Uncharrrted Waters - Card Design Competition Discussion Thread

Submitted 3 years, 8 months ago by


Competition Theme: Uncharrrted Waters

Pirates have taken over Battlegrounds recently, and they're looking to expand their reach further!

  • You must create a Pirate minion
  • Your minion cannot be Warrior, Rogue or Neutral
    • We're looking to new waters! There are currently no Pirates in any other classes, so get creative.

Xarkkal wants us to expand the reach of the Pirate minion type, so that they may plunder and loot for every class!

As always, I can be reached through Discord or here on the site via PM if you have any issues to report.


Competition Phases

Here are the phases of this card design competition

  • Submission Phase: Starts on Mon, Jun 29 18:00 EDT (GMT -0400). Runs until Sat, Jul 4 17:00 EDT (GMT -0400)
  • Voting Phase: Starts on Sat, Jul 4 17:00 EDT (GMT -0400). Runs until Sun, Jul 5 16:00 EDT (GMT -0400)
  • Finalist Phase: Starts on Sun, Jul 5 17:00 EDT (GMT -0400). Runs until Mon, Jul 6 17:00 EDT (GMT -0400)
  • Winner Selected: After finalist voting concludes and we validate votes.

Discussion Thread Rules

No thread rules were added to this season. Please populate and manually edit this thread with them.

  • ShadowsOfSense's Avatar
    1500 1111 Posts Joined 10/23/2018
    Posted 3 years, 8 months ago


    Competition Theme: Uncharrrted Waters

    Pirates have taken over Battlegrounds recently, and they're looking to expand their reach further!

    • You must create a Pirate minion
    • Your minion cannot be Warrior, Rogue or Neutral
      • We're looking to new waters! There are currently no Pirates in any other classes, so get creative.

    Xarkkal wants us to expand the reach of the Pirate minion type, so that they may plunder and loot for every class!

    As always, I can be reached through Discord or here on the site via PM if you have any issues to report.


    Competition Phases

    Here are the phases of this card design competition

    • Submission Phase: Starts on Mon, Jun 29 18:00 EDT (GMT -0400). Runs until Sat, Jul 4 17:00 EDT (GMT -0400)
    • Voting Phase: Starts on Sat, Jul 4 17:00 EDT (GMT -0400). Runs until Sun, Jul 5 16:00 EDT (GMT -0400)
    • Finalist Phase: Starts on Sun, Jul 5 17:00 EDT (GMT -0400). Runs until Mon, Jul 6 17:00 EDT (GMT -0400)
    • Winner Selected: After finalist voting concludes and we validate votes.

    Discussion Thread Rules

    No thread rules were added to this season. Please populate and manually edit this thread with them.

    Welcome to the site!

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  • Demonxz95's Avatar
    Senior Writer 2245 2626 Posts Joined 03/19/2019
    Posted 3 years, 8 months ago

    Setting the first sails to get started.

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  • linkblade91's Avatar
    Senior Writer Serra Angel 1700 2762 Posts Joined 02/09/2019
    Posted 3 years, 8 months ago

    I have three ideas: one Warlock, and two for Paladin. Paladin is more difficult to find flavor for, but maybe this is good:

    • Terror of the Tides follows with the Warlock's self-destruction tools: he eats a fellow Pirate to grow stronger/faster.
    • Kul Tiran Staffwielder is similar to Cobalt Guardian, but hopefully not as terrible. Comboes with Parachute Brigand.
    • Grand Duelist is a muskateer-type character; a "duel to the death"-like effect was already taken by Warmaul Challenger, so I went for something different.
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  • Demonxz95's Avatar
    Senior Writer 2245 2626 Posts Joined 03/19/2019
    Posted 3 years, 8 months ago
    Quote From linkblade91

    I have three ideas: one Warlock, and two for Paladin. Paladin is more difficult to find flavor for, but maybe this is good:

    • Terror of the Tides follows with the Warlock's self-destruction tools: he eats a fellow Pirate to grow stronger/faster.
    • Kul Tiran Staffwielder is similar to Cobalt Guardian, but hopefully not as terrible. Comboes with Parachute Brigand.
    • Grand Duelist is a muskateer-type character; a "duel to the death"-like effect was already taken by Warmaul Challenger, so I went for something different.

