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Favorite champions not yet in the game?

Submitted 4 years, 2 months ago by

The question is in the title: tell me about your favorite champs, and let's speculate what kind of cards they would be like :)

My two favorite champions are Lissandra and Leona, both of which currently do not exist in-game. Lissandra is an obvious shoe-in for the Freljord, while Leona could be included in a new Mt. Targon region. Here's something I made with the LoR card maker; it's probably woefully ill-balanced:

It's supposed to be her ultimate in card form. The Play is of course pretty powerful for getting a free turn of Attacking in, even more-so if you can play her already leveled up. However, her Level Up is hard to achieve without help from cards like Shatter. Edit: Whoops, forgot her Freljord symbol on the Level 2 version.

  • linkblade91's Avatar
    Senior Writer Serra Angel 1700 2778 Posts Joined 02/09/2019
    Posted 4 years, 2 months ago

    The question is in the title: tell me about your favorite champs, and let's speculate what kind of cards they would be like :)

    My two favorite champions are Lissandra and Leona, both of which currently do not exist in-game. Lissandra is an obvious shoe-in for the Freljord, while Leona could be included in a new Mt. Targon region. Here's something I made with the LoR card maker; it's probably woefully ill-balanced:

    It's supposed to be her ultimate in card form. The Play is of course pretty powerful for getting a free turn of Attacking in, even more-so if you can play her already leveled up. However, her Level Up is hard to achieve without help from cards like Shatter. Edit: Whoops, forgot her Freljord symbol on the Level 2 version.

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  • OldManSanns's Avatar
    Azir 1040 924 Posts Joined 08/05/2019
    Posted 4 years, 2 months ago

    I am not an active LoL player by any conceivable definition of the word, but I'd love to see any and/or all the following, with my thoughts on an appropriate mechanic:

    • Kog-maw (something with Living Artillery dealing damage; maybe a fleeting copy on strike except that sounds too much like Ezreal)
    • Vi (gains Excessive Force cards which give Vi +damage and overwhelm)
    • Dr. Mondo (regeneration; deal damage to self + all battling enemies)
    • Cho'Gath (self-buffs after every kill),
    • Gnar (deal X damage to level up to mega form; mega form is a 10/10 tough overwhelm but reverts back after striking)

    EDIT: no, I got it: Shaco, and he summons a shadow clone like Zed except to the opponent they look identical and they don't deal ANY damage so the opponent has to guess/block the real one.  After the real Shaco scores 2 successful Nexus Strikes, he levels up to gain double strike and now summons 2 fake clones.

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  • BlueSpark's Avatar
    180 193 Posts Joined 01/27/2020
    Posted 4 years, 2 months ago

    Given how I was a passionate Janna main during my time playing League of Legends, I'd naturally love for her to be included in the game. I can't really picture a fitting ability for her, though... Maybe a global heal when she's attacking or blocking along with 3 damaged allies?

    Regarding your Lissandra, I think it's a pretty neat design idea. However, I'm a bit concerned about introducing the concept of "adjacent" units into Runeterra. My experience with the same mechanic in Hearthstone is a bad one: Either I take twice as long whenever I want to play an ally, taking into account any possible cards my opponent's regions offer that are affected by my unit order; or I just sigh, ignore it all, and possibly get screwed over when my opponent later takes advantage of my units' positioning.

    Of course, this is assuming Riot would actually implement the option of placing a played ally where I want to (whereas currently, it's always added to the right of your existing bench).

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  • GerritDeMan's Avatar
    Unicorn Reveler 525 264 Posts Joined 05/28/2019
    Posted 4 years, 2 months ago

    My favorite champion is Bard. The only problem is that Bard is one of few champions who doesn't belong to any specific region (yet). I guess I would probably include him in Ionia if I had to choose. I have thought about some possible designs but so far I haven't been able to think of anything that I am really happy with. Some possibilities are that he levels up after you've drawn a certain amount of cards, which would correspond to his passive (Traveler's Call), or that he stuns and/or recalls enemies and/or allies (which would correspond to his Q, E and/or Ultimate).

