Top Three-cret - Card Design Competition Discussion Thread

Submitted 2 years, 5 months ago by


Competition Theme: Top Three-cret

Third time's the charm, so buckle up for another Secret competition!

  • You must create three (3) Secrets for a non-Secret class
    • Just like Rogue, we need to see a few Secrets at a time to get a feel for how they're going to work in a new class!

MathU and Neoguli are asking us to be extra secretive this week - and to teach the remaining classes how to do it too!

As always, I can be reached through Discord or here on the site via PM if you have any issues to report.


Competition Phases

Here are the phases of this card design competition

  • Submission Phase: Starts on Mon, Oct 18 17:00 EDT (GMT -0400). Runs until Sat, Oct 23 17:00 EDT (GMT -0400)
  • Voting Phase: Starts on Sat, Oct 23 17:00 EDT (GMT -0400). Runs until Sun, Oct 24 16:00 EDT (GMT -0400)
  • Finalist Phase: Starts on Sun, Oct 24 17:00 EDT (GMT -0400). Runs until Mon, Oct 25 17:00 EDT (GMT -0400)
  • Winner Selected: After finalist voting concludes and we validate votes.

Discussion Thread Rules

No thread rules were added to this season. Please populate and manually edit this thread with them.

  • ShadowsOfSense's Avatar
    1500 1111 Posts Joined 10/23/2018
    Posted 2 years, 5 months ago


    Competition Theme: Top Three-cret

    Third time's the charm, so buckle up for another Secret competition!

    • You must create three (3) Secrets for a non-Secret class
      • Just like Rogue, we need to see a few Secrets at a time to get a feel for how they're going to work in a new class!

    MathU and Neoguli are asking us to be extra secretive this week - and to teach the remaining classes how to do it too!

    As always, I can be reached through Discord or here on the site via PM if you have any issues to report.


    Competition Phases

    Here are the phases of this card design competition

    • Submission Phase: Starts on Mon, Oct 18 17:00 EDT (GMT -0400). Runs until Sat, Oct 23 17:00 EDT (GMT -0400)
    • Voting Phase: Starts on Sat, Oct 23 17:00 EDT (GMT -0400). Runs until Sun, Oct 24 16:00 EDT (GMT -0400)
    • Finalist Phase: Starts on Sun, Oct 24 17:00 EDT (GMT -0400). Runs until Mon, Oct 25 17:00 EDT (GMT -0400)
    • Winner Selected: After finalist voting concludes and we validate votes.

    Discussion Thread Rules

    No thread rules were added to this season. Please populate and manually edit this thread with them.

    Welcome to the site!

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  • Demonxz95's Avatar
    Senior Writer 2245 2626 Posts Joined 03/19/2019
    Posted 2 years, 5 months ago

    1 mana Priest Secrets! To give some distinction in comparison to Paladin Secrets, I tried to give them effects that tend to be more aggressive and have some quick board impact.

    EDIT: Ninja changed Deception.

    Addendum: I am a bit worried that Deception is a bit too similar to Suppressive Light given that they both effectively deal 2 damage with a 2/2 value of stats in some way.

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  • linkblade91's Avatar
    Senior Writer Serra Angel 1700 2761 Posts Joined 02/09/2019
    Posted 2 years, 5 months ago

    Boomsday Secrets for the Warrior. I started off trying to translate my Lich Secrets over to another class, and while the Common was easy, the others were more of a challenge. Eventually scrapped the two and went a different direction.

    Edit: Replaced Engage Defenses! with a version that draws Mechs instead of "minions with 4-or-more Attack". More on-brand, but I wonder if it's too good for Mech Warrior.

    Edit2: Replaced Product Recall. Remember that Bomb Warrior from Rise of Shadows did not exist yet, but the Mine from Iron Juggernaut did. So that's why they're Mines *shrugs* They only deal 3 damage for balance reasons. Still not sure about this card.

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  • Wailor's Avatar
    Design Champion 640 707 Posts Joined 05/28/2019
    Posted 2 years, 5 months ago

    Very cool theme this week. I decided to go for token Druid Secrets.

    I think Surprise Shapeshift is my most interesting card, but I'm unsure about the size of the token. If I finally go with it, I'll make a token card too.

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  • FenrirWulf's Avatar
    1005 367 Posts Joined 06/12/2019
    Posted 2 years, 5 months ago

    It's been a while since I've asked and given feedback. I made my cards on the basis that I imagine Priest secrets would be akin to Mage ones where they'd annoy more than they destroy. I'm not too sure about the name Spell Ward but I feel pretty good about the other cards.

    Edit: Changed Focused Healing from full Health to 12 to make it in line with Greater Healing Potion.

    Quick Feedback

    Demonxz95
    I like the resemblance to Paladin cards but I'm not about Deception mainly because it's just a way better Noble Sacrifice and can occasionally summon a 2/1 as well. Other than that, seems fine to me.

    linkblade91
    Product Recall is really weak imo, often times it would hit a 1/1 or something insignificant or not hit at all. (Alternatively, you could maybe try a Bomb direction with the card. Engage Defenses! is cool but if I had to complain, it feels odd that its searching for 4 attack+ minions rather than Mechs. Scrap For Parts is good, I like the design.