    Terror of the Tides seems possibly a bit too similar and more restrictive to Ratcatcher.

    Kul Tiran Staffwielder seems good. Grand Duelist has a nice effect, although effects like it generally don't perform in Constructed at all.

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  • Xarkkal's Avatar
    Servant of Illidan 910 1321 Posts Joined 03/29/2019
    Posted 3 years, 8 months ago

    Props to the "Uncharrrted Waters" title for the theme. I couldn't come up with a good name suggestion for it, and just said "Something clever about Pirates". I am not disappointed! :) 10/10

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  • Demonxz95's Avatar
    Senior Writer 2245 2626 Posts Joined 03/19/2019
    Posted 3 years, 8 months ago
    Quote From Xarkkal

    Props to the "Uncharrrted Waters" title for the theme. I couldn't come up with a good name suggestion for it, and just said "Something clever about Pirates". I am not disappointed! :) 10/10

    That would be me who suggested it, so you're welcome

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  • linkblade91's Avatar
    Senior Writer Serra Angel 1700 2762 Posts Joined 02/09/2019
    Posted 3 years, 8 months ago
    Quote From Demonxz95
    Quote From linkblade91

    I have three ideas: one Warlock, and two for Paladin. Paladin is more difficult to find flavor for, but maybe this is good:

    Terror of the Tides seems possibly a bit too similar and more restrictive to Ratcatcher.

    Kul Tiran Staffwielder seems good. Grand Duelist has a nice effect, although effects like it generally don't perform in Constructed at all.

    Well hell, I forgot about Ratcatcher. All well: I'll just stick with the Paladin minions. Good catch.

    As I noted before, I really like your card. It's slightly weird to see a defensive-statted Rush minion, but that doesn't mean it's a bad thing. It's just different.

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  • Demonxz95's Avatar
    Senior Writer 2245 2626 Posts Joined 03/19/2019
    Posted 3 years, 8 months ago
    Quote From linkblade91

    As I noted before, I really like your card. It's slightly weird to see a defensive-statted Rush minion, but that doesn't mean it's a bad thing. It's just different.

    Would you believe me if I told that there are actually more defensive-statted Rush minions in the game than there are aggressive or netural-stated ones?

    Because that's actually the truth.

    Granted, this is only taking into account minions that naturally have Rush, and not cards that gain it conditionally or generate a token with it.

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  • linkblade91's Avatar
    Senior Writer Serra Angel 1700 2762 Posts Joined 02/09/2019
    Posted 3 years, 8 months ago
    Quote From Demonxz95
    Quote From linkblade91

    As I noted before, I really like your card. It's slightly weird to see a defensive-statted Rush minion, but that doesn't mean it's a bad thing. It's just different.

    Would you believe me if I told that there are actually more defensive-statted Rush minions in the game than there are aggressive or netural-stated ones?

    Because that's actually the truth.

    Granted, this is only taking into account minions that naturally have Rush, and not cards that gain it conditionally or generate a token with it.

    ...don't mind me, then. Carry on!

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  • Xarkkal's Avatar
    Servant of Illidan 910 1321 Posts Joined 03/29/2019
    Posted 3 years, 8 months ago

    First idea. I should have been making cards for my theme ideas to prepare! haha

    Pretty unsure on balance on this. Thinking maybe 5 mana. 

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  • Demonxz95's Avatar
    Senior Writer 2245 2626 Posts Joined 03/19/2019
    Posted 3 years, 8 months ago
    Quote From Xarkkal

    First idea. I should have been making cards for my theme ideas to prepare! haha

    Pretty unsure on balance on this. Thinking maybe 5 mana. 

    I don't think "friendly" is necessary. Following cards like Totem Cruncher or Wailing Soul, it should just say "your other Pirates".

