Battlegrounds Discussions

Submitted 4 years, 3 months ago by

Welp, seeing as how Shaman is still ruling the ladder, I switched back to Battlegrounds to bide my time for the nerfs. I forgot how much I loved this mode, so I opened up a thread to talk about it.

Well, to start things off, I want to ask a question: how would you balance the Battlegrounds?

I was trying to think of something and my solution was: ”what if we removed Toxfin?” Seeing as how Murlocs are really strong right now, and perhaps even OP, I was wondering how to fix the problem and thought of this. It lessens the chances of Amalgam getting poisonous and weakens Murlocs quite a lot. Would this kill off the murloc archetype completely, or would it help balance the game by nerfing Amalgams and Murlocs at the same time? What are your thoughts? This also opens up the possibility of Demons becoming the strongest archetype, but who knows?

Also, Dragons are entering the Battlegrounds soon! I’m very interested to see how that can shake things up.

  • PopeNeia's Avatar
    Darkmaster 640 841 Posts Joined 07/06/2019
    Posted 4 years, 3 months ago

    Welp, seeing as how Shaman is still ruling the ladder, I switched back to Battlegrounds to bide my time for the nerfs. I forgot how much I loved this mode, so I opened up a thread to talk about it.

    Well, to start things off, I want to ask a question: how would you balance the Battlegrounds?

    I was trying to think of something and my solution was: ”what if we removed Toxfin?” Seeing as how Murlocs are really strong right now, and perhaps even OP, I was wondering how to fix the problem and thought of this. It lessens the chances of Amalgam getting poisonous and weakens Murlocs quite a lot. Would this kill off the murloc archetype completely, or would it help balance the game by nerfing Amalgams and Murlocs at the same time? What are your thoughts? This also opens up the possibility of Demons becoming the strongest archetype, but who knows?

    Also, Dragons are entering the Battlegrounds soon! I’m very interested to see how that can shake things up.

    This ain't no place for a hero

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  • AliRadicali's Avatar
    465 713 Posts Joined 06/06/2019
    Posted 4 years, 3 months ago

    I think the problem with battlegrounds right now is how much more adaptable murlocs are in lategame thanks to poisonous and divine shield. Of the three keywords that are game breaking, murlocs have access to two of them, on all murlocs(the third being swipe-attack). Not only that, unlike a lot of other buffs, most of the murloc stuff affects the whole board. I think Bagurgle was an outright mistake, murloc would've already been one of the stronger classes with just the nerfs to beast and mech. Toxfin also definitely should be T5, because poisonous is OP, doubly so if you can give the minion divine shield.

     

    I also wouldn't mind seeing useless minions like The Beast and Sated Threshadon removed. When you upgrade Soul Juggler, it should deal 2 instances of 3 damage per demon instead of 6, which is a strict downgrade. Lastly, I think they should add minions that can buff minions that don't have a tribe. A large portion of the available creatures is essentially unplayable lategame because all of the scaling mechanisms revolve around tribes.

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