavourful, for sure, but is somewhat underwhelming for a Legendary. Heistbaron Togwaggle was worth playing because you could Discover which Treasure you wanted (Wondrous Wand 99% of the time). Most of the time, even as a Rogue, I wouldn’t necessarily want to play Tolin’s Goblet or Golden Kobold.

    R

    Show Spoiler
    How the Turntables: This Secret is incredibly dangerous. I can see Blizzard publishing something like this, but simply ending your opponent’s turn is incredibly un-interactive. Furthermore, you’re not really ending an opponent’s turn, but giving yourself two turns with a slight interruption, which shouldn’t be this easy to do. If you do want to use it, the one thing I’d definitely change is “his turn” to “their turn”, as we don’t want to assume a player’s gender/sex.

    KANSAS

    Show Spoiler
    Righteous Fury: Aside from the changes you yourself have pointed out, I think this is a great Secret. It gives you a powerful weapon (especially if it triggers in the early game) and is full of flavour. One question: three minions over several turns, or three minions in a single turn?

    linkblade91

    Show Spoiler
    Power Invites Challenge: A crazy Secret that definitely deserves a place in Hunter. If you manage to get it off early then oooh-weee is your opponent in for a bad time. One point: +2/+2 may be a bit much, especially in an aggro-oriented class. Perhaps +1/+2 or just +2 Attack would be more balanced?

    Fedrion

    Show Spoiler
    Cauterize: The art is amazing, you’re right. I love the concept but I’m struggling to see it be worth a Legendary. On many turns you’re unlikely to take any damage, or very little damage. Whilst this is a great comeback card in certain situations, I think Mages would be hard-pressed to justify including it in their decks. On the plus side, it forces the player to think about when they want to play it, which I absolutely encourage more of in Hearthstone.

    cydonianknight

    Show Spoiler
    A Champion Arises: FLAVOUR! Also… AMAZING ART! It’s a good card with a fun affect. I concur with others that 10 Health is too low for this to activate, feel free to increase the threshold to 15 or even 20 since Paladin has so much Healing capability.

    Demonxz95

    Show Spoiler
    Reckoning of Drunhei: I really like the Nordic/Gothic feel of this card, and the fact that it’s actually relatively balanced. Sure, you get an essentially indestructible minion, but if your opponent was already in lethal range they’re likely to be able to take you out next turn. Overall, it feels like a much more interesting Ice Block for Hunters. Great job!

    Started playing HS in May, 2015. The bad news: I missed the excitement of 'Naxx out?' and GvG. The good news: I never met an Undertaker.

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  • BasilAnguis's Avatar
    Dragon Scholar 835 421 Posts Joined 05/29/2019
    Posted 3 years ago

    First idea that came to mind.

    I'll boop you 

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  • Fedrion's Avatar
    Zombie 1675 733 Posts Joined 05/28/2019
    Posted 3 years ago

    Thanks all you guys for the feedback.

    Got 3 ideas around it.

    The first one is and idea of the actual Cauterize from wow adapted to combo potential in a fire heavy mage.

    The second one is the same card with polished wording (Thanks @KANSAS)

    The last one is a sure bet that it will deal damage, but it's too damn strong IMO.

     

    Sorry if I'm not a feedbacker myself... I just see cards and think things like "OP" or "Meh"...

     

    Edit: The artwork getting closer is intentional BTW.

    Papa Nurgle wants to share his gifts.

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  • cydonianknight's Avatar
    515 89 Posts Joined 06/06/2019
    Posted 3 years ago

    Right, I'm happy with the new iteration of my card, feels pretty good with the changes I think! I'm also doing feedback here for everyone at the time of writing. 

    Demonxz95

    Show Spoiler
    I really like this, super different to most other Hunter Secrets in terms of this being more control-oriented.
    I feel like at the moment, Drunhei is a little too difficult to get through, I'd probably reduce the stats to an 8/8
    and maybe remove the Divine Shield. I'm not too sure though, this could be fine as is. Really cool flavour though.

    Wailor

    Show Spoiler
    Honestly, I'm not really a fan of this. I think 5 Mana is a pretty steep cost for something that can be pretty easily played around. Especially in isolation, if this was the only secret in the set, I'd know to just ping face and then
    go from there. I don't want to come across as too harsh, but I just feel that there are quite a lot of challenges
    for this card.

    Fedrion

    Show Spoiler
    I really love this design. This and Rigged Faire Game present such a challenge for your opponent to figure out. The effect really fits the flavour of the card and that art is super cool, great job!

    linkblade91

    Show Spoiler
    Once again, the flavour here is fantastic (so much good flavour this week so far). I really like this effect in Hunter, really forces your opponent to either not deal much damage in a turn or deal with a lot of extra stats over time. I think the only thing that potentially hurts this is a lack of draw for Hunter, meaning it's difficult to extract
    much value from this in a short time span. The only other thing I'll say is that the wording of the trigger seems a
    little off, I would say "When your hero receives 6 or more damage in a turn", otherwise, great design.

    Lundy

    Show Spoiler
    I like the art, but I'm just not sure that Yogg Cakes translate very well into "praising" him. As for the design, I just feel this is a bit derivative of Yogg himself. I really like the idea of a Yogg Secret, but I think it's already been done
    with Oh My Yogg!, so maybe a focus on another Old God like C'Thun considering Mage got Mask of C'Thun?

    KANSAS

    Show Spoiler
    Brilliant design, I really enjoy the call back to the Death Knight cards, and this feels super powerful without
    being broken. The only thing I would say, is the wording of the trigger seemed a little confusing to me, you could
    possibly change it to "After your opponent kills three of your minions" but honestly it's not a major problem.