    The random Demons effect seems way too high-rolly for my taste as well. Get a bunch of small Imp-like minions, or huge bulking Demons. Or you get some Dormant ones which may be powerful later, but don't do anything for 2 turns.

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  • KANSAS's Avatar
    Old God Fanatic 1745 2912 Posts Joined 03/25/2019
    Posted 3 years, 8 months ago

    I haven't made any Pirate cards prior to this competition. So I went to the internet, collected some cool arts, and made these two cards. What do you think?

    I am not too sure on the Balance of Davy Jones. Is it too slow? Is it too hard to deal with? Are the stats/cost good?

    Carrion, my wayward grub.

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  • Demonxz95's Avatar
    Senior Writer 2245 2626 Posts Joined 03/19/2019
    Posted 3 years, 8 months ago
    Quote From KANSAS

    I haven't made any Pirate cards prior to this competition. So I went to the internet, collected some cool arts, and made these two cards. What do you think?

    I am not too sure on the Balance of Davy Jones. Is it too slow? Is it too hard to deal with? Are the stats/cost good?

    Nice pirate theme-ing you've done. I'd say Davy Jones seems OP since he's basically 7 mana for an 8/4 + a 5/8 with Stealth (which can effectively be permanent Stealth like Akama since it happens at the end of each of your turns). The token is also missing the watermark.

    I actually quite like the balance of Orc Raider, although I'm not sure if it looks "piratey" enough or not.

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  • CursedParrot's Avatar
    640 720 Posts Joined 05/29/2019
    Posted 3 years, 8 months ago

    Here are two versions of my idea:

    The way Arcane Quartermaster would work is that when you play a Pirate, it triggers "when you cast a Spell" effects and Pirates in your deck don't count as minions, allowing you to play pirates in a no minions mage deck. Portal Captain is a more intuitive version of this, but has the important difference of allowing you to use Pirates as 0 Mana Spells to help trigger effects like Gadgetzan Auctioneer. I think this would be balanced out by the fact that pirates are generally not very powerful cards in mage.

    EDIT: Here's another card idea I had that is more Pirate-y

    The idea of Mage Cap'n Carla would be to run her in either a Spell Mage to allow you to play useless spells as Pirates, or in a Pirate Mage deck to get access to more Pirates. The spells transform back into what they were at the end of the round, so there is no downside of potentially transforming a good card into a useless Pirate. Also, "Raiding Staff" specifies playable Pirates, which means Pirates of a Mana cost equal to or lower than your available Mana crystals. 

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  • Demonxz95's Avatar
    Senior Writer 2245 2626 Posts Joined 03/19/2019
    Posted 3 years, 8 months ago
    Quote From CursedParrot

    Here are two versions of my idea:

    The way Arcane Quartermaster would work is that when you play a Pirate, it triggers "when you cast a Spell" effects and Pirates in your deck don't count as minions, allowing you to play pirates in a no minions mage deck. Portal Captain is a more intuitive version of this, but has the important difference of allowing you to use Pirates as 0 Mana Spells to help trigger effects like Gadgetzan Auctioneer. I think this would be balanced out by the fact that pirates are generally not very powerful cards in mage.

    Start of Game on a non-Legendary minion in this instance doesn't really make sense since there wouldn't be a reason to ever run 2 of them because their effects don't stack and no matter what, it would just happen anyway.

    I do also kinda like the idea of Portal Captain. That said, both that card and Arcane Quartermaster both don't look anything like Pirates, and it feels like the Pirate tag is just there so it can be there.

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  • CursedParrot's Avatar
    640 720 Posts Joined 05/29/2019
    Posted 3 years, 8 months ago

    Feedback:

    Show Spoiler

    @Demonxyz95

    I like Storm Captain, she seems balanced and provides a nice but not too powerful upside to Overloading. If you want to enable more evolve synergy I'd make her a 3/6 so she's more likely to survive, and if you wanted to prevent that synergy I'd make her a 5/4 or 5/3. Overall, it's a good card!

    @Linkblade91

    Terror of the Tides seems like it doesn't have the support cards to really work and Grand Duelist seems weak due to attack and kill being a very hard thing to trigger. Kultiran Staffwielder seems the best out of these and does provide a unique and powerful payoff for playing pirates in Paladin.

