New Neutral Minion - High Inquisitor Whitemane

Submitted 4 years, 10 months ago by

A new Legendary Neutral Minion, High Inquisitor Whitemane, has been revealed!

High Inquisitor Whitemane Card Image

Discuss this card below or head on over to the card page to give it a rating!


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  • Arthas's Avatar
    Robot Black Lotus 1265 5754 Posts Joined 03/10/2019
    Posted 4 years, 10 months ago

    A new Legendary Neutral Minion, High Inquisitor Whitemane, has been revealed!

    High Inquisitor Whitemane Card Image

    Discuss this card below or head on over to the card page to give it a rating!


    Learn more about Classic

    Head on over to our dedicated guide for Classic!

    Your friendly neighbourhood bot!
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    0
  • Zazoz's Avatar
    85 10 Posts Joined 05/28/2019
    Posted 4 years, 10 months ago

    Seems good, but might be too slow for the meta right now

    0
  • CrisEdge's Avatar
    35 2 Posts Joined 05/29/2019
    Posted 4 years, 10 months ago

    When you Nightmare your Ysera then res it with this card

    4
  • Starscream's Avatar
    180 99 Posts Joined 05/28/2019
    Posted 4 years, 10 months ago

    This card is amazing.

    Any deck that runs lots of minions will want to include this. You get a card with good stats on the ability to bring back lots of smaller minions that died if you traded that turn. 

    1
  • zoobernut's Avatar
    Swamp 255 137 Posts Joined 05/29/2019
    Posted 4 years, 10 months ago
    Quote From CrisEdge

    When you Nightmare your Ysera then res it with this card

    I don't think that would work unless your Ysera died from the attack itself. Nightmare's death effect is an end of turn effect at which point it is too late to play this new card to get your Ysera back. 

    This is a powerful tool and could be a one sided board wipe if used effectively. It is on the slower side though. I could imagine a scenario with beast where you could exploit this using unleash the hounds in some way.

    Chaos, Panic, and Disorder, My work here is done. 

    Welcome to the thunder-dome bitch!

    0
  • GTProductor's Avatar
    Uther 130 8 Posts Joined 04/02/2019
    Posted 4 years, 10 months ago
    Quote From zoobernut
    Quote From CrisEdge

    When you Nightmare your Ysera then res it with this card

    I don't think that would work unless your Ysera died from the attack itself. Nightmare's death effect is an end of turn effect at which point it is too late to play this new card to get your Ysera back. 

    This is a powerful tool and could be a one sided board wipe if used effectively. It is on the slower side though. I could imagine a scenario with beast where you could exploit this using unleash the hounds in some way.

    I'm pretty sure that Nightmare destroys your minion at the start of the turn after which you played it.

    3
  • Skorpionex's Avatar
    Headless Horseman 1445 426 Posts Joined 06/12/2019
    Posted 4 years, 10 months ago
    Quote From zoobernut
    Quote From CrisEdge

    When you Nightmare your Ysera then res it with this card

    I don't think that would work unless your Ysera died from the attack itself. Nightmare's death effect is an end of turn effect at which point it is too late to play this new card to get your Ysera back. 

    This is a powerful tool and could be a one sided board wipe if used effectively. It is on the slower side though. I could imagine a scenario with beast where you could exploit this using unleash the hounds in some way.

    Wrong! Nightmare target dies at the start of your next turn, so u can ress her, unless enemy killed her during his turn (but why should he do that?). Probably best new card and in classic set. One time Kel'Thuzad.

    What's the most powerful card in Hearthstone?

    A credit card.

    3
  • RandomGuy's Avatar
    430 614 Posts Joined 05/29/2019
    Posted 4 years, 10 months ago

    Kel'Thuzad was never very good.
    Revenge of the Wild hasn't found a way to be very good.
    I think we might be at the point where we can reasonably say that these effects aren't very good.

    3
  • zoobernut's Avatar
    Swamp 255 137 Posts Joined 05/29/2019
    Posted 4 years, 10 months ago

    Ah thanks for the correction you are correct. I forgot that your creature lasted until the beginning of your next turn. That would work. I jumped in too quickly on that one. Sorry.

    Chaos, Panic, and Disorder, My work here is done. 

    Welcome to the thunder-dome bitch!

    3
  • RandomGuy's Avatar
    430 614 Posts Joined 05/29/2019
    Posted 4 years, 10 months ago
    Quote From Starscream

    This card is amazing.

