Comments

  • AbusingKel's Avatar
    HearthStationeer 785 293 Posts Joined 02/02/2019
    Posted 2 years, 7 months ago

    Questlines for Hunter, Warlock, and Mage are just too efficient and consistent in Wild. Each of those decks WILL close out the game by turn 9 at the latest Turn 6-8 are on possible quite easily, as well. They are all far to reliable. These nerfs do nothing to stop that, as I rarely see Stealer of Souls and the decks running giants are able to drop Molten Giant alongside the Flesh Giant.  

    0
    • AngryShuckie's Avatar
      1705 1735 Posts Joined 06/03/2019
      Posted 2 years, 7 months ago

      Yeah, with Crystallizer and Rapid Fire the completion of the warlock and hunter questlines is almost insultingly trivial.

      I also find the whole philosophy of hunter's to be infuriating. For all their faults, I give the warlock and mage questlines a pass there because they at least looked new and interesting on paper, but hunter's is just a copy and paste of Raza-Priest with the task drawing the right cards removed. Maybe I'd be OK with it if Raza-Priest wasn't one of the most powerful decks in Wild, but it was, so why on Earth are we subjected to a better version in a class that can smorc from turn 1, thereby making the effect even stronger?

      1
  • sense124's Avatar
    Mavka 460 446 Posts Joined 07/22/2019
    Posted 2 years, 7 months ago

    As a wild player, this patch really lowered my expectations of the balance team for the future. I hate to be the guy that complains every time something is not perfect, but goddammit I just wanna play wild without 80% of my opponents to be questline warlock.

    I just wanna see all of the wild stats that they have so at least I have a sense on what makes them so reluctant to nerf the deck.

    3
  • Lemushki's Avatar
    Squirtle 1110 1031 Posts Joined 03/22/2019
    Posted 2 years, 7 months ago

    I personally think Flesh Giant should go to 12... That will leave it harder to play on priest, but I think it is a good spot.

    When you shoot your 1 damage lifesteal missiles, each hit counts as a reduction, so it is not that bad

    2
  • Zindane's Avatar
    60 3 Posts Joined 07/28/2021
    Posted 2 years, 7 months ago

    If anything these nerfs have shown me how many people care about wild. I thought it was a dead format.

    -2
  • PopeNeia's Avatar
    Darkmaster 640 841 Posts Joined 07/06/2019
    Posted 2 years, 7 months ago

    The stupid thing is that the HS team WANTS the game to go in this direction, they WANT the game to end by turns 6-7. In fact, the most insulting part of all of this is that they probably consider Quest Warlock to be a CONTRO deck and want to uphold this new standard of “having a win condition”. Remember when a win condition used to just be dropping 2 Rattlegores and hitting your opponent with them? Well good luck getting to turn 9. 

    12
    • Alfi's Avatar
      Devoted Academic 1790 1375 Posts Joined 05/29/2019
      Posted 2 years, 7 months ago

      The problem is - what next? Now game ends turn 7-9, either you play hyper agro and win by turn 5-6 or you play quests and kill your opponent from hand turn 7-9. Mage may lose to agro but together with Warlock completely dtops any slower strategies. Why they will print any minions for mage when spell mage is so efficient? How broken these minions should be to be viable?

      -2
  • Jkyle42's Avatar
    190 10 Posts Joined 04/23/2021
    Posted 2 years, 7 months ago

    Really intent on not making wild playable it seems, the entire format is two slightly different variations on seedlock and the handful of decks that don't immediately fold to it, probably just going to leave the game until they do something about Wild, because Seedlock is getting to be almost as bad as day 1 DH, and it's been like this for almost a full month

    7
  • dapperdog's Avatar
    Dragon Scholar 1890 5543 Posts Joined 07/29/2019
    Posted 2 years, 7 months ago

    Handlock is one of the few counters to quest shaman so weakening it too drastically will almost certainly result in shamanstone yet again, not that it isn't everywhere in diamond 5 and above anyway.

    Speaking of shamanstone, its actually strange to me how no one is talking about quest shaman and how powerful the deck actually is, both in early game highrolls and late game value. In fact, you can reliably get it done by turn 7. Aggro cant beat it, and control sure as hell cant neither. Even decks that counter it takes it all the way to the end. And yet there's not even a hint of discussion or outrage anywhere.