    R

    Show Spoiler
    This definitely feels befitting of a Legendary, but I worry that this essentially Time Warp without the Quest and for 3 Mana. And then other times, your opponent just plays on curve and this does nothing at all. The binary nature of this card's power is a bit offputting to me. That said, I'm not sure how you could balance it. Really cool idea though.

    shatterstar1998

    Show Spoiler
    I think Wormhole is my favourite of the bunch, so I'm gonna discuss that one. Love the connection to Boomsday, with Mage in that expansion being all about space and non-quest Legendary spells being introduced in that expansion. I feel that it could be reduced in power slightly, and maybe made slightly more interactive. If you change it to "After a friendly Secret is revealed" I think I'd like it more. Maybe also reduce the number of Secrets cheated out to 2. Very cool idea though.

    grumpymonk

    Show Spoiler
    I'm unsure what a spell called Tricks of the Trade would have to do with Treasure hunting tbh. I feel like the card could do with a rename. Also, I would definitely put this Kobolds & Catacombs over a custom set, it really belongs there. What with the card being themed around treasure and Rogue secrets being introduced in that expansion, it seems like a perfect fit. Otherwise, great idea.

    anchorm4n

    Show Spoiler
    I really like the flavour of this card, the only thing for me is that it feels like a Priest card mechanically but
    with Hunter flavour so there's a bit of a disconnect for me that way. I'd still probably give this card a good rating
    but maybe not the full 5 just because of this.

    Dermostatic

    Show Spoiler
    Well this is quite the powerful card. One thing to note is that this essentially punishes your opponent for the same thing as Plagiarize so you could be gaining value and tempo if you played these together. This seems like a
    Netherwind Portal that's just always better tbh, 1 less Mana and at worst case, you get a 4/4 every time. Best case
    you could be getting unebelievable tempo. I think there's quite a big balance issue here, I know 4/4 is an iconic
    Nerubian statline, but I wouldn't mind at all if you changed the stats for the sake of balance.

    BasilAnguis

    Show Spoiler
    Jesus, Mary and Jospeh the value! I think the numbers may need a wee bit of adjusting on this one just to reign it in a little, but it is quite close to being balanced. I don't think this card belongs in Classic, but come to think of it, where would it belong? Rise of Shadows or possibly Scholomance Academy spring to mind.

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  • Demonxz95's Avatar
    Senior Writer 2245 2629 Posts Joined 03/19/2019
    Posted 3 years ago

    Round 2 of feedback.

    R

    This is absolutely broken. At is absolute worst, it just ends the turn after your opponent plays a big card (no one is going to end their turn on turn 10 mana and not do anything). More often than that, it will basically be a 3-mana Time Warp with a small interruption and the player doesn't need to do anything to achieve this other than just putting it in their deck.

    Taking an extra turn is one of the most powerful effects in any card game, so it needs some type of limitation for it to be balanced. For comparison, Time Warp requires the player to complete Open the Waygate first, and Temporus gives your opponent an extra turn first and then you get your extra turn.

    That aside, "action" is not a standardized part of Hearthstone language, so it may not be clear to all voters what counts as an "action". You also should use "their turn" instead of "his turn" since you may be playing against a female character or a character with no discernable gender.

    Shatterstar1998

    Shattered Image is pretty flavorful, and I like it. While I understand the connection to Mirror Image and the card definitely isn't overpowered, I am slightly concerned about the fact that Mage isn't supposed to be good at Taunting (Mage and Rogue are the only classes in the game without any Taunt minions, and Mirror Image is the only source of Taunt minions that Mage has), which may effect your scores negatively.

    Wormhole seems a bit dangerous to me since you can get a lot of value out of it for 3 mana.

    Shroud of Concealment seems pretty alright to me. It does feel almost like a strictly better Evasion, but I admittedly don't remember how good Evasion actually was, and as a Legendary, it does reserve some right to be more powerful.

    Andrenaline Rush (typo, should be "Adrenaline) is my least favorite of the Secrets you have since it doesn't really follow traditional Secret design since it's based on something that you do and not something your opponent does.

    My favorite of your Secrets would be Shattered Image.

    Grumpymonk
    This card is super flavorful, but it will feel pretty bad to get a Golden Kobold. I feel like the name doesn't really make that much sense either.

    Anchorm4n
    This is probably one of the better cards posted here so far, although I do agree that there is a little bit of a Hunter disconnect. My main concern with the card is that the flavor seems a bit too obscure for most people to get without being explicitly told, but you've otherwise got good marks from me.

    Dermostatic
    I really like the idea of this card, but I feel it's probably too powerful spawning 4/4 tokens. I would suggest lowering them personally. If you can find the right statline for the tokens though, then you've got yourself a really nice card.

    BasilAnguis

    I'm not a big fan of the amount of variance on this card. You can get either 5 mana worth of Secrets or 15 mana. In general, I think random Secrets are also seen as not being very fun to play against.

    One last note is that it shouldn't use the Classic watermark due to being a Legendary spell. I personally like Cydonianknight's suggestion of putting it in Scholomance Academy.

    Fedrion

    I personally prefer the second version. Just remember to change the watermark and I think you've got a decent card.

    The first version seems too awkward to get working properly and the third version seems way too overpowered to me.

    Cydonianknight
    Looks pretty good. We don't seem to have many Paladin Secrets in this comp, so it does provide a breath of fresh air that I personally like.

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  • KANSAS's Avatar
    Old God Fanatic 1745 2912 Posts Joined 03/25/2019
    Posted 3 years ago

    Here is the updated version of my card. I didn't change it mechanically but I fixed up the wording.

    Feedback for this page:

    anchorm4n:

    Show Spoiler
    The main problem with this is that is is basically at the same power level as Big Game Hunter. It is better since it is cheaper and can hit multiple things, but it could also do nothing if your opponent doesn't attack your face. As for the art, would either of these work?

    Show Spoiler

    Dermostatic:

    Show Spoiler
    At worse this is still a 4/4 for 2 mana, but I imagine most of the time this could give you 2-3 minions depending on the matchup. It is just too many stats for too little a cost. I would change it to summon a nerubian for each minion, rather than each card.

