New Warrior Minion - Captain Galvangar

Submitted 2 years, 4 months ago by

A new Legendary Warrior Minion, Captain Galvangar, has been revealed!

Captain Galvangar Card Image

Discuss this card below or head on over to the card page to give it a rating!


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  • Arthas's Avatar
    Robot Black Lotus 1265 5754 Posts Joined 03/10/2019
    Posted 2 years, 4 months ago

    A new Legendary Warrior Minion, Captain Galvangar, has been revealed!

    Captain Galvangar Card Image

    Discuss this card below or head on over to the card page to give it a rating!


    Learn more about Fractured in Alterac Valley

    Head on over to our dedicated guide for Fractured in Alterac Valley!


    Get Cheaper Card Packs

    This section contains affiliate links.

    If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.

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    1
  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 2 years, 4 months ago

    Sounds like a card from 2019 tbh. Easy to activate, but what exactly is the point. If Control Warrior needed a finisher they'd just use Grom. It doesn't support Big Warrior by virtue of being a Battlecry so the only deck it fits into would be a non-existant Armor Warrior whose only purpose in the meta would be to beat aggro decks, in which case you don't actually need a finisher.

    Maybe there's some other stuff that ties this all together, but as of yet....Grommash does the same thing essentially, even if he is more expensive.

    I tried having fun once.

    It was awful.

    2
  • Horus's Avatar
    Detective Pikachu 2565 3339 Posts Joined 05/29/2019
    Posted 2 years, 4 months ago

    For a split second, I was to argue that Grommash also need a combo card to activate, but then realized that Galvangar will necessitate even more prior preparation to get the effect to trigger - so I guess the main perk here is just novelty

    Struggle with Heroic Galakrond's Awakening? I got your back : 

    0
  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 2 years, 4 months ago
    Quote From Horus

    For a split second, I was to argue that Grommash also need a combo card to activate, but then realized that Galvangar will necessitate even more prior preparation to get the effect to trigger - so I guess the main perk here is just novelty

    I mean...Galvangar is strictly better in the sense that you can build your deck around activating him fairly easily and from then on he will always function without an activator and you can combo him with more stuff thanks to the lower mana cost...my main point was that if Warrior hasn't succeeded in going for a single charge finisher so far I don't see how they would fare any better now.

    Unless there's some [Hearthstone Card (Bloodswon Mercenary) Not Found] type card to combo with it's literally just slightly better but equally inconsequential Grom.

    I tried having fun once.

    It was awful.

    1
  • Horus's Avatar
    Detective Pikachu 2565 3339 Posts Joined 05/29/2019
    Posted 2 years, 4 months ago
    Quote From YourPrivateNightmare
    Quote From Horus

    For a split second, I was to argue that Grommash also need a combo card to activate, but then realized that Galvangar will necessitate even more prior preparation to get the effect to trigger - so I guess the main perk here is just novelty

    I mean...Galvangar is strictly better in the sense that you can build your deck around activating him fairly easily and from then on he will always function without an activator and you can combo him with more stuff thanks to the lower mana cost...my main point was that if Warrior hasn't succeeded in going for a single charge finisher so far I don't see how they would fare any better now.

    Unless there's some [Hearthstone Card (Bloodswon Mercenary) Not Found] type card to combo with it's literally just slightly better but equally inconsequential Grom.

    Agreed

    Struggle with Heroic Galakrond's Awakening? I got your back : 

    0
  • meisterz39's Avatar
    925 1200 Posts Joined 06/03/2019
    Posted 2 years, 4 months ago

    6 mana for a slightly bigger King Krush seems really powerful, and getting up to 15 armor in a single game isn't that hard (even in Standard).

    1
  • Caro's Avatar
    Dragon 2215 2485 Posts Joined 03/12/2020
    Posted 2 years, 4 months ago

    I'd imagine Grommash Hellscream is removed from the core set next year, Captain Galvangar would be the go to replacement. When the expansion launches, guess you can always add both legendries and just have one as a backup plan. With Frozen Buckler, any warrior could activate this legendary effect, so it's likely we'll see Captain Galvangar often enough.

