Ever since the release of the patch 21.6, it's been a very busy time for the Quality Assurance and Hearthstone development teams. Trying to find and squash various pesky bugs which decided that Deadmines made for such fertile living grounds has been no simple task. This update has also added a number of things which haven't been attempted before - such as that unique Diablo guest star - so growing pains were to be expected. And so we've got quite a lot to catch up on. 

Just like previously with the big "Mercenaries" patch 21.4 and its numerous hotfixes, an official forum thread has been established for cataloguing all known problems and subsequent fixes as days go by. In addition to that, we have seen a whole lot more added communication via Twitter and Discord. Say what you will, but they've been really going out of their way to keep us up to date. And that's very much appreciated. 

Let's go through everything that's been reported and resolved so far, and clarify where it might be needed. Be prepared, it's a rather sizeable amount: 


Mobile Issues and Legendary Questline Not Working Correctly

Quote From Blizzard
Hello all, we wanted to let you know about some known issues that we are tracking with patch 21.6. This will not include older known issues that are still being worked on, such as any remaining known issues from patch 21.4 40. We will add additional issues as we track them:

  • We’re aware that the 21.6 update is not showing for some Google Play users. For those users, we have a suggested workaround: go to Google Play → open your profile icon in the top right → open “Manage apps & device” → select “Updates available” → select “Update All.” We believe that should cause the update to appear on your devices.
  • We’re aware of an incorrect event timing message that appears for some players the first time logging in after the patch. This does not affect gameplay at all.
  • [Resolved 11/4] We have confirmed that the final Quest in the 21.6 Legendary Quest Chain, “Farewell and Good Night,” is not working as written. It appears that wins with Priest and Mage do not count, but wins with Warrior, Shaman, and Hunter do. Update: This issue has been resolved via hotfix.
  • [Added 11/3] We are aware that Dormant cards are missing their mouseover tooltip while Dormant. This issue is scheduled to be resolved in the 21.8 patch.
  • [Mercenaries] We’re aware of a visual bug where if Cairne’s Reincarnation triggers off Mutanus’s Devouring Attack, Cairne will return invisible.
  • [Partially resolved 11/2][Mercenaries] We are aware Mr. Smite’s Sharpened Scabbard Equipment does not activate as intended. We have launched a server-side hotfix that will make the Equipment function as intended, but the visuals will remain incorrect until a more complete fix can be implemented in patch 21.8.
  • [Mercenaries] We’re aware that Blinkfox’s Mind Thief Ability is giving some Abilities too much of a speed discount.
  • [Mercenaries] We’re aware that “Pirates” are not affected by Abilities that affect “Humans”—despite what they look like. This is intended and not a bug. Once you pick up the Pirate life, you leave your Human side behind!
  • [Resolved 11/4][Mercenaries] We are aware that players were getting stuck on certain Vol’jin Task levels. We’ve temporarily disabled him from visiting the Village while we investigate a solution. Update: This has been resolved via hotfixed. Impacted players will be compensated with 100 Vol’jin coins in the coming days, and Vol’jin will be reenabled as a village visitor.
  • [Battlegrounds] We’re aware that Lord Barov’s hero power was not offering correct options on Diablo turns. We are temporarily disabling Lord Barov while we investigate this issue.
  • [Partially Resolved 11/3][Duels] We’re aware that the end-of-season popup for unfinished Heroic Duels runs is not working properly. Update: a major exploit was patched today. We are currently investigating whether there are further end-of-season issues to resolve. We will take actions at a later time to properly heal-up accounts that gained unearned Tavern Tickets
  • [Duels] We’re aware that a small number of players are receiving an error message and being blocked from entering Duels. We’re investigating the source of this and are working to get these people unblocked as soon as possible.
  • [Resolved 11/2][Duels] We’re aware that Diablo’s Claws of Terror is not always drawn at the start of game as intended. Update: this issue was been resolved via hotfix.
  • [Duels] We’re also aware that Diablo’s Claws of Terror is not damaging adjacent minions when combined with the Pillage the Fallen Treasure.

On the subject of wonky Hearthstone updates for Android users - if you ever see the following message during attempted patching: "Failed to get update. Please check your network connection" and become frustrated with an infinite loop that forces you to disable Wifi and download through cellular (not a fun prospect when staring at 2GB of data), know that apparently enabling 'Airplane mode' and then forcing Wifi circumvents the problem. I wish I'd known before, strange as it is. 

If you couldn't complete your Legendary Questline before and got discouraged, make sure to try again! Some classes just refused to cooperate. Remember we only have until November 10 to get that done.

