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Legends of Runeterra

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Fixing Yoink/Nab mechanic

Submitted 3 years, 10 months ago by

The problem with this mechanic is not that the cards that use it are too strong (although they are), it won't be fixed by simply nerfing BMM, P.Goods and the Yordle. The problem with this mechanic lies in the fact that is too chaotic for a game like LoR, it creates scenarios that are unpredictable and uncounterable, and it changes the outcome of games out of pure luck.

For example, If I run a single Ruination in my deck and my enemy is not playing SI, then you can't expect me to play against Ruination (alongside with all the other cards in my deck), and I shouldn't do it. It's a frustrating, unfun and unfair mechanic.

Making it draw from the bottom instead of the top of the deck is just part of the solution, but that was not really the core issue here, that was just a buff to Freijlord, not really a nerf to the mechanic itself.

As I see it there are 2 possible ways of actually making this mechanic fair: You either make the nab'd cards fleeting or you reveal them to the enemy. I personally rather have the later. I think it would still be played since the cards have extreme value right now. BMM is a 1 mana 2/1 that draws a card. PG is a 2 mana draw 2 cards that can be turned into a 0 mana draw 2 cards if you have BMM on the board, which is most of the times. Having those cards being revealed to the enemy is more than fair. 

  • dsodemian's Avatar
    80 11 Posts Joined 05/04/2020
    Posted 3 years, 10 months ago

    The problem with this mechanic is not that the cards that use it are too strong (although they are), it won't be fixed by simply nerfing BMM, P.Goods and the Yordle. The problem with this mechanic lies in the fact that is too chaotic for a game like LoR, it creates scenarios that are unpredictable and uncounterable, and it changes the outcome of games out of pure luck.

    For example, If I run a single Ruination in my deck and my enemy is not playing SI, then you can't expect me to play against Ruination (alongside with all the other cards in my deck), and I shouldn't do it. It's a frustrating, unfun and unfair mechanic.

    Making it draw from the bottom instead of the top of the deck is just part of the solution, but that was not really the core issue here, that was just a buff to Freijlord, not really a nerf to the mechanic itself.

    As I see it there are 2 possible ways of actually making this mechanic fair: You either make the nab'd cards fleeting or you reveal them to the enemy. I personally rather have the later. I think it would still be played since the cards have extreme value right now. BMM is a 1 mana 2/1 that draws a card. PG is a 2 mana draw 2 cards that can be turned into a 0 mana draw 2 cards if you have BMM on the board, which is most of the times. Having those cards being revealed to the enemy is more than fair. 

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  • iWatchUSleep's Avatar
    1095 819 Posts Joined 05/28/2019
    Posted 3 years, 10 months ago

    How is this any more difficult or "frustrating/unfun/unfair" to play around than "add a random last breath or elite unit to your hand"? (The only two "add random to your hand" cards I could come up with off the top of my head.)

    If you play a Shadow Isles deck with a single The Ruination and your opponent (who doesn't run Shadow Isles) nabs one or more cards, you absolutely should play around it, within reason. 

    Also why has no one ever complained about Chempunk Pickpocket, which has seen play, mind you, when it does the exact same thing? 

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  • Nifty129's Avatar
    Banned 590 1235 Posts Joined 05/29/2020
    Posted 3 years, 10 months ago

    The biggest way to deal with nab is to simple run 0 one ofs. If they draw a single copy from from the bottom that won't change your chances of drawing one from the top. This is a pretty substantial nerf to the mechanic because it's not disrupting your draws, but sure they can still hearthstone the living daylights out of you, but at least you won't be like well there goes that card I needed to draw never to be seen again.

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