Legends of Runeterra Realm

Legends of Runeterra

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Jinx level up buff.

Submitted 3 years, 9 months ago by

I feel like Jinx level up is still to weak when compared to the two other champions that are most like her. Her level up ability is essentially a variant on Ezreal and Lux but is substantially weaker.

Lux ability is free, hits a unit and face, and can be used multiple times in one turn.

Ezreal ability hits face for half the damage of Jinx rockets but can be triggered many times in one turn, is free, and essentially burst speed since you don't have to cast it.

Jinx only hits face, same as Ezreal but hits for 4, but her skill is slow speed like Lux, and can't be chained unlike both Lux and Ezreal. Then to top it off it costs 1 mana. So its not even free. But it requires just as much prep work to pull off as the other two.

Jinx rocket should firstly be free at the minimum and be able to be cast multiple times a turn just like her competition. Jinx should be the middle ground between Lux and Ezreal. Not the ugly step child they keep locked up in the attic and occasionally feed fish heads to from time to time.

  • Vincent3383's Avatar
    Lava Coil 135 98 Posts Joined 05/03/2020
    Posted 3 years, 9 months ago

    I feel like Jinx level up is still to weak when compared to the two other champions that are most like her. Her level up ability is essentially a variant on Ezreal and Lux but is substantially weaker.

    Lux ability is free, hits a unit and face, and can be used multiple times in one turn.

    Ezreal ability hits face for half the damage of Jinx rockets but can be triggered many times in one turn, is free, and essentially burst speed since you don't have to cast it.

    Jinx only hits face, same as Ezreal but hits for 4, but her skill is slow speed like Lux, and can't be chained unlike both Lux and Ezreal. Then to top it off it costs 1 mana. So its not even free. But it requires just as much prep work to pull off as the other two.

    Jinx rocket should firstly be free at the minimum and be able to be cast multiple times a turn just like her competition. Jinx should be the middle ground between Lux and Ezreal. Not the ugly step child they keep locked up in the attic and occasionally feed fish heads to from time to time.

    "Love thy neighbor as thyself." - Mark 12:31

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  • iWatchUSleep's Avatar
    1095 819 Posts Joined 05/28/2019
    Posted 3 years, 9 months ago

    Casually ignores the fact that leveled up Jinx also draws you an additional card each turn and that all three cards serve completely different purposes.

    These buff threads you keep making are so flawed and shallow that it's akin to trolling at this point. 

    Besides the fact that you reply to barely any posts, if at all, which further validates my suspicion.

    7
  • SunforgedOne's Avatar
    80 19 Posts Joined 06/04/2020
    Posted 3 years, 9 months ago

    I always play Jinx for her draw ability and see the rocket as a bonus (a very good bonus though). 

    0
  • OldManSanns's Avatar
    Azir 1040 924 Posts Joined 08/05/2019
    Posted 3 years, 9 months ago

    Honestly, the fact that L1 Jinx only has 3 HP disgusts me.  Seriously: let's compare her apples-to-apples with Yasuo:

    • At L1, both are 4 mana, 4 attack with quick-attack
    • L1 Yasuo has a constant passive skill; L1 Jinx is vanilla--essentially a Academy Prodigy with +1/+2 until you level her up
    • Yasuo can level up even when not on board; Jinx needs to be on board
    • An L2 Yasuo combo'ed with Yone or Mina is usually lethal, often even when near full nexus health.  An L2 Jinx combo'ed with a Get Excited! top deck (because if it was already in your hand, you had to dump it to level Jinx) represents 7 nexus damage.

    Jinx is weaker in almost every conceivable way.  But the real kick to the teeth is: to level up Jinx AND to get the subsequent rockets, you need to dump your hand--and dumping your hand makes you very vulnerable.  You can't keep Deny / Fury of the North / Barrier backup to protect Jinx; you can't pull a Glimpse Beyond / Single Combat / Noxian Fervor to milk some value out of Jinx before she dies.  And after she dies, you're totally out-of-gas.  She's inherently a high-risk / medium-reward proposition...and I would even be OK with that, except for the fact L1 Yasuo originally had that same 4/3 quick-attack stat line and they decided HE needed to be buffed to 4/4 as he "hasn’t quite had the durability needed to be able to fully utilize him as a build-around".  Ever since that change, Yasuo has been a constant mainstay of the meta while Jinx is relegated to meme-y decks like Draven/Discard and TF/Casino.

    I believe eventually they will give Jinx and additional HP to match Yasuo's stats, but the fact it it taking them this long to figure that out just infuriates me .  

    2
  • CursedParrot's Avatar
    640 720 Posts Joined 05/29/2019
    Posted 3 years, 9 months ago

    What if L2 Jinx were given something like “Last Breath: Draw 2”? That way she would refill your hand after you were forced to dump it, and your opponent can’t totally destroy you by destroying your Jinx when you have an empty hand.

    3
  • OldManSanns's Avatar
    Azir 1040 924 Posts Joined 08/05/2019
    Posted 3 years, 9 months ago
    Quote From CursedParrot

    What if L2 Jinx were given something like “Last Breath: Draw 2”? That way she would refill your hand after you were forced to dump it, and your opponent can’t totally destroy you by destroying your Jinx when you have an empty hand.

    That's a pretty good idea actually

    0
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