    Wailor
    I think those are all pretty good and fair.

    Take my words with a grain of salt. I'm unranked and only play casuals lmao.

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  • R's Avatar
    Design Champion 1000 743 Posts Joined 04/23/2020
    Posted 2 years, 5 months ago

    EDIT: Bye bye, Druid. New plan!

    FEEDBACK

    Demonxz95
    Nice idea to make 1 mana secrets. Cards is fine. But Deception can be OP when if it was triggered by Deathrattle minion… make it Epic?

    linkblade91
    Product Recall sometimes can be just highcost removal for small minions. Maybe make it "with 4 or more Attack" or something whole new. Also "recall" word remind me of return to hand, not about destroy.

    Wailor
    I think that you outplayed me with your such cute, clear and flavorful cards.

    FenrirWulf
    Focused Healing - "to full health" is too much imo. Mirroring Shadow is just Mirror Entity with extra steps. Spell Ward is cool though.

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  • grumpymonk's Avatar
    360 137 Posts Joined 04/02/2020
    Posted 2 years, 5 months ago

    Here's my first attempt at making some shaman secrets. Had a hard time coming with something truly original and just added up making shaman versions of mage secrets.

    Quote From linkblade91

    Edit2: Replaced Product Recall. Remember that Bomb Warrior from Rise of Shadows did not exist yet, but the Mine from Iron Juggernaut did. So that's why they're Mines *shrugs* They only deal 3 damage for balance reasons. Still not sure about this card.

    You made Seaforium Bomber cry :'-(

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  • FieselFitz's Avatar
    Prince Charming 1105 1355 Posts Joined 05/29/2019
    Posted 2 years, 5 months ago

    Here are my first ideas - went with Warrior and decided to go some sort of control-ish /protection route with the secrets :

    I made the Hold the line 4 cost because with 3 mana i kinda thought it would be too strong even if you can only play one of them because it is a legendary! Not even sure with 4 Mana ... 

     

    In case someone did not remember the summoned cards , here they are:

    Challenge me ... when you're ready to duel a god!

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  • Neoguli's Avatar
    Duskrider 880 596 Posts Joined 06/25/2019
    Posted 2 years, 5 months ago

    Surprised nobody has shared Warlock Secrets yet. Anyway, here are my ideas.

    "Truth is in the shadows, waiting to be revealed by the light. But light only disperses the shadow." - Me

    "If other people shared traits of those considered naive, the world would've become a better place." - Also me

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  • sinti's Avatar
    Senior Writer Chocolate Cake 2070 2774 Posts Joined 10/20/2018
    Posted 2 years, 5 months ago
    Quote From Neoguli

    Surprised nobody has shared Warlock Secrets yet. Anyway, here are my ideas.

    Afterlife Soul needs to read "with Immune for the rest of the turn." or something, 24/7 immune can be abused and you can guarantee to get a minion you want, if it is the only one on the board for you. And you can taunt it, if need be to make your opponent kill it. Very high abuse potential as it stands.

    ~ Have an idea? Found a bug? Let us know! ~
    ~ Join us on Discord ~

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  • Demonxz95's Avatar
    Senior Writer 2245 2626 Posts Joined 03/19/2019
    Posted 2 years, 5 months ago

    Alright, time for feedback. I literally hit Legend for the first time today, so I'm feeling pretty good!

    Linkblade91

    Engage Defenses is a fine idea for a Secret, but it's weak at 3 mana. Compare specifically to Dirty Tricks as well as the fact that tutor effects tend to be cheaper than raw draw effects.

    Product Recall actually can use Bombs since Seaforium Bomber exists, although it may be better to use Mines anyway since they deal 3 damage instead of 5 which is sort of an iconic thing for Bombs.

    Scrap for Parts is fine.

    Wailor
    Fertilizer and Crystalize are both fine Secrets, but I would suggest changing one of them since they both share the same activation timing and when you only have 3 Secrets to work with, variety of situations is key.

    FenrirWulf

    Focused Healing is a fine card design, but I feel its effect should probably be a bit more impactful since it requires quite a few specific things in the game state to be the way you want.

    Mirroring Shadow needs to have Silence properly capitalized, but it seems good to me otherwise, and I do quite like Spell Ward.

    R

    I'm afraid I don't really like any of these. United We Stand is very weak, and even if it were 2 mana, it'd probably still be just "fair" and not fantastic. You do get some brownie points for reminding me of Yu-Gi-Oh tough.

    Without A Trace seems to be almost a strictly better version of Hunt Them Down. Yeah, I understand that you can play them from Outcast and expand their effects differently, but still requires a LOT of specific things to happen. Namely in the case of Hunt Them Down, you have play it from Outcast and then your opponent needs to play a minion in the center of their board to get full value from the effect. I do kinda like the idea of giving some of the Secrets a bonus Outcast effect, but I don't think this is the way to go about it.

    I'm also thinking that maybe Demon Hunter is not the best class to give Secrets to since they already have Sigils which basically act as their own version of Secrets.

