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Legends of Runeterra

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The Neverglade Collector needs a slight nerf.

Submitted 3 years, 10 months ago by

As it stands now the  Neverglade Collector feels slightly over tuned and far exceeds the Phantom Prankster.

I think what they should do is make it so he only heals the nexus 1 for every death. Not drain. That way it tones him down and makes for phantom prankster to become a viable option. Like if you are looking to push out burn damage you would pick Prankster. But if you need more sustain through healing you would pick the collector.

As of right now the collector does both so why would you ever pick the prankster?

  • Vincent3383's Avatar
    Lava Coil 135 98 Posts Joined 05/03/2020
    Posted 3 years, 10 months ago

    As it stands now the  Neverglade Collector feels slightly over tuned and far exceeds the Phantom Prankster.

    I think what they should do is make it so he only heals the nexus 1 for every death. Not drain. That way it tones him down and makes for phantom prankster to become a viable option. Like if you are looking to push out burn damage you would pick Prankster. But if you need more sustain through healing you would pick the collector.

    As of right now the collector does both so why would you ever pick the prankster?

    "Love thy neighbor as thyself." - Mark 12:31

    "So I should want to put a bullet in their head? Got it."

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  • iWatchUSleep's Avatar
    1095 819 Posts Joined 05/28/2019
    Posted 3 years, 10 months ago

    Because prankster comes out two turns earlier, which is pretty big for a token deck?

    Also good job on completely destroying collector. That card will see no play whatsoever with that change. I don't even know where to start explaining how bad that nerf is... "Slight nerf", yeah right.

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  • Chiroz's Avatar
    70 7 Posts Joined 05/07/2020
    Posted 3 years, 10 months ago

    I mean, using your turn 3 to summon Prankster means you have less blockers out for what is probably the turn where you summon the most amount of blockers. I don't think Prankster being 2 less mana actually affects in any way it's efficiency vs NC. As it stands NC is better in every single way, I don't think there's one scenario where I'd rather have Prankster over NC (unless you have some 1 turn combo with ephemerals that playing NC would be exactly 1-2 mana short of).

    NC is incredibly non-interactive and way too efficient, it definitely needs a nerf. Possibly a reduction in health or making it more costly. I could see the card even becoming a 4 cost but losing 2 health so it can be removed much easier.

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  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 3 years, 10 months ago

    Sorry about being bold.. but are you guys gonna complain about every viable card in the game? I can see 3 nerf threads in the home page.

    Some cards need to be strong for the game to be fun you know?

    I don't think the card is toxic by any means, there are worse offenders in the game.. like Unyielding Spirit, Will of Ionia and Atrocity, this card is an understated card that if left unchecked wins you the game if you can't deal with it you need to make your deck.. be able to deal with it, it's a 5 mana , 4 hp backline "engine" which brings almost no tempo gain since your opponent is not gonna defend or attack with it.

    I think a card needs to be nerfed when it's just too good as stand alone/auto include(Will of Ionia, old Deny), doesn't have a way to interact with it or overcentralizing(like pre nerf Hecarim).

    I don't think Neverglade Collector is in any of those categories.

    There are tonnes of ways to deal with 4 hp backliners in every region and this one even comes kind of late as in turn 5.. if you lose to this card a lot maybe add more ways to deal with the card?

    3
  • Nifty129's Avatar
    Banned 590 1235 Posts Joined 05/29/2020
    Posted 3 years, 10 months ago

    I was honestly just talking about the yoink package that being pilfered goods, merchant, grifter. Everything else in this game is fine with me personally, I think there are adequate counters and playarounds, yoink just is a little overtuned and provides way too many answers, when that wasn't how it was designed or intended.

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  • Tript's Avatar
    160 53 Posts Joined 05/29/2019
    Posted 3 years, 10 months ago

    Patch 1.4 comes tomorrow. They are saying it includes 20 card changes more or less. Perhaps some changes to pilfer as well.. (probably it will)

    1
  • Chiroz's Avatar
    70 7 Posts Joined 05/07/2020
    Posted 3 years, 10 months ago
    Quote From DoubleSummon

    Sorry about being bold.. but are you guys gonna complain about every viable card in the game? I can see 3 nerf threads in the home page.

    Some cards need to be strong for the game to be fun you know?

    I don't think the card is toxic by any means, there are worse offenders in the game.. like Unyielding Spirit, Will of Ionia and Atrocity, this card is an understated card that if left unchecked wins you the game if you can't deal with it you need to make your deck.. be able to deal with it, it's a 5 mana , 4 hp backline "engine" which brings almost no tempo gain since your opponent is not gonna defend or attack with it.

    I think a card needs to be nerfed when it's just too good as stand alone/auto include(Will of Ionia, old Deny), doesn't have a way to interact with it or overcentralizing(like pre nerf Hecarim).

    I don't think Neverglade Collector is in any of those categories.

    There are tonnes of ways to deal with 4 hp backliners in every region and this one even comes kind of late as in turn 5.. if you lose to this card a lot maybe add more ways to deal with the card?




    To be honest, yes. I think the meta is very unfun to play currently because people just look for the most uninteractive and auto pilot ways to win games and then put the onus of "well if your deck can't deal with it" when the game currently has an extreme shortage of answers for these uninteractive plays. I'd rather the game was more fun and a bit harder to play than everyone playing solitaire auto win decks that require to be countered in specific ways which in turn make deck building incredibly monotonous and uncreative.

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  • SunforgedOne's Avatar
    80 19 Posts Joined 06/04/2020
    Posted 3 years, 10 months ago

    I think Neverglade Collector is absolutely fine. Maybe the Prankster could need a buff instead? Don't know, maybe give it regenerate or so. 

    0
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