    Some of my other favorite champions (not yet included in LoR) are:

    Veigar (Region = Bandle City): Would probably interact with spells and possibly their damage. Maybe he could increase the damage of your spells by 1, with his level up requirement being to deal a certain amount of damage with spells, and his leveled up form would give you more additional spell damage .

    Jhin (Region = Ionia): Definitely has to interact with other units dying in some way or another.

    Sion (Region = Noxus): Could have the same level up requirement as Tryndamere, or at least have a last breath effect.

     

    I would also love to see additional regions be added to the game, especially the void because it has some awesome champions. And I wonder if they will ever add post-Thresh-lantern-Senna to the game as a champion, since she is already present as a follower.

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  • Bystekhilcar's Avatar
    270 335 Posts Joined 09/02/2019
    Posted 4 years, 2 months ago

    Regrettably the images aren't loading for me so I can't comment on the cards themselves. 

    @Oldmansanns - If I were designing Kog he'd probably be a low-cost, low-stats champion (I'm thinking 3 mana 3/1 right now, with the 1 health symbolising the typical League strategy of dogpiling the Kog every fight), with Last Breath: I strike anything (symbolising his passive). He'd have a secondary effect which embodies the Living Artillery - specifically something which triggers while he's on the bench, to symbolise the range advantage. Maybe whenever an ally strikes an enemy follower, I deal 1 damage to it. The level up effect would make him a 4/2 and give him +1 damage on the Living Artillery effect. Having written that and reflected, however, I suspect I'm cramming too much into that package...

    @GerritDeMan - If Veigar doesn't have infinite scaling, he's not Veigar :P I think he'd get +1 spell damage each time you kill an enemy minion with a spell? Also, if Bandle City is going to be a region (and it should be), Teemo's going to need re-badging... Also, I don't think Jhin would care much about deaths since that's not a major aspect of his character (he's more about the deaths he causes than deaths in general like someone like Thresh is) - you'd be more likely to see a lot of effects themed around the number 4.

    Personally, I'd like to see some of the weirder champion designs become cards because I'm curious how the devs would actually create them. Singed, for one, Aphelios for another, Aurelion Sol, Yuumi, Tahm Kench... Oh, and I'd like to see Kindred as well, because I adore their flavour even if I don't care for them in-game.

    I see you when you're sleeping; I'm gone before you wake

    I'm not as good as turn 4 Barnes; But I'm at least a Twilight Drake

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  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 4 years, 2 months ago

    It's not my favorite on but I had a quite neat idea for annie in LoR

    My concept is that she is pyromancer of course and she wants to see her enemies burn (Well I didn't use the see keyword because it's a build around mechanic like Ashe and Yasuo)

    There should be other followers/spells that set units on fire, tibber is supposed to set the nexus on fire it's a noxus mechanic after all.

    fire: at the end of the round deal one damage to this unit (also works on nexus) lasts for 3 turns (ticks.. like ignite)

    why does she has barrier? well her E gives her a flame barrier in league it's a defensive skill she has so she has one in LoR as well.. Maybe the stats are too good? probably.. but I really can see ignite in the game soon.. either with annie or brand BTW i intend ignite being her champion ability as well.

    As for my favorite champions:

    Shaco: has elusive, levels up by striking the nexus twice like [Hearthstone Card (Zed) Not Found] does, seems to me like a low cost champion probably 3 mana 2/2 with elusive and when he nexus strikes twice he summons a clone with his keywords, the opponents doesn't knows who the clone is, which has "last words:deal 1 to ALL enemies" -probably belongs to noxus

    Nocurne:  5 cost 4/3 quick attack,  with a new keyword: cleave deals damage to adjacent units to the blocker(his passive), levels up by killing units and in his level up he has challenger(ult) as well as a spell shield(his W) that sponges one enemy targeting. probably is a shadow isles champion.