    BasilAnguis:

    Show Spoiler
    First off you should change the wattermark to something other than classic. If you can't think of a good set to put it in then just pick one of the custom watermarks on Hearthcards that looks nice. Aside from that I really like it. I might change it to pull 5 secrets out of your deck so that you can build your deck around it. I don't think it would be too powerful since triggering 2 secrets is pretty difficult to do.

    Fedrion:

    Show Spoiler
    You could make it say "Secret: After you take 5 or more damage from a single card, deal 10 damage to all enemy minions" or something like that. This is similar to the last two designs but it makes it more consistent in how much damage it deals and how difficult it is to trigger. I don't think it should hit the opponent though since 10 damage just too much to deal in a single card.

    cydonianknight:

    Show Spoiler
    Everything looks good!

     

    Carrion, my wayward grub.

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  • bananenparty's Avatar
    Card Designer Enthusiast 1045 199 Posts Joined 06/12/2019
    Posted 3 years ago

    I wanted to create a truly legendary secret for the most secretive class.

    Always loved Counterspell and now Oh My Yogg! so I built a rogue counterpart with insane possibility.

    it was a natural fit into TBP since Academic Espionage, legendary spells and rogue secrets (even though nobody played them) were a thing!

    What do you think?

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  • anchorm4n's Avatar
    Toybox Tactician 1895 2309 Posts Joined 03/13/2019
    Posted 3 years ago

    Lots of very creative designs this week, very cool! Here's some feedback:

    Bananenparty

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    Very crazy and creative, haha! Not sure if it fits Rogue very well, but the art is cool and the effect worthy of a legendary.

    cydonianknight

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    Very cool, I like it a lot!

    Fedrion

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    I think I prefer the Fire Spell Damage gaining version. There's a typo in "Spell" and I'm not sure if it should be "the" damage you're hero received last turn. You should also change the watermark. Nice idea!

    BasilAnguis

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    It's not bad, but not the most creative idea either. The art is on the border of what feels HS-style for my taste.

    Dermostatic

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    One of my favorites so far, nice one!

    grumpymonk

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    Cool idea, I like it!

    shatterstar1998

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    While Shroud of Concealment looks the most interesting, I fear it might end up OP. Shattered Image is very flavorful, so that's my choice then. The wording needs some polish though.

    R

    Show Spoiler
    Super creative approach, but oh boy is it hard to tell if this is OP. I can't really tell, I'm sorry.

    KANSAS

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    I somehow can't see the updated version of your card, but since you only changed the wording, that's probably okay. I'm a bit worried if this isn't too powerful, but then that's what a Legendary secret is supposed to feel like. If you have added a "this turn" to the wording, it's a very neat card. Well done! Also thanks a lot for the art you've offered me. Number 1 doesn't deliver enough HS-vibes for my taste and number 2 misses the Pendulum blades. :( I really appreciate the effort though!

    Lundy

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    Hmmm… I like the flavor, but copying Yogg's effect is not very creative imho. Maybe you can exchange it for some other random crazyness? You should also change the watermark.

    linkblade

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    Nice idea and very cool art for it! The two problems I see is that 1) the name is a bit on the lenghty side and 2) the effect feels more like a Paladin card for me. But then you are the Paladin expert here, so it's probably fine :)

    Demon

    Show Spoiler
    Very powerful and creative, cool idea! It might cost you a few points that Norse mythology isn't very much HS-style. I like the goat god, though :)

    I notice I am confused. Something I believe isn't true. How do I know what I think I know?
    Harry James Potter-Evans-Verres, hpmor.com

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  • Wailor's Avatar
    Design Champion 640 707 Posts Joined 05/28/2019
    Posted 3 years ago

    I'm having a hard time with this comp, but this is what I have so far.

    My main issue was finding an effect that is worthy of being Legendary (and I believe most people are having the same problem)

    Anyways, feedback. I've also found very hard to do this, so take it with a grain of salt.

    Demonxz95

    Show Spoiler
    Your card manages to capture the Legendary aesthetic better than most cards here, which is a big possitive, at least for me.

    My main issue of the card is that it's too all-or-nothing. If your opponent has direct damage, this could be pretty useless, while if they don't, they're doomed if their deck isn't super control. Also, the fact that a Hunter card has Divine Shield feels a bit off for me.

    cydonianknight

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    My main issue with this card is that, if you're already under 15 Health, you can basically use this as a 1 Mana "At the end of your turn, Recruit a Legendary". I see this being really OP in a deck with a selection of high cost Legendary minions. I'd try to add some condition so that it only activates after receiving damage.

    About your feedback for my former card: it was designed to be held until you were low on Health, but not so low that a single attack could kill you. That's what made it Legendary in my eyes: that it was pretty hard to play, but it could also be very rewarding. Not that it matters too much, since I've already scrapped it, but I wanted to clarify this.

    Fedrion

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    Out of all versions, I'd say I prefer the Fire Spell Damage one (look out, because it says Fire Sell Damage).

    That said, I find all of them a bit too wordy.

    linkblade91

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    Not a bad card at all, but the effect doesn't seem too Legendary to me.

    Lundy

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    I like the card. While the effect is very Legendary, the flavor isn't at all, but that's very subjective and most people won't care, I think.

    KANSAS

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    I think this card is a bit OP in an aggro deck. In that scenario, your opponent needs to kill some of your minions, but if they do, they'll get hit with 15 damage over three turns.

    Since the cost can't be changed, I'd fix it by creating a custom weapon that isn't so strong.

    R

    Show Spoiler
    I think the current version is too crazy. I'd go with "After your opponent plays their first card, …".

