Nozdormu the Timeless

Nozdormu the Timeless Card Image

Card Stats


Card Text

Battlecry: Set each player to 10 Mana Crystals.


Flavor Text

Time is mana!


Keywords

Battlecry - Does something when you play it from your hand.


Nozdormu the Timeless Sounds

Play VO_DRG_309_Male_Dragon_Play_01

Play NozdormuTheTimeless_Play_Stinger

Attack VO_DRG_309_Male_Dragon_Attack_02

Death VO_DRG_309_Male_Dragon_Death_02


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Comments

  • RMK117's Avatar
    180 145 Posts Joined 06/12/2019
    Posted 4 years, 5 months ago

    Honestly, this card is bonkers! You can use it in ramp control pally with no issues and you can pretty much beat aggro if you have this in your opening hand and some removal. Hopefully it sees as much play as i think it will!

    0
  • kevin's Avatar
    160 155 Posts Joined 11/21/2019
    Posted 4 years, 5 months ago

    I think it could see some play i'm a big paladin type, but i don't know if it gona be a tier 1 deck

    0
  • Aymoon's Avatar
    190 203 Posts Joined 07/06/2019
    Posted 4 years, 5 months ago

    big paladin sound like a fun deck

    0
  • NOveXoR's Avatar
    260 47 Posts Joined 03/17/2019
    Posted 4 years, 5 months ago

    I won't talk about Standard because I don't play that mode, but in Wild it's a fine tool for Heal Paladin. The problem with Heal Paladin was too much high cost cards so even tho you had early heal you still lost to aggro. This may shake up the deck a little, but I don't see it anywhere else. It's just too risky to give control decks 10 Mana early.

    0
  • Lachlion's Avatar
    210 59 Posts Joined 07/11/2019
    Posted 4 years, 5 months ago

    They've confirmed that it sets the mana crystals to 10 but doesnt give you mana that turn. 

    So on turn 4 you get to tempo an 8-8, then the opponent gets 10 mana to play with. 

     

    it's like skipping to late game and having a giant - almost like a better version of the trash aviana card as you at least get tempo and isnt removable. The opponent gets to use 10 mana first, so it sounds like a card for Duel paly deck. 

    0
  • Lemushki's Avatar
    Squirtle 1110 1032 Posts Joined 03/22/2019
    Posted 4 years, 5 months ago

    Perfect for my Even Legendary Wild Paladin

    0
  • GameTheory345's Avatar
    Island 475 386 Posts Joined 05/29/2019
    Posted 4 years, 5 months ago

    Will this fill your mana crystals? I suppose it doesn't specify that they're empty, so this becomes a free 8/8 that also allows you to lay a 10 drop. Jesus Christ this is broken beyond belief.

    -1
    • Trimutius's Avatar
      1580 2533 Posts Joined 03/16/2019
      Posted 4 years, 5 months ago

      No it gives you empty crystals I think... so you actually give 10 mana turn to your opponent first... Though if you play it on 10 mana they it is just a 4 mana 8/8 do nothing... still a 4 mana 8/8

      0
  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 4 years, 5 months ago

    The wording is unclear. Set to 10 usually means they're full, which would actuaally make this Astral Communion on a stick without the discard and you keep the initiative.

    If they are empty you still played an 8/8 on turn 4 and will continue to shit out big beaters while your opponent has to wonder what to do with all that mana.

    I guess this solves the Shaman Fleshshaper + Mutate combo....just release something even more broken.

    0
  • LuEimlau's Avatar
    Child of Galakrond 210 20 Posts Joined 07/30/2019
    Posted 4 years, 5 months ago

    Imagine people playing a 4 Mana 7/7.

    2
  • Attack7's Avatar
    Cottontail Teemo 305 83 Posts Joined 07/01/2019
    Posted 4 years, 5 months ago

    Desert Hare into Evolve has a chance to be more disgusting now thanks to this.

    -2
    • YourPrivateNightmare's Avatar
      Skeleton 2010 4741 Posts Joined 03/25/2019
      Posted 4 years, 5 months ago

      will be gone by the time this is out.

      2
      • Avalon's Avatar
        Salty Dog 1550 2105 Posts Joined 06/12/2019
        Posted 4 years, 5 months ago

        Wild is still a thing though

        0
        • YourPrivateNightmare's Avatar
          Skeleton 2010 4741 Posts Joined 03/25/2019
          Posted 4 years, 5 months ago

          yeah, but the occasional turn 4 8/8 isn't really that impressive in Wild

          2
          • Avalon's Avatar
            Salty Dog 1550 2105 Posts Joined 06/12/2019
            Posted 4 years, 5 months ago

            Fair point

            0
    • Topandito's Avatar
      905 478 Posts Joined 03/29/2019
      Posted 4 years, 5 months ago

      I believe in standard at least evolve is gone as of this expansion releasing.

      0
  • Thonson's Avatar
    HearthStationeer 1740 1724 Posts Joined 03/24/2019
    Posted 4 years, 5 months ago

    SO it's a turn 4 (turn 3 with Coin) 8/8 that leaves you with 10 more mana to use???  WTF?!?!  Big Dragon Pally decks incoming!!!  Call to Adventure with this and nothing but 5+ mana minions and spells.  If not in Standard, Wild might be able to make this work with various 1/1 generating spells to help with early game tempo.

    2
    • YourPrivateNightmare's Avatar
      Skeleton 2010 4741 Posts Joined 03/25/2019
      Posted 4 years, 5 months ago

      and we thought Murloc Pally was bad....Jesus...

      1
      • Thonson's Avatar
        HearthStationeer 1740 1724 Posts Joined 03/24/2019
        Posted 4 years, 5 months ago

        The one big downside is while you get a crazy early turn, you also set your opponent to 10 mana.  So if they are something like Big Priest in Wild, they can start playing big minions sooner.  Or if they are aggro, they can flood the board quicker with more minions and you'll just need some board clears.  So it's going to depend on how well Paladin can control the early game, how reliably they can get Good Nozdormu early, and how they can deal with situations like board flood, playing against other big stuff decks, and managing games where they don't draw Noz early.

        But this is honestly even good as a late game card if you think about it.  If you're both already at 10 mana, you can play 6 mana worth of stuff before Noz and you have a 20 mana turn with no downside.

        EDIT: In fact you could play 10 mana, ending with Noz, play another 4 mana card, then drop Mojomaster Zihi just to frustrate your opponent in the late game... You just played 20 mana, now they only have 6 on their turn!  :D

        0
        • Thriss's Avatar
          145 19 Posts Joined 05/29/2019
          Posted 4 years, 5 months ago

          I'm not sure why everyone suppose that he refreshes your mana crystals - as far as I understand it, he sets you to 10 mana crystals, but those 4 which you used to play him, will still remain used - so you will have 6 more crystals to use this turn and then your opponent will have 10 on his turn - still quite strong in my opinion

          This is I think similar to Mojomaster Zihi which was just mentioned - he also sets you to some number of mana crystals, but he doesn't refresh them - that would be really OP

          0

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