    Any deck that runs lots of minions will want to include this. You get a card with good stats on the ability to bring back lots of smaller minions that died if you traded that turn. 

    The issue with this is, as we've seen with Revenge of the Wild, if you have a board of small minions, you should probably just be going face.

    2
  • Painkiller1724's Avatar
    200 132 Posts Joined 05/28/2019
    Posted 4 years, 10 months ago

    Great!!!

    Now every class can have their Greater Diamond Speelstone!! And with an additional 6/8 minion!!

    This is the answer to our big priest frustration!!!!

    -4
  • thepowrofcheese's Avatar
    210 108 Posts Joined 05/29/2019
    Posted 4 years, 10 months ago
    Quote From Painkiller1724

    Great!!!

    Now every class can have their Greater Diamond Speelstone!! And with an additional 6/8 minion!!

    This is the answer to our big priest frustration!!!!

    Not quite. You only get back the minions that died this turn, not all game. With the high cost it might be hard to do. But I could see wild Shaman running this with Elemental Destruction or Shudderwock. Warlocks could also use Corrupting Mist.

    I also can’t help but notice that Whitemane has never been so... modestly attired before

    I make bad custom Hearthstone cards sometimes.

    2
  • Kovachut's Avatar
    HearthStationeer 675 756 Posts Joined 03/31/2019
    Posted 4 years, 10 months ago
    Quote From thepowrofcheese
    Quote From Painkiller1724

    Not quite. You only get back the minions that died this turn, not all game. With the high cost it might be hard to do. But I could see wild Shaman running this with Elemental Destruction or Shudderwock. Warlocks could also use Corrupting Mist.

     

    Tbh I don't think this legendary would be used in Shudderwock shaman just because you wouldn't want to resurrect weak bodies from his battlecry, but rather have room to summon extra copies of the 9-drop, which you would later bounce to your hand. Either that or in jade shaman's case you can instantly fill the board with larger and larger men and you wouldn't benefit from Whitemane's effect.

    But I was also thinking of using this card in warlock due to the various "friendly minion" destruction tools there. The question arises where you would run this legendary and why not run Kel'Thuzad instead. I personally think Renolock wouldn't be that greedy to add this, but a theoretical deathrattle control build would consider it as an option.

    0
  • kaladin's Avatar
    365 396 Posts Joined 03/13/2019
    Posted 4 years, 10 months ago

    So this is like a balanced Kel'Thu-Freaking-Zad then, right?  

    I could definitely see this being played in some decks. 

    worst community ever

    -2
  • Vimorath's Avatar
    Bulbasaur 110 20 Posts Joined 05/29/2019
    Posted 4 years, 10 months ago

    3/5 Good for teaching new players the ressurect mechanic which is the point of the classic set. Might see play in priest not too sure right now.

    0
  • ElSabidon's Avatar
    Salty Dog 1030 685 Posts Joined 06/07/2019
    Posted 4 years, 10 months ago

    Duh. Of course I played well. I'm High Inquisitor White-freaking-mane just doesn't have the same ring to it. Still better than Kel'Thuzad in my opinion, though. You know, because it's cheaper and when Kel'Thuzad lived for more than one turn, you had the game won regardless.

    Rating cards on coolness factor rather than predicting power because I like screwing up rating averages (and because I suck at predicting real power levels, but we'll ignore that LUL)
    Wins per class (2/6/22): DH-197; Druid-996Hunter-91«60; Mage-1056; Paladin-1126; Priest-746; Rogue-961; Shaman-1095; Warlock-871; Warrior-906

    -2
  • JadesBeBack's Avatar
    185 61 Posts Joined 05/28/2019
    Posted 4 years, 10 months ago

    damn. blizz really loves 6/8 that res.

    404 skill not found

    2
  • linkblade91's Avatar
    Senior Writer Serra Angel 1700 2780 Posts Joined 02/09/2019
    Posted 4 years, 10 months ago

    I really like Kel'Thuzad and this reminds me of him. Despite my hatred of Big Priest I love the idea behind resurrection effects, because I prefer to control the board via my minions. I am considering a craft of this card but will probably wait for the next expansion to drop first (so I can weigh all options).

    0
  • Awildmann's Avatar
    70 16 Posts Joined 06/01/2019
    Posted 4 years, 10 months ago

    I can already feel the PTSD when I see a Big Priest using this. Like they needed more ressurects.