    This way, it won't allow the End Turn thingy while at the same time allowing your opponent to stuff like attacking, etc.

    shatterstar1998

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    My favorite one is Wormhole, although I also enjoy Adrenaline Rush.

    grumpymonk

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    Like with Lundy's case, your effect is very Legendary, but the flavor isn't. If this was my card, I'd try giving it a fancy name like "Captain Whatever's Chest" or something like that, but I know this is a very subjective piece of feedback lol

    anchorm4n

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    The effect could easily belong in an Epic or Rare card. Also, feels a bit out of place in Hunter (which isn't very important in Secrets, since Mage also has Priest-like effects in this kind of cards).

    Dermostatic

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    The effect can be justified for a Legendary, IMO. I'd try giving it a fancier name (Anub'arak's Army? dunno), but it's fine otherwise.

    BasilAnguis

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    Pretty hard to activate for a class with 3-Mana spells. It think it would work better in Hunter or Paladin (I don't think Rogue would be a good fit because this class has fewer Secrets).

    bananaenparty

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    I like the effect, even if some people might find it off-putting that it can be totally useless if your opponent doesn't have expensive spells.

    Other than that, I'd try giving it a chemistry flavor, since that was the theme for Rogue in Boomsday.

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  • Nirast's Avatar
    Senior Editor Snow-Covered 910 905 Posts Joined 04/01/2019
    Posted 3 years ago

    This one's a tough one, but I think I'm pleased with the design I came up with here:

    Feedback, going newest to oldest. It says something when I wouldn't want to see any of the cards in the actual game.

    Show Spoiler

    Wailor: Not sure this is intentional, but this would also restore your enemy minions. Which I'm frankly ok with, since the alternative is incredibly annoying.

    bananenparty: Does this prevent your opponent from casting it? It should say 'instead' if so. Otherwise, love the design! GIVE ME YOUR PUZZLE BOX!

    KANSAS: Good design, pretty nuts in Dude Pally. Perhaps 4 minions is more balanced, or 3 in the same turn. [Hearthstone Card (Grave Vengance) Not Found] may be a little much (especially since it's KotFT exclusive), I'd go with good ol' Truesilver Champion

    cydonianknight: Eh, don't think the effect warrants being a legendary. Would be good with Tirion Fordring, but most other Pala Legendaries I can think of are Battlecries. Also, how would this work with High Priest Thekal? Would it trigger at the start of your turn, or would you have to go back above 10 and then be reduced by the enemy.

    Fedrion: I like the Spell Damage version the most. Requires you to build your deck around it, and it's pretty strong, while not that hart to play around (assuming it doesn't trigger if you take no damage). I'd just add a comma after the word 'turn'.

    BasilAnguis: I hate this! But it seems balanced enough. Not sure if making it 3 Secrets would make the card too hard to trigger.

    Dermostatic: Looks good. Really punishes players who play a lot of cards in a turn. 

    anchorm4n: Big AoE kill like this for 2, even if conditional… Not sure what to say. Then again, Paladin just got an insta-kill Secret, so I guess it might be ok.

    grumpymonk: Honestly, compared to the other "play 3 cards" secrets, this is really weak, even with the power level of the treasures. Maybe add 2 of them to your hand.

    shatterstar1998: I think Wormhole is the most balanced of the bunch, since you get one more Secret than Ring Toss, but you have to wait a turn, and they're all random.

    R: No

    Lundy: Interesting concept, and more fun than Ice Block. Looking forward to this being triggered by Arcane Missiles, triggering this, the the Box effect, and then, after it fails to heal me, getting killed by the rest of the Missiles resolving :p

    linkblade91: Not a bad idea, seems pretty balanced on paper.

    Demonxz95: On the strong side, but I don't think it's busted. It's certainly not as obnoxious as Ice Block, and your opponent has time to react to the 10/10. I'd say it's fairly balanced.

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  • shatterstar1998's Avatar
    Eevee 265 98 Posts Joined 05/28/2019
    Posted 3 years ago

    People seem to like the Mage Secret more. So I'll repost them with some wording change:

    Wormhole is nerfed to only has 2 Secrets and add the Arcane tag. Shattered Image got a slight rewording.

    Feedback:

    Show Spoiler

    @Nirast: This one seem degenerate with Secret synergy as well as against non-hyper aggessive deck.

    @Wailor: Seem like something that would restore 1-8 Health on average. Most OTK deck will deal more than 30 damage.

    @KANSAS: I like the card a lot but the wording should be 3 or more of your minions since the wording right now don't take into account board clear that wipe out multiple minions.

    @cydonianknight: I like it. Great flavor and effect that isn't degenerate like the other ideas post on here.

    @Fedrion: Second and original Cauterize is the most balance of the bunch since you will have to think about when to play it.

    @Dermostat: Extremely OP given that at worst it is a 2 mana 4/4. Rogue isn't known for wide board either, so this also out of flavor for the class.

    @Lundy: Well, this will be a strong contender for the second round. How would the Devouring Hunger option resolve though?

    @Grumpymonk: Excellent effect but need a name change. Why would Trick of the Trade involve with playing cards and obtaining Treasure?

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  • Fedrion's Avatar
    Zombie 1675 733 Posts Joined 05/28/2019
    Posted 3 years ago

    Thanks all of you guys for the feedback.

    Going with the Spell Damage version of the secret.

    I find it more flavorful to the FitB theme, along with the semi-frenzy aspect it adds the Fire tag and synergy, which is "like" it was introduced in the FitB expansion, I found it much more fitting.

     

    Gonna try to do a feedback in a couple of hours.

    Papa Nurgle wants to share his gifts.

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  • Demonxz95's Avatar
    Senior Writer 2245 2629 Posts Joined 03/19/2019
    Posted 3 years ago

    Feedback round 3.

    KANSAS
    I still have mostly the same opinion as I did before. Looks pretty good.

    Bananenparty

    Super flavorful, but the effect is unclear. Does "cast it yourself" mean that you cast the spell instead of the opponent or that you cast a copy of the spell? It does also fall into the trap of the target being random and therefore the Secret in general as a whole being fairly unreliable.