    @Xarkkal

    Captain Impbeard seems way too random to me, maybe it'd be better if he was something like a 3 mana 3/3 with "Whenever a Pirate dies, add a random Demon to your hand."

    @KANSAS

    Davy Jones has way too many stats given that he summons a minion that is worth 6 or 7 Mana just by itself. Either Davy Jones has to be something like a 3/2 or the Flying Dutchman needs to have far fewer stats. Around 16-18 total stats split among them should be balanced. Orc Raider seems like an alternate version of the 3/2 Rush Reborn mummy for Warrior, which means that it's balanced but not really inspiring. I guess it could work in a Battlecry Shaman deck, so that's pretty interesting.

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  • CursedParrot's Avatar
    640 720 Posts Joined 05/29/2019
    Posted 3 years, 8 months ago

    The idea of Mage Cap'n Carla would be to run her in either a Spell Mage to allow you to play useless spells as Pirates, or in a Pirate Mage deck to get access to more Pirates. The spells transform back into what they were at the end of the round, so there is no downside of potentially transforming a good card into a useless Pirate. Also, "Raiding Staff" specifies playable Pirates, which means Pirates of a Mana cost equal to or lower than your available Mana crystals. 

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  • R's Avatar
    Design Champion 1000 743 Posts Joined 04/23/2020
    Posted 3 years, 8 months ago

    Is there a site with good arts for cards? Tell me someone, please (:

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  • Demonxz95's Avatar
    Senior Writer 2245 2626 Posts Joined 03/19/2019
    Posted 3 years, 8 months ago
    Quote From R

    Is there a site with good arts for cards? Tell me someone, please (:

    Often times, just typing "_________ fantasy art" into Google will get you results. It may take a few retypings, but eventually, you should get something.

    You can also look on websites like Artstation, or look at art from other games if the art style is similar enough.

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  • Demonxz95's Avatar
    Senior Writer 2245 2626 Posts Joined 03/19/2019
    Posted 3 years, 8 months ago
    Quote From CursedParrot

    The idea of Mage Cap'n Carla would be to run her in either a Spell Mage to allow you to play useless spells as Pirates, or in a Pirate Mage deck to get access to more Pirates. The spells transform back into what they were at the end of the round, so there is no downside of potentially transforming a good card into a useless Pirate. Also, "Raiding Staff" specifies playable Pirates, which means Pirates of a Mana cost equal to or lower than your available Mana crystals. 

    This is actually a cool idea. The temporary transformation is actually something I haven't really seen yet, and it's extremely useful, so I like it. It could even be used in a pure Spell Mage since the card always starts in your hand (although that does force you to keep a 5-Cost card in your opening hand every game).

    Mechanically, my only gripe with the card would be what happens if you attack with no unused mana left? Since there aren't any 0-Cost Pirates in the game, there's nothing for the spells to transform into. The staff is also missing the watermark. Remember that you can click "Custom" and that will give you an option to force apply the watermark to a card with no rarity.

    EDIT: I thought it just equipped the weapon. I'm now realizing that it adds it your hand. I think it should just equip the weapon.

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  • KANSAS's Avatar
    Old God Fanatic 1745 2912 Posts Joined 03/25/2019
    Posted 3 years, 8 months ago

    Feedback:

    Demonxz95

    Show Spoiler
    I really like the card. It is interesting to have the cost reduction equal to the overloaded mana crystals since it basically removes the effect of overload. In that way, it is similar to Lava Shock or Eternal Sentinel. I would make the card a bit smaller and reduce the cost. Even if the ability makes the card cheaper to cast, you will still only be able to play this on turn 5, unless you have Zap! and can overload extra mana on the current turn.

    Linkblade91

    Show Spoiler
    I like Kul Tiran Staffwielder the best. It is balanced, synergistic, and more flavorful than Grand Duelist. The only thing I could maybe change would be to remove the Rush and make it a 2 mana 3/2 or something. But honestly it is fine as it is.

