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The Economy of Mythgard

Submitted 4 years, 5 months ago by

Hello, there! In this article I'm going to go into detail about the economy of the game. I'll cover stuff like pricing, crafting cost and how easily you can get various cards in the game. But before I get to that I just want to say:


!!!!!!!MAAT!!!!!!!

The site's paragraph font really doesn't do it justice, so I'll just type it 3 more times:

!!!!!!!MAAT!!!!!!!

!!!!!!!MAAT!!!!!!!

!!!!!!!MAAT!!!!!!!

This is a system in the game made to ensure good sportsmanship among players. The way it works is, there's a small thumbs up in the lower-right corners of the screen. If both you and your opponent press it, you get MAAT, which is a sort of secondary levelling system that award you wild cards (I'll get to those) at certain intervals. If either player won't press the button, none of you get anything.

The reason I'm bringing this up so soon is because the function is poorly communicated to the players. It's barely visible, doesn't appear at all during the story segment, and you can't press it if the game start showing you your game earnings (coins gained, exp earned etc.), and I everyone that gets into the game to be very aware of this.

With that out of the way, let's continue to:


Currencies and Pack price

Mythgard has 3 major currencies:

  • Essence, which is used to Make cards. You can also Unmake cards for a smaller amount of Essence.
  • Coins, which you can use to buy packs.
  • Mythril, which you can use to upgrade cards to Prestige (basically Shiny/Golden cards from other games) or buy packs

Essence and Coins are earned by playing the game, while Mythril can only be bought for real money. A pack can be bought for either 1200 Coins, or 15- Mythil. Here's a table that explains the options for buying Mythril, as well as the equivalent number of packs.

Price (in USD)Mythril quantityNo. of Pack
2.993002
9.991.2008
19.992.55017
49.996.60044
99.9914.10094

Pack contents and Wild cards

There are 4 rarities in Mythgard: Common, Uncommon, Rare and Mythic. I'll be referring to them as Bronze, Silver, Gold and Mythic respectively, to avoid confusion with other card games.

Packs in Mythgard contain 6 cards, divided as such:

  • 3 Bronze
  • 2 Silver
  • 1 Gold with a 10% chance of an upgrade to Mythic

I find this to be a pretty good, considering you're guaranteed to have at least the second-highest rarity in your deck. On the flip side, you can only have exactly ONE Gold or Mythic in a pack. Those modifiers also apply:

  • 14% of packs will upgrade one or more of your cards to Prestige
  • 14% of packs will upgrade one or more of your cards to Wild card(s)
  • A Mythic pity timer every 20 packs
  • Duplicate protection for Mythics

You can also upgrade cards to Prestige using Mythril, though I personally don't recomend it, since the amount isn't worth it. Here's a table breaking down the cost of Making and Unmaking cards:

Card RarityMaking cost (Regular)Return on Unmake (Regular)Prestige upgradeMaking cost (Prestige)Return on Unmake (Prestige)
Bronze501010040050
Silver10020200600100
Gold5001006002000500
Mythic2400600120048002400

I've mentioned Wild cards, but I haven't explained what they are. They are basically cards that you can use to make actual cards instead of using Essence. They have the same rarities and colors as regular cards, and in order to use them, they must match the card you want to make in both color and rarity. There are also Wild cards that can be used to make cards of any color, and the game will automatically use those over the other ones when making a card. I you unmake a Wild card, you'll get double the Essence that you'd get from a normal one, but it's not recommended unless you have all the cards of that rarity and color.

So far, I think I've opened about 50 packs and I have 6 Mythics at the moment, out of 99. I also have 58% Bronzes, 47% Silvers and 31% Rares. There are a little more than 450 cards in the game atm.

There are also Packs that offer nothing but Golds and Mythics, but those are extremely rare/once per account (can't remember which exactly).


Story and Puzzles

The first thing you should do is play the story and the puzzles, since they teach you how to play the game, as well as give you a little gold. I won't go into detail here, since the rewards are sadly quite insignificant, and the devs are probably going to overhaul them soon, so this section is going to be updated. 