    Don't put it in The Boomsday Project though. This will result in a period of time where it is the only Rogue Secret available in Standard, that being the Raven/Dragon year, effectively rendering the card non-functional. You're much better off using a custom watermark instead.

    Wailor
    The idea is there, but the Secret seems very weak. It's pretty easy to play around by either just not dealing much damage to them, or just outright killing them.

    Nirast
    It is technically a strictly better Repentance, but as Repentance is both a fairly underwhelming Secret and this one is also a Legendary, I can easily get behind this. I feel like in practice, this will be very easy to play around and the recurring effect won't really matter. You play around this the same way you play around Repentance, which is by just playing your smallest minion first. And since they will now know that this is in play when it's cast again, they can play around it even easier.

    Shatterstar1998
    Both of these look pretty good.

    Fedrion
    I think I can rescind my statement of this being weak since it can potentially scale a lot of Spell Damage quickly. I know you can't change this because you already submitted it, but one problem I have with the card is the Classic watermark since both Legendary spells and spell schools did not exist yet. If it's intended to be an FitB card, then it should just use the FitB watermark.

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  • h0lysatan's Avatar
    Zombie 1065 790 Posts Joined 12/03/2019
    Posted 3 years ago

    Had to redo my card, I didn't read carefully about the secret being Legendary.

    here goes.

    Knowledge is Power

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  • Fedrion's Avatar
    Zombie 1675 733 Posts Joined 05/28/2019
    Posted 3 years ago

    @Demonxz95 You're right! The watermark... ffs... That's what happens when you do everything in a rush thinking "now or I won't be able to later"... What a shame...

     

    Well here's some feedback.

     

    Demonxz95

    Show Spoiler
    I find it more fitting in druid than hunter for the flavor, even if druid isn't a secret class. Balance-wise it's good, the opponent can still have lethal with spells, and destroys aggro players dreams which I'm ok with

    Wailor

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    Either busted AF, or just a joke against a control deck with access to little face damage. So it's an effect that's really reaaaally hard to balance.

    linkblade91

    Show Spoiler
    While these is certainly a slow secret, its like a powerhouse in the right match up. Against aggro would be a thing of dreams to play this, get the effect and then play an Explosive Trap and enjoy the "free" +2/+2. But yeah, it can be a dead card in the deck and by when you draw it doesn't affect anything. At the same time, art and flavor fit's Hunter like a glove.

    Lundy

    Show Spoiler
    I love memy-rng stuff, but oh boy… Ice Block fused with Yogg… No no no… Think about the "fill your hand with spells"… Yeah in usual Hearthstone behavior they would still cost 0 in your turn. So, just by that, no no no… Something like "cast random spells equal to damage dealt" or cast X random spells would be more than enough IMO (And still be broken, soft Yogg for 3 mana)

    KANSAS

    Show Spoiler
    In all honesty, it's balanced and even underpowered, the opponent could kill the minions and play an Ooze and a legendary secret goes to the drain. But at the same time, 1 mana 5/3 weapon with lifesteal. I think I find it oddly perfect like this.

    R

    Show Spoiler
    Simply no… It's a 3 mana gain an extra turn. Doesn't matter in which turn this is played, the tempo gain is absurd. I have 10 mana, play a cheap card draw, and I have to sit with 7-9 unspent mana and couldn't even prevent it in any way, shape or form. It's a really hard to balance thing, maybe even impossible to balance.

    shatterstar1998

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    Wormhole it's good but not really that strong nor innovative, which is not bad, but kind of meh. Shattered Image is perfectly balanced, and not broken nor underpowered. Completely nulls aggro play which I'm always happy to see.

    grumpymonk

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    Could be stronger, I feel like getting a random one is like really a let down. Maybe a discover effect at the start of your turn but give more choices to dilute the pool.

    anchorm4n

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    Perfectly balanced, card. The artwork is perfect and punished control/big decks which is like full on flavor for hunter. Really nice design.

    Dermostatic

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    Make it summon 3/3's and it's a perfect fit, even if nerubians normally are 4/4. Nice, easy to follow design and not that broken in rogue.

    BasilAnguis

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    I think it's not that OP, but maybe "Cast a random secret of each class" or "Cast a random Paladin, Rogue, Hunter and Mage secret." That way you can still cheat mana but not an amount that either baffles you or your opponent, and everyone can be more happy about it.

    cydonianknight

    Show Spoiler
    A highroll or do nothing card for Paladin seems unfitting to me. If you already draw all legendary cards in your decks it's a dead secret. On the other hand, this would proc by turns 5-6 in a normal world, and by that time a Tyrion (to say something defensive) for 1 mana can do a 180 on the game. I don't dislike it, the flavor is great, but I find it lacking some power.

    bananenparty

    Show Spoiler
    I don't really see it like something worth of legendary rarity, it's not bad because in rogue you sometime lack that big spell package, but in some cases it would be  "Cast something that doesn't really change anything for you", like IE.: Cast Guardian Animals or Tip the Scales or Tidal Wave on an already emptied board. Maybe something like "When your opponent casts a spell that cost (5) or more, you cast it first (targets chosen randomly)" would be better.

    Nirast

    Show Spoiler
    Totally fitting in paladin, but bonkers against a big and tempo decks. It nullifies anything except aggro, 4/4 into a 1/1 and recast the secret. Kind of bonkers IMO, but could be prevented with a token, which is good. There's a typo in the first "stats".

    h0lysatan

    Show Spoiler
    Nice an easy secret, but can go infinite for 1 mana, which is not that big being a 2/3, but it really adds to the legendary rarity of the card, and that's good. Overall it's a nice secret with a lot of potential in fatigue gameplay and control.

    Papa Nurgle wants to share his gifts.