    0
  • SpineSlasher's Avatar
    285 78 Posts Joined 06/05/2019
    Posted 4 years, 10 months ago

    Oh wow, this card is very interesting. This will be going into my priest deck for sure.

    Aberlour 18 Year Old, Balvenie DoubleWood 12, Caol Ila 12, The Arran Malt 14, Auchentoshan Three Wood, Kilchoman Islay 8th edition, Lagavulin 16 Year Old, Glenmorangie Signet, Talisker 10 Year Old.

    0
  • AliRadicali's Avatar
    465 713 Posts Joined 06/06/2019
    Posted 4 years, 10 months ago
    Quote From RandomGuy

    Kel'Thuzad was never very good.
    Revenge of the Wild hasn't found a way to be very good.
    I think we might be at the point where we can reasonably say that these effects aren't very good.

    It's not horrible in the current iteration of beast hunter b/c you have so many rush&charge beasts, which make it easier to set up and allow you to double-dip on attacks. I'd say it juuuust barely misses the cut for the standard ladder version of the deck.

     

    -2
  • KingKuba's Avatar
    Forest 310 77 Posts Joined 05/29/2019
    Posted 4 years, 10 months ago

    I don't like her art.

    She looks like a hungered undead.

    0
  • JoeyJojo48's Avatar
    Peon 630 230 Posts Joined 06/11/2019
    Posted 4 years, 10 months ago

    Seems...good? If you trade off one minion it's sort of like a 7 mana Corpse Raiser with better stats. If you can get back 2+ minions it seems really strong, especially if they have things like deathrattle, rush, charge, divine shield, taunt, etc.

    0
  • Chimera's Avatar
    HearthStationeer 685 680 Posts Joined 10/22/2018
    Posted 4 years, 10 months ago

    Awesome flavour from some classic lore and i do enjoy resurrect mechanics. This is a hell of a card, and just when i finally thought i had all the classic set.

    0
  • Lycaon's Avatar
    230 80 Posts Joined 05/28/2019
    Posted 4 years, 10 months ago

    nice card for swarm and token decks...

    -1
  • FrostyFeet's Avatar
    Senior Writer Derpcorn 2170 1449 Posts Joined 10/20/2018
    Posted 4 years, 10 months ago
    Quote From Awildmann

    I can already feel the PTSD when I see a Big Priest using this. Like they needed more ressurects.

    I did worry about the same thing when first seeing this but now I'm somewhat certain Big Priests wouldn't like to play this. You really have to play it from hand to get any value and that's not what Big Priests like to do with big minions.

    0
  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 4 years, 10 months ago

    Too much of a win more card, won't see play. You need to both play this and have your minions attack, revenge of the wild is hard to use at 2 mana

    0
  • JagBone's Avatar
    190 106 Posts Joined 05/29/2019
    Posted 4 years, 10 months ago

    One thing I've learned from years of playing Hearthstone, never underestimate the effectiveness of resurrection effects. Especially on a card that is evergreen. This card value will vary from rotation to rotation.

    JagBone's Wild Adventures! Uploads Once a Week. Videos about fun, Wild decks and plays!

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    0
  • RandomGuy's Avatar
    430 614 Posts Joined 05/29/2019
    Posted 4 years, 10 months ago
    Quote From AliRadicali
    Quote From RandomGuy

    Kel'Thuzad was never very good.
    Revenge of the Wild hasn't found a way to be very good.
    I think we might be at the point where we can reasonably say that these effects aren't very good.

    It's not horrible in the current iteration of beast hunter b/c you have so many rush&charge beasts, which make it easier to set up and allow you to double-dip on attacks. I'd say it juuuust barely misses the cut for the standard ladder version of the deck.

     

    You're making my point for me. Revenge of the Wild is a MUCH better card than this and it still isn't played. More often than not, this type of effect only encourages bad trades.

    2
  • Agon's Avatar
    30 20 Posts Joined 06/07/2019
    Posted 4 years, 9 months ago

    To make it good this should cost less (with less stats) like 3 to 5 mana, then it would see play. As of now it should be too slow against the faster decks and not enough against the greedy decks. 