The missions tab

This is what the missions tab looks like:

There's quite a lot to unpack here, so let's go step by step:

  • The first item is the bonus daily pool of coins. It works as such:
    • You earn coins from this pool by playing the game:
      • 120 from a PvP win
      • 50 from a PvP loss
      • 50 from a PvE win
    • The first pool depletes when you play any game mode.
    • The second pool depletes when you play a PvP game mode. If you still have coins in the first pool, it won't start depleting until you deplete this one.
    • The third pool is a non-replenishable pool that everyone gets. You start depleting it when the other too pools are done.
    • If you manage to deplete all pools, you'll still earn rewards as follows:
      • 40 from a PvP win
      • 15 from a PvP loss
      • 10 from a PvE win
  • The second item is a bit confusing. You see, after winning a match, you get a free card. This item tells you how many cards you have left to earn.
  • The third item is a series of quests intended for new players. The first few are relatively easy and reward you with Coins. The following are a tad more difficult and award you with multi-color Wild cards. After that something called a "High-Five" quest will appear, but I don't exactly know what it is. When I get to it, I'll update this thread. it's a 1200 coin quest that reads "win 5 matches", that you have 22 hours to complete. You can also complete it in PvE, which is recommended.
  • The following 3 items are your run-of the mill quests, like the Hearthstone ones.
  • Finally, there's the weekly chest. This chest can only be opened once every 7 days, with the first week starting when you create your account, and resetting every 7 days, NOT after you open a chest. So if you open it 3 days into the week, you'll have to wait another 4 for the next one, not 7.To open it, you must collect 5 gems, which you do by playing the game. You have a 25% chance to get one if you win in PvP, and a 10% chance if you loose in PvP or win in PvE.
  • Update: Team Rhino has also added faction mission to the game. They are missions that you must complete with a specific color, but you can only complete one at a time. After you have completed, you will have enough gold for 27 packs, as well as the following for each color:
    • 6 common wildcards and 6 common staples
    • 5 uncommon wildcards and 4 uncommon staples
    • 2 rare wildcards and 1 rare staple
    • 1 mythic wildcard

Achievements, Levels and MAAT

As you can see, there are 2 more tabs in the Missions menu:

  • Achievements are exactly what you'd expect them to be: menial tasks that progress as you naturally play the game. There are 10 of them, 8 worth 700 Coins, and 2 worth 900.
  • Levels are also gain by playing the game. There are 99 levels and each level grants the following rewards:
    • Level 1 - 1000 Coins
    • Level 2 - 1 Pack
    • Levels 3 onward: 1000 Coins/1 Pack/250 Essence per level, cycling in this order
    • Levels 3 to 13: Paths and Powers, though those can be obtained trough other means
    • Levels 3 to 61: Portraits, though those can be obtained trough other means
  • I've already explained what MAAT is. There are 99 levels of MAAT and each level grants the following rewards:
    • 4 Bronze Wild cards/3 Silver Wild cards/1 Gold Wild card/1 Mythic Wild card per level, cycling in this order. I'm not sure about the Colors.
    • MAAT 5 to 38: card backs, though those can be obtained trough other means

Codes and Starter Bundle

Finally, there's the Starter Bundle. For 10 USD, you get 10 Packs, 1500 Mythril (aka, another 10 Packs for a total of 20), a Path and Power and a few portraits.

There are also Codes the devs distributed trough their newsletter that give you 10 packs and a bunch of multi-color Wild cards, but I'm not sure when they will come or even if they will keep publishing it. The consensus online is that this is more of a patch solution until they revamp the new player experience. You can try and ask for some on Reddit, on r/Mythgard. Those codes are no longer available as of Patch 0.16.3, being instead replaced by the faction missions.


MAAT!

Sorry, just wanted to remind everyone of this. Hope you found this post useful and I'll see you later! 

  • Nirast's Avatar
    Senior Editor Snow-Covered 910 903 Posts Joined 04/01/2019
    Posted 4 years, 5 months ago

    Hello, there! In this article I'm going to go into detail about the economy of the game. I'll cover stuff like pricing, crafting cost and how easily you can get various cards in the game. But before I get to that I just want to say:


    !!!!!!!MAAT!!!!!!!

    The site's paragraph font really doesn't do it justice, so I'll just type it 3 more times:

    !!!!!!!MAAT!!!!!!!

    !!!!!!!MAAT!!!!!!!

    !!!!!!!MAAT!!!!!!!

    This is a system in the game made to ensure good sportsmanship among players. The way it works is, there's a small thumbs up in the lower-right corners of the screen. If both you and your opponent press it, you get MAAT, which is a sort of secondary levelling system that award you wild cards (I'll get to those) at certain intervals. If either player won't press the button, none of you get anything.

    The reason I'm bringing this up so soon is because the function is poorly communicated to the players. It's barely visible, doesn't appear at all during the story segment, and you can't press it if the game start showing you your game earnings (coins gained, exp earned etc.), and I everyone that gets into the game to be very aware of this.