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  • Wailor's Avatar
    Design Champion 640 707 Posts Joined 05/28/2019
    Posted 3 years ago

    Ok, this is my last attempt. I'm pretty disoriented with this comp to be honest 😅

    It's kinda like a mix of Corrupting Mist and the Doomsayer + Frost Nova combo.

    EDIT: More feedback.

    Nirast

    Show Spoiler
    The replayability is what makes this card worthy of being a Legendary, but it also makes it a bit too wordy.

    Other than that, it has the words "it's starts" spelled incorrectly: it should be "its stats".

    shatterstar1998

    Show Spoiler
    I'd still go with Wormhole.

    Fedrion

    Show Spoiler
    I think it's the best iteration of your card, even if it's a bit too complex for my taste.

    HolySatan

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    While the card isn't bad per se, it's way too wordy in its current form.

    I'd change the text to just "…summon a 2/3 Guardian with Taunt" and then make a token card specifying the Deathrattle.

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  • Pokeniner's Avatar
    Fan Creator 205 67 Posts Joined 03/25/2020
    Posted 3 years ago

    Current Idea for my Rogue Secret.
    "The city of Gilneas prepared for their surprise attack on Hagatha, and when she came Tess prepared the counter-attack with her army of two Wisps."


    Looked at the list of minions from 1-3 and Rogue had some decent minions they wanted pulled in the list, so I thought it would be okay. May be too strong, but give me your thoughts.



    Ever wonder what the rumble Run cards would be like in the HS world, well wonder no more and look at the custom collection created to solve that question in Rumble Run Returns! http://www.hearthcards.net/setsandclasses/#5363

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  • Demonxz95's Avatar
    Senior Writer 2245 2629 Posts Joined 03/19/2019
    Posted 3 years ago

    I realize I'm doing it a lot faster for this comp than normal, but I think it's just because of the general prompt. Here's yet another round of feedback.

    H0lysatan
    Infinite effects are usually somewhat dangerous, but I think this one is probably okay. It captures the Legendary feeling pretty well, and I'd say it's pretty good overall.

    Wailor
    The effect looks a little bit dangerous (which is just a common occurrence in this comp), although it certainly looks and feels Legendary. I'm trying to compare this to Sigil of Flame and it looks quite powerful. Maybe a little bit too much so, but we haven't really had time to test out the Sigils yet and it won't help you if your opponent has a giant board because then you'll take a lot of damage anyway. Super difficult to judge properly.

    Pokeniner

    I'm going to say no. I do feel it's a bit too much like Dirty Tricks, and the additional upside is both very random and potentially quite big.

    Don't put it in The Witchwood either, as this will result in a period of time where it is the only Rogue Secret in Standard (the Raven/Dragon year).

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  • linkblade91's Avatar
    Senior Writer Serra Angel 1700 2777 Posts Joined 02/09/2019
    Posted 3 years ago

    It seems I won't provide feedback unless I force myself to make time, so here goes:

    Show Spoiler

    Pokeniner - It's okay, I guess. Most smaller Rogue minions want to be played, as opposed to cheated out, so this would need to find the right home to work properly (like Deathrattle Rogue, maybe). Technically it's not worded properly, as the "summon any…" part is not connected to the "draw 2 cards" with how it is currently worded. It would need to be more like Varian Wrynn, in my opinion. Might be fine, though, given the way Blizzard seems to be streamlining card phrasing in an effort to fit more words (like not using the word "random" in cards that should have it, instead implying it's random).

    Wailor - I'm not a fan. Ideally none of your minions would be affected, but that leaves two scenarios: either your opponent has a wide board - in which case demoting their minions to 1/1s might be of minimal effect - or they're using big minions and you're about to take a *ton* of damage before this ever goes off. The Mage just lost Polymorph as a Core card in-part because I think they want to see less transform-removal and only straight damage-removal in the Mage, so I don't know if Blizzard would print something like this.

    h0lysatan - You could also phrase it as "Secret: After an enemy attacks, summon a 2/3 Guardian with Taunt. When it dies, shuffle a copy of this Secret into your deck." Right now, the Deathrattle is a little wonky because "this Secret" doesn't make sense on the minion. Other than that, the card seems fine.

    Fedrion - This seems kind of scary, because a double Fireball after taking heavy damage could immediately end the game. Your opponent either risks their own death because they cannot finish you off in time, or they barely attack whenever a late-game Secret pops up in fear of Cauterize. Either way, you win. I feel it's the best iteration of the card so far, but I'm still concerned. Also, you have the Classic/Legacy watermark; I think you meant to have FitB?

    shatterstar1998 - You're missing the plural S in "Mirror Images"; if need be, you can change "battlefield" to "board" to make it fit. Other than that I like them both, although I think I like Wormhole more: fits with the Mage's outer space Boomsday theming, and can psyche out your opponent.

    Nirast - Should be "its", not "it's", and "stats" as opposed to "starts". As for the gameplay, anything larger than a 3/4 or equivalent is gonna reset the Secret; seems pretty easy to accomplish, but it can be played around in a manner similar to Repentance. It would piss me off something fierce to play into the effect, though, but I guess that could be said of any of these.

    bananenparty - I like the chaos, although it would be difficult to "clear" for the opponent: you can't generally fire off a 5+ mana spell just for the sake of safely proccing this Secret. The benefits of it being Legendary, I guess; it should be fine.

    KANSAS - The way it is currently worded, wouldn't it require them to sacrifice their minions, not kill your own? "friendly minions" means something different to them as opposed to you. I think it could say "After your opponent destroys 3 of your minions…" Cleaned up a bit, I like the card.

    cydonianknight - I like it. The gameplan is straight-forward, it can be "played around" somewhat, and it encourages deck-building decisions (namely of the "play Tirion" variety, but still lol). No critique here.

    BasilAnguis - Enigma Book seems difficult to use properly. The payoff is great, but realistically how often will this proc? I don't think I'm a fan.