    Rakan: 8 cost 4/4 has barrier that refreshes every start of round, has support: give a barrier but also has a bonus ability that if Xayah is on board she always gets barrier if both attack at the same time levels up if you play Xayah(which levels up if you play rakan) in his level up he stuns the strongest target. -Ionia champion of course.

    Xayah is probably like Lucian 3/2 quick attack, has a her passive feathers in some way, levels up if you play rakan, give both quick attack

    On those 2 the level up needs to be not that powerful because they work togheter that's why they should level up when they are both on board together but otherwise they can't level up.

     

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  • GerritDeMan's Avatar
    Unicorn Reveler 525 264 Posts Joined 05/28/2019
    Posted 4 years, 2 months ago
    Quote From Bystekhilcar

    Regrettably the images aren't loading for me so I can't comment on the cards themselves. 

    @Oldmansanns - If I were designing Kog he'd probably be a low-cost, low-stats champion (I'm thinking 3 mana 3/1 right now, with the 1 health symbolising the typical League strategy of dogpiling the Kog every fight), with Last Breath: I strike anything (symbolising his passive). He'd have a secondary effect which embodies the Living Artillery - specifically something which triggers while he's on the bench, to symbolise the range advantage. Maybe whenever an ally strikes an enemy follower, I deal 1 damage to it. The level up effect would make him a 4/2 and give him +1 damage on the Living Artillery effect. Having written that and reflected, however, I suspect I'm cramming too much into that package...

    @GerritDeMan - If Veigar doesn't have infinite scaling, he's not Veigar :P I think he'd get +1 spell damage each time you kill an enemy minion with a spell? Also, if Bandle City is going to be a region (and it should be), Teemo's going to need re-badging... Also, I don't think Jhin would care much about deaths since that's not a major aspect of his character (he's more about the deaths he causes than deaths in general like someone like Thresh is) - you'd be more likely to see a lot of effects themed around the number 4.

    Personally, I'd like to see some of the weirder champion designs become cards because I'm curious how the devs would actually create them. Singed, for one, Aphelios for another, Aurelion Sol, Yuumi, Tahm Kench... Oh, and I'd like to see Kindred as well, because I adore their flavour even if I don't care for them in-game.

    Yeah when I said "other units dying" I more specifically meant Jhin killing them. And how could I forget his obsession with the number 4. I guess he could be something like this (I made this in just minutes so it's probably pretty bad balance-wise):

    I also forgot some periods and some of the wording is probably a bit off, oops. I admit that this is far from the most interesting possible design but I wanted to slam as much 4's on the card as possible.

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  • OldManSanns's Avatar
    Azir 1040 924 Posts Joined 08/05/2019
    Posted 4 years, 2 months ago
    Quote From Bystekhilcar

    @Oldmansanns - If I were designing Kog he'd probably be a low-cost, low-stats champion (I'm thinking 3 mana 3/1 right now, with the 1 health symbolising the typical League strategy of dogpiling the Kog every fight), with Last Breath: I strike anything (symbolising his passive). He'd have a secondary effect which embodies the Living Artillery - specifically something which triggers while he's on the bench, to symbolise the range advantage. Maybe whenever an ally strikes an enemy follower, I deal 1 damage to it. The level up effect would make him a 4/2 and give him +1 damage on the Living Artillery effect. Having written that and reflected, however, I suspect I'm cramming too much into that package...

    LOL yes his value needs to have some type of awesome Last Breath--how did I miss that!  

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  • Kinxil's Avatar
    105 29 Posts Joined 01/15/2020
    Posted 4 years, 2 months ago

    Favorite champ ? Eh Cassio I guess. I put her in Shurima tho cuz I hate Noxus :D. Beware that I'm shit at balancing stuff.