    1
  • Erodos's Avatar
    Crossroads Historian 945 1019 Posts Joined 05/29/2019
    Posted 2 years, 4 months ago

    Seems like a bit too much trouble to activate considering you can just throw Mr. Smite on the board and even give your other minions charge as well, just for 3 less damage.

    0
  • FortyDust's Avatar
    Pumpkin 1190 1897 Posts Joined 05/29/2019
    Posted 2 years, 4 months ago

    you probably run both TBH

    1
  • Lundy's Avatar
    Little Devil Teemo 1555 707 Posts Joined 06/21/2019
    Posted 2 years, 4 months ago

    Seems good, 15 armor isn't terribly hard to get in a game. The problem is this is if a 9/9 with Charge that requires a setup will be worth playing, or if it can spawn a deck that overtakes Pirates.

    0
  • sule's Avatar
    Dinosaur 785 796 Posts Joined 08/21/2019
    Posted 2 years, 4 months ago

    6 mana 9/9 with Charge. I don't know: I don't like those stats for that cost, and Charge is basically a Tier 3 keyword (it's certainly no Taunt). I think the powercreep of Hearthstone is such that a 9/9 on Turn 6 that can attack immediately isn't good enough. It's not like before turn 6 you can play a minion that gains you 3 Armor at the end of the turn, or a 4 mana AoE that gains you Armor, or any cheap spells that gain you, say, 10 or 8 Armor, or use a Hero Power that gains Armor. I mean, Warrior isn't really an Armor class, at the end of the day, and that's really what bothers me about this card: it forces Warrior to play completely outside its identity to gain Armor just to activate what is, in my opinion, a worse King Krush. I mean, it doesn't even have a minion tribe. What, am I supposed to play this 9/9 on turn 6 and eat my opponent's largest minion while still putting pressure on their life total? Do I just send 9 damage face? That's not even one third of their life total! Where am I getting the rest of that damage? From other minions? Why have I allowed this bit to go on for so long? Probably the only people still reading this are the ones who think that I'm being completely serious, and let's be completely honest: no one really reads these comments, do they? Everyone just scrolls immediately to the bottom of the thread so they can post their thoughts on the card and don't even take a second to look at someone else's thoughts, and those that do are mainly doing so because they want to find people that disagree with them. That's all the internet is, isn't it? Just people looking for something to disagree with. Certainly this long block of text is so uninviting that no one is going to bother to read it; it might even get marked as spam, at this point I honestly don't care. I'll even throw in a couple of random cards Dr. Boom to give this a little Recurring Villain color because there's not a chance anyone has the patience to actually read the words, they'll just think I've made a couple of card comparisons Vanndar Stormpike or synergy ideas Larry, Cashier of Women's Clothing, because no one is going to read this and there's a man in a cloak standing behind you. There's not, but you looked, didn't you? I'm exhausted.

    I have spoken.

    2
  • Tumbleweedovski's Avatar
    Protector of Elwynn 1470 598 Posts Joined 06/12/2019
    Posted 2 years, 4 months ago

    Arena: Ignore the battlecry. This is just a 6 mana 6/6 without any text.

    Constructed: An OTK might be possible that can't be done with Grommash Hellscream (as easily). If not, at least you want to close out games when you drop Captain Galvangar, otherwise I don't know why he's in your deck. The 9/9 body can be seen as tempo, but at the same time, to some extend your deck is filled with cards that generate armor and that counters the tempo of the 9/9 body, so playing him for tempo isn't really an option most of the time.

    Arena > Wild > Standard

    0
  • JackJimson's Avatar
    670 673 Posts Joined 11/19/2019
    Posted 2 years, 4 months ago

    I think this card is balanced despite the "charge" keyword.