    Dermostatic - I like the Nerubian/Spider themes, so naturally I like your card as well. I think it's balanced fairly well: Plagiarize exists and gives you copies of the cards, but it's a non-Legendary. Copy of the card vs a free 4/4; that seems like an okay bump-up.

    anchorm4n - "5 or more Attack" seems like a Priest thing, so while I understand the flavor of only hitting big minions, it still seems a little off to me. It's on point with being a trap, though, especially one fitting the Uldum set. All-in-all, it's okay.

    grumpymonk - Adding to the "cycle" that is Hidden Wisdom and Rat Trap is a smart play, I think, and "a fantastic treasure" is a natural fit. I don't have much to say 'cause I think you're good to go.

    R - Should be "their turn", not "his turn". Don't want to assume :P Either way, it's a hard No from me: the level of hatred this card would produce could power a city.

    Lundy - An amusing card, although I don't think anyone really wants to see another iteration of Ice Block. At least you wouldn't be Immune until end of turn, so maybe it's okay. It would be annoying to deal with, though, given that most of the outcomes have the potential to save your life.

    Demonxz95 - For anyone with a minion-based strategy, this is just a big middle-finger to them. "Oh, you wanted to win? Well, here's a giant goat that you probably can't get through in one turn; have fun with that!" Some classes can get around Drunhei and deal face damage, but others (the Paladin, Warrior, or Demon Hunter, to name some) are completely gipped out of their victory. The effect is very "Legendary", but I personally don't like the result of it.

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  • Dermostatic's Avatar
    Eldritch Horror 535 228 Posts Joined 03/31/2019
    Posted 3 years ago

    Some more feedback for those who still haven't submitted:

    Show Spoiler

    Pokeniner

    Show Spoiler
    Strike of Greymane: Unfortunately, I’m not a big fan of this card. Drawing two cards and potentially summoning two low-stat Stealthed minions just isn’t that Legendary to me. That’s not to say that the effect isn’t powerful or unique, it just doesn’t stand out to me as much as some others. I’d head back to the drawing board personally.

    Wailor

    Show Spoiler
    Don't worry about feeling Bamboozled by this week's prompt. It's a tough customer to cook for :P

    Sheepocalypse: Unfortunately I don't think this is the soup you should be serving. This feels a lot like a Sigil for Mages (now that we have those), and a weird one at that. I’m not the biggest fan of this card, since you have to hope that you have no minions and that you can survive an additional turn of your opponent’s minions slapping your face before this goes off.

    h0lysatan

    Show Spoiler
    Immortal Guardian: I love the concept you’re going for, but I’m not sure I like it stuck on a Secret. It also feels weird that the Guardian doesn’t block the enemy’s attack, but is just summoned onto the battlefield. If you do decide to go with this card, there are a few grammar points as well. It should read:

    Secret: After an enemy attacks, summon a 2/3 Guardian with Taunt and "Deathrattle: Shuffle an Immortal Guardian into your deck."

    Nirast

    Show Spoiler
    Silver Hand's Humility: A slightly more Legendary Redemption. I like the idea behind this card, but I feel as though it would be relatively easy to play around. After the first successful 6-stat proc, your opponent knows it’ll be there and will likely try and get rid of it, especially if it’s played early in the game when minions’ stats are inherently low.

    BasilAnguis

    Show Spoiler
    Enigma Book: It’s absolutely nuts and I love it :D

    5 random Secrets is always bound to be helpful at worst and powerful at best. The card truly feels Legendary.

     

    As for my card (Skittering Horde), the feedback seems to have been generally positive with some people noting that 4/4 per minion might be a bit much. I'm hesitant to alter this statline since it's so iconic for Nerubians, and 2-3 4/4s - on average - shouldn't be too hard to deal with by the mid-to-late game. I will probably change the name to be a bit more... Legendary however :) Thanks for the feedback everybody!

    Started playing HS in May, 2015. The bad news: I missed the excitement of 'Naxx out?' and GvG. The good news: I never met an Undertaker.

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  • GoddammitDontShootMe's Avatar
    Splendiferous 2145 1903 Posts Joined 06/03/2019
    Posted 3 years ago

    My first idea. Not sure if I should make it a highlander card in the spirit of Reno, or if I even have enough space to do so.

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  • h0lysatan's Avatar
    Zombie 1065 790 Posts Joined 12/03/2019
    Posted 3 years ago

    Thanks for all the feedback, But I think I'm gonna pass the competition this time since I already submit a wrong card (Must be Legendary). I didn't read the post carefully. Eh, maybe next one.

    (Or I could just create another user, hmm. nvm)

    Knowledge is Power

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  • Pokeniner's Avatar
    Fan Creator 205 67 Posts Joined 03/25/2020
    Posted 3 years ago

    Different idea for a Rogue Legendary secret, and thought it was cool, if only stealing wasn't a part of it, I'd like my creation. But alas, the cards I make for this.


    It's fairly easy to answer unless you don't feel the need to want the card back. I didn't think I should make the ransom cost 5 Mana. Thoughts?

    Ever wonder what the rumble Run cards would be like in the HS world, well wonder no more and look at the custom collection created to solve that question in Rumble Run Returns! http://www.hearthcards.net/setsandclasses/#5363

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  • Pokeniner's Avatar
    Fan Creator 205 67 Posts Joined 03/25/2020
    Posted 3 years ago

    Different updated idea to make the Ransom more effective.

    Example card:

    Ever wonder what the rumble Run cards would be like in the HS world, well wonder no more and look at the custom collection created to solve that question in Rumble Run Returns! http://www.hearthcards.net/setsandclasses/#5363

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  • DestroyerR's Avatar
    Design Champion 625 529 Posts Joined 05/28/2019
    Posted 3 years ago

    Mfw I get writer’s block in my own theme FeelsBadMan

    still, here’s something 

     

    Make The Cow King an alternate Warrior skin plz 

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  • grumpymonk's Avatar
    360 137 Posts Joined 04/02/2020
    Posted 3 years ago

    I changed my original card a bit so that it let the player pick the treasure when it triggers at the start of the turn so that it doesn't feel bad to get a treasure that works poorly with the player's deck.