    Grumpymonk

    I am a bit afraid that Explosive Devolution is too powerful against a wide board. In addition to neutering their board pretty heavily, they'll also spawn with summoning sickness.

    The other two are pretty good!

    FieselFitz

    You MUST change Hold The Line because of the fact that it costs 4 mana and therefore the secretive aspect of the Secret is negated. If I see my opponent play a 4-Cost Warrior Secret, then I automatically know that it's Hold The Line since there aren't any other 4-Cost Warrior Secrets. The card is very weird too. Why exactly is Blackhowl Gunspire in the Barrens and how did it even get there? The card name shouldn't be bolded either, and it's also pretty clear that you used the same art so that should be changed as well.

    Burning Guard is an okay idea, but I feel like some of that 8 damage will likely end up being wasted. It also uses the same artwork as Soot Spewer, so it should be changed.

    Bomb Throw is a concept I approve of, although it is very weak. And once again, the card name shouldn't be bolded.

    Neoguli

    Soul Harvest is pretty good, but I have problems with the other two.

    Maledict Shadow is pretty weak. Compare to Curse of Weakness.

    Afterlife Soul on the other hand seems quite broken since it summons a permanently Immune minion which you can buff and make a monster that's very hard to get rid of.

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  • FieselFitz's Avatar
    Prince Charming 1105 1355 Posts Joined 05/29/2019
    Posted 2 years, 5 months ago
    Quote From Demonxz95

    FieselFitz

    You MUST change Hold The Line because of the fact that it costs 4 mana and therefore the secretive aspect of the Secret is negated. If I see my opponent play a 4-Cost Warrior Secret, then I automatically know that it's Hold The Line since there aren't any other 4-Cost Warrior Secrets. The card is very weird too. Why exactly is Blackhowl Gunspire in the Barrens and how did it even get there? The card name shouldn't be bolded either, and it's also pretty clear that you used the same art so that should be changed as well.

    Burning Guard is an okay idea, but I feel like some of that 8 damage will likely end up being wasted. It also uses the same artwork as Soot Spewer, so it should be changed.

    Bomb Throw is a concept I approve of, although it is very weak. And once again, the card name shouldn't be bolded.

    Thx for the feedback, im also not very happy with the cards so i will change them - regarding the art of Hold the Line - yes it is the same, so i understand the point there - but for the art of the other cards - aren't we allowed to use Hearthstone Art? i mean even the Creations Primer has a link to Hearthstone Art ... but i guess i have to look for other art sites.

    I thought card names on other cards should have to be bolded , so that's good to know!

    Challenge me ... when you're ready to duel a god!

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  • Demonxz95's Avatar
    Senior Writer 2245 2626 Posts Joined 03/19/2019
    Posted 2 years, 5 months ago
    Quote From FieselFitz
    Quote From Demonxz95

    FieselFitz

    You MUST change Hold The Line because of the fact that it costs 4 mana and therefore the secretive aspect of the Secret is negated. If I see my opponent play a 4-Cost Warrior Secret, then I automatically know that it's Hold The Line since there aren't any other 4-Cost Warrior Secrets. The card is very weird too. Why exactly is Blackhowl Gunspire in the Barrens and how did it even get there? The card name shouldn't be bolded either, and it's also pretty clear that you used the same art so that should be changed as well.

    Burning Guard is an okay idea, but I feel like some of that 8 damage will likely end up being wasted. It also uses the same artwork as Soot Spewer, so it should be changed.

    Bomb Throw is a concept I approve of, although it is very weak. And once again, the card name shouldn't be bolded.

    Thx for the feedback, im also not very happy with the cards so i will change them - regarding the art of Hold the Line - yes it is the same, so i understand the point there - but for the art of the other cards - aren't we allowed to use Hearthstone Art? i mean even the Creations Primer has a link to Hearthstone Art ... but i guess i have to look for other art sites.

    I thought card names on other cards should have to be bolded , so that's good to know!

    You are allowed to use Hearthstone art, but you shouldn't use Hearthstone art. As a rule, collectible cards should never use the same art as another collectible card unless you want to try to pull a Murloc Raider/Old Murk-Eye.

    The exception to this is using artwork that is only found outside of any Constructed play mode (as is the case with cards like Roll the Bones or Simulacrum, which use the artwork of Ancient Power and Pure Cold respectively which is fine as neither of these cards are accessible in Constructed).

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  • FieselFitz's Avatar
    Prince Charming 1105 1355 Posts Joined 05/29/2019
    Posted 2 years, 5 months ago
    Quote From Demonxz95
    Quote From FieselFitz
    Quote From Demonxz95

    FieselFitz

    You MUST change Hold The Line because of the fact that it costs 4 mana and therefore the secretive aspect of the Secret is negated. If I see my opponent play a 4-Cost Warrior Secret, then I automatically know that it's Hold The Line since there aren't any other 4-Cost Warrior Secrets. The card is very weird too. Why exactly is Blackhowl Gunspire in the Barrens and how did it even get there? The card name shouldn't be bolded either, and it's also pretty clear that you used the same art so that should be changed as well.

