Quest Warrior assumed bad ?
Submitted 4 years, 8 months ago by
W0lfr1c
Hi
So it´s again me taking something deemed bad looking if there might be at least some fun (which includes winning) deck to make out of it.
Warrior quests looks like one of the least liked. Weapon warrior never realy worked for a long time.
So lets start trying a rush version. Even if there will be better decks out some change is always welcome.
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Hi
So it´s again me taking something deemed bad looking if there might be at least some fun (which includes winning) deck to make out of it.
Warrior quests looks like one of the least liked. Weapon warrior never realy worked for a long time.
So lets start trying a rush version. Even if there will be better decks out some change is always welcome.
Deck ID Not Found
I love the new warrior quest, would like to try it out.
I think Sul'thraze would be nice to try with just one Armored Goon... In case you will be able to overkill many good minions. He doesn't requires a setup either when you will be equipped with weapon most of the time.
The card itself is not really bad, I think it can act as a tech card against sort of bursty class if needed (Shaman quest, perhaps), so I just would assume in trying a minion with continuous healing effect, and its likely to survive or succeed in trading with most healthy minions at turn 6.
In other words, a good backup card if in need of defensive form or healing.
you are right one armored goon migh be quite a cool surprise :-)
I think it is mainly because people would rather play Dr. Boom, Mad Genius than the quest most of the time so it gets overshadowed.
I don't see quest warrior as being a thing. For one, you already have Dr. Boom if you wanted a high value, upgraded hero power. Second, just think about how this deck competes with others. I don't see this deck as ever being able to pick up enough tempo to be able to beat a control warrior. Quest rogue will just kill any of your golems for free with their weapon. And against mage, as soon as they play giant + conjurer's calling, you're pretty close to done. This deck just seems to have less power than other aggro decks and no where near the long term value of other decks like mage, quest druid, or slower warrior builds.
Maybe I'm wrong, but I just don't really see this deck having many favorable matchups.
I don’t know yet, but it looks bad. Mainly because your attack is a charge attack with not a lot of value. I think the main focus of the warrior attack is to trade and push damage with your minions.
Me, I am going to try the second warrior archetype, Taunt Warrior