Worst deck archetype you've faced (mini rant thread)

Submitted 4 years, 1 month ago by

for me its quest priest becasue of everyone's favorite divine sprirt inner fire combo ! because your opponent could just make a 14/14 Injured Tol'vir that obliterates you ,and the hero power is just plain stupid restore 3 health and give a minion +3/+3 who balanced this .

it also suck because preist is a healing class and just spamming hero power is all you need to complete it

 

its all just a stupid archetype for a stupid class

  • DescentOfDragonsOp's Avatar
    530 353 Posts Joined 12/02/2019
    Posted 4 years, 1 month ago

    for me its quest priest becasue of everyone's favorite divine sprirt inner fire combo ! because your opponent could just make a 14/14 Injured Tol'vir that obliterates you ,and the hero power is just plain stupid restore 3 health and give a minion +3/+3 who balanced this .

    it also suck because preist is a healing class and just spamming hero power is all you need to complete it

     

    its all just a stupid archetype for a stupid class

    TOTAL CORRUPTION

    TOTAL POWAAAAAAA

    -1
  • OldManSanns's Avatar
    Azir 1040 924 Posts Joined 08/05/2019
    Posted 4 years, 1 month ago

    I imagine you intended this to be just about the current meta, but for my money there was nothing worse than pre-Dr. Boom nerf Control Warrior.  If you want to make your deck be 20+ reactive cards: OK, that's your decision.  But when those remaining slots can generate enough value to compete against aggro, midrange, AND other control decks, then something has gone horribly, horribly wrong.

    Oh, and pre-nerf Galakrond Shaman.  That archetype alone ruined this expansion for me to the point where I don't even care that Shaman is unplayable right now.  Whoever let that slip through play testing should seriously reconsider their career choices.

    0
  • RavenSunHS's Avatar
    Refreshment Vendor 880 1487 Posts Joined 03/27/2019
    Posted 4 years, 1 month ago

    If by "worst" you mean "most hateful to play against", then i can't really decide.

    I stick with Wild Secret Mage and Wild Mechadin.

    Sniplock would be there as well, but it's been nerfed.

    Just too much pressure, from too early, and with too much resilience too.

    Other decks may be equally or more powerful, but at least they let you play normally for the first turns.

    1
  • DescentOfDragonsOp's Avatar
    530 353 Posts Joined 12/02/2019
    Posted 4 years, 1 month ago
    Quote From OldManSanns

    I imagine you intended this to be just about the current meta, but for my money there was nothing worse than pre-Dr. Boom nerf Control Warrior.  If you want to make your deck be 20+ reactive cards: OK, that's your decision.  But when those remaining slots can generate enough value to compete against aggro, midrange, AND other control decks, then something has gone horribly, horribly wrong.

    Oh, and pre-nerf Galakrond Shaman.  That archetype alone ruined this expansion for me to the point where I don't even care that Shaman is unplayable right now.  Whoever let that slip through play testing should seriously reconsider their career choices.

    yes mainly intented for current meta but it could be generalized as worst archetype you faced this year in general

    TOTAL CORRUPTION

    TOTAL POWAAAAAAA

    0
  • Marega's Avatar
    620 872 Posts Joined 05/28/2019
    Posted 4 years, 1 month ago

    year of the dragon meta i would say pre nerf galakrond warrior. was so broken it had to be nerfed twice in a row.

    all time any sort of secret aggro mage and big priest

    0
  • Bystekhilcar's Avatar
    270 335 Posts Joined 09/02/2019
    Posted 4 years, 1 month ago

    All I'm seeing so far is a thread full of people who apparently don't remember wild mill rogue...

    I see you when you're sleeping; I'm gone before you wake

    I'm not as good as turn 4 Barnes; But I'm at least a Twilight Drake

    1
  • DescentOfDragonsOp's Avatar
    530 353 Posts Joined 12/02/2019
    Posted 4 years, 1 month ago
    Quote From Bystekhilcar

    All I'm seeing so far is a thread full of people who apparently don't remember wild mill rogue...

    from all im seeing most of us is talking about standard meta

    TOTAL CORRUPTION

    TOTAL POWAAAAAAA

    -3
  • RavenSunHS's Avatar
    Refreshment Vendor 880 1487 Posts Joined 03/27/2019
    Posted 4 years, 1 month ago
    Quote From Bystekhilcar

    All I'm seeing so far is a thread full of people who apparently don't remember wild mill rogue...