    With that out of the way, let's continue to:


    Currencies and Pack price

    Mythgard has 3 major currencies:

    • Essence, which is used to Make cards. You can also Unmake cards for a smaller amount of Essence.
    • Coins, which you can use to buy packs.
    • Mythril, which you can use to upgrade cards to Prestige (basically Shiny/Golden cards from other games) or buy packs

    Essence and Coins are earned by playing the game, while Mythril can only be bought for real money. A pack can be bought for either 1200 Coins, or 15- Mythil. Here's a table that explains the options for buying Mythril, as well as the equivalent number of packs.

    Price (in USD)Mythril quantityNo. of Pack
    2.993002
    9.991.2008
    19.992.55017
    49.996.60044
    99.9914.10094

    Pack contents and Wild cards

    There are 4 rarities in Mythgard: Common, Uncommon, Rare and Mythic. I'll be referring to them as Bronze, Silver, Gold and Mythic respectively, to avoid confusion with other card games.

    Packs in Mythgard contain 6 cards, divided as such:

    • 3 Bronze
    • 2 Silver
    • 1 Gold with a 10% chance of an upgrade to Mythic

    I find this to be a pretty good, considering you're guaranteed to have at least the second-highest rarity in your deck. On the flip side, you can only have exactly ONE Gold or Mythic in a pack. Those modifiers also apply:

    • 14% of packs will upgrade one or more of your cards to Prestige
    • 14% of packs will upgrade one or more of your cards to Wild card(s)
    • A Mythic pity timer every 20 packs
    • Duplicate protection for Mythics

    You can also upgrade cards to Prestige using Mythril, though I personally don't recomend it, since the amount isn't worth it. Here's a table breaking down the cost of Making and Unmaking cards:

    Card RarityMaking cost (Regular)Return on Unmake (Regular)Prestige upgradeMaking cost (Prestige)Return on Unmake (Prestige)
    Bronze501010040050
    Silver10020200600100
    Gold5001006002000500
    Mythic2400600120048002400

    I've mentioned Wild cards, but I haven't explained what they are. They are basically cards that you can use to make actual cards instead of using Essence. They have the same rarities and colors as regular cards, and in order to use them, they must match the card you want to make in both color and rarity. There are also Wild cards that can be used to make cards of any color, and the game will automatically use those over the other ones when making a card. I you unmake a Wild card, you'll get double the Essence that you'd get from a normal one, but it's not recommended unless you have all the cards of that rarity and color.

    So far, I think I've opened about 50 packs and I have 6 Mythics at the moment, out of 99. I also have 58% Bronzes, 47% Silvers and 31% Rares. There are a little more than 450 cards in the game atm.

    There are also Packs that offer nothing but Golds and Mythics, but those are extremely rare/once per account (can't remember which exactly).


    Story and Puzzles

    The first thing you should do is play the story and the puzzles, since they teach you how to play the game, as well as give you a little gold. I won't go into detail here, since the rewards are sadly quite insignificant, and the devs are probably going to overhaul them soon, so this section is going to be updated. 


    The missions tab

    This is what the missions tab looks like:

    There's quite a lot to unpack here, so let's go step by step:

    • The first item is the bonus daily pool of coins. It works as such:
      • You earn coins from this pool by playing the game:
        • 120 from a PvP win
        • 50 from a PvP loss
        • 50 from a PvE win
      • The first pool depletes when you play any game mode.
      • The second pool depletes when you play a PvP game mode. If you still have coins in the first pool, it won't start depleting until you deplete this one.
      • The third pool is a non-replenishable pool that everyone gets. You start depleting it when the other too pools are done.
      • If you manage to deplete all pools, you'll still earn rewards as follows:
        • 40 from a PvP win
        • 15 from a PvP loss
        • 10 from a PvE win
    • The second item is a bit confusing. You see, after winning a match, you get a free card. This item tells you how many cards you have left to earn.
    • The third item is a series of quests intended for new players. The first few are relatively easy and reward you with Coins. The following are a tad more difficult and award you with multi-color Wild cards. After that something called a "High-Five" quest will appear, but I don't exactly know what it is. When I get to it, I'll update this thread. it's a 1200 coin quest that reads "win 5 matches", that you have 22 hours to complete. You can also complete it in PvE, which is recommended.
    • The following 3 items are your run-of the mill quests, like the Hearthstone ones.
    • Finally, there's the weekly chest. This chest can only be opened once every 7 days, with the first week starting when you create your account, and resetting every 7 days, NOT after you open a chest. So if you open it 3 days into the week, you'll have to wait another 4 for the next one, not 7.To open it, you must collect 5 gems, which you do by playing the game. You have a 25% chance to get one if you win in PvP, and a 10% chance if you loose in PvP or win in PvE.
    • Update: Team Rhino has also added faction mission to the game. They are missions that you must complete with a specific color, but you can only complete one at a time. After you have completed, you will have enough gold for 27 packs, as well as the following for each color:
      • 6 common wildcards and 6 common staples
      • 5 uncommon wildcards and 4 uncommon staples
      • 2 rare wildcards and 1 rare staple
      • 1 mythic wildcard