     

    Poison : A poisoned unit take 1 damage at the end of the round.  Cannot be stacked. The unit is poisoned until the beginning of the next round.

    Noxious Blast is also a standalone spell (much like mystic shot).

    Note that Cassio Evolved effect apply when the unit become poisoned, so she doesn't kill 1 health poisoned unit upon evolving.

    Evolve condition is based on the enemy units dieing while being poisoned (regardless of what killed it, it just had to be poisoned by the time it died).

     

    I love midrange stuff so I kinda designed her to be a defensive unit preying on low cost units.

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  • OldManSanns's Avatar
    Azir 1040 924 Posts Joined 08/05/2019
    Posted 4 years, 2 months ago

    Nasus as a 1/4 challenger regen with Strike: gain +1/+1 and Level Up: I've struck 3 times.

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  • Bystekhilcar's Avatar
    270 335 Posts Joined 09/02/2019
    Posted 4 years, 2 months ago

    I think to really get the flavour you need to make it dependent on killing rather than striking. I'm also sceptical about giving him challenger, though I accept that your reasoning was probably that he would kinda suck without it :P

    I would say make him a 1/6 with regen - specifically choosing 6 health due to a large number of 5-attack units in the game - and give him only +1 attack each time he kills an enemy. Level up would only require 2 'stacks', would cause him to gain +2 health (no attack), and would give him Challenger in addition to his other effects (because in League his ult grants bonus range on his Q, and you'd assume after getting enough stacks to teamfight he's probably high enough level to drop a few points into Wither).

    I see you when you're sleeping; I'm gone before you wake

    I'm not as good as turn 4 Barnes; But I'm at least a Twilight Drake

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  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 4 years, 2 months ago
    Quote From Bystekhilcar

    I think to really get the flavour you need to make it dependent on killing rather than striking. I'm also sceptical about giving him challenger, though I accept that your reasoning was probably that he would kinda suck without it :P

    I would say make him a 1/6 with regen - specifically choosing 6 health due to a large number of 5-attack units in the game - and give him only +1 attack each time he kills an enemy. Level up would only require 2 'stacks', would cause him to gain +2 health (no attack), and would give him Challenger in addition to his other effects (because in League his ult grants bonus range on his Q, and you'd assume after getting enough stacks to teamfight he's probably high enough level to drop a few points into Wither).

    I like this design fits his league playstyle perfectly can't wait for Shurima to be a playable region.

    Regeration (passive), gaining 1 attack Q, challenger on level up W + R having extra range, let's be honest, his E is kind of uninspiring anyway (sorry ap Nasus mains)

     

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  • linkblade91's Avatar
    Senior Writer Serra Angel 1700 2778 Posts Joined 02/09/2019
    Posted 4 years, 2 months ago

    Cool concepts, people; keep it up :)

    I made a Leona, although it's missing her Level 2 form and I think I might have front-loaded too much on her base card:

    Challenger is her E (jumping on people), while Tough is her natural tankiness (let's call it her W). She can stunlock people for a long time with Q and her ultimate, so that's her additional ability. The purpose of her as a card is to Challenger the big threats and shrug off the damage as best you can, all-the-while Stunning them into next week.

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  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 4 years, 2 months ago
    Quote From linkblade91

    Cool concepts, people; keep it up :)

    I made a Leona, although it's missing her Level 2 form and I think I might have front-loaded too much on her base card:

    Challenger is her E (jumping on people), while Tough is her natural tankiness (let's call it her W). She can stunlock people for a long time with Q and her ultimate, so that's her additional ability. The purpose of her as a card is to Challenger the big threats and shrug off the damage as best you can, all-the-while Stunning them into next week.

    She has too much hp, either make her cost 6 or reduce her hp to 4 (tough is already quite strong. 

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  • Clessenur's Avatar
    140 5 Posts Joined 05/28/2019
    Posted 4 years, 2 months ago

    They were really on-point with Teemo's annoyance which I really like. Here's my favourite "support" though.

