Better nerf Irelia! We've got loads of changes coming to cards with the launch of Rise of the Underworlds this week and we've got all the details on the latest card balance.

Quote From Riot

Due to the large number of changes, we won’t be providing context for each change like we usually do. Instead, we’ll share our goals and philosophies that guided us leading to these changes.

  1. Targeting the top - Irelia/Azir, Nasus/Thresh, Trundle/Lissandra, and Draven decks: 
    Any changes we consider for other cards would be largely overshadowed with the current power level of the top decks. We want to tone down each of these decks to allow room for other strategies, but not go so far to completely remove them from the metagame. We want the decks to exist without dominating.
  2. Considering what’s next: 
    Similar to the first goal, we want to consider what decks are currently strong, but maybe not popular that would likely replace the current top decks. We want to avoid simply replacing one dominant strategy with another. There will always be decks that perform better than others, but we want there to be a high variety in popular decks and ensure the gap between the best decks isn’t too large. 
  3. Focusing on region identities:
    We want these changes to help emphasize the identity, strengths, and weaknesses we target for each region. Some regions have drifted away from their intended strengths and weaknesses over time. For example, buffing Ionia’s flexibility with combat tricks and recall, buffing Bilgewater’s incidental damage or big bets with bigger payoffs, and some nerfs to Targon to have more pronounced weaknesses rather than being good at everything.
  4. All regions can perform:
    As the popular decks evolve and change there will naturally be some regions that are more popular than others. However, we don’t want any region to feel far less fun or powerful than the others. Specifically, we wanted to buff at least 1 champion in each region and ensure all regions had at least 3 cards receive a buff. 

Read on for all the balance changes arriving in Patch 2.11.0 and see here for the full patch notes.


Champion Balance Changes in Patch 2.11.0

Level Up Changes

  • Jarvan IV - Level up requirement changed to 3+ strikes (Down from 4+).
  • Irelia - Level up requirement changed to 14+ allies have attacked (Up from 12+).
  • Azir - Level up requirement changed to summon 13 units. (Up from 10).
  • Sivir - Level up requirement changed to deal 30+ damage (Down from 35+).

Stat Changes

  • Karma - Now costs 5 (Down from 6).
  • Karma (L2) - Now costs 5 (Down from 6).
  • Heimerdinger - Now has 2 Attack (Up from 1). Now has 4 Health (Up from 3). [+1/+1]
  • Heimerdinger (L2) - Now has 3 Attack (Up from 2). Now has 5 Health (Up from 4). [+1/+1]
  • Hecarim - Now has 6 Health (Up from 5).
  • Hecarim (L2) - Now has 7 Health (Up from 6).
  • Taric - Now has 5 Health (Up from 4).
  • Taric (L2) - Now has 6 Health (Up from 5).
  • Aphelios - Now has 3 Health (Up from 2).
  • Aphelios (L2) - Now has 4 Health (Up from 3).

Keyword Changes

  • Miss Fortune (L2) - Overwhelm keyword added.
  • Tryndamere (L2) - Tough keyword added.
  • Nasus - No longer has Fearsome keyword. (Level 2 & 3 still do)

Functionality Changes

  • Riven (L1 + L2)
    • Old: When you gain the attack token, Reforge. 
    • New: When I’m summoned, if you have an attack token, Reforge.
  • Taliyah (L2)
    • Old: Attack: Deal 2 to my blocker. If it’s dead or gone, deal 2 to the enemy Nexus instead. If you have a landmark, do this 2 more times.
    • New: Attack: Deal 2 to my blocker three times. If it’s dead or gone, deal 2 to the enemy Nexus instead.

Follower Changes in Patch 2.11.0

Celestials


Spell Changes in Patch 2.11.0


Landmark Changes in Patch 2.11.0