Hearthstone x Runeterra Custom Expansion

Submitted 2 years, 11 months ago by

Like it says in the title, this is my crossover creation, bringing Legends of Runeterra's champions, Landmarks, and other cards to Hearthstone. Some will be rather literal translations, but many will be reinterpretations of what was originally presented. I've only just started today (4/20/2021), so bear with me :) Eventually it is my hope to make a "Runeterra x Hearthstone" expansion as well, moving Hearthstone characters to Runeterra.

A big thanks to Demonxz95 for his Legendaries of Runeterra Weekly Card Design Competition theme, which directly inspired me to expand the project beyond just my one Lissandra card. I started by writing down my general idea here, on this sticky note:

Champion placement is mostly gameplay-related, with the rest down to personal preference (like placing the three Freljord "sisters" in Shaman, or all three Ascended in Paladin). I chose to implement the Dual-class cards to make things more interesting, but I kept the original Scholomance combinations out of simplicity.

The Champions

I don't have the non-Legendaries created yet - let alone all the Legendaries in general - so I'm just gonna list what I have here for now and clean it up as I continue.

Landmarks

Landmarks have become a major part of Legends of Runeterra, so I felt I should at least try to implement them. Hearthcards has the unique "Locations" feature, so I figured why not utilize that? Landmark is a keyword, so I can mess with it via Taliyah and other cards. Hopefully this description makes sense:

Essentially, when you play a Landmark, it counts from 1 to 2 to 3 before it goes away, triggering each effect at the appropriate time. 1 is a Battlecry, 2 is at the start of your next turn, and 3 is at the start of the turn after that. For example, here's my sole Landmark so far, the Vaults of Helia:

(It's supposed to be a Warlock/DH card, but DH is not implemented for Locations so I had to make do.)

As the Vaults of Helia card progresses, it shuffles more and more Soul Fragments into your deck. Pretty straight-forward...at least I hope so.

Closing

This is what I've got so far; thank you for giving it a look-over, and a double-thank you if you decide to leave a comment. Feedback is always appreciated, and keeps me motivated to continue!

  • linkblade91's Avatar
    Senior Writer Serra Angel 1700 2775 Posts Joined 02/09/2019
    Posted 2 years, 11 months ago

    Like it says in the title, this is my crossover creation, bringing Legends of Runeterra's champions, Landmarks, and other cards to Hearthstone. Some will be rather literal translations, but many will be reinterpretations of what was originally presented. I've only just started today (4/20/2021), so bear with me :) Eventually it is my hope to make a "Runeterra x Hearthstone" expansion as well, moving Hearthstone characters to Runeterra.

    A big thanks to Demonxz95 for his Legendaries of Runeterra Weekly Card Design Competition theme, which directly inspired me to expand the project beyond just my one Lissandra card. I started by writing down my general idea here, on this sticky note:

    Champion placement is mostly gameplay-related, with the rest down to personal preference (like placing the three Freljord "sisters" in Shaman, or all three Ascended in Paladin). I chose to implement the Dual-class cards to make things more interesting, but I kept the original Scholomance combinations out of simplicity.

    The Champions

    I don't have the non-Legendaries created yet - let alone all the Legendaries in general - so I'm just gonna list what I have here for now and clean it up as I continue.

    Landmarks

    Landmarks have become a major part of Legends of Runeterra, so I felt I should at least try to implement them. Hearthcards has the unique "Locations" feature, so I figured why not utilize that? Landmark is a keyword, so I can mess with it via Taliyah and other cards. Hopefully this description makes sense:

    Essentially, when you play a Landmark, it counts from 1 to 2 to 3 before it goes away, triggering each effect at the appropriate time. 1 is a Battlecry, 2 is at the start of your next turn, and 3 is at the start of the turn after that. For example, here's my sole Landmark so far, the Vaults of Helia:

    (It's supposed to be a Warlock/DH card, but DH is not implemented for Locations so I had to make do.)

    As the Vaults of Helia card progresses, it shuffles more and more Soul Fragments into your deck. Pretty straight-forward...at least I hope so.

    Closing

    This is what I've got so far; thank you for giving it a look-over, and a double-thank you if you decide to leave a comment. Feedback is always appreciated, and keeps me motivated to continue!

    4
  • CursedParrot's Avatar
    640 720 Posts Joined 05/29/2019
    Posted 2 years, 11 months ago

    Great idea, I think there's a lot of value in trying to translate aspects of a card into another card game and seeing how the differences between those games impact your design decisions. My one piece of advice is that you should probably make a "Level Up" keyword to shorten text. For example, an Ezreal level up would go from:

    "Once you've targetted enemy minions 6 times this game, transform me into Level 2 Ezreal"

    to

    "Level Up: You've targetted 6 enemy minions"

    I can see on Shyvana you actually ran into this problem and just wrote "transform" instead of the convention of "transform into X" due to space restrictions, so I think it would be a helpful keyword. There's already precedent in HS from Quests, so I think it would make sense to add this as a kewyord, especially if you want to make Legendaries that Level Up (I understand not all your legendaries will or should have a level up).

    1
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