     

    It's really simple and kinda looks like weaker Fiora with Barrier, but it's real power comes when played with other Challenger units so that you can get it to level up fast.

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  • sinti's Avatar
    Senior Writer Chocolate Cake 2070 2774 Posts Joined 10/20/2018
    Posted 4 years, 2 months ago

    Loving the cards guys! Great flavor too, you did great job! Will have to think of mine to contribute.

    ~ Have an idea? Found a bug? Let us know! ~
    ~ Join us on Discord ~

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  • Rondine's Avatar
    40 1 Posts Joined 02/20/2020
    Posted 4 years, 2 months ago

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  • meisterz39's Avatar
    925 1200 Posts Joined 06/03/2019
    Posted 4 years, 1 month ago

    I never really played LoL, but this seems like a fun exercise regardless. Here's my take on Pyke:

    Pyke Champion card

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  • lucs31's Avatar
    50 1 Posts Joined 02/21/2020
    Posted 4 years, 1 month ago

    Enjoyed making these, hope we get him soon, could have some really fun/cheesy mechanics involving recall obviously, my favorite champ

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  • sinti's Avatar
    Senior Writer Chocolate Cake 2070 2774 Posts Joined 10/20/2018
    Posted 4 years, 1 month ago
    Quote From meisterz39

    I never really played LoL, but this seems like a fun exercise regardless. Here's my take on Pyke:

    Pyke Champion card

    What is the point of "grant me elusive this round"? i dont recall anything that would matter for him to have it anywhere but during attacking, so it might as well just have elusive, which makes the ability a bit weird. Other than that, seems interesting.

    I guess if you are not atacking, then you are not elusive, thus you wont trigger level up, so is it designed like that solely for the lvlup condition?

    ~ Have an idea? Found a bug? Let us know! ~
    ~ Join us on Discord ~

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  • meisterz39's Avatar
    925 1200 Posts Joined 06/03/2019
    Posted 4 years, 1 month ago
    Quote From sinti
    Quote From meisterz39

    I never really played LoL, but this seems like a fun exercise regardless. Here's my take on Pyke:

    Pyke Champion card

    What is the point of "grant me elusive this round"? i dont recall anything that would matter for him to have it anywhere but during attacking, so it might as well just have elusive, which makes the ability a bit weird. Other than that, seems interesting.

    I guess if you are not atacking, then you are not elusive, thus you wont trigger level up, so is it designed like that solely for the lvlup condition?

    Yeah, it gates the level up a little bit, but it also prevents him from blocking elusive units, which is relevant for the leveled up version (the kill condition is separate from attack, though there's no good way to show that with the card creator I used).

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  • OldManSanns's Avatar
    Azir 1040 924 Posts Joined 08/05/2019
    Posted 4 years, 1 month ago
    Quote From meisterz39

    I never really played LoL, but this seems like a fun exercise regardless. Here's my take on Pyke:

    Pyke Champion card

    I do really like the thought of "when I kill, Rally"--it reminds me a bit of HS Gonk Druid.  But I fear your numbers are way overstat'ed--challenger elusive regeneration would be busted on its own for 3 mana before even considering the ability to challenge a low-health unit and rally.

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  • meisterz39's Avatar
    925 1200 Posts Joined 06/03/2019
    Posted 4 years, 1 month ago
    Quote From OldManSanns
    Quote From meisterz39

    I never really played LoL, but this seems like a fun exercise regardless. Here's my take on Pyke:

    Pyke Champion card

    I do really like the thought of "when I kill, Rally"--it reminds me a bit of HS Gonk Druid.  But I fear your numbers are way overstat'ed--challenger elusive regeneration would be busted on its own for 3 mana before even considering the ability to challenge a low-health unit and rally.