    I had another more out there idea. When it triggers at the start of your turn, the battlefield is changed to what it was at the start of your opponent's turn. Any minions that died come back and any damage or debuffs that your opponent inflicted on your minions get undone. It might be op for your opponent to lose the minions that they've summoned that turn on top of that, not sure. I've made a second version that only affects your side of the battlefield as a less powerful version.

    Feedback:

    Show Spoiler

    DestroyerR - So when this triggers, your opponent has to find some way to kill you right away and if they click on the end turn button they automatically lose? Seems like a cool idea, but I wonder if its too swingy, almost like a Mecha'thun that doesn't need to be built around.

    Pokeniner - I don't feel like generating the ransom card is necessary. Yeah, its really flavorful, but chances are your opponent is not going to spend mana to get it back and it just ends up being a dead card in their hand most of the time. They would lose too much tempo unless the stolen card was really cheap.

    GoddammitDontShootMe - Isn't this just better Ice Block? Your opponent has to deal much more damage just to be able to reach lethal again.

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  • Demonxz95's Avatar
    Senior Writer 2245 2629 Posts Joined 03/19/2019
    Posted 3 years ago

    New round of feedback (sorry I couldn't do this yesterday)

    GoddammitDontShootMe

    I already mentioned what I think about it in the Discord, so I don't really need to reiterate it here.

    (and by the way, for any of you reading this, be sure to join our Discord if you haven't already!)

    Pokeniner
    It's super flavorful, but it's a bit weird since "generates" is not an official Hearthstone term yet, and it's not entirely obvious what counts and what doesn't. If you use Reinforce for example, does that count as "generating" a Silver Hand Recruit?

    DestroyerR
    I wish I gave this feedback earlier. Unfortunately I'm not too big of a fan. It's not unbalanced or anything, but it's strength is very polarizing. It either does absolutely nothing or it quite literally wins you the entire game. It's not difficult to play around most of the time, but it makes moments where a player has exact lethal feel a bit cheated.

    This isn't a "me" thing since I'm totally fine with this, but I feel like "destroy the enemy hero" cards usually aren't well received in these types of environments unless they're designed in an extremely meticulous way.

    Grumpymonk

    Path to Riches looks a lot better now. It seems pretty fun and pretty interesting.

    Alter Time is good, but I feel this effect is extremely overdone. Although to be fair, that's not really your fault and I haven't ever seen it as a Secret.

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  • DestroyerR's Avatar
    Design Champion 625 529 Posts Joined 05/28/2019
    Posted 3 years ago

    @Demonxz95 I’ve received the “polarizing” argument a lot on this card, so I already have a response ready:

    “Polarizing” is when a card either makes you win in a matchup it is strong against, or makes you lose in a matchup it is weak against. This is neither.

    I assume  a player with exact lethal would look at the board and say “Oh look, I have perfect lethal, but my opponent has a secret. I’ve checked for most secrets , so it could be that Legendary one... I guess I’ll use most of my damage this turn, and leave him with 1 or 2 Health next turn”. That thought process would be pretty normal for everybody IMO, giving you at least one more turn worth of survivability. That’s where it’s useful - it forces decks to play around it, giving you more time.

    Of course, there are decks that will do that better or worse (giving you the card’s varying strength against matchups, nothing new), but it’s not as polarizing as you suggest because it probably won’t ever actually win or lose you the game since the effect itself would be more of a cautionary factor than an actual game winner (like Uther’s horsemen)

    TL;DR not too strong because it can be played around, not too weak because it needs to be played around. 

    Make The Cow King an alternate Warrior skin plz 

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  • grumpymonk's Avatar
    360 137 Posts Joined 04/02/2020
    Posted 3 years ago

    You have a little bit over 24 hours to submit!

    If you haven't submitted already, I would double check to see if your secret fits into a spell school before submitting. I've seen quite a few submssions that fit clearly into a spell school but don't have any.

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  • GroovyChicken's Avatar
    405 136 Posts Joined 06/18/2019
    Posted 3 years ago

    Oof, I managed to submit. Sorry for not being active this week, I got Super Mario Maker 2, and spent a lot of time there this week.

    Ok

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  • anchorm4n's Avatar
    Toybox Tactician 1895 2309 Posts Joined 03/13/2019
    Posted 3 years ago

    Good luck to the finalists! Looks like a rather polarizing week. 

    I notice I am confused. Something I believe isn't true. How do I know what I think I know?
    Harry James Potter-Evans-Verres, hpmor.com

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  • linkblade91's Avatar
    Senior Writer Serra Angel 1700 2777 Posts Joined 02/09/2019
    Posted 3 years ago

    Good luck to everyone. I don't generally like Secrets, so it's hard to choose between them lol

    1
  • Wailor's Avatar
    Design Champion 640 707 Posts Joined 05/28/2019
    Posted 3 years ago

    Grats monk

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  • grumpymonk's Avatar
    360 137 Posts Joined 04/02/2020
    Posted 3 years ago

    Thanks Wailor!

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  • linkblade91's Avatar
    Senior Writer Serra Angel 1700 2777 Posts Joined 02/09/2019
    Posted 3 years ago

    Congratulations to grumpymonk :)

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  • anchorm4n's Avatar
    Toybox Tactician 1895 2309 Posts Joined 03/13/2019
    Posted 3 years ago

    Congrats grumpymonk! 

    I notice I am confused. Something I believe isn't true. How do I know what I think I know?
    Harry James Potter-Evans-Verres, hpmor.com

    1
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