    Burning Guard is an okay idea, but I feel like some of that 8 damage will likely end up being wasted. It also uses the same artwork as Soot Spewer, so it should be changed.

    Bomb Throw is a concept I approve of, although it is very weak. And once again, the card name shouldn't be bolded.

    Thx for the feedback, im also not very happy with the cards so i will change them - regarding the art of Hold the Line - yes it is the same, so i understand the point there - but for the art of the other cards - aren't we allowed to use Hearthstone Art? i mean even the Creations Primer has a link to Hearthstone Art ... but i guess i have to look for other art sites.

    I thought card names on other cards should have to be bolded , so that's good to know!

    You are allowed to use Hearthstone art, but you shouldn't use Hearthstone art. As a rule, collectible cards should never use the same art as another collectible card unless you want to try to pull a Murloc Raider/Old Murk-Eye.

    The exception to this is using artwork that is only found outside of any Constructed play mode (as is the case with cards like Roll the Bones or Simulacrum, which use the artwork of Ancient Power and Pure Cold respectively which is fine as neither of these cards are accessible in Constructed).

    Ok thanks for clearing that up even tough that makes it harder to create those cards ... because if i use Hearthstone Art it defenitely would get less points because of the art ... i'll try to find other art !

    Here are my new cards:

    I like these way better than the secrets i made before and hopefully they aren't that bad :) Tried a more Taunt / Bomb Protection Route because i always liked Bomb Warrior etc. 

    Challenge me ... when you're ready to duel a god!

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  • linkblade91's Avatar
    Senior Writer Serra Angel 1700 2761 Posts Joined 02/09/2019
    Posted 2 years, 5 months ago

    Tinkered with my cards again: dropped their cost to 2 to make Engage Defenses! better, then rebalanced the other two.

    Product Recall is now the Epic card, and uses Bombs to match Seaforium Bomber; thank you for mentioning her :)

    Will work on feedback next.

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  • Neoguli's Avatar
    Duskrider 880 596 Posts Joined 06/25/2019
    Posted 2 years, 5 months ago

    Thanks for feedback! So I replaced Afterlife Soul with Demonic Presence and buffed Maledict ShadowSoul Harvest is still there. Also no Epic Secret, since it's not required, and also when Rogue first got them in Kobolds, they got 2 Commons and 1 Epic.

    "Truth is in the shadows, waiting to be revealed by the light. But light only disperses the shadow." - Me

    "If other people shared traits of those considered naive, the world would've become a better place." - Also me

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  • linkblade91's Avatar
    Senior Writer Serra Angel 1700 2761 Posts Joined 02/09/2019
    Posted 2 years, 5 months ago

    Feedback:

    Show Spoiler

    FieselFitz - I think there's too much overlap between your Secrets: the conditions for Shields Up! and Bomb Throw are very similar, while Bomb Throw and the Boombox both summon three bomb minions. If I had to choose, I would lose Bomb Throw because it doesn't do much for the Warrior.

    Neoguli - Starting off, the art is great. I would argue Maledict Shadow is worse than Curse of Weakness. Soul Harvest is missing an S in "minions"; I'm also concerned how much fuel you might receive for 2-mana. If you're in a healthy position on the board - one that requires a board clear to deal with - you'll get all of them back. And I agree with Sinti: permanent Immune on Afterlife Soul is a big problem. Put that on something with an aura like Knife Juggler.

    grumpymonk - I like Sudden Deluge in particular, and the art for all of them is solid. Explosive Devolution seems really good: I feel like 3-less is too much, especially since the other enemy minions will also lose their ability to attack. I'm not sure about Voodoo Mastery, but I can't put my finger on the why.

    R - I think these are better than the Druid Secrets. The overlap between Hunt Them Down and Without A Trace is high, though, right down to the same condition. I would replace HTD with something new, 'cause Without A Trace is more unique. Also, "its" is the proper usage in the first and third Secrets :)

    FenrirWulf - Silence should be capitalized and bolded. Beyond that, Mirroring Shadow is a better version of Mirror Entity. The other two are good, though; I like them.

    Wailor - Don't bother with the Surprise Shapeshift token: it's not a necessity, and we didn't leave enough submission room for it as it is. The card should be fine as a vanilla 4/4, though. As for the other two, not a fan of Fertilizer and Crystalize having the same condition. I like them, though, but if I had to choose one to keep, I would prefer Fertilizer because I like Treants. I think some are tired of ramp.

    Demonxz95 - As I said on Discord, and as you noted, Deception and Suppressive Light have a similar outcome. Suppressive Light is the most unique, so keep that one and replace Deception? Something with Thief Priest in mind, maybe?

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  • Neoguli's Avatar
    Duskrider 880 596 Posts Joined 06/25/2019
    Posted 2 years, 5 months ago

    @Sinti - I've made changes already, so you can edit the comment to include them instead of the prime version of my submission. That means no more grammar mistakes, no Afterlife Soul and better Maledict Shadow.