    Achievements, Levels and MAAT

    As you can see, there are 2 more tabs in the Missions menu:

    • Achievements are exactly what you'd expect them to be: menial tasks that progress as you naturally play the game. There are 10 of them, 8 worth 700 Coins, and 2 worth 900.
    • Levels are also gain by playing the game. There are 99 levels and each level grants the following rewards:
      • Level 1 - 1000 Coins
      • Level 2 - 1 Pack
      • Levels 3 onward: 1000 Coins/1 Pack/250 Essence per level, cycling in this order
      • Levels 3 to 13: Paths and Powers, though those can be obtained trough other means
      • Levels 3 to 61: Portraits, though those can be obtained trough other means
    • I've already explained what MAAT is. There are 99 levels of MAAT and each level grants the following rewards:
      • 4 Bronze Wild cards/3 Silver Wild cards/1 Gold Wild card/1 Mythic Wild card per level, cycling in this order. I'm not sure about the Colors.
      • MAAT 5 to 38: card backs, though those can be obtained trough other means

    Codes and Starter Bundle

    Finally, there's the Starter Bundle. For 10 USD, you get 10 Packs, 1500 Mythril (aka, another 10 Packs for a total of 20), a Path and Power and a few portraits.

    There are also Codes the devs distributed trough their newsletter that give you 10 packs and a bunch of multi-color Wild cards, but I'm not sure when they will come or even if they will keep publishing it. The consensus online is that this is more of a patch solution until they revamp the new player experience. You can try and ask for some on Reddit, on r/Mythgard. Those codes are no longer available as of Patch 0.16.3, being instead replaced by the faction missions.


    MAAT!

    Sorry, just wanted to remind everyone of this. Hope you found this post useful and I'll see you later! 

    0
  • SaucyPup's Avatar
    170 57 Posts Joined 04/01/2019
    Posted 4 years, 5 months ago

    Well executed breakdown, mind the Puzzel spelling - MAAT

    0
  • Cleef2's Avatar
    HearthStationeer 355 206 Posts Joined 04/02/2019
    Posted 4 years, 5 months ago

    Is the maat button on the same spot on mobile? Haven't been able to find it yet...

    0
  • Nirast's Avatar
    Senior Editor Snow-Covered 910 903 Posts Joined 04/01/2019
    Posted 4 years, 5 months ago

    Yep. After the game end, there's a button with a thumbs up icon. But you have to press it fast.

    0
  • Nirast's Avatar
    Senior Editor Snow-Covered 910 903 Posts Joined 04/01/2019
    Posted 4 years, 5 months ago

    I've updated the post with what the High Five quest is: "it's a 1200 coin quest that reads "win 5 matches", that you have 12 hours to complete. You can also complete it in PvE, which is recommended."

    0
  • ARES's Avatar
    Hungry Ghost 315 199 Posts Joined 06/01/2019
    Posted 4 years, 5 months ago

    Tried the PVE and it's super easy to complete missions there..

    I just used my weak homebrew spell+bald mountain deck and it got me the two seals I needed for weekly chest, mission gold and whateve PVE reward!  

    Btw is there a pity counter system in Mythgard?

    ARES summons Erymanthian Huffer.

    ARES declares attack with Huffer .

    Adonis' hp reached 0. ARES wins!

    0
  • Nirast's Avatar
    Senior Editor Snow-Covered 910 903 Posts Joined 04/01/2019
    Posted 4 years, 5 months ago

    For Mythics? I believe so, at 20 packs. Can't find where I saw that though.

    0
  • Marega's Avatar
    620 872 Posts Joined 05/28/2019
    Posted 4 years, 5 months ago

    I understand the MAAT system but sometimes ppl don't use cause maybe they dont respect or like the deck u use.  Some ppl hate aggro and think they dont belong in games so they would never do the thumbs up even if that hurts them on progression 

    0
  • Nirast's Avatar
    Senior Editor Snow-Covered 910 903 Posts Joined 04/01/2019
    Posted 4 years, 5 months ago

    Updated the post with the faction missions. Thanks @Krattsk for letting me know what the final rewards are.

    0
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