    Yeah - Pyke isn't supposed to be able to gain life (which is why my leveled up version only gains attack). If I had a reasonable way to template that on the card, I probably would. Really, I want him to be able to pick off one or two tiny units in a turn, but as is, you're right that with a burst speed health buff he'd be massively OP.

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  • OldManSanns's Avatar
    Azir 1040 924 Posts Joined 08/05/2019
    Posted 4 years, 1 month ago
    Quote From meisterz39
    Quote From OldManSanns
    Quote From meisterz39

    I never really played LoL, but this seems like a fun exercise regardless. Here's my take on Pyke:

    Pyke Champion card

    I do really like the thought of "when I kill, Rally"--it reminds me a bit of HS Gonk Druid.  But I fear your numbers are way overstat'ed--challenger elusive regeneration would be busted on its own for 3 mana before even considering the ability to challenge a low-health unit and rally.

    Yeah - Pyke isn't supposed to be able to gain life (which is why my leveled up version only gains attack). If I had a reasonable way to template that on the card, I probably would. Really, I want him to be able to pick off one or two tiny units in a turn, but as is, you're right that with a burst speed health buff he'd be massively OP.

    ?

    You know the little red bottle icon on your L2 means regeneration, right?  So as-is, your Pike will be healing to full at the end of every round as soon as he attacks twice.  That combined with challenger means he'll basically delete any opponent unit with <=2 attack every round indefinitely without the aid of a buff, and with buff he turns into Final Boss Mode.

    Without the regen or elusive, I could see it working.  5/3 challenger is still pretty good, but at least it will die after an attack or two without intervention.  He starts to look more like a cross between Fiora and Katarina: game-winning with the right support, but you DO need the right support.

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  • sinti's Avatar
    Senior Writer Chocolate Cake 2070 2774 Posts Joined 10/20/2018
    Posted 4 years, 1 month ago
    Quote From meisterz39
    Show Spoiler
    Quote From sinti
    Quote From meisterz39

    I never really played LoL, but this seems like a fun exercise regardless. Here's my take on Pyke:

    Pyke Champion card

    What is the point of "grant me elusive this round"? i dont recall anything that would matter for him to have it anywhere but during attacking, so it might as well just have elusive, which makes the ability a bit weird. Other than that, seems interesting.

    I guess if you are not atacking, then you are not elusive, thus you wont trigger level up, so is it designed like that solely for the lvlup condition?

    Yeah, it gates the level up a little bit, but it also prevents him from blocking elusive units, which is relevant for the leveled up version (the kill condition is separate from attack, though there's no good way to show that with the card creator I used).

    Right, im a dum dum :)

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  • KANSAS's Avatar
    Old God Fanatic 1745 2912 Posts Joined 03/25/2019
    Posted 4 years, 1 month ago
    Quote From Kinxil

    Favorite champ ? Eh Cassio I guess. I put her in Shurima tho cuz I hate Noxus :D. Beware that I'm shit at balancing stuff.

     

    Poison : A poisoned unit take 1 damage at the end of the round.  Cannot be stacked. The unit is poisoned until the beginning of the next round.

    Noxious Blast is also a standalone spell (much like mystic shot).

    Note that Cassio Evolved effect apply when the unit become poisoned, so she doesn't kill 1 health poisoned unit upon evolving.

    Evolve condition is based on the enemy units dieing while being poisoned (regardless of what killed it, it just had to be poisoned by the time it died).

     

    I love midrange stuff so I kinda designed her to be a defensive unit preying on low cost units.

    I haven't played much LoR but from what I understand, Poisoned just deals 1 damage. If it takes 1 damage at the end of the round, and it loses poisoned at the start of the next round then it will just take one damage and stop being poisoned. So, what is the point except to activate Cassiopeia?

    Carrion, my wayward grub.

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  • neonangel's Avatar
    465 278 Posts Joined 10/23/2018
    Posted 4 years, 1 month ago

    Cool card ideas floating around here. Nice job all!