    "Truth is in the shadows, waiting to be revealed by the light. But light only disperses the shadow." - Me

    "If other people shared traits of those considered naive, the world would've become a better place." - Also me

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  • Wailor's Avatar
    Design Champion 640 707 Posts Joined 05/28/2019
    Posted 2 years, 5 months ago

    I actually didn't realise you had to make three cards for this comp lol

    Considering this, you're right Crystalize and Fertilizer are too similar, so I basically replaced the former with Grow Thorns, which may be a bit too similar to Never Surrender!, but I think it makes up for it by virtue of being a natural fit for Druid, both flavor and effect-wise.

    I was thinking about making a Secret version of BEEEES!!!, but I realized it would trigger Fertilizer, so I refrained from it xD

    EDIT: Changed Grow Thorns and Surprise Shapeshift from "After" to "When".

    Feedback

    Demonxz95
    I really like all of them and don't think Deception and Supresive Light are too similar. I like how you managed to diferentiate your cards from Paladin, specially considering both classes are quite similar.

    linkblade91
    Product Recall is too wordy. I think it's better if you revert the text to "shuffle two Bombs in your opponent's deck". Bomb Warrior wasn't a thing, sure, but Seaforium Bomber existed and even if it didn't, it's not too unusual to have cards with unique tokens not describe them (ehem, Dr. Boom, ehem)

    Engage Defenses! has the issue of being useless depending on your deck, but I guess this is not as important in a class that cannot generate them.

    Scrap For Parts is very simple, but the flavor is quite cool and the effect is balanced enough.

    FenrirWulf
    As many people said, Spell Ward is your most interesting card. The other two are also fine, but I'd probably give Focused Healing a Holy tag (and maybe make it stronger as Demon suggested)

    R
    I really like the idea of adding Outcast to your Secrets. Without a Trace may be a bit too strong, though.

    grumpymonk
    All effects are cool and make a lot of sense for Shaman. That said, I'd probably try to find a better artwork for Explosive Devolution.

    FieselFitz
    I don't like how similar the trigger of Shields Up! and Bomb Throw are. If you're going for a bomb flavor, I'd replace Shields Up!, even though I like this card more. Also, I think you should probably use the same watermark for all 3 cards.

    Neoguli
    My main issue with Demonic Pressence is that Warlock doesn't have Armor gain, even if the overall effect fits it quite well (Demons and taking damage)

    The new Maledict Shadow has the issue of potentially filling your opponent's board with 0-Attack minions, which is not nice.

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  • FenrirWulf's Avatar
    1005 367 Posts Joined 06/12/2019
    Posted 2 years, 5 months ago

    My original intent with Mirroring Shadow was to create exactly a better Mirror Entity as I never felt like Mirror Entity was a "Mage" card and more of a Priest card. Nevertheless, I tried replacing it again because it felt out of place. Focused Healing is now 15 health instead of 12. I do think it's still weak, but not because of how much it heals but often it would heal for said amount.

    Feedback

    R
    United We Stand is a bit on the weaker side but honestly its fine as is. Also I'm not too sure about Outcast secrets although it is an interesting idea. Also they do fairly similar things so I would be more likely to change one of them at least.

    linkblade91
    I like the current cards better. Also yes, I forgot that Wrenchcalibur was RoS, because I only remembered Bomb being introduced in Boomsday.

    grumpymonk
    Sudden Deluge imo is a bit strong but it's probably fine. Explosive Devolution is also really strong, I would make it just target one minion instead.

    FieselFitz
    I like Shields Up! It fits what Warrior wants. I don't like the other two as much though. Goblin Bombs are a lot more Hunter than they were Warrior.  Dr Booms Boombox is also pretty much the same thing.

    Neoguli
    I'm not too sure about Maledict Shadow being a permanent -2 Attack. Other than that, the other two cards seem pretty good to me. Demonic Presence could probably a When effect and not an After as well.

    Take my words with a grain of salt. I'm unranked and only play casuals lmao.

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  • Demonxz95's Avatar
    Senior Writer 2245 2626 Posts Joined 03/19/2019
    Posted 2 years, 5 months ago

    Tried to make a new version of Deception (with a new name) to try to differentiate it more from Suppressive Light and address a few balance comments.

    New feedback

    FieselFitz
    These Secrets look better, however you've created a new problem with Shields Up! The watermark. Since it uses the FitB watermark and the other two do not, there will be a period in time where it will be the only Warrior Secret available, thus completely negating the secretive aspect of it being a Secret.

    Linkblade91
    Looks pretty good. *thumbs up*

    Neoguli

    Demonic Presence seems a bit strange and also weak. While I don't particularly have a problem with giving Armor to classes that don't currently have it in some cases, it will likely end up costing you points from voters who believe it makes the card "not Warlock-y" The tutor effect can also very easily be played around by just not attacking into your opponent.

