Quick resume of my 15 games this morning
Submitted 4 years ago by
Alecsharks
Game 1 : Noxus/Zaun burn
Game 2: Noxus/Zaun burn
Game 3 : Elusives
Game 4: Noxus/Zaun burn
Game 5 : Ezreal/Karma burn
Game 6: Noxus/Zaun burn
Game 7 : Noxus/Zaun burn
Game 8: Noxus/Zaun burn
Game 9 : Elusives
Game 10: Ez/karma burn
Game 11: Noxus/Zaun burn
Game 12: Noxus/Zaun burn
Game 13 : Elusives
Game 14: Noxus/Zaun burn
Game 15 : Noxus/Zaun burn
Flawless design. A+ launch patch. Much wow
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Game 1 : Noxus/Zaun burn
Game 2: Noxus/Zaun burn
Game 3 : Elusives
Game 4: Noxus/Zaun burn
Game 5 : Ezreal/Karma burn
Game 6: Noxus/Zaun burn
Game 7 : Noxus/Zaun burn
Game 8: Noxus/Zaun burn
Game 9 : Elusives
Game 10: Ez/karma burn
Game 11: Noxus/Zaun burn
Game 12: Noxus/Zaun burn
Game 13 : Elusives
Game 14: Noxus/Zaun burn
Game 15 : Noxus/Zaun burn
Flawless design. A+ launch patch. Much wow
Same and I went 13/2 with Corina control because of it :)
Adapt, overcome. Don't even need to improvise.
dont worry, you seem to be new to the game. this game has a lot of shifting meta stages and the tier 1 decks tend to rotate AND theres like patches with buffs and nerfs every 15 days.
plus u can play the decks that counter the ones u face the most.
Can you share the deck?
I'll boop you
It's just the textbook Corina deck: https://decksofruneterra.com/decks/qpTo3ZkvI
Keep Withering Wail against nox/P&Z and spider decks. Against Ezreal decks don't play any minions so they can't level up their ezreal. You win by playing Ledros + over the top damage. No need to do anything against them for the first 9 turns since they develop little to no board anyway, unless it's Nox Ezreal.
I get the feeling of frustration from playing against tons of the same old aggro decks, especially right after a new expansion drops, but this is commonplace for every CCG. And there are pretty obvious reasons for this:
That last bullet is the most impactful, I think. Legends of Runeterra bills itself as a game that's very F2P friendly, and it is more F2P friendly than most digital CCGs, but its reward systems are mostly random and require grinding wins/daily quests to get them. So, those folks who are F2P need to play and win games and grind through the game to get new cards, and the easiest way to do that is going to be with their old aggro decks.
This is actually something where I think LoR could take a page from Hearthstone's playbook. Hearthstone's recently added a lot of duplicate protection, their ranked rewards give you packs of the latest expansion, and they've taken to giving you interesting login rewards for free at the start of an expansion to motivate new deck building (e.g. Galakrond, tons of Demon Hunter cards, etc.).
Meanwhile, the LoR system of random chests/capsules could give you just about any card regardless of what your collection looks like (and the shard conversion rate is pretty lousy when you do get duplicates). On top of that, the daily login rewards for LoR are mostly random chests/capsules, and the non-random ones give you old cards (Ledros, Ashe, etc.). That's a bunch of good free stuff, but none of it will give you the makings of an expansion deck.
Now, LoR is admittedly in an odd position where they've simultaneously released an expansion and officially launched the game out of beta. As far as I'm concerned, that just means the open beta was the real official launch, but they called it a beta to get some good will from players because they knew there were some graphical bugs (e.g. cards floating over the victory/loss screen), and they knew there were some balance issues with cards and reward systems. Perhaps in the future, when they're just releasing an expansion and not "launching," their login rewards will be more focused on new content, etc., but in the meantime expansion launches are a very hard time to be F2P, even in LoR.
I'm purely F2P now, and as someone who only has one complete deck (Corrina Control), I'll be happy to face those matches..