    Xarkkal

    Show Spoiler
    I agree with everything Demonxz91 said. With [Hearthstone Card (Patches) Not Found] and Parachute Brigand, you can get a lot of Pirates out really early. And the potential to get a Voidlord or Mal'Ganis that early is dangerous. The flavor isn't bad, mixing tribes is something at least I would like to see more of. But as it is now it is way too random.

    CursedParrot

    Show Spoiler
    There are a couple of things I don't like about this card. For one, I don't think it needs to start in your opening hand, and if it does it should cost less. Also I would rather it just straight up equips the weapon instead of adding it to your hand, unless you do reduce the cost. You also probably don't need to say "playable" pirates since most pirates cost 4 or less anyway. I like the spell/pirate mix, but it really seems more like a novel idea than an actual theoretical deck. How would playing a few random pirates for 3 turns in a row help your all-spell Mage deck to win? If you want to make a spell/pirate deck work, I would have some kind of ability that makes your pirates generate random spells or vice versa. Maybe if the weapon said "Whenever you play a Pirate/Spell this turn, add a Pirate/Spell to your hand". I don't know if it is better to have your pirates give you spells, or you spells give you pirates. Personally, I would lean towards the pirates giving you spells since I think a few random spells would help an aggro deck more than a few random pirates would help a spell-based deck.

    I updated my cards based on feedback. It seemed Davy Jones had too many stats, so I decided to make it a Deathrattle instead of a Battlecry. I also added a different battlecry to make him more impactful the turn he enters to compensate for him being a 7 mana 7/4. I don't think he is too powerful, since it is 7 mana for just raw stats and no other abilities. But if people still think he is too powerful I can always make him 8 mana.

    I got one comment on Orc Raider saying that the card wasn't Pirate-y enough. So I changed the art.

    Carrion, my wayward grub.

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  • Pokeniner's Avatar
    Fan Creator 205 67 Posts Joined 03/25/2020
    Posted 3 years, 8 months ago

    Card Idea for Paladin and Warlock. Don't know which I wanna submit tho.

    Robin follows the theme of Paladin's protection and Zelaton could enable some really fun idea for Pirate Zoolock archetypes.

    Ever wonder what the rumble Run cards would be like in the HS world, well wonder no more and look at the custom collection created to solve that question in Rumble Run Returns! http://www.hearthcards.net/setsandclasses/#5363

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  • Valor1204's Avatar
    80 8 Posts Joined 05/20/2020
    Posted 3 years, 8 months ago

    @Pokeniner, I am dying of cringe at the similarity in our cards. But great minds think alike? I promise I created the Hunter cards before seeing your post. Of course if you choose to enter yours, I definitely would not enter my combination, as it wouldn't feel fair.

    As far as feedback, I was wondering on stats/theme. I originally thought Hunter for Dread Captain DeMeza because of the beast spawn, but it might not be strong enough of a connection. But it could benefit from something like Mok'Nathal Lion, if you were able to reduce the cost. The Possessed Raider summons a Voidlord, but I was thinking it may be too slow?

     

    Show Spoiler

    @Pokeniner: I like that Captain Robin is conditional and the theming for it to protect the cat! I wonder if there is a better way to word Tabby Treasures' effect, but I'm not sure. I'm not a huge fan of Zelaton Bonebeard, just because the effect hasn't really been done before and it may be confusing?

    @KANSAS: I feel like the biggest problem with Davy Jones is The Flying Dutchman in my opinion. I know it is slower to get it, but the essentially permanent stealth feels overly powerful, maybe because it just requires the deathrattle instead of being shuffled like Akama Prime? I do like Orc Raider and its synergy with Battlecry Shaman!

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  • Me0203's Avatar
    Design Champion 750 497 Posts Joined 06/13/2019
    Posted 3 years, 8 months ago

    Allo! I've got three ideas for this week, so far. Kudos to Xarkkal, this is a fun one. 

