Interacting Secrets

Submitted 4 years, 10 months ago by

Edit: Cards seem to work as intended, however it is neat to notice that they trigger in the order they are played (with the ensuing effects): Polymorph and Exploding Runes alter the board entering minion (like status effects) and are copied IF the copying secret (Clone/Mirror) is played after and the copied minion is summonable

 

As time goes on, we get additional secrets which accumulate in Wild, therefore creating some new (and sometimes frustrating) interactions...

As I was revisiting Wild with a Reno Mage today, I came across an interaction I was pretty sure (might as well be false mem(e)ory) didn't worked that way before:

Secrets (in order played):

  1. Potion of Polymorph
  2. Frozen Clone

 

As the opponent played a minion, his minion got polymorphed and I got two Sheep. As I'm pretty sure this worked differently with Mirror Entity :

  1. Is this a bug/feature? (i.e. is this interaction as it was implemented in the first place)
  2. Are there other interesting interactions between secrets that are not apparent on first sight (like Misdirection and Freezing Trap)
  • Nuagoo's Avatar
    370 117 Posts Joined 06/12/2019
    Posted 4 years, 10 months ago

    Edit: Cards seem to work as intended, however it is neat to notice that they trigger in the order they are played (with the ensuing effects): Polymorph and Exploding Runes alter the board entering minion (like status effects) and are copied IF the copying secret (Clone/Mirror) is played after and the copied minion is summonable

     

    As time goes on, we get additional secrets which accumulate in Wild, therefore creating some new (and sometimes frustrating) interactions...

    As I was revisiting Wild with a Reno Mage today, I came across an interaction I was pretty sure (might as well be false mem(e)ory) didn't worked that way before:

    Secrets (in order played):

    1. Potion of Polymorph
    2. Frozen Clone

     

    As the opponent played a minion, his minion got polymorphed and I got two Sheep. As I'm pretty sure this worked differently with Mirror Entity :

    1. Is this a bug/feature? (i.e. is this interaction as it was implemented in the first place)
    2. Are there other interesting interactions between secrets that are not apparent on first sight (like Misdirection and Freezing Trap)
    0
  • plazmanoob's Avatar
    265 38 Posts Joined 04/01/2019
    Posted 4 years, 10 months ago

    Im pretty sure it has always been like that.

    I think it's cool. It adds a slight layer of difficulty on the game which Hearthstone lacks off.

    0
  • forgloryus's Avatar
    Design Finalist 305 87 Posts Joined 03/22/2019
    Posted 4 years, 10 months ago

    It goes in the order of which secrets were played. 

    So if I play Mirror's Entity and then Potion of Polymorph I would get a copy of their minion and then their minion would turn into a 1/1 sheep. If you have it in reverse order for secrets then their minion turns into a 1/1 sheep and then you get a copy of the sheep.

    0
  • Nuagoo's Avatar
    370 117 Posts Joined 06/12/2019
    Posted 4 years, 10 months ago

    Just doing some trial and error on this:

    Gets you 2 copies in hand/a copy on board and then polymorphs the opponents minion

    Polymorphs the opponents minion and you get 2 sheeps in hand/ a sheep on board

    You get your copy(ies), then ER triggers

    Explosive Runes triggers, IF THE MINION SURVIVES you summon a copy (with 6HP missing), ELSE the secret doesn't trigger

     

    ) Not Found]) Not Found]
    0
  • AliRadicali's Avatar
    465 713 Posts Joined 06/06/2019
    Posted 4 years, 10 months ago

    They both read "after a minion is played", so it'd make sense for it to work this way if you played the potion first.

     

    That said it's always bugged me that Potion of Poly reads "after" since it means that you can't use it to stop battlecries. 

    0
  • Dragonsscars's Avatar
    205 45 Posts Joined 05/29/2019
    Posted 4 years, 10 months ago
    Quote From Nuagoo

    As time goes on, we get additional secrets which accumulate in Wild, therefore creating some new (and sometimes frustrating) interactions...

    As I was revisiting Wild with a Reno Mage today, I came across an interaction I was pretty sure (might as well be false mem(e)ory) didn't worked that way before:

    Secrets (in order played):

    1. Potion of Polymorph
    2. Frozen Clone

     

    As the opponent played a minion, his minion got polymorphed and I got two Sheep. As I'm pretty sure this worked differently with Mirror Entity :

    1. Is this a bug/feature? (i.e. is this interaction as it was implemented in the first place)
    2. Are there other interesting interactions between secrets that are not apparent on first sight (like Misdirection and Freezing Trap)


    To add a bit of pepper to the story:

    You use:

    1. Potion of Polymorph

    Opponent, who already has Magic Carpet:

    1.    Play a random minion that cost 1
    2.  The minion got transformed into a sheep
    3.  Magically the sheep has +1 attack. This is WRONG. Magic carpet says that you need to PLAY the minion. If he got transformed, logically it wouldn't be the same minion. This is just incosistency. Blizzard really doesn't know nothing about effects.

     

     

    For the king for the land for the mountains, For the green valleys where dragons fly, For the glory the power to win the black Lord

    THE LIGHT WILL PREVAIL, HENCE WISDOM IS GOLD

    1
  • Dragonsscars's Avatar
    205 45 Posts Joined 05/29/2019
    Posted 4 years, 9 months ago
    Quote From AliRadicali

     

     

    That said it's always bugged me that Potion of Poly reads "after" since it means that you can't use it to stop battlecries. 

    That's right, with poly you can't.
    Battlecries happen before they are on the board

    For the king for the land for the mountains, For the green valleys where dragons fly, For the glory the power to win the black Lord

    THE LIGHT WILL PREVAIL, HENCE WISDOM IS GOLD

    0
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