    Maledict Shadow is also one that I'm afraid I'm going to have to say no to. It's definitely a lot stronger than the previous version and I appreciate the buff, but permanent Attack reduction without some additional effect is a dangerous road to travel on. Any type of permanent Attack reduction like this didn't exist until Ancient Void Hound which is a 9 mana minion that only drains 1 Attack at a time and also drains Health as well meaning that the minions will eventually die if Ancient Void Hound's effect keeps going off. This however is quick permanent Attack reduction without anything to get rid of the minions. Trigger this on a board full of 2-Attack minions and all of a sudden, your opponent is completely locked out of playing any minions unless they either buff them or use their own removal on them. This in particular is why Hex gives the minion it transforms Taunt. Otherwise, it's just a 0/1 minion that sits on the board taking up a board slot without your opponent being able to do anything about it efficiently.

    Wailor
    These look pretty good. *thumbs up*

    FenrirWulf
    I think this is good. Disarming Palm might be too weak. I do like its synergy with effects like Cabal Acolyte, though I think there are better ways to go about this. Other two are pretty good though.

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  • AeroJulwin's Avatar
    Fan Creator 305 174 Posts Joined 07/08/2021
    Posted 2 years, 5 months ago

    Had it at 2 damage at first, but after comparing to to cards like Sigil of Flame, Explosive Trap and Immolation Aura, I decided 2 damage might not be enough to make it playable.

    An odd one, but I'm very proud of it's uniqueness. It is guaranteed to hit at least one enemy and puts the rest in a tough position.

    Wanted to post the token too, but HearthCards doesn't like printing the expansion on tokens, so I figured the card is straightforward enough. Stats probably need tweaking.

    Also, I literally just realized, as I was finishing this post, that the last card is very close to Spellbender... It was supposed to be a parody on Noble Sacrifice. I'm happy with it as a spell-punisher though, so I don't think I'll make an alternative.

    Feedback
    Just some quick feedback. Might give some more tomorrow, although a lot has already been covered.

     

    Mainly for linkblade91, but important for everyone: I notice none of your secrets really interact with your opponent. They don't really disturb their turn or mess with the board. When they were 3-costs, they may as well have been non-secret spells and now they just feel like Sigils that may or may not take an extra turn to trigger.

    It's not terrible, we have Rigged Faire Game after all, but for this to be the case for all three cards doesn't sit well with me.

     

    R: All Illidari minions/ summons in Hearthstone have Rush. A card that exclusively triggers during your opponents turn summoning Rush minions doesn't make any sense. Maybe change it to Demons since it only seems worth playing in a deck with big minions (aka Demons) to begin with?

    I must admit, I like the use of Outcast. Guess I missed out(cast) on that one… Sorry, I'll leave now.

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  • grumpymonk's Avatar
    360 137 Posts Joined 04/02/2020
    Posted 2 years, 5 months ago

    Feedback: Feedback is further down the page.

    AeroJulwin

    Rigged Sigil: Usually, secrets have effects that are all upside, aside from an unlucky Oh My Yogg!.

    Edit: Whoops, I started making feedback but I forgot to finish. I'll come back to it tonight, my apologies.

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  • anchorm4n's Avatar
    Toybox Tactician 1895 2305 Posts Joined 03/13/2019
    Posted 2 years, 5 months ago
    Quote From Demonxz95

    Alright, time for feedback. I literally hit Legend for the first time today, so I'm feeling pretty good!

    Nice one, congrats! What deck did you use? Did you do the deed in Standard or Wild? Enjoy that card back, I hope your experience was as great as mine when I first made it :)

    I notice I am confused. Something I believe isn't true. How do I know what I think I know?
    Harry James Potter-Evans-Verres, hpmor.com

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  • FieselFitz's Avatar
    Prince Charming 1105 1355 Posts Joined 05/29/2019
    Posted 2 years, 5 months ago

    Thanks for the Feedback - did not realize i made different Watermarks :) Here are the new Cards (all with the same Watermark) and a with some little changes:

    Those are the new secrets - i changed Shields Up so it only gives +1 Attack instead of 2. Boombox is the same and the third one is an entirely new card because Bomb Throw was a little too weak and similar with the Secret effect.

    Now all 3 effects are different (attack a minion, opponent plays minion and after you've taken damage).

    I think those are the cards i will go for in the competition - maybe some little changes etc but overall these will be my cards for this comp.

    Challenge me ... when you're ready to duel a god!

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  • Demonxz95's Avatar
    Senior Writer 2245 2626 Posts Joined 03/19/2019
    Posted 2 years, 5 months ago
    Quote From anchorm4n
    Quote From Demonxz95

    Alright, time for feedback. I literally hit Legend for the first time today, so I'm feeling pretty good!

    Nice one, congrats! What deck did you use? Did you do the deed in Standard or Wild? Enjoy that card back, I hope your experience was as great as mine when I first made it :)

    Standard with Pirate Warrior. Here you go!

    Some extra feedback

    AeroJulwin

    I agree with Grumpymonk that Rigged Sigil is a bit weird given that Secrets don't have two-sided effects or the potential to backfire if used at the wrong time.

    Warding Glyphs is okay.

    Sacrificial Summon is, as noted, a better Spellbender. Spellbender has never been of Mage's better Secrets, but the discrepancy in power level is still kinda insane. A logo also appears to be visible in the bottom-right.

