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Legends of Runeterra

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Suggesion: 2v2s or even 3v3s

Submitted 4 years, 2 months ago by

Maybe there would be more health per nexus, but I'm sure there's a lot more having 6 players at one time would bring to the game.

  • Zeyrilium's Avatar
    40 1 Posts Joined 01/24/2020
    Posted 4 years, 2 months ago

    Maybe there would be more health per nexus, but I'm sure there's a lot more having 6 players at one time would bring to the game.

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  • BlueSpark's Avatar
    180 193 Posts Joined 01/27/2020
    Posted 4 years, 2 months ago

    ... and now comes the hard part in figuring out how this would work mechanically ;).

    I'm not a fan of the idea, personally. An extra mode with more players in a CCG inevitably messes with balancing and all kinds of rule-related questions.

    Plus, as in any game with matchmaking, it divides the playerbase. This may not be much of an issue if we can trust Legends of Runeterra to thrive (which I do), but ideally, I'd rather have as many players as possible in the queue for the main gameplay mode so we can get matched even better with similarly skilled opponents and minimum waiting times.

    Don't get me wrong, it's not that I think it wouldn't be fun. But I do think the cons outweigh the pros in this case.

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  • OldManSanns's Avatar
    Azir 1040 924 Posts Joined 08/05/2019
    Posted 4 years, 2 months ago
    Quote From BlueSpark

    ... and now comes the hard part in figuring out how this would work mechanically ;).

     

    My initial response was: "just copy existing MtG formats like Two Headed Giant and/or Emperor".  The more I thought about it, though, the less I like this because:

    • From a software prospective, its a huge ask.  Maybe as a new feature they introduce ~1 year into the game to reinvigorate fans, but for now I think it's better to focus on launch.
    • Along the lines of the above: it will be extremely painful both on mobile, both in terms of for Riot to implement and for players to play.  I really want LoR to rush deploying mobile; its my preferred platform but also I think it's a huge asset that will boost the playerbase and therefore the game's success--especially when the only other significant CCG on mobile is HS.  MtG Arena and Artifact were fools to leave this untapped IMO.
    • "Just copying" is usually bad.  The things I love about this game are novel things it does differently than HS and MtG, so if they did do a multiplayer version I'd want them to take a whack at something novel there too.
    • The things I've enjoyed about 2HG and Emperor have been the camaraderie with the other players, but its really hard to bond when there is no in-game communication other than emotes.  If this mode is just strangers e-grunting at me, and each round now takes 2x to 3x longer, I don't think I'd enjoy it at all.
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