Mythgard Realm

Mythgard

0 Characters

Roadmap

Submitted 4 years, 4 months ago by

Just a strict copy paste from their homepage, for the readers here to get an idea of what is coming.

 

Mythgard Development Roadmap

Disclaimer: All dates are estimates. Intermediate patches, including possible minor balance tuning, are not listed

Calendar

2019

Nov

Mid-season balance patch (mid-November)

Crowd-localization platform

Dec

End of Beta 1 season

In-client Tournaments (First Iteration)

2020

Jan

Start of Beta 2 season

Feb

Mid-season balance patch

Mar

End of Beta 2 season

Apr

Expansion One (late Mar/early Apr)

Release? (TBD)

Aug

Single-player replayable campaign

Sep

Expansion Two

Major Features

Localization

Crowd localization platform

ETA: Nov 2019, with specific language localizations to follow

Tournaments

First iteration of in-client, some possible proposed features include:

  • Both official and user-initiated tournaments
  • Invitational / Open / Mixed
  • 1v1 and 2v2
  • Constructed, synchronous draft, and sealed deck
  • Deck restrictions: essence cap, rarity limits, ban lists
  • Swiss, single- and double- elimination, melee, top cuts
  • Bo1/3
  • Conquest, Last Hero Standing
  • Open vs closed lists, other organizer options
  • Entry fee, prizes

ETA: End 2019 (first iteration)

Expansion One

~130 card expansion

New path & power

Story Chapter 2

ETA: Mar/Apr 2020

Guilds

Exact functionality TBD

ETA: May 2020

Single-Player Campaign

Replayable single-player game mode drawing inspiration from 4X games, Shandalar, and rogue-like CCGs like DreamQuest and Slay the Spire

ETA: Aug 2020

Expansion Two

Contents TBD

ETA: Sep 2020

 

Minor Features

(in no particular order and by no means exhaustive)

  • Overall UI polish
  • Various special events
  • Deck overview in editor
  • Deck editor “views”
  • Additional game boards & other cosmetics
  • Alternate path art
  • Game board & path interaction (cosmetic animations on click)
  • More voice-overs including attack/death
  • Start of match visual polish (coin flip, etc)
  • Pack opening visual polish, label new cards
  • Additional turn timer warning visual cues
  • Change of turn visual effects
  • Additional Gauntlet / Arena draft functionality
  • 2v2 / Arena leaderboards
  • 2v2 rules rework
  • 2v2 UI update
  • 2v2 communication
  • Deck lending
  • Emote customization
  • Ability to hide card wheel (when making a Divination choice, etc)
  • Key config
  • More Twitch overlay support
  • Game data API
  • Krattsk's Avatar
    145 3 Posts Joined 04/01/2019
    Posted 4 years, 4 months ago

    Just a strict copy paste from their homepage, for the readers here to get an idea of what is coming.

     

    Mythgard Development Roadmap

    Disclaimer: All dates are estimates. Intermediate patches, including possible minor balance tuning, are not listed

    Calendar

    2019

    Nov

    Mid-season balance patch (mid-November)

    Crowd-localization platform

    Dec

    End of Beta 1 season

    In-client Tournaments (First Iteration)

    2020

    Jan

    Start of Beta 2 season

    Feb

    Mid-season balance patch

    Mar

    End of Beta 2 season

    Apr

    Expansion One (late Mar/early Apr)

    Release? (TBD)

    Aug

    Single-player replayable campaign

    Sep

    Expansion Two

    Major Features

    Localization

    Crowd localization platform

    ETA: Nov 2019, with specific language localizations to follow

    Tournaments

    First iteration of in-client, some possible proposed features include:

    • Both official and user-initiated tournaments
    • Invitational / Open / Mixed
    • 1v1 and 2v2
    • Constructed, synchronous draft, and sealed deck
    • Deck restrictions: essence cap, rarity limits, ban lists
    • Swiss, single- and double- elimination, melee, top cuts
    • Bo1/3
    • Conquest, Last Hero Standing
    • Open vs closed lists, other organizer options
    • Entry fee, prizes

    ETA: End 2019 (first iteration)

    Expansion One

    ~130 card expansion

    New path & power

    Story Chapter 2

    ETA: Mar/Apr 2020

    Guilds

    Exact functionality TBD

    ETA: May 2020

    Single-Player Campaign

    Replayable single-player game mode drawing inspiration from 4X games, Shandalar, and rogue-like CCGs like DreamQuest and Slay the Spire

    ETA: Aug 2020

    Expansion Two

    Contents TBD

    ETA: Sep 2020

     

    Minor Features

    (in no particular order and by no means exhaustive)

    • Overall UI polish
    • Various special events
    • Deck overview in editor
    • Deck editor “views”
    • Additional game boards & other cosmetics
    • Alternate path art
    • Game board & path interaction (cosmetic animations on click)
    • More voice-overs including attack/death
    • Start of match visual polish (coin flip, etc)
    • Pack opening visual polish, label new cards
    • Additional turn timer warning visual cues
    • Change of turn visual effects
    • Additional Gauntlet / Arena draft functionality
    • 2v2 / Arena leaderboards
    • 2v2 rules rework
    • 2v2 UI update
    • 2v2 communication
    • Deck lending
    • Emote customization
    • Ability to hide card wheel (when making a Divination choice, etc)
    • Key config
    • More Twitch overlay support
    • Game data API
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