    Thoughts on my cards:

    Show Spoiler

    Swordwraith Freebooter began as a callback to Phantom Freebooter, the only KofT Pirate; at first, it destroyed your weapon and reduced enemy minions' max health by its durability, but that was just confusing, so I came up with what's here. He's picky enough to only fight for someone with a weapon, but once he realizes yours is bigger than his, he destroys it! Pretty petty for a ghost, heh. 

    Spectral Cannoneer is a Witchwood card, my attempt at finding peace between Feral Druid and Pirates - it seemed fitting to have something happen when your hero attacked, and given Witchwood and spiritual card, he has Echo. I thought about making him cost less to allow more Echo shenanigans, which seemed too powerful in the early game, and about having him gain stats instead of dealing damage, which seemed less fun but perhaps more Druid-y. (Yes, I stole the art from Paladins, that's Makoa, shush ._.)

    Gurgling Gravedigger (Low-Tide Treasure Hunter?) is here because Secrets seemed Piratey, and Secret Paladin and Pirates both seemed aggressive, so I plopped him in the same set as Commander Rhyssa. Either the other Pirate helps him dig up some treasure, or he's digging a grave for a Pirate who turns out to be alive - and tells him some secrets! - take yer pick. 

    Thoughts on other folks' cards:

    Show Spoiler

    Demonxz95 - I love the effect. It's surprising that we haven't seen something like that in-game yet! The flavor feels off, though. Pirates synergize with things like attacking, other pirates, weapons, and stealing or generating cards. Rogue's Combo is fitting, being underhanded, but Shaman's Overload is about spells and raw power, neither of which is very swashbuckley. My gut feeling for that art is her summoning a crew of Elemental Pirates. 

    Linkblade91 - I, too, like Kul Tiran Staffweilder the most. Even if Terror of the Tides has some killer art. I would consider reducing her attack to 3 though, because as you say, any deck with her would also run Parachute Brigand

    Xarkkal - As others have said, random demons is an effect that has already been done and been proven to be rather scary. 

    CursedParrot - Mage Cap'n Carla. A tough one, since it's entirely new! A neat one, though. It isn't a great idea with your original spells, Pirates not seeming more valuable than even Frostbolts on average, but perhaps you could use it in a deck that generates random spells. As others said, I think having it start in your opening hand is Overkill, too railroady, and I think it would be alright if she lost 1 attack and equipped the weapon instead. Specifying playable Pirates seems iffy, too - you could get down to 2 mana and have an okay chance at sniping several Parachute Brigands. 

    KANSAS - I like the Orc Raider. It's good enough to put in a constructed deck, since it can take out two targets, and it helps Battlecry Shaman. Davy Jones is fun, but it's too strong and doesn't feel like a Warlock card. It's not particularly interesting or useful. 

    Pokeniner - It's got me giggling up a storm that both you and Valor found the same art and both went the same direction with it. Cute girl, summons a cute cat, and oh, it's got a chest? Fantastic treasure!  Your condition seems too hard to complete, though - that poor cat is going to get consistently mauled. Not to mention, why would I vote for a card that puts such a cute creature up for destruction? D: Zelaton would be fun to theorycraft with, but as is, it's too radical to really guess at his power level; I don't have the time to decide whether he would be fun to play with, or not, and thus I don't like him very much for our purposes. 

    Valor - If only you'd posted an hour earlier, haha. That said, I don't think that art fits a Hunter very well, beast summoner or no, and besides, having fantastic treasures appear in other classes does feel a bit odd. If I ran into Demeza while dishing out votes, I would think 'Well, that's fun, and not badly designed, but not particularly flavorful or useful, so, eh, 3 because it's not terribly flawed and cute, but not bad?' Possessed Raider feels better. A solid, well balanced Common, with demon synergies, reminiscent of an existing card ([Hearthstone Card (Rustworn Initiate) Not Found]) but also new, with some neat flavor. Death, very flavorful.

    Better call Thrall!

     

     

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  • Elfensilver's Avatar
    595 663 Posts Joined 03/14/2019
    Posted 3 years, 8 months ago

    Edit: after anchorm4n's feedback, I would change the text of accursed corsair to: "whenever this minion is resurrected, two additional random pirates are summoned".