    I don't think this will be good in aggro, mid range, or initiative focused decks as a finisher. The condition to set this up since to contradict the general game plan of those decks, specifically, gain board and smack your opponent. A gain armor pass turn doesn't work. It also has a great synergy with Frozen Buckler which these decks don't run. 

    If this sees play, it will be more likely in a control/resource focused deck as a finisher or threat.

    0
  • Hydrafrog's Avatar
    Gul'dan 1840 3268 Posts Joined 05/28/2019
    Posted 2 years, 4 months ago

    6 for 9/9 with Charge... what is not to like?  How often is Warrior not gaining armor?  Even with Questline Warrior, dropping Cargo Guard gives you a pretty solid boost.  Not to mention Heavy Plate, which in and of itself is really solid.  I hope this will be the playable Grommash Hellscream of standard

    1
  • GoddammitDontShootMe's Avatar
    Splendiferous 2145 1903 Posts Joined 06/03/2019
    Posted 2 years, 4 months ago

    You don't even have to have 15 armor currently. I don't see a that you're going to have a ton of problems activating this effect. I don't think a 9/9 charge for 6 mana is all that bad.

    0
  • Brandon's Avatar
    Old God Fanatic 1350 2486 Posts Joined 05/29/2019
    Posted 2 years, 4 months ago

    Captain Galvangar is soo good. You just need a few Cargo Guard procs, maybe a Heavy Plate which already sees a lot of play. And worst case scenario you can Rokara, the Valorous for 5 armor, and maybe use the hero powers honorable kill to gain the last points of armor needed.

    I feel like Captain Galvangar might give Mr. Smite some competition, as Captain Galvangar generally has better stats as a finisher. It will be interesting to see if Captain Galvangar is easy enough to get ready on turn 6 or if that +3 attack is good enough, otherwise Mr. Smite will remain used as most warrior decks main finisher in standard.

    In Wild it wont see play. Not ODD costed, so it could only work in some kind of EVEN warrior. And Pirate warrior doesn't want it, because it generated no armor. Not only that, but Mr. Smite almost never gets used by that deck. They do run him, but nearly always kill their opponent before Mr. Smite hits the field. He's just there, just in case. 

    RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.

    0
  • dapperdog's Avatar
    Dragon Scholar 1890 5543 Posts Joined 07/29/2019
    Posted 2 years, 4 months ago
    Quote From sule
    Show Spoiler

    6 mana 9/9 with Charge. I don't know: I don't like those stats for that cost, and Charge is basically a Tier 3 keyword (it's certainly no Taunt). I think the powercreep of Hearthstone is such that a 9/9 on Turn 6 that can attack immediately isn't good enough. It's not like before turn 6 you can play a minion that gains you 3 Armor at the end of the turn, or a 4 mana AoE that gains you Armor, or any cheap spells that gain you, say, 10 or 8 Armor, or use a Hero Power that gains Armor. I mean, Warrior isn't really an Armor class, at the end of the day, and that's really what bothers me about this card: it forces Warrior to play completely outside its identity to gain Armor just to activate what is, in my opinion, a worse King Krush. I mean, it doesn't even have a minion tribe. What, am I supposed to play this 9/9 on turn 6 and eat my opponent's largest minion while still putting pressure on their life total? Do I just send 9 damage face? That's not even one third of their life total! Where am I getting the rest of that damage? From other minions? Why have I allowed this bit to go on for so long? Probably the only people still reading this are the ones who think that I'm being completely serious, and let's be completely honest: no one really reads these comments, do they? Everyone just scrolls immediately to the bottom of the thread so they can post their thoughts on the card and don't even take a second to look at someone else's thoughts, and those that do are mainly doing so because they want to find people that disagree with them. That's all the internet is, isn't it? Just people looking for something to disagree with. Certainly this long block of text is so uninviting that no one is going to bother to read it; it might even get marked as spam, at this point I honestly don't care. I'll even throw in a couple of random cards Dr. Boom to give this a little Recurring Villain color because there's not a chance anyone has the patience to actually read the words, they'll just think I've made a couple of card comparisons Vanndar Stormpike or synergy ideas Larry, Cashier of Women's Clothing, because no one is going to read this and there's a man in a cloak standing behind you. There's not, but you looked, didn't you? I'm exhausted.

