cydonianknight's Custom Battlegrounds Tribe 3 - Nagas!

Submitted 2 years, 11 months ago by

Right, I've got another tribe here, but instead of doing it on a PowerPoint as per usual, I'm just gonna do the traditional method of putting the cards on this post behind the spoilers. The Quilboar tribe was fully revealed the other day which forced me to scrap my other tribe, the Kobolds, due to how staggeringly similar they were. This led me back to square one, and then suddenly, Nagas came to mind as a potential new tribe. 

The Nagas mainly function around one mechanic, surpassing Attack thresholds. The simplest card to demonstrate this idea is the Starving Seahunter, which gains Windfury once it reaches, or surpasses, the 5 Attack threshold. This effect will only go off once on the minion, similar to a delayed Battlecry. We also have minions with repeatable Attack triggers, such as the Advance Hydroguard or the Swamplands Stalker.

There is also a small synergy within the tribe related to Golden cards, which was partially inspired by the inclusion of a new version of Zola the Gorgon (Zola, Golden Witch). Goldscale Temptress is the other synergy with Golden minions.

Thank you for looking at this tribe!

Heroes

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Minions

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Tavern Tier 1

Tavern Tier 2

Tavern Tier 3

Tavern Tier 4

Tavern Tier 5

Tavern Tier 6

Golden Minions

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Tavern Tier 1

Tavern Tier 2

Tavern Tier 3

Tavern Tier 4

Tavern Tier 5

Tavern Tier 6

  • cydonianknight's Avatar
    515 89 Posts Joined 06/06/2019
    Posted 2 years, 11 months ago

    Right, I've got another tribe here, but instead of doing it on a PowerPoint as per usual, I'm just gonna do the traditional method of putting the cards on this post behind the spoilers. The Quilboar tribe was fully revealed the other day which forced me to scrap my other tribe, the Kobolds, due to how staggeringly similar they were. This led me back to square one, and then suddenly, Nagas came to mind as a potential new tribe. 

    The Nagas mainly function around one mechanic, surpassing Attack thresholds. The simplest card to demonstrate this idea is the Starving Seahunter, which gains Windfury once it reaches, or surpasses, the 5 Attack threshold. This effect will only go off once on the minion, similar to a delayed Battlecry. We also have minions with repeatable Attack triggers, such as the Advance Hydroguard or the Swamplands Stalker.

    There is also a small synergy within the tribe related to Golden cards, which was partially inspired by the inclusion of a new version of Zola the Gorgon (Zola, Golden Witch). Goldscale Temptress is the other synergy with Golden minions.

    Thank you for looking at this tribe!

    Heroes

    Show Spoiler

    Minions

    Show Spoiler

    Tavern Tier 1

    Tavern Tier 2

    Tavern Tier 3

    Tavern Tier 4

    Tavern Tier 5

    Tavern Tier 6

    Golden Minions

    Show Spoiler

    Tavern Tier 1

    Tavern Tier 2

    Tavern Tier 3

    Tavern Tier 4

    Tavern Tier 5

    Tavern Tier 6

    3
  • Cheese's Avatar
    270 163 Posts Joined 05/30/2019
    Posted 2 years, 11 months ago

    Personnaly I'd still like to see your kobold tribe. I doubt theyre 100% identical to the new quilboar tribe, are they?

    As for nagas, I like the concept of attack thresholds, but it is paradoxical that the threshold is higher on golden versions. It means it's a straight up downgrade. Also I too "bgfied" Zola the Gorgon in the past and I've been told it'd be too OP in BGs due to "golden" having a huge gameplay impact.

    1
  • Icyfoe88's Avatar
    Space Dargon 295 59 Posts Joined 09/23/2020
    Posted 2 years, 11 months ago

    Zola the Gorgon seems a little too powerful, simply because if you get two of them you now get infinite gold minions, and you can keep getting the “Discover a 6th tier minion.

    2
  • PopeNeia's Avatar
    Darkmaster 640 841 Posts Joined 07/06/2019
    Posted 2 years, 11 months ago

    I absolutely love the creativity on this one, the idea of utilising attack thresholds is absolutely such a cool design idea, and the tribe is well integrated with each other.

    Unfortunately... this tribe is on the really weak side (in my opinion). They take too much work to give buffs to one another and the lack of immediate battlecries or other good attack-buffing things outside of combat really hampers their ability to scale well at all. (Look at how fast Quillboars can ramp up... and they have built-in Divine Shields!) I would suggest that the effects could be repeatable instead of one-time triggers. This is all just meant to be helpful criticism and keep up the good work!

    This ain't no place for a hero

    2
  • cydonianknight's Avatar
    515 89 Posts Joined 06/06/2019
    Posted 2 years, 11 months ago

    Thank you for the feedback guys. I've updated the tribe in accordance with what you've said. As for the Kobold tribe, the main mechanic of Candles was the same as Blood Gems, with some of the supporting minions being almost identical to the Quilboars. It wasn't like 100% the same, more like 70% but it was enough to make me change things up. I still want to revisit the Kobolds some day, just with a different design that feels more unique. As a cool side-note though, Kobolds had Taunt-hate as a small mechanic (getting more Attack when attacking Taunt minions) which I've kept in the Nagas in the form of Shellshock Breaker. 

    Change Log

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    -Zola the Gorgon replaced with Zola, Golden Witch (Tavern Tier 5, 6/6, "If you have two non-Golden copies of a minion in your warband, the third copy of it costs (0).")

    -Updated Golden versions of Starving Seahunter, Reservoir Spearman, Venom Lasher and Knight of the Conch to keep the same Attack thresholds as regular versions.

    -Reservoir Spearman stats changed (3/3 to 2/4).

    -Golden Reservoir Spearman stats changed (6/6 to 4/8)

    -Naga Myrmidon text changed (was "Taunt, Deathrattle: Give adjacent minions +2 Attack." now "Battlecry: Give adjacent minions +1/+1. If they're Nagas, they get an extra +1 Attack.")

    -Lord Slitherspear's Hero Power cost lowered from 2 to 1

    1
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