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Idea for Annie Champion card.

Submitted 4 years ago by

Basically the idea is all her power is found in her level up and she will have a unique level up in the sense that she can also de-level. She will be a very weak 1/1 for 1 mana champion with no abilities. Her level up will work like a reverse Darius. If you have 10 health or less she levels up. But if you go back over 10 health she levels back down. This is because her level up is linked to her emotions. When you are lower than 10 health she thinks you need protecting and will summon her bear and if you gain more than 10 health Annie will de-level and the bear will vanish.

Now here is the interesting part. The bear is freaking massive! It's a 20/20 body that has a permanent bearer. So it can't be damaged in anyway and it can't be targeted by anyone with anything. It can only be blocked. That means even the player can't put something like elusive on it or some other ability out right. But it can be effected by area of effect spells or abilities. Like for example a buff that gives all allies overwhelm would work on the bear too. But remember that the bear is 100% linked to Annie. If the enemy kills Annie, they kill the Bear, and vise versa. If they return the bear or Annie to your hand the bear goes back into Annie and she goes into your hand. Also you have to be careful when he comes out. If he comes out and you don't have room for him he will instantly die and thus instantly kill Annie as well.

So its a bit of a juggling act. For one you want to remember to make sure to have room for her to level or risk losing them both. You also want to have some ways to heal yourself to keep yourself alive while the bear is putting in work. But you also don't want to over heal yourself and accidentally de-level Annie and lose the bear. Also you have to literally baby sit Annie and make sure she stays alive or you lose them both. Remember she is still just a 2/2 with no abilities when leveled up. But on the plus side the bear is a threat the enemy has to answer no matter what. Or else they will just keep losing unites to it and if you ever get a chance to buff it with something that will let it through their defense it will kill them in one hit.

  • Vincent3383's Avatar
    Lava Coil 135 98 Posts Joined 05/03/2020
    Posted 4 years ago

    Basically the idea is all her power is found in her level up and she will have a unique level up in the sense that she can also de-level. She will be a very weak 1/1 for 1 mana champion with no abilities. Her level up will work like a reverse Darius. If you have 10 health or less she levels up. But if you go back over 10 health she levels back down. This is because her level up is linked to her emotions. When you are lower than 10 health she thinks you need protecting and will summon her bear and if you gain more than 10 health Annie will de-level and the bear will vanish.

    Now here is the interesting part. The bear is freaking massive! It's a 20/20 body that has a permanent bearer. So it can't be damaged in anyway and it can't be targeted by anyone with anything. It can only be blocked. That means even the player can't put something like elusive on it or some other ability out right. But it can be effected by area of effect spells or abilities. Like for example a buff that gives all allies overwhelm would work on the bear too. But remember that the bear is 100% linked to Annie. If the enemy kills Annie, they kill the Bear, and vise versa. If they return the bear or Annie to your hand the bear goes back into Annie and she goes into your hand. Also you have to be careful when he comes out. If he comes out and you don't have room for him he will instantly die and thus instantly kill Annie as well.

    So its a bit of a juggling act. For one you want to remember to make sure to have room for her to level or risk losing them both. You also want to have some ways to heal yourself to keep yourself alive while the bear is putting in work. But you also don't want to over heal yourself and accidentally de-level Annie and lose the bear. Also you have to literally baby sit Annie and make sure she stays alive or you lose them both. Remember she is still just a 2/2 with no abilities when leveled up. But on the plus side the bear is a threat the enemy has to answer no matter what. Or else they will just keep losing unites to it and if you ever get a chance to buff it with something that will let it through their defense it will kill them in one hit.

    "Love thy neighbor as thyself." - Mark 12:31

    "So I should want to put a bullet in their head? Got it."

    -1
  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 4 years ago

    Seems like a bad idea, specially since you can't really manipulate your hp. 

    Also it doesn't fit Annie, she is all about fire and burning stuff, why is your hp stat suddenly the source of her power. 

    A 20/20 for 1 mana doesn't feel fair, you also get punished for winning. 

    It doesn't represent her current state in league, tibbers keeps attacking for a few seconds when Annie dies..

    Annie isn't useless without tibbers either, she has a shield (should translate to barrier in LoR) and a small aoe stun/burning could be translated to some kind of aoe stun on level up (her R) 

    Also I hate the idea of de leveling. 

    Can't find anything salvageable about you design, except her summoning tibbers on level up which is quite obvious.

    0
  • Vincent3383's Avatar
    Lava Coil 135 98 Posts Joined 05/03/2020
    Posted 4 years ago
    Quote From DoubleSummon

    Seems like a bad idea, specially since you can't really manipulate your hp. 

    Also it doesn't fit Annie, she is all about fire and burning stuff, why is your hp stat suddenly the source of her power. 

    A 20/20 for 1 mana doesn't feel fair, you also get punished for winning. 

    It doesn't represent her current state in league, tibbers keeps attacking for a few seconds when Annie dies..

    Annie isn't useless without tibbers either, she has a shield (should translate to barrier in LoR) and a small aoe stun/burning could be translated to some kind of aoe stun on level up (her R) 

    Also I hate the idea of de leveling. 

    Can't find anything salvageable about you design, except her summoning tibbers on level up which is quite obvious.

    Well to be honest I have never played LoL. I only know of her from the Origin story video. I don't care for Moba games. I only really played Smite for a bit some time ago and that was it. Plus I hear LoL community is super toxic. So yeah no thanks to that.

    "Love thy neighbor as thyself." - Mark 12:31

    "So I should want to put a bullet in their head? Got it."

    0
  • ViktorVonVox's Avatar
    110 53 Posts Joined 03/25/2020
    Posted 4 years ago

    In keeping with the spirit of league Annie, I would say a 2/3 that cost 4 mana, but her ability is "Whenever a card is casted, deal one damage to any enemy unit." Upon casting 8 spells Annie levels up to a 3/4 and retains her ability. Upon leveling up, Tibbers enters the battlefield as a 6/6 Epherneral, Overwhelm who upon entering the battlefield stuns 3 targets. When you have a duplicate Annie, she becomes "Molten Shield" Target ally gains Barrier and any enemy who strikes the barrier is dealt 1 damage. This will cost 4 mana.

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