    FieselFitz
    I think you've done good, but I'm afraid I'm going to have to say no to Hold the Line! It's almost a strictly better Ice Barrier, which is something I can almost get behind as Armor is supposed to be a strength and key mechanic of Warrior, but the big problem here is the random Warrior weapon. I could equip a Whetstone Hatchet, or I could equip a Gorehowl. There's too much variance in size.

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  • anchorm4n's Avatar
    Toybox Tactician 1895 2305 Posts Joined 03/13/2019
    Posted 2 years, 5 months ago

    Some feedback:

    FieselFitz
    Really nice development of your cards, I like the latest iterations quite a lot. One small suggestion: Boombox doesn't feel worthy of being an Epic, I'd go with Rare here, while Hold the Line! looks quite strong so maybe make that one your Epic? Doesn't really matter, you'll get 4 or 5 stars from me anyway.

    AeroJulwin
    I'm not a big fan of tackling the Sigil-issue head on to be honest. You should also try to work around the text that is visible in Rigged Sigil's top right corner. Gaining attack on the opponent's turn would be a new mechanic and not very intuitive so Warding Glyphs is a no for me. Sacrificial Summon is a cool card though, I like it quite a lot.

    FenrirWulf
    Focused healing should be a Rare at the very least. Half a Reno is nothing to scoff at. Disarming Palm and Spell Ward are cool cards. Not completely convinced by the art of all three of them, but I'm leaning towards 4 stars anyway.

    Wailor
    Probably my favorite bunch so far. Great cards, nothing to criticize here.

    Neoguli
    Demonic Presence is a nice idea, but running two conditions might be too complicated. I also struggle to find the connection between breaking Armor and drawing a Demon flavor-wise. Maledict Shadow is a nice enough idea, but the name makes me expect a minion and not a spell. Also permanent -2 Attack is pretty strong, you can kill a token deck with this card alone by locking their board. Maybe make it a temporary effect? (I see that was the original version of the card… really hard to balance this effect.) Soul Harvest rather looks like a Priest card to me and needs an "s" in "minions".

    linkblade91
    Second best set of cards for me after Wailor's bunch. Product Recall has a bit of a crammed text box and the art of Engage Defenses! looks very crowded but those are minor issues. Great work!

    grumpymonk
    Nice ideas, I like them! Sudden Deluge is a huge power creep on Explosive Runes, but I guess it's fitting. I do think you should up the rarity though. Regarding Voodoo Mastery I don't get the connection between drawing cards and Voodoo.

    R
    There's a typo in United We Stand ("it's") and I'm not sure if putting Outcast on Secrets is a good idea. Also canceling Battlecries is a new mechanic that would annoy the hell out of people so I'd rather not go with that one.

    Demonxz95
    Very nice cards overall. I feel like making Shadow Flash deal 2 damage would be better, but that probably depends if it could be played in a deck with Shadowcloth Needle. Nice work!

    Just in case you were wondering, I'm still on HS break and submitted way too hastily. So yeah, I'm the idiot who created the Demon Hunter Secrets with the wrong syntax. Sigh.

    I notice I am confused. Something I believe isn't true. How do I know what I think I know?
    Harry James Potter-Evans-Verres, hpmor.com

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  • FieselFitz's Avatar
    Prince Charming 1105 1355 Posts Joined 05/29/2019
    Posted 2 years, 5 months ago

    Thanks for the feedback, i made some little changes:

    Hold the Line is now an Epic card and equips a Spiked Wheel:

    Dr. Booms Boombox is now a Rare Card instead of Epic!

    Shields Up stayed the same so i did not implement it in this post :) 

    Challenge me ... when you're ready to duel a god!

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  • grumpymonk's Avatar
    360 137 Posts Joined 04/02/2020
    Posted 2 years, 5 months ago

    Finally got around to making feedback:

    FieselFitz

    Shields Up!: I like this one a lot. The flavor and the mechanics fit well together. 

    Hold the Line!: I would lessen the armor gain of this one a little bit, considering that this one is strictly better than Ice Barrier, which is one of the better mage secrets. I like the flavor of this one as well.

    Dr. Boom's Boombox: There's a missing apostrophe in the name. Very fitting effect and I appreciate that it tackles a different aspect of warrior - mechs and making things explode!

    AeroJulwin

    Rigged Sigil: I don't like that this one can backfire, requiring you to play around your own secret. Normally, secrets are all upside aside from an unlucky Oh My Yogg!.

    Warding Glyphs: I'm not sure this works within the rules, but it is interesting to see an effect that punishes attacking by crackback damage.

    Sacrifical Summon: I like it. It's certainly a lot better than Spellbender for sure.

    Demonxz95
    I really all three cards. Nice work!

    FenrirWulf

    Focused Healing: I'm not sure I understand the flavor. You hero gets healed when its not taking damage?

    Disarming Palm: I think that this could be a lot stronger. Setting a minion's attack to 0 is a lot like freezing, and spending 3 mana for a Freezing Potion doesn't seem like a good deal.

    Spell Ward: This is my favorite of the three. It's a nice, clean effect that is unique.

