Please help me optimize my kronx rogue

Submitted 4 years, 1 month ago by

Hi everyone!

I recently came up with an idea for a Rogue deck that revolves around getting 0-mana copies of kronx and then decimating my enemies. 

It works pretty well all in all, but it is kind of streaky, sometimes the key cards are just burried in the bottom. 

I was hoping that maybe some of you have some suggestions how to make it a little more consistent. 

Thanks! 

  • Teuton's Avatar
    295 61 Posts Joined 03/25/2019
    Posted 4 years, 1 month ago

    Hi everyone!

    I recently came up with an idea for a Rogue deck that revolves around getting 0-mana copies of kronx and then decimating my enemies. 

    It works pretty well all in all, but it is kind of streaky, sometimes the key cards are just burried in the bottom. 

    I was hoping that maybe some of you have some suggestions how to make it a little more consistent. 

    Thanks! 

    0
  • dapperdog's Avatar
    Dragon Scholar 1890 5543 Posts Joined 07/29/2019
    Posted 4 years, 1 month ago

    I've played both OTK versions and value versions of the Kronx deck. From what I see, you're playing the value version (no Spirit of the Shark, or massive draw engine). Your win condition is therefore to duplicate Kronx and draw them with the treasure/Galakrond, or draw them one at a time, with the view to out value the opponent, not to OTK them.

    I can say, this deck will struggle hard with embiggen druid, and just about any hunter deck. When you draw well, this has a passing but not absolute chance of beating the enemy. Unfortunately, your deck list doesn't draw well, and so its down to pure draw RNG.

    Just my opinion on changes;

    - Remove 2x Lab Recruiter - Double tog scheme, you don't need this
    - Remove 2x Devoted Maniac - Too much tempo loss. Its my opinion, but rogue doesn't have the comeback tech to ever play this successfully
    - Remove Doomsayer - without freezing the board, and the amount of rush minions in this meta, at best this can buy you turn 2 of the game, no more.

    Replace with

    - 2x EVIL Miscreant - you need the lackeys, for Shadow Sculptor, tempo, and tog.
    - 1x [Hearthstone Card (umbral stalker) Not Found] - For sculptor, Edwin, and if you can play this for 0 mana, that's three extra mana to play with
    - 1x Shadow Sculptor - For draw. Trust me, you get stuck more than 50% of the time with an unwinnable hand. At the moment, this is the most efficient draw engine rogue has
    - 1x SN1P-SN4P - This + Zilliax = face hunter concede, well at least that's just about the only thing rogue can do against face hunter.

    Again, I'd stressed that this deck doesn't do well in the meta (too many hunters, and rogue traditionally never do well against them). So, don't start selling your collection for this deck to work.

    1
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