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1 Drop Crimson Card?

Submitted 3 years, 10 months ago by

Need - I was thinking about how hard it is for Crimson Decks to set up due to there being close to 0 1 drop units for Crimson Decks, the only viable options are unscarred reaver and plucky poro, neither of which belong to noxus, with the latest update all noxus 1 drops are left with 1hp I believe. That leaves Crimson decks in a weird position where any viable option sacrifices late game value, mainly due to Noxus running with very very little hand replacement or card draw, trifarian assessor, and crimson curator being the only way noxus has to refill their hand... That being said I feel that the Crimson Cult could use a 1 drop, useful to the cause.

 

Crimson Flagellant  

1 cost - regeneration 

Red Lashing (play skill)

play - deal 2 (1) damage to me and 1 to a unit (not nexus)

1dmg               3hp   (2hp)
                              

Balancing - I feel like this is a good trade off, it doesn’t replace the value of blade’s edge, but it creates a value of its own instead, one that doesn’t threaten balance, but does allow crimson decks to start building an early game without requiring crimson disciple to be in your starting hand, it’s also decently counter-able, as a play skill it gives the victim time to respond, similar to black powder bomb (I really hate that black powder bomb isn’t instant, but balance is important) it isn’t impossible to defend against. Note that the skill says and, not then, so this separates the value of the skill into 2 connected instances, if the skill is denied it stops 2(1) damage to the Flagellant, which could be positive, or negative depending on your circumstances, on the other hand there are ways to meditate value on the victims side, any positive hp boosts will nullify the effects.

 

Synergy - This card synergies very well with crimson decks especially as it was intended, since it is a crimson card it can be created by the crimson curator, however, I do recognize that a 1/3 with regen isn’t especially useful in this game, which is why I wanted to push the 1 damage to A UNIT, not an enemy unit, so it can be used to reactivate crimson curator for a different card. However this card does have positive synergy with other cards and decks aswell, it works kind of like a worse 1 cost noxious fervor, but it guarantees value so long as the Flagellant survives till the end of the round, that being said, this card synergies well with Vlad, bc it starts his level up requirement with at least 1 surviving unit, it synergies with Swain, bc it starts his level up too with 3 damage, It also can be used to activate other cards that require units be pre damaged, like Aurok, Flock, and Guillotine, I don’t think this works with gp very well tho, similar to black powder bomb it risks killing a unit rather than damage, but for freljord it would be able to activate scar cards, reaver and warmother would be if it a great deal from a low cost unit that could activate their requirements, an early game activated reaver would be a great help to freljord scar decks that frankly don’t see much play.

Wrap up - In conclusion, this card would be a viable 1 cost starting card for noxus decks like Vlad and Swain, especially crimson decks that desperately lack early game options. The card has value with some planning necessary, and offers an activatee and an activator for the crimson cult and alike. It also fills out some level up requirements, And gives late game value, something that is rather lacking in many 1 drop units, pretty much any poro that aren’t in poro decks, Any 1 cost unit with 1 health or below 3 damage. BUT most of all CRIMSON FLAGELLANT fills a void in noxus, the need for early game starters with more than a 1 time use (Ahem, legion sabatour, Ahem), and it finally gives Crimson decks a starting card that isn’t just crimson disciple again.

 

thanks!

  • xMagicDew's Avatar
    80 9 Posts Joined 03/18/2020
    Posted 3 years, 10 months ago

    Need - I was thinking about how hard it is for Crimson Decks to set up due to there being close to 0 1 drop units for Crimson Decks, the only viable options are unscarred reaver and plucky poro, neither of which belong to noxus, with the latest update all noxus 1 drops are left with 1hp I believe. That leaves Crimson decks in a weird position where any viable option sacrifices late game value, mainly due to Noxus running with very very little hand replacement or card draw, trifarian assessor, and crimson curator being the only way noxus has to refill their hand... That being said I feel that the Crimson Cult could use a 1 drop, useful to the cause.

     

    Crimson Flagellant  

    1 cost - regeneration 

    Red Lashing (play skill)

    play - deal 2 (1) damage to me and 1 to a unit (not nexus)

    1dmg               3hp   (2hp)
                                  

    Balancing - I feel like this is a good trade off, it doesn’t replace the value of blade’s edge, but it creates a value of its own instead, one that doesn’t threaten balance, but does allow crimson decks to start building an early game without requiring crimson disciple to be in your starting hand, it’s also decently counter-able, as a play skill it gives the victim time to respond, similar to black powder bomb (I really hate that black powder bomb isn’t instant, but balance is important) it isn’t impossible to defend against. Note that the skill says and, not then, so this separates the value of the skill into 2 connected instances, if the skill is denied it stops 2(1) damage to the Flagellant, which could be positive, or negative depending on your circumstances, on the other hand there are ways to meditate value on the victims side, any positive hp boosts will nullify the effects.