    "To build or destroy...only you decide which joy." - Last Crack

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  • OldManSanns's Avatar
    Azir 1040 924 Posts Joined 08/05/2019
    Posted 4 years, 1 month ago
    Quote From KANSAS

    I haven't played much LoR but from what I understand, Poisoned just deals 1 damage. If it takes 1 damage at the end of the round, and it loses poisoned at the start of the next round then it will just take one damage and stop being poisoned. So, what is the point except to activate Cassiopeia?

    First off, Poison doesn't exist in game yet--part of Kinxil's proposal includes creating this new mechanic.

    Second: I kinda like it.  You are correct that it is just 1 damage, but it's 1 damage that the unit's owner anticipates.  Sometimes that makes a big difference--i.e., if I'm on the attack with a 3/1 and I know you have this card, its probably better for me to attack then to let you ping it off for free.  Or: I can play reservedly and try to get you to commit to poisoning it now before I attack.  Which brings me to the only thing I dislike about this card/mechanic: a 1-mana burst is way too easy to play, so it doesn't set up much interaction either way.  In the aforementioned example, I'm probably going to attack regardless because there's not much I can do to disincentize you from spending 1 mana at the end of your turn to take 3 attack of my board, and since you know this you're going to hold on until off on casting until after my attack so you not only get to chump block my 3/1 but also get 2 more damage into my other surviving units too.  Contrast to if it was 2 mana for 2 poison damage, or 1-mana but limited to combating units: lots tougher decisions on both sides of the board.

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  • meisterz39's Avatar
    925 1200 Posts Joined 06/03/2019
    Posted 4 years, 1 month ago
    Quote From OldManSanns
    Quote From meisterz39
    Quote From OldManSanns
    Quote From meisterz39

    I never really played LoL, but this seems like a fun exercise regardless. Here's my take on Pyke:

    Pyke Champion card

    I do really like the thought of "when I kill, Rally"--it reminds me a bit of HS Gonk Druid.  But I fear your numbers are way overstat'ed--challenger elusive regeneration would be busted on its own for 3 mana before even considering the ability to challenge a low-health unit and rally.

    Yeah - Pyke isn't supposed to be able to gain life (which is why my leveled up version only gains attack). If I had a reasonable way to template that on the card, I probably would. Really, I want him to be able to pick off one or two tiny units in a turn, but as is, you're right that with a burst speed health buff he'd be massively OP.

    ?

    You know the little red bottle icon on your L2 means regeneration, right? 

    Sorry to be skipping over the rest of your comment in this quote, but I think you've misunderstood me. When I said "he shouldn't gain life," I didn't mean healing, I meant increasing his max HP. This is based on his "Gift of the Drowned Ones" passive: https://na.leagueoflegends.com/en-us/champions/pyke/ which grants him regen but blocks any life increases.

    If he's permanently capped at 3 HP, I think the OP nature of his abilities are pretty well kept in check. Yes, he has the capacity to kill a <=2 power unit every combat and start to go off with loads of attacks, but every time he attacks or defends a unit he'll be left vulnerable because of the many different ways there are to deal 1, 2, or 3 extra damage to a unit in combat.

    So really, what I wanted is more like this:

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  • BlueSpark's Avatar
    180 193 Posts Joined 01/27/2020
    Posted 4 years, 1 month ago

    Pyke + Ashe on the field would be pretty nasty, I imagine. Or Pyke + Shen.

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  • meisterz39's Avatar
    925 1200 Posts Joined 06/03/2019
    Posted 4 years, 1 month ago
    Quote From BlueSpark

    Pyke + Ashe on the field would be pretty nasty, I imagine. Or Pyke + Shen.

    Yeah, if you could get both up and running you'd easily win the game, but I really do think he'd be fairly balanced despite those wacky offensive combos. He has to stick to the board for two attacks in order to upgrade, and he's consistently vulnerable to mid-tier removal tools (especially prior to leveling up, when he hasn't gained regen yet).