    0
  • JagBone's Avatar
    190 106 Posts Joined 05/29/2019
    Posted 4 years, 9 months ago

    I do not know about you guys but I would like to prefer for them to use this artwork of her instead of the above. She's more spicy here. ( ͡° ͜ʖ ͡°)

    Just for the record, the artwork is Blizzard official too.

    JagBone's Wild Adventures! Uploads Once a Week. Videos about fun, Wild decks and plays!

    YouTube: JagBone| Twitter: JagBone | Instagram: JagBone | Video Thread: Jagbone

    0
  • Thez's Avatar
    195 73 Posts Joined 05/29/2019
    Posted 4 years, 9 months ago

    This card requires you to already have a board AND to be able to trade that board. And have it be worth bringing back. For me that would mean stuff like Mechanical Whelp but other than certain Deathrattle minions I'm not seeing too much use for this at 7 mana. Maybe with Boom Bots if they survive a turn.

    0
  • Thomback's Avatar
    185 61 Posts Joined 05/29/2019
    Posted 4 years, 9 months ago

    Great tool for some midrange decks, but I think it is pretty weak as it requires to have board control before playing it. I like it.

    I rate it 2/5

    "I'm not scared, you're scared!" - A random talking Chicken

    0
  • WailordKari's Avatar
    145 61 Posts Joined 06/25/2019
    Posted 4 years, 9 months ago

    I’m going to call it now: Blizz will regret printing this. There’s just too many things you can do with it. You can trade in a wide board and then get it back for seven mana, you can counter AoE, you can bring back just a big thing or two and you’re still dumping a lot of stats on the board, something like Summon Mage or Res Priest could take advantage of this nicely.

    Craft this the second the patch hits. Pretty sure we’re looking at the new Zilliax here, a big legendary flex card that goes into nearly every deck. (Granted, less so these days, but still.) And I’m not sure I like nearly auto include cards that go into almost any deck, but as long as they keep insisting on printing them, well... it is what it is.

    -3
  • FieselFitz's Avatar
    Prince Charming 1105 1355 Posts Joined 05/29/2019
    Posted 4 years, 9 months ago

    I think this card is pretty good for Rezz/Wall Priest !

    Challenge me ... when you're ready to duel a god!

    0
  • iWatchUSleep's Avatar
    1095 819 Posts Joined 05/28/2019
    Posted 4 years, 9 months ago

    This card is nothing more than a win more card. And those generally see little to no play.

    Slow decks won't have the board to do anything with it. Fast decks don't want to rely on a single 7-drop to win the board (especially because they're more focused on going face at that point as some users pointed out already). Tempo/midrange decks want one or two stand-alone big drops that they can jam as a last ditch efford to win the game (Rafaam, The Lich King, Tirion...). And combo decks... well this card doesn't draw your combo pieces nor effectively stall the game for you so yeah...

    1
  • WailordKari's Avatar
    145 61 Posts Joined 06/25/2019
    Posted 4 years, 9 months ago

    Also, everybody comparing this to Revenge of the Wild does realize that A: Revenge of the Wild only works with a very specific minion tribe that’s difficult to kill a wide board with on the same turn, and B: Doesn’t have a body attached.

    Yes, it’s 5 mana cheaper, but the huge thing is this isn’t a combo card. You aren’t gonna play stuff and then res it unless that stuff had Charge or Rush, it’s all about getting back what you lost LAST turn, with a vengeance. And it’s not just smaller beast cards, it works with big cards, it works with anything. The situation where you play a big drop, they kill it, and then you play Whitemane to get two big things down for 7 next turn will come up a lot more often than some of you seem to think, mark my words

    -1
  • AliRadicali's Avatar
    465 713 Posts Joined 06/06/2019
    Posted 4 years, 9 months ago
    Quote From RandomGuy
    Quote From AliRadicali
    Quote From RandomGuy

    Kel'Thuzad was never very good.
    Revenge of the Wild hasn't found a way to be very good.
    I think we might be at the point where we can reasonably say that these effects aren't very good.

    It's not horrible in the current iteration of beast hunter b/c you have so many rush&charge beasts, which make it easier to set up and allow you to double-dip on attacks. I'd say it juuuust barely misses the cut for the standard ladder version of the deck.

     

    You're making my point for me. Revenge of the Wild is a MUCH better card than this and it still isn't played. More often than not, this type of effect only encourages bad trades.