     

    Synergy - This card synergies very well with crimson decks especially as it was intended, since it is a crimson card it can be created by the crimson curator, however, I do recognize that a 1/3 with regen isn’t especially useful in this game, which is why I wanted to push the 1 damage to A UNIT, not an enemy unit, so it can be used to reactivate crimson curator for a different card. However this card does have positive synergy with other cards and decks aswell, it works kind of like a worse 1 cost noxious fervor, but it guarantees value so long as the Flagellant survives till the end of the round, that being said, this card synergies well with Vlad, bc it starts his level up requirement with at least 1 surviving unit, it synergies with Swain, bc it starts his level up too with 3 damage, It also can be used to activate other cards that require units be pre damaged, like Aurok, Flock, and Guillotine, I don’t think this works with gp very well tho, similar to black powder bomb it risks killing a unit rather than damage, but for freljord it would be able to activate scar cards, reaver and warmother would be if it a great deal from a low cost unit that could activate their requirements, an early game activated reaver would be a great help to freljord scar decks that frankly don’t see much play.

    Wrap up - In conclusion, this card would be a viable 1 cost starting card for noxus decks like Vlad and Swain, especially crimson decks that desperately lack early game options. The card has value with some planning necessary, and offers an activatee and an activator for the crimson cult and alike. It also fills out some level up requirements, And gives late game value, something that is rather lacking in many 1 drop units, pretty much any poro that aren’t in poro decks, Any 1 cost unit with 1 health or below 3 damage. BUT most of all CRIMSON FLAGELLANT fills a void in noxus, the need for early game starters with more than a 1 time use (Ahem, legion sabatour, Ahem), and it finally gives Crimson decks a starting card that isn’t just crimson disciple again.

     

    thanks!

    2
  • Hellcopter's Avatar
    270 306 Posts Joined 02/09/2020
    Posted 3 years, 10 months ago

    Nice idea, but I think you are underestimating how hard a 1 mana 1/3 with regen is to remove.

    I would change it to 1/2 -> deal 1 to himself.

    Hearthstone: Me vs Firebat -> https://www.youtube.com/watch?v=09NCE81owjo

    0
  • meisterz39's Avatar
    925 1200 Posts Joined 06/03/2019
    Posted 3 years, 10 months ago

    My first reaction is that this card shouldn't have regeneration because it's a Noxus card. The Freljord is the only region with a follower that has regeneration, and while Riot seems reticent to print regeneration units (there's only five in the whole game), I do think that thematically any new regeneration followers belong in the Freljord.

    You call out the fact that your new Crimson card's skill might be denied, but that seems very unlikely on turn 1 or 2. Not to mention the play effect can give you ~33% toward Vlad's level up if you use it on an ally, and 25% for Swain. Vlad and Swain are already not that hard to upgrade, and getting this level of consistency for very early level up would probably be bad for the game.

    Crimson decks already have access to a perfectly good 1 drops drop in the form of Unscarred Reaver when you're pairing with Freljord and Cithria of Cloudfield or even Plucky Poro with Demacia (the two most likely regions to pair it with) because all of these units can survive small amount of damage and synergize with your other damage dealing cards. If you're not running any of these in your Crimson deck, you're making a conscious choice not to. The game is about pairing regions together to mix and match their strengths/weaknesses. Noxus is a region that wants to play aggressively, and its early game plays reflect that. It does not need any changing.

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  • xMagicDew's Avatar
    80 9 Posts Joined 03/18/2020
    Posted 3 years, 10 months ago

    That's a very fair argument, I'm still feeling it's unfortunate that Noxus doesn't have any 1 drops that pair with a crimson deck, tho I do understand the fact they're meant to play aggressively.

    Also thematically it kinda makes sense too, cuz in Vlad's lore he started in frejlord, then later made savage tribes worship him before living in noxus.

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  • xMagicDew's Avatar
    80 9 Posts Joined 03/18/2020
    Posted 3 years, 10 months ago
    Quote From Hellcopter

    Nice idea, but I think you are underestimating how hard a 1 mana 1/3 with regen is to remove.

    I would change it to 1/2 -> deal 1 to himself.

    That makes sense 2 makes more sense than 1 for a simple 1 dro

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