    You could grant him elusive on a defensive round with some Piltover & Zaun stuff, but then you're not pairing him the best champion partners.

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  • meisterz39's Avatar
    925 1200 Posts Joined 06/03/2019
    Posted 4 years, 1 month ago

    Okay, here's another take, this time on Sylas. Coloring in the art makes it a little harder to read.

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  • AberHatschi's Avatar
    70 9 Posts Joined 05/21/2020
    Posted 3 years, 10 months ago

    Zilean and his spells:

    Maybe Zilean leveled up version should be a 2/4 instead of 1/5, on one side you should be able to easily generate time bombs on the other side not too many.

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  • Hellcopter's Avatar
    270 306 Posts Joined 02/09/2020
    Posted 3 years, 10 months ago

    Great design! It really captured Zilean's essence. 
    I like the Time Warp idea a lot!

    Just keep in mind... shuffling Zilean over and over into the deck is a bit toxic thou, as it cannot run out of cards and its somewhat impossible to get rid of him. Maybe his second form should not have Last Breath.

    Hearthstone: Me vs Firebat -> https://www.youtube.com/watch?v=09NCE81owjo

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  • Kimchi's Avatar
    Island 75 5 Posts Joined 05/24/2020
    Posted 3 years, 10 months ago

    https://imgur.com/a/3L0EFNi


    Sorry I dont know how to insert the picture manually

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  • AberHatschi's Avatar
    70 9 Posts Joined 05/21/2020
    Posted 3 years, 10 months ago
    Quote From Hellcopter
    Just keep in mind... shuffling Zilean over and over into the deck is a bit toxic thou, as it cannot run out of cards and its somewhat impossible to get rid of him. Maybe his second form should not have Last Breath.

    Yeah that adjustment is probably not a bad idea. The normal Rewind obviously will not shuffle a zilean into the deck, its just the signature card, that zilean transforms into when hes on the board.

    Although I think that milling is still possible because you dont have that much card draw to consistently redraw zilean after death and maokai will obliterate all champions from your deck. And milling without maokai doesnt make any good strategy at all.

    Also, there are already ways in LOR to prevent running out of cards ever. 

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  • AberHatschi's Avatar
    70 9 Posts Joined 05/21/2020
    Posted 3 years, 10 months ago

    Ok, lots of interactions on this one

    Eat: An eaten Ally or Enemy is untargetable, but all effects will still trigger if conditions are met, i.e.: Start of Round effects...

    Regurgitate: An eaten ally or enemy will reappear and enter the combat. Deals 3 to enemies.

    If Tahm Kench dies, eaten allies or enemies are released.

    Note: After Tahm Kench lvls up, he will not Regurgitate enemies anymore.

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  • linkblade91's Avatar
    Senior Writer Serra Angel 1700 2778 Posts Joined 02/09/2019
    Posted 3 years, 10 months ago
    Quote From AberHatschi

    snip

    Audio files for Tahm Kench were found in the Runeterra datamining session we underwent some time ago, suggesting TK is coming to the game soon. Same thing with my Leona card; it'll be interesting to see the differences :)

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  • Hellcopter's Avatar
    270 306 Posts Joined 02/09/2020
    Posted 3 years, 10 months ago

    I'd say Graves is the next one on the list, given he shows up in the Bilgewater promotional video.

    Hearthstone: Me vs Firebat -> https://www.youtube.com/watch?v=09NCE81owjo

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  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 3 years, 10 months ago

    Tham kench is a confirmed bildgewater champion I know he doesn't technically belongs there but that's how riot decided..

    striking an enemy 3 times in LoR is impossible, I know it's his league passive but it doesn't make sense, the champion spell is too specific, we saw one for nautilus but it has a use outside of having the champion, you need to remember every champion spell is also collectible so..

    I would make tongue lash his champion spell to stun enemies

    I see pyke's idea of being toxic, just like in the real game! (not salty at all :) )

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