How to fix murlocs in Battlegrounds

Submitted 2 years, 10 months ago by

Murlocs in Battlegrounds are just a bit too weak to be enjoyable, right now.

I think an easy way to buff them would be to simply remove the Murloc Tidecaller from the pool of minions. It would make all murloc generation and discovery effects a little bit stronger, and it would help Fungalmancer Flurgle quite a lot.

Any thoughts?

  • Solertis's Avatar
    280 50 Posts Joined 06/01/2019
    Posted 2 years, 10 months ago

    Murlocs in Battlegrounds are just a bit too weak to be enjoyable, right now.

    I think an easy way to buff them would be to simply remove the Murloc Tidecaller from the pool of minions. It would make all murloc generation and discovery effects a little bit stronger, and it would help Fungalmancer Flurgle quite a lot.

    Any thoughts?

    0
  • sinti's Avatar
    Senior Writer Chocolate Cake 2070 2774 Posts Joined 10/20/2018
    Posted 2 years, 10 months ago

    Weak? What? You must be playing a different game than i am :) I do agree that Tidecaller sucks ass, i wouldnt remove him, but i would make him a 1/3. It is just a suicide to buy this minion on T1, you are 100% guaranteed to lose your next two fights, if you want to level up tavern on next turn too. And the scaling is just too slow and still sits at 2hp which can die to almost anything. Wrath Weaver was buffed from 1/2 to 1/3 for this exact reason.

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  • RealJC1234TheToonist's Avatar
    195 50 Posts Joined 02/09/2020
    Posted 2 years, 10 months ago

    It's based on Murloc Tidecaller in regular Hearthstone. Tidecaller is common to see in the game (due to being a Classic/Core card and often being seen in murloc decks) that it'd be jarring to just change it for the sake of Battlegrounds. Besides, if it was a 1/3 in the base game murloc decks would be even stronger.

    Though I could be taking things too seriously, since after all there's a Majordomo Executus in Battlegrounds different from the one from Blackrock Mountain.

    2
  • sinti's Avatar
    Senior Writer Chocolate Cake 2070 2774 Posts Joined 10/20/2018
    Posted 2 years, 10 months ago
    Quote From RealJC1234TheToonist

    It's based on Murloc Tidecaller in regular Hearthstone. Tidecaller is common to see in the game (due to being a Classic/Core card and often being seen in murloc decks) that it'd be jarring to just change it for the sake of Battlegrounds. Besides, if it was a 1/3 in the base game murloc decks would be even stronger.

    Though I could be taking things too seriously, since after all there's a Majordomo Executus in Battlegrounds different from the one from Blackrock Mountain.

    They could definitely change the stats just on the BG minion, not the regular one. I dont see a problem with that.

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  • eazy's Avatar
    340 174 Posts Joined 06/04/2019
    Posted 2 years, 10 months ago

    Hi, I am sure Blizz stated they would not change a "real" HS minion for BG, just rather introduce the new one. All to avoid confusion among the players. They held true to it when they introduced deflecto bot BUT then the rotation came and we have different versions of the same cards in regular HS, so who knows. 

     

    edit: this was supposed to be a reply to sinti's comment, but somehow this function does not work for me as intended :(

    2
  • PLANETCRUNCH's Avatar
    E.V.I.L. Dragon 820 1248 Posts Joined 07/19/2019
    Posted 2 years, 10 months ago

    They could always just add Gentle Megasaur into the pool again 

    Or sub Murloc Tidecalller for that one mana 1/2 that leaves a 1/1 when it dies. 

    -1
  • sinti's Avatar
    Senior Writer Chocolate Cake 2070 2774 Posts Joined 10/20/2018
    Posted 2 years, 10 months ago
    Quote From PLANETCRUNCH

    They could always just add Gentle Megasaur into the pool again 

    Hell no.

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    3
  • Live4vrRdieTryn's Avatar
    500 924 Posts Joined 07/14/2019
    Posted 2 years, 7 months ago

    I would like to see a tier 6 murloc that has, "your first battlecry every turn triggers twice". It would be interesting to see if it replaces Brann

     

    Or just any murlocs that are more than just stats/battlecrys

    0
  • Neoguli's Avatar
    Duskrider 880 596 Posts Joined 06/25/2019
    Posted 2 years, 7 months ago

    I don't think Murlocs are bad per se, but situational. They are a godsent against Elementals, Demons and to some extent non-Khadgar Pirates because of the sheer amount of Poisonous minions you have and their overall lack of Divine Shields to protect from poison. Quillboar are also a bit weaker into Murlocs, especially without that Divine Shield guy.

    But they are reliant on Brann and overall highrolling. The plus is that you cap out on Tier 5, so you can then save gold you otherwise would've used on leveling to Tier 6 to buy a few more minions, or go there and dig Amalgadons for potential Divine Shields.

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