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Why World Waker Isn't The Metas Savior

Submitted 1 year, 9 months ago by

We're entering into one of the most polarizing metas we've ever seen in LOR.

Winrates are down across the board and only very selective deck types are sucessful currently.

You have slow decks that go big, and slow decks that control.

You have aggro decks that go fast and burn decks that go burrr.

Midrange however, is arguable worse than its ever been and as a result is very unfriendly to brewing in general.

Oh you want to try playing Swain that's a 45% 

Ekko not even on the map

Sundisc dead

Every bard deck is 50%

Generally speaking LOR is a game that is more fun when synergy is strong last patch with a million archetypes being viable, and is less fun when I just want to play cool stuff equals I feel like I have cancer and want to die.

This ultimately feels like a streamer expansion, like they got them all in a room to provide ideas for what they thought was fun and would help them climb and kinda neglected the whole 90% of the player base kind of thing.

Just my two cents, high synergy equals fun, card piles equals zzzzz.

I'm not even sure I'm seeing Champs flip anymore that aren't free like Annie or Illoi. 

Like say what you want about movie time but players earned that sheeet. 

Aggro, control equals kill me.

  • Nifty129's Avatar
    Banned 590 1235 Posts Joined 05/29/2020
    Posted 1 year, 9 months ago

    We're entering into one of the most polarizing metas we've ever seen in LOR.

    Winrates are down across the board and only very selective deck types are sucessful currently.

    You have slow decks that go big, and slow decks that control.

    You have aggro decks that go fast and burn decks that go burrr.

    Midrange however, is arguable worse than its ever been and as a result is very unfriendly to brewing in general.

    Oh you want to try playing Swain that's a 45% 

    Ekko not even on the map

    Sundisc dead

    Every bard deck is 50%

    Generally speaking LOR is a game that is more fun when synergy is strong last patch with a million archetypes being viable, and is less fun when I just want to play cool stuff equals I feel like I have cancer and want to die.

    This ultimately feels like a streamer expansion, like they got them all in a room to provide ideas for what they thought was fun and would help them climb and kinda neglected the whole 90% of the player base kind of thing.

    Just my two cents, high synergy equals fun, card piles equals zzzzz.

    I'm not even sure I'm seeing Champs flip anymore that aren't free like Annie or Illoi. 

    Like say what you want about movie time but players earned that sheeet. 

    Aggro, control equals kill me.

    -4
  • TheTriferianGeneral's Avatar
    Soldier 555 878 Posts Joined 02/10/2020
    Posted 1 year, 9 months ago

    Midrange is dead? 

    Interesting position given that Viego Legion Deserter is a very powerful archetype and is proably as midrangey ad it gets.

    Cool stuff isn't viable? Well I think that depends a lot on your perspective. I find Bard Maokai selfmill very cool despite being janky as hell.

    In general I like worlwaker even if some value cards were pushed a little too much in my opinion.

    If it ultimately is a good or bad meta will be a subject to discuss when the dust has settled (what it absolutely hasn't)

    But hey call the meta bad and it being only aggro or control I can't confirm that at all and I doubt others can do so eighter  

    1
  • FenrirWulf's Avatar
    1005 367 Posts Joined 06/12/2019
    Posted 1 year, 9 months ago

    Aren't there a ton of top decks that are midrange?

    Aphelios Fae, Yuumi Pantheon, Scouts, Viego, Illaoi, Taliyah Ziggs, Deep, Bard. I mean these are all considerably pretty strong decks and I feel like I barely scratched the surface. I think it's the complete opposite where midrange is currently the arguably the best archetype right now just because these decks can get so much tempo while maintaining their value and hand state it's kinda crazy.

    Even in this meta, aggro, control and combo still have a fair share of their decks that work even if they aren't at the top, I highly doubt these lists are considered as "bad".

    Take my words with a grain of salt. I'm unranked and only play casuals lmao.

    3
  • Nifty129's Avatar
    Banned 590 1235 Posts Joined 05/29/2020
    Posted 1 year, 9 months ago

    We had something like 10-12 viable decks last patch that where 56% and up.

    Here are the list of casualties.

    1. Riven Viktor

    2. Aphelios

    3. YOA

    4. Feel the rush

    5. Azir Irelia

    6. Sundisc

    7. Pirate aggro

    8. Temo Catlyn

    9. Darkness (saj)

    10. Every gnar deck

    11. Every Swain deck

    12. Every buffed stance deck

    What did we get:

    1. Deep

    2. Thralls

    3. 3 Illoi decks

    4. 3 Annie decks

    This is what we call a dumb streamer expansion.

    It narrows deck variety, makes grinding ladder easier/more polarizing to tech into 

    It decreases the number of lists required to store in your deck trackers.

    100% not a disaster, but considering how possitive the last two major patches were for this game this is a gold immunity gwent train wreck.

    0
  • minuano28's Avatar
    Mountain 700 862 Posts Joined 09/10/2020
    Posted 1 year, 9 months ago

    Riven/Viktor fell out of the meta before the expansion due to nerfs, same thing happened to Darkness Control.  Pirate aggro is still good and so is Sun Disc.  Aphelios/Fizz is one the best decks currently. Azir/Irelia was only used as a counter to Sun disc and FTR. Caitlyn/Teemo and stance swap decks were never good to begin with. Gnar and Swain had about a viable deck each.

    But all of that is beside the point you were claiming that midrange is dead was when the ladder is being dominated by midrange decks. 

     

     

    0
  • Nifty129's Avatar
    Banned 590 1235 Posts Joined 05/29/2020
    Posted 1 year, 9 months ago

    None of this is beside the point it is the point.

    You have two metas broad with many available archetypes, and narrow with only a few polarizing archetypes.

    One is good, one is bad.

    Thats all there is, that is meta.

    If bad card design is released it will narrow the meta, if good card design is released it will broaden the meta.

    Everything else is just noise.

    -2
  • Nifty129's Avatar
    Banned 590 1235 Posts Joined 05/29/2020
    Posted 1 year, 9 months ago

    I'll use some examples from mtg.

    Sacrificial altar, flames of intention, companions when they were first released.

    All nerfed in some way because they were "op"

    But what does op mean in a card game, how can something be over powered in a play tested card game with normalized stats?

    9/10 times cards are changed or metas are considered bad because players are articulating the "squeeze" 

    The narrowing of the playfield the restrictions on fun, the I can't play the stuff I want to play anymore.

    Pro-players on the other hand only care about laddering with established archetypes a narrow meta is good for them it makes it a matter of statistics and time.

    So you have a tug of war satisfy your players and Mogwai stops streaming, satisfy your pro players and viewerships decline anyway because nobody is playing your damn game.

    So 1 make the players happy 2. Throw the pros a bone every now and then so they feel important.

    Do not however ever forget to put the players first or you'll die like gwent.

     

    -3
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