     

    You're really an evil genius in the making. Purposefully writing such a wonderfully long prose that I have no choice but to read it to the end. Only to get a payoff equal to what is a monty python's holy grail ending.

    Did it occur to you as you're writing, or was this the genius plan all along? :)

    1
  • dapperdog's Avatar
    Dragon Scholar 1890 5543 Posts Joined 07/29/2019
    Posted 2 years, 4 months ago

    Its a good card even with that condition. There are ways to gain armor while still playing something. You get 3 armor for each Cargo Guard, 5 from Shieldmaiden and another 5 from rokara. And you've got your trusty hp to help out too.

    So this will never really be a play on curve, unless you're playing something like Frozen Buckler, but as a end game win condition, it doesn't need to be. Its like Leeroy, it'll never be played on curve but simply by being cheaper than alternatives, its immediately a go to card.

    Even if its not meta now, it'll be at some point. Because being able to dish out 9 damage earlier than turn 8 is worth it.

    0
  • SilverWolf's Avatar
    Tauren Chieftain Addict 990 1085 Posts Joined 04/01/2019
    Posted 2 years, 4 months ago

    Just nuts, even with the condition it's an amazing finisher, or in the worst case you can manage with some big minion of the oponent. 5 stars

    0
  • Sykomyke's Avatar
    Grand Crusader 780 985 Posts Joined 05/30/2019
    Posted 2 years, 4 months ago

    Really not a fan of charge making a comeback.  I think it's a poorly designed mechanic that is easily abused.  Just my 2 cents...

    <Your Ad Here>

    0
  • Jajanken's Avatar
    Charmander 125 13 Posts Joined 11/26/2021
    Posted 2 years, 4 months ago
    Quote From FortyDust

    you probably run both TBH

    Don't forget Mr. Smite

    0
  • Jajanken's Avatar
    Charmander 125 13 Posts Joined 11/26/2021
    Posted 2 years, 4 months ago
    Quote From Sykomyke

    Really not a fan of charge making a comeback.  I think it's a poorly designed mechanic that is easily abused.  Just my 2 cents...

    Fireball is a better charge though.

    0
  • edalyas's Avatar
    Magma Rager 520 165 Posts Joined 05/30/2019
    Posted 2 years, 3 months ago

    The setup for this is much easier than anticipated. He will smash a lot of dwarves.

    0
  • randomfan's Avatar
    Elemental 1255 744 Posts Joined 03/17/2019
    Posted 2 years, 3 months ago

    A very nice finisher for control warrior. They will absolutely be hitting the armor gain requirement and this will do nicely to give some burst damage to end games.

    Unfortunately, common sense isn't as common as it should be.

    0
  • ShadowsOfSense's Avatar
    1500 1111 Posts Joined 10/23/2018
    Posted 2 years, 3 months ago

    Ridiculously easy to activate in a Control deck, so I guess it's redundancy with Grom as a finisher? I certainly don't mind it, even if overall it's pretty bland for a Legendary.

    Welcome to the site!

    0
  • Geno9999's Avatar
    Metrognome 1620 1210 Posts Joined 11/10/2019
    Posted 2 years, 3 months ago

    A better combo potential than Grommash was, due to the lower cost. Control Warrior just might have an end state to work towards beyond hoping that their opponent dies to fatigue.

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  • NebuchadnezzarHS's Avatar
    Supporter 2025 1394 Posts Joined 06/14/2019
    Posted 2 years, 3 months ago

    More new cards with Charge? Anyways, good card and potentially even better after having gained 15 armor.

    0
  • Draketh's Avatar
    Darkmaster 1565 1395 Posts Joined 04/02/2019
    Posted 2 years, 3 months ago

    Considering how easy it is for Warriors to gain armor, 9 to the face for 6 mana is kinda huge.

    0
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