    Wailor
    I like these simple, flavorful effects that make these secrets distinct from secrets in other classes. Oftentimes, custom secrets can get complicated pretty quickly and can end up being clunky to read.

    Neoguli

    Soul Harvest: "Minion" should be plural in the text. I can see the parallel with this and Plagiarize, i'm not sure if that's what you intended.

    Demonic Presence: Your opponent will easily decide not to break your armor unless they have lethal, so the draw will almost never activate.

    Maledict Shadow: This could cause opponent not to be able to play any minions if they have a board full of minions with 2 or less attack. 

    linkblade91
    I like all three of these. Is it possible for Product Recall to leave off the text that explains what bombs do? Wrenchcalibur doesn't have it.

    R
    Secrets with Outcast are interesting but there is an issue where cards that interact with Outcast such as Kor'vas Bloodthorn and Line Hopper can give a clue to your opponent which one it is. To prevent this from happening, every single secret that demon hunter gets would have to get an outcast effect.  Also, using an outcast trigger on a secret can easily cause the card text to become crammed because there are multiple effects.

    I like Hunt Them Down, but I think Without A Trace is too strong and United We Stand doesn't work well if you have a board, requiring you to have to play around it.

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  • linkblade91's Avatar
    Senior Writer Serra Angel 1700 2761 Posts Joined 02/09/2019
    Posted 2 years, 5 months ago

    While it's true that Wrenchcalibur doesn't explain what the Bombs do, you have to remember that that was Rise of Shadows, a later set. In Boomsday, you only have Seaforium Bomber (and Product Recall); I feel, for the sake of realism, that the explanation needs to be on there.

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  • allthehype's Avatar
    Crossroads Historian 630 739 Posts Joined 07/26/2019
    Posted 2 years, 5 months ago

    I sneak into the fray with a take on possible Warlock secrets. Feedback welcome!

    Out of these, I'm pretty happy with the first two but Felfire Ward could do with some tweaking. I wanted it to be "when a friendly minion is attacked and dies" but that's too many words... Tainted cup refers to the Blood of Mannoroth, but is it obvious what it does in this case?

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  • AeroJulwin's Avatar
    Fan Creator 305 174 Posts Joined 07/08/2021
    Posted 2 years, 5 months ago

    Quote From allthehype
    Out of these, I'm pretty happy with the first two but Felfire Ward could do with some tweaking. I wanted it to be "when a friendly minion is attacked and dies" but that's too many words… Tainted cup refers to the Blood of Mannoroth, but is it obvious what it does in this case?

    I actually like Felfire Ward the best. It has the possibility to kill a minion before it gets the chance to attack it's target, but at 4 damage it doesn't overkill it to the point where you barely get any value out of the effect.

    Twilight Ritual is good too, but Tainted Cup uses Corrupt, which is a keyword with a different effect from what you have in mind. You could use 'curse' instead, like Corrupting Mist. And since you don't use it as a keyword, I don't think it should be capitalized.

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  • Wailor's Avatar
    Design Champion 640 707 Posts Joined 05/28/2019
    Posted 2 years, 5 months ago
    Quote From allthehype

    I sneak into the fray with a take on possible Warlock secrets. Feedback welcome!

    Show Spoiler

    Out of these, I'm pretty happy with the first two but Felfire Ward could do with some tweaking. I wanted it to be "when a friendly minion is attacked and dies" but that's too many words... Tainted cup refers to the Blood of Mannoroth, but is it obvious what it does in this case?

    I really like Twilight Ritual and Felfire Ward isn't bad either.

    Tainted Cup, on the other hand, uses an incorrect keyword (what AeroJulwin said). Also, the trigger and the effect are a bit disconnected mechanics-wise (maybe your opponents draws a bunch of cards but doesn't have minions on the board)

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  • allthehype's Avatar
    Crossroads Historian 630 739 Posts Joined 07/26/2019
    Posted 2 years, 5 months ago

    Thanks for feedback! Yeah I really messed up with “Corrupt”, lol, don’t know what I was thinking. I will give it some though wether I will change the effect or just the wording.

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  • FieselFitz's Avatar
    Prince Charming 1105 1355 Posts Joined 05/29/2019
    Posted 2 years, 5 months ago

    Thanks for all the feedback! i already submitted because i liked the way the final renditions of my cards were so i guess there will be some little point deductions because for example one of them is missing an apostrophe :) 

    nevertheless , even tough this comp was a little harder than others it was still fun and challenging!

    Challenge me ... when you're ready to duel a god!

    1
  • linkblade91's Avatar
    Senior Writer Serra Angel 1700 2761 Posts Joined 02/09/2019
    Posted 2 years, 5 months ago

    Congrats to Wailor! Amusing that you didn't even realize at first three Secrets were required, then won it all anyway lol :P

    2
  • anchorm4n's Avatar
    Toybox Tactician 1895 2305 Posts Joined 03/13/2019
    Posted 2 years, 5 months ago

    Congrats to Wailor! Really nice cards, very fitting for Druid. 

    I notice I am confused. Something I believe isn't true. How do I know what I think I know?
    Harry James Potter-Evans-Verres, hpmor.com

    1
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