Rise of Shadows Mana Curve Breakdown All Classes

Submitted 5 years ago by

Wanted to see the mana curve for the new expansion so I plotted it out.

Thought someone else may enjoy so here you go.

Edit: can't get this working so you can view it here

  • DuubYaDeVarty's Avatar
    HearthStationeer 150 15 Posts Joined 03/26/2019
    Posted 5 years ago

    Wanted to see the mana curve for the new expansion so I plotted it out.

    Thought someone else may enjoy so here you go.

    Edit: can't get this working so you can view it here

    8
  • forgloryus's Avatar
    Design Finalist 305 87 Posts Joined 03/22/2019
    Posted 5 years ago

    Oh boy, that's a ton of late game.

    0
  • cmd420's Avatar
    50 17 Posts Joined 03/31/2019
    Posted 5 years ago

    thanks for your service, this is interesting

    "an a press is an a press, you can't say its only a half" -TJ Henry Yoshi
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  • Lightspoon's Avatar
    Merfolk 495 405 Posts Joined 04/01/2019
    Posted 5 years ago

    It seems that Team 5 is trying to move HS gameplay to a more value based game, instead of heavily relay on aggro/tempo solutions.

    I would love if the entire game shift more toward long-term plans instead of ending at turn 5 or 6 because of smorc.

    "For what profit is it to a man if he gains the world, and loses his own soul?"

    1
  • Hiei's Avatar
    COMMENT_COUNT_200_HS 480 223 Posts Joined 03/21/2019
    Posted 5 years ago
    Quote From Lightspoon

    It seems that Team 5 is trying to move HS gameplay to a more value based game, instead of heavily relay on aggro/tempo solutions.

    I would love if the entire game shift more toward long-term plans instead of ending at turn 5 or 6 because of smorc.

    Yes and no. They give a lot of heal/end game but in same times push aggro for at least 4 classes so its like the meta will be aggro vs control. No tempo and no combo anymore.

    Murlocs <3

    0
  • sinti's Avatar
    Senior Writer Chocolate Cake 2070 2774 Posts Joined 10/20/2018
    Posted 5 years ago
    Quote From DuubYaDeVarty

    Wanted to see the mana curve for the new expansion so I plotted it out.

    Thought someone else may enjoy so here you go.

    I edited your comment for you, you need to input direct link to the image. Interesting overview.

    ~ Have an idea? Found a bug? Let us know! ~
    ~ Join us on Discord ~

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  • Zwane's Avatar
    Wizard 320 423 Posts Joined 06/04/2019
    Posted 4 years, 10 months ago

    I think you will also see some fusion decks which have more than one win condition. Take for instance the mage conjurer variant. You could call it a combo deck when you hit giants etc. you win. If you hit on an insane spell refill turn with cyclone you could start a tempo play. And then you could win the late game using fireballs and Antonidas.

    Add some more freezing to it (like a lot have done to improve it) and you gain more "control" aspects...stalling the game for a few turns so you can unleash your conjurer spells. But still, aggro will remain popular because if you win you win fast :) and with the mech-astation of late aggro gets a boost using the magnetic stuff which when in control of the board can turn any mech into a charge minion.

     

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  • FortyDust's Avatar
    Pumpkin 1200 1904 Posts Joined 05/29/2019
    Posted 4 years, 10 months ago
    Quote From Lightspoon

    It seems that Team 5 is trying to move HS gameplay to a more value based game, instead of heavily relay on aggro/tempo solutions.

    I would love if the entire game shift more toward long-term plans instead of ending at turn 5 or 6 because of smorc.

    I wouldn't take this as a long-term goal. It can change in a heartbeat when the next expansion drops.

    0
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