New Neutral Minion - Stormpike Marshal

Submitted 2 years, 4 months ago by

A new Rare Neutral Minion, Stormpike Marshal, has been revealed!

Stormpike Marshal Card Image

Discuss this card below or head on over to the card page to give it a rating!


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  • Arthas's Avatar
    Robot Black Lotus 1265 5754 Posts Joined 03/10/2019
    Posted 2 years, 4 months ago

    A new Rare Neutral Minion, Stormpike Marshal, has been revealed!

    Stormpike Marshal Card Image

    Discuss this card below or head on over to the card page to give it a rating!


    Learn more about Fractured in Alterac Valley

    Head on over to our dedicated guide for Fractured in Alterac Valley!


    Get Cheaper Card Packs

    This section contains affiliate links.

    If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.

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  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 2 years, 4 months ago

    The anti-aggro card to end all aggro (allegedly). Realistically this only really matters against opponents with very explosive openings meaning they are most likely not crippled by a 2/6 taunt on the following turn.

    I could see it in Mage at least, they're kinda desperate for some decent anti-aggro swings and they are prone to taking damage.

    I tried having fun once.

    It was awful.

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  • Brandon's Avatar
    Old God Fanatic 1350 2486 Posts Joined 05/29/2019
    Posted 2 years, 4 months ago

    Anti aggro card, and works well in some control decks i guess. But which control deck wants to run it? Maybe BIG spell mage might slot it in? their bad against early aggresion, so maybe this might help. Maybe ping mage as well?

    RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.

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  • Swizard's Avatar
    1190 913 Posts Joined 04/30/2020
    Posted 2 years, 4 months ago

    Too situational and weak.

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  • Lundy's Avatar
    Little Devil Teemo 1555 707 Posts Joined 06/21/2019
    Posted 2 years, 4 months ago

    Great Arena card and good for anti-aggro. If this card becomes meta, people will purposefully only deal 4 mana to not have a bunch if these drop. Might slow the meta down enough.

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  • BigE's Avatar
    Peasant 1175 590 Posts Joined 05/28/2020
    Posted 2 years, 4 months ago

    I don't know about this. It takes up a deck slot or 2 where you probably want something that actually furthers your gameplay. 

    Chumbawumba is the worst band name. 

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  • Sykomyke's Avatar
    Grand Crusader 780 985 Posts Joined 05/30/2019
    Posted 2 years, 4 months ago

    I disagree there.  A taunt can effectively act as health gained, control decks already have to slot in defensive tools.  This can come out 2 cost cheaper assuming the opponent doesn't play around it by only doing 4 damage per turn.

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  • Horus's Avatar
    Detective Pikachu 2565 3343 Posts Joined 05/29/2019
    Posted 2 years, 4 months ago

    Its ... its ... like a lose more card ? I mean, it won't make you lose, but it won't save your face for long if thats your only answer

    Struggle with Heroic Galakrond's Awakening? I got your back : 

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  • dapperdog's Avatar
    Dragon Scholar 1890 5543 Posts Joined 07/29/2019
    Posted 2 years, 4 months ago

    Its one of the strongest anti aggro cards you can have early on the game.

    Just imagine the bs openings from token druid and this one card basically equalizes tempo to a degree.

    If it does have a problem, its opportunity costs. And the fact that if its ever good enough, most aggro players will probably just deal 4 damage per turn until they can deal with it.

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  • Erodos's Avatar
    Crossroads Historian 945 1019 Posts Joined 05/29/2019
    Posted 2 years, 4 months ago

    Seems like a very strong anti-aggro card, since it allows you a huge tempo swing with spending the rest of your mana by clearing the board and 1 playing this. Might also be enough to cause aggro players to play around it on purpose.

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  • SilverWolf's Avatar
    Tauren Chieftain Addict 990 1085 Posts Joined 04/01/2019
    Posted 2 years, 4 months ago

    Very good if you being pushed too hard by an aggro deck

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  • Caro's Avatar
    Draconic Rager 2215 2493 Posts Joined 03/12/2020
    Posted 2 years, 4 months ago

    Pretty great anti-aggro tool for the control decks that might rise from the ashes. Unfortunate part is you have to be behind for this to cost 1 and it's more a reactive card, but I guess control decks always enjoy those. Keen to try it in big paladin/control warrior and wreck all the aggro dreams. 

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  • GoddammitDontShootMe's Avatar
    Splendiferous 2145 1903 Posts Joined 06/03/2019
    Posted 2 years, 4 months ago

    Probably not too hard to trigger this, so for 1 mana, seems pretty damn good.

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  • meisterz39's Avatar
    925 1200 Posts Joined 06/03/2019
    Posted 2 years, 4 months ago

    Awesome control card, really excellent design.

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  • edalyas's Avatar
    Magma Rager 520 165 Posts Joined 05/30/2019
    Posted 2 years, 4 months ago

    In a perfect world, this card would make face hunters think. But we can dream of such world as even if it will cost 1, you would need to drop 2 for them to matter when enemy is capable of doing 5 or more already.

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  • Hydrafrog's Avatar
    Gul'dan 1840 3268 Posts Joined 05/28/2019
    Posted 2 years, 4 months ago

    I don't like that it relies on taking damage, but at the same time, it's because you're going to take damage why you are playing taunts in the first place

    1
  • randomfan's Avatar
    Elemental 1255 744 Posts Joined 03/17/2019
    Posted 2 years, 4 months ago

    What turn do you typically take 5 damage? Not turn 1 for sure. Sometimes if a Hunter goes second and they coin out an Adorable Infestation you can take 5 with the hero power. More commonly on turn 3. So you could reliably get this out a turn early with an extra 2 drop beside it. I guess that is decent.

    Unfortunately, common sense isn't as common as it should be.

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  • ShadowsOfSense's Avatar
    1500 1111 Posts Joined 10/23/2018
    Posted 2 years, 4 months ago

    They keep trying twists on these anti-aggro cards that are designed to help you stabilise, but they've never worked in the past. I don't particularly see this one working either, unfortunately.

    Welcome to the site!

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  • sule's Avatar
    Dinosaur 785 797 Posts Joined 08/21/2019
    Posted 2 years, 4 months ago

    A very defensive Taunt to play early against aggressive decks. If you're a really slow deck and you just need to survive, you could put this in. I'm thinking it might be too weak, but if the meta is aggressive enough it will be worth a look.

    I have spoken.

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  • Geno9999's Avatar
    Metrognome 1620 1210 Posts Joined 11/10/2019
    Posted 2 years, 4 months ago

    Maybe see Rush/Conditioning (Rank 1) Warrior make a return with this, spend a turn buffing the hand, and then punish the opposing aggro with oversized taunts. But everywhere else? Not really.

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  • NebuchadnezzarHS's Avatar
    Supporter 2025 1399 Posts Joined 06/14/2019
    Posted 2 years, 4 months ago

    There is no way this will be considered a tech card against aggro for constructed. Paying 4 mana for a 2/6 body which is more likely to be the case is not worth it.

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  • Draketh's Avatar
    Darkmaster 1565 1395 Posts Joined 04/02/2019
    Posted 2 years, 4 months ago

    Nice defensive tool, might work in some control-heavy decks or in arena.

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