    -1
    • NLbouncyknight's Avatar
      Supporter 380 101 Posts Joined 05/29/2019
      Posted 2 years, 7 months ago

      Because shaman was giga trash for a long time .
      also there are enough counters to it 

      -shadow priest
      -Token druid
      -Cntrl priest
      -quest warrior
      -Seed lock/seed handlock
      -Miracle rogue

       

      -4
      • Zindane's Avatar
        60 3 Posts Joined 07/28/2021
        Posted 2 years, 7 months ago

        shadow priest loses this match-up hard. its 30:70 in favor of shaman. Perpetual flame and slogger push you off the board and are game losing every time with little to no counter play.

        Token druid loses this matchup hard 25:75 in favor of shaman.  same stats for quest warrior.

        The only decks with favorable matchups against shaman are warlock, quest mage. quest hunter and secret pally can go 50/50.

        Where did you even get these numbers from?

        0
      • dapperdog's Avatar
        Dragon Scholar 1890 5543 Posts Joined 07/29/2019
        Posted 2 years, 7 months ago
        Quote From NLbouncyknight

        Because shaman was giga trash for a long time .
        also there are enough counters to it 

        -shadow priest
        -Token druid
        -Cntrl priest
        -quest warrior
        -Seed lock/seed handlock
        -Miracle rogue

         


        -shadow priest - Perpetual Flame wrecks this deck
        -Token druid - Perpetual Flame wrecks this deck
        -Cntrl priest - watch game 2 bankyugi vs shaxy (https://youtu.be/m2765caPeFg?t=880), and this is the deck he chose to counter quest shaman after losing game 1. I dont think I need elaborate any further. Basically if you think control priest can outvalue quest shaman youre not doing yourself any favors.
        -quest warrior - Quest warrior suck in standard. Nuff said.
        -Seed lock/seed handlock - Correct, as I pointed out.
        -Miracle rogue - Miracle rogue has a chance. But there's so much that can go wrong in that game.

         

        How bout some real stats: https://www.vicioussyndicate.com/vs-data-reaper-report-205/

        On D4-legend. Quest shaman has three bad matchups. All of them warlock. I've been doing well against it with fel dhunter, but like miracle rogue so many things can go wrong its not even a joke.

        As for shaman being 'giga trash' for a long time, that's correct. But that should never be a reason for any deck to get a free pass.

        2
        • Sternish's Avatar
          155 30 Posts Joined 06/06/2019
          Posted 2 years, 7 months ago

          Kinda made me chuckle. "Hearthstone community! Please be more outraged!" 

          0
  • Akasha's Avatar
    60 10 Posts Joined 05/13/2021
    Posted 2 years, 7 months ago

    another one of the category "this wont change anything"

    kudos to the balance team for not doing their job

    5
  • Deef's Avatar
    80 13 Posts Joined 03/29/2021
    Posted 2 years, 7 months ago

    Honestly, this is an embarrassing nerf given the state of wild.

    10
  • RogueToad's Avatar
    240 17 Posts Joined 07/17/2019
    Posted 2 years, 7 months ago

    I'm just happy that Flesh Giant can go back into my EvenLock deck.

    7
    • Zelgadis's Avatar
      Wizard 1070 851 Posts Joined 05/29/2019
      Posted 2 years, 7 months ago

      Starting at 10 mana, you're not going to get enough discounts from just tapping to make it worthwhile to play Flesh Giant. If you play healing and self-damage as well (in particular, Spellstone and ways to charge it), you can get meaningful discounts. However, I encountered a lot of Demon Seed Warlock and Mozaki Mage on ladder last month and I don't think you can out-heal those decks.

      Recently I've been playing EvenLock with Battleground Battlemaster instead, also thanks to a nerf. I cut all the 8+ mana cards (except the mana cheating ones) and instead try to put some big minions on the board on turn 3-5 and if anything sticks, the windfury closes out the game.

      2
    • Ilphelkiir's Avatar
      550 254 Posts Joined 05/28/2019
      Posted 2 years, 7 months ago

      But only for two weeks, before they nerf it again.

      11
      • Fluxflashor's Avatar
        CEO 2005 3067 Posts Joined 10/19/2018
        Posted 2 years, 7 months ago

        12 mana, problem solved

        12
  • Trimutius's Avatar
    1580 2533 Posts Joined 03/16/2019
    Posted 2 years, 7 months ago

    Didn't even nerf my wild deck at all... haha. Well I suppose more nerfs in 2 weeks, hopefully they will actually nerf questlines next time

    13

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