    I'm not arguing that Whitemane is good, I doubt she'll see play unless she receives a ton of support. Just pointing out that Revenge of the Wild is better than you gave it credit for (thanks to all the good hunter cards that synergise with it). Cards that demand trading to pay off (notably cult master) have tended to be pretty bad because they're unreliable and they encourage you to do something you don't want to do with a board full of minions that can attack.

    However, I think a lot of newer cards like Springpaw and Thunderhead, heck the rush mechanic itself, might make it worthwhile to revisit these trade-encouragers. I mean Scavenging hyena had been sitting on the sidelines for quite a bit too.

    0
  • Xarkkal's Avatar
    Servant of Illidan 910 1321 Posts Joined 03/29/2019
    Posted 4 years, 9 months ago
    Quote From WailordKari

    I’m going to call it now: Blizz will regret printing this. There’s just too many things you can do with it. You can trade in a wide board and then get it back for seven mana, you can counter AoE, you can bring back just a big thing or two and you’re still dumping a lot of stats on the board, something like Summon Mage or Res Priest could take advantage of this nicely.

    Craft this the second the patch hits. Pretty sure we’re looking at the new Zilliax here, a big legendary flex card that goes into nearly every deck. (Granted, less so these days, but still.) And I’m not sure I like nearly auto include cards that go into almost any deck, but as long as they keep insisting on printing them, well... it is what it is.

    How can you counter AoE on your own turn?

    Calling this the new Zilliax is a huge overstatement. This is not flexible enough to be in every deck. 8/10 times this will be a dead card in your hand. 

    Don't craft this the second patch hits. It'll be a waste of your dust. You will regret it come August when the next expansion hits.

    3
  • iWatchUSleep's Avatar
    1095 819 Posts Joined 05/28/2019
    Posted 4 years, 9 months ago
    Quote From WailordKari

    Yes, it’s 5 mana cheaper, but the huge thing is this isn’t a combo card. You aren’t gonna play stuff and then res it unless that stuff had Charge or Rush, it’s all about getting back what you lost LAST turn, with a vengeance. And it’s not just smaller beast cards, it works with big cards, it works with anything. The situation where you play a big drop, they kill it, and then you play Whitemane to get two big things down for 7 next turn will come up a lot more often than some of you seem to think, mark my words

    I feel like you either don't understand or didn't read the card properly. It resummons all minions that died on the very turn that you played it. Meaning that YOU need to kill the very same minions that you want to resummon on the turn you play her.

    She doesn't counter aoe in any way.

    0
  • kaladin's Avatar
    365 396 Posts Joined 03/13/2019
    Posted 4 years, 9 months ago

    More of a midrange card and maybe tech card in fast decks.  

    It won't be played in a Control deck because it's a dead card; with Control, you rarely have a board state such that you can and want to trade in a bunch of minion.  Quite the opposite, you generally do NOT want to kill off your minions, you want them to trade 1 for 2 or even 1 for 3.  

    Midrange much more frequently has a board state with two to four minions that can be traded in to maintain board presence, and this card makes those turns much more powerful and swingy.  

    Aggro - You'd generally prefer to run cheap silence effects as a counter to taunts, but the downside of that is the silence effects are often attached to minions with subpar stats and in silencing, you leave that minion on the board still.  This card would make it possible to trade in your minions/remove their taunt AND keep the board, the downside being you delay face damage by a full turn, but that's just something you'd have to consider.  

    ****

    IMO it's better than you guys think. 

    worst community ever

    0
  • Zwane's Avatar
    Wizard 320 423 Posts Joined 06/04/2019
    Posted 4 years, 9 months ago

    Does it combo with Khadgar? Since it summon's...should then double resurrect the stuff that got killed right? So say you have a leeroy :) that leeroy can kill the last taunt, then you play khadgar + Inquisitor and you go face for 12. And have 4 minions on board. I can see more happening when its cost has been reduced to 1 mana though so with galaxy spell it can do serious stuff.

    For the doomsayer combo: doomsayers are mostly played at turn 2/3 and not at turn 6. So I do not see a lot of potential there, except maybe in some OTK freeze decks icm with doomsayer/freeze combo the turn before. However, after you doomsayer, then you play inquisitor and, oh hell, you not only get your minions back, but also that doomsayer again, which is not a battlecry, so your doomsayer will also destroy all your own minions again. Sa basically you get another doomsayer for 7 mana which is quite an expensive doomsayer so to speak.

    0
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