    A t4 deck can't really attract so much hate...

    1
  • dapperdog's Avatar
    Dragon Scholar 1890 5542 Posts Joined 07/29/2019
    Posted 4 years, 1 month ago

    Face hunter.

    For certain decks, this is just an auto lost. The only reason why this is even slightly tolerable is because of Zilliax and that guy's rotating out. It reminds me a lot of odd paladin where nearly all my deckbuilding efforts have to first confront this silly idea of whether it has even the slightest chance against this deck.

    1
  • iWatchUSleep's Avatar
    1095 819 Posts Joined 05/28/2019
    Posted 4 years, 1 month ago
    Quote From RavenSunHS
    Quote From Bystekhilcar

    All I'm seeing so far is a thread full of people who apparently don't remember wild mill rogue...

    A t4 deck can't really attract so much hate...

    Did someone say big priest?

    No? 

    Oh, then I will:

     

    Big priest. That cockroach has nearly been exterminated in wild. But now it's popping up in standard for some reason. By far the most unfun deck I have, and unfortunately continue, to play against.

    Honorable mention goes to solitaire (freeze) mage. 

    6
  • Bluelights's Avatar
    425 397 Posts Joined 04/02/2019
    Posted 4 years, 1 month ago

    Control warrior hands down. 28 reactive cards + Dr boom and Elysiana isn't fun , it isn't fun to play against someone who isn't trying to win, but tries not to lose. 

    1
  • JackJimson's Avatar
    670 673 Posts Joined 11/19/2019
    Posted 4 years, 1 month ago

    For me, (recency bias) my most hated is Quest/Res priest, whenever I get queued up against priest, I get tilted even before the match starts. If I queue priest in casual, I just auto-concede. Not worth the time and effort. No point in playing if I know I wont enjoy the match. I can't even put tech cards since priest tech cards degrade my deck so much.

    Honorable mention is Secret Pally in its prime years ago. 

    0
  • Wendeee's Avatar
    HearthStationeer 490 248 Posts Joined 03/29/2019
    Posted 4 years, 1 month ago

    Millbane rogue was the worst. At one hand, I am glad that it is gone. On the other hand, I would like to meet them on ladder and steal their win condition with Kobold Stickyfinger :)

    I do what I must, when I must. Know this well.

    0
  • Bystekhilcar's Avatar
    270 335 Posts Joined 09/02/2019
    Posted 4 years, 1 month ago
    Quote From Wendeee

    Millbane rogue was the worst. At one hand, I am glad that it is gone. On the other hand, I would like to meet them on ladder and steal their win condition with Kobold Stickyfinger :)

    Sadly at the time it was reasonably popular I was playing Renolock, so the best I could hope for was that they'd get greedy and misplay - empty their deck then break their weapon without immediately re-drawing it. If they did that then Gnomeferatu would auto-win the game. Sadly, a halfway-decent Mill Rogue player wouldn't let that happen, so I'd need to survive long enough to draw both Gluttonous Ooze AND the Gnomeferatu without either being milled, which rarely happened.

    I see you when you're sleeping; I'm gone before you wake

    I'm not as good as turn 4 Barnes; But I'm at least a Twilight Drake

    0
  • LyraSilvertongue's Avatar
    360 383 Posts Joined 06/01/2019
    Posted 4 years ago

    I absolutely LOATHED the pre-nerf Kingsbane decks in wild. Even with rolling with a Reno Mage, with multiple ping opportunities and transform effects for maximum water elemental generation I still often lost the match-ups on ladder, which was supposed to generally favor my end of the match-up.

    Double Vanish to clear water eles

    Up to 4 Saps to address my turns when I built up a double water ele turn

    1-2 Doomerangs (or whatever it was called)

    1-2 weapon aoes

    On top of that you had to actually produce enough pressure to bait out all of the above answers to water eles, which often still wasn't enough when playing many minions for tempo instead of for value. Most idiotic deck ever as it didn't just punish control, or just OTKs, but slaughtered almost anything that wasn't aggressive or tempo based in a lot of instances. I am very much against for mass nerfing of most decks or cards for the sake of preserving as many decks in the game as possible, but even I was super glad about the control killing Kingsbane deck getting curbstomped beyond recognition (Hoped they enjoyed their significantly weaker lul Kingsbane Pirate decks.

    0
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