Notice the mentions of an upcoming 21.8 client patch. Not everything can be corrected via server side hotfixes, alas. We'll need a little more patience in certain cases. 


Infinite Tavern Tickets and Cost-Free Choose One Spells

Quote From Blizzard
11/3 Update: We are in the process of deploying a hotfix that includes the following changes:

  • [Partially Resolved 11/3][Mercenaries]: Fixed a bug causing Sneed to show the wrong crafting cost. Update: Sneed is craftable for the correct cost of an Epic (300 coins), but the client is still displaying the wrong crafting cost. This will be corrected in our next major patch.
  • [Duels] Fixed a bug that players were exploiting to repeatedly gain unearned Tavern Tickets. Retroactive actions will be taken in the future to address people who already gained unearned Tavern Tickets.
  • [Duels] Updated the Ever-Changing Elixir Treasure to now correctly transform a minion into one that costs (2) more, instead of just (1) more.
  • [Duels] Updated the Hagatha’s Embrace Treasure to properly give two minions +1/+1 instead of just targeting one minion.
  • [Duels] Fixed a bug with the Dragonblood Treasure that allowed the buff to sometimes improperly fall on non-minions.
  • [Duels] Updated the spells created by Jerry Rig Carpenter hitting Warden’s Insight to each cost (3) instead of (0).

We have plans for further updates in the near future.

I guess that explains how someone was able to collect thousands upon thousands of Tavern Tickets. Now they are truly in for infinite Arena/Duels runs until the end of time, while attempting to climb out of that negative gold count.

Do note that while Jerry Rig Carpenter's interaction with Warden's Insight should now work correctly in Duels, the issue still remains with Hidden Oasis in Wild. Poor Wild folks, can't catch a break. But Cora has already confirmed a fix is on the way in response to Zeddy's video

Quote From Cora
We logged this bug yesterday and it should be in the next hotfix. It’s an easy mana change to the sub-cards. We know about these things Zeddy.

Jerry Rig Carpenter Card Image Hidden Oasis Card Image

And hey, how about an 'infinite' highlight reel with Grey Sage Parrot? Even Celestalon wasn't mad. 


Battlegrounds Diablo Gets a Small Buff, Lord Barov Still Sidelined

Quote From Blizzard

11/4 Update: We’re in the process of deploying a hotfix that includes the following changes:

  • Fixed the issue involving the Farewell and Good Night Quest mentioned above.
  • [Battlegrounds] Updated Diablo’s Lord of Terror minion base stats from 3/3 → 5/5.
  • [Mercenaries] Fixed the issue where players could become stuck on certain Vol’jin task levels mentioned above. Impacted players will be compensated with 100 Vol’jin coins in the coming days, and Vol’jin will be reenabled as a village visitor.
  • [Mercenaries] Fixed an issue where Equipment Level 2 for Cookie’s Cooking wasn’t working as intended.
  • [Mercenaries] Fixed an issue where the level 30 achievement for Mr. Smite and Captain Eudora were attributed to the wrong characters (Garrosh and Varian).
  • [Mercenaries] Fixed an issue where the main campaign task chain would not progress or could be delayed in progressing.
  • [Duels] Fixed an issue that could cause an error when ending a Duels run. Update: We’re aware that a small number of players are receiving an error message and being blocked from entering Duels. We’re investigating the source of this and are working to get these people unblocked as soon as possible.

We will continue to update this post as we get more information.

 

Diablo Card Image

A small buff for the Battlegrounds Diablo, who turned out not to be nearly as overwhelmingly powerful (just the opposite, really) as might've been expected from the proud 'Lord of Terror'. His minion spawn Diablo, Lord of Terror now begins with 5/5 base stats (instead of 3/3) and like previously, keeps growing every 4 turns. So we get a 10/10 on turn 8, a 20/20 on turn 12, and a 40/40 on turn 16. This should help a little bit towards ending up with a pile of treasures in hand. 

Lord Barov remains disabled as far as we know, becoming hopelessly confused as to how to wager when it came to all-on-one Diablo turns.


Even More General, Duels and Mercenaries Fixes To Come

We already know that's not the whole extent of what still needs to be done, there are more improvements in the pipeline coming for your favorite game modes. The pace at which everything gets addressed has been truly impressive. Any other issues you might've stumbled upon, don't hesitate to report in appropriate places! 

We'll be keeping an eye on the situation and providing further updates as time goes by. We hope your in-game experiences remain as smooth as possible meanwhile!