    I am looking for some other art for the helmsman, this one is not playeful enough, and the hook is not visible enough.

    Also, do you think Seawind seeker would be better with +1 health?

    The second card is obviously not perfect yet, I'm not sure about capitalization, wording, and am sold on the image either.  I had a third idea, but couldn't find a combination of pirate-y and storms or anything else shaman-related - any pointers or images would be welcome! Added a third card.

    As usual, feedback as I had time for it.

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  • bigcums's Avatar
    Dragon Scholar 215 93 Posts Joined 07/26/2019
    Posted 3 years, 8 months ago

    Here is my card idea. Any thoughts? 

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  • anchorm4n's Avatar
    Toybox Tactician 1895 2305 Posts Joined 03/13/2019
    Posted 3 years, 8 months ago

    Here are my ideas for this week:

       

    Which of them do you like most? I'd really appreciate feedback for all of them!

    Here are my 2 cents for your cards:

    bigcums:

    Show Spoiler
    I'm quite new to card design competitions but it already feels as if I have seen this effect on 5 different cards. I'm sorry, but it's not very exciting for me.

    Elfensilver:

    Show Spoiler
    You should specify which Pirates the Corsair summons: are they random or copies of himself? I guess you meant him to summon copies of himself. In that case, 2 copies would be very OP, I'd reduce it to one. I don't like the Helmsman. Seawind Seeker is interesting, but too weak to actually see play. Don't forget to add the period at the end of the text. Also: would you mind to send me the art if you should decide not to use it?

    Me0203:

    Show Spoiler
    The Freebooter is too complicated for my taste. The Gravedigger is cool, but there's no reason why this should be a Pirate (and not a Murloc). Spectral Cannoneer looks very interesting to me. Nice card!

    Valor1204:

    Show Spoiler
    I like Possessed Raider and I think it's balanced as it is. I hope you don't mind my Possessed Brigadier, but people usually are afraid of random Demons and will probably prefer your card because of this.

    Pokeniner:

    Show Spoiler
    The one thing I don't like about your Paladin Legendary is the "only once" part in the token. Bonebeard doesn't appeal to me (cool name, though).

    KANSAS:

    Show Spoiler
    I like Davy Jones, nice flavor! The Flying Dutchman gaining Stealth at the end of your turn is OP though. Removing an 8 health perma-stealthed minion is nearly impossible for the most classes. Why not make it gain Stealth at the start of your turn? That way it's up to you if you want to reveal it or not. Orc Raider is a solid card, but not very interesting.

    CursedParrot:

    Show Spoiler
    Interesting card! As others already stated, you should make it equip the staff. Personally, I don't mind a 5 cost card clogging my starting hand if the effect is powerful enough to make up for that. I'm not completely convinced that this condition is fulfilled with your card…

    Xarkkal:

    Show Spoiler
    Really cool art! As the others said, it's probably too powerful as it is. I tried something similar with Murlocs in competition 1.05 and made it cost 7. Ended up in 4th place. Edit: I just voted on the first bunch of cards and I don't know if that matters to you, but someone else used the art (for quite a bad card imo).

    linkblade91:

    Show Spoiler
    I think you should be forbidden to create Paladin cards. :P Seriously though, I like the Staffwielder most. I'm not sure if it shouldn't cost 4, but since it needs at least one more mana to gain the bubble anyway, 3 is probably okay.

    Demonxz95:

    Show Spoiler
    Great card! Probably my favorite so far. If anything, the art might be a bit too sexy to actually be printed.

    I notice I am confused. Something I believe isn't true. How do I know what I think I know?
    Harry James Potter-Evans-Verres, hpmor.com

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  • Demonxz95's Avatar
    Senior Writer 2245 2626 Posts Joined 03/19/2019
    Posted 3 years, 8 months ago
    Quote From anchorm4n

    Here are my ideas for this week:

       

    Which of them do you like most? I'd really appreciate feedback for all of them!

    Here are my 2 cents for your cards:

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    bigcums:

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    I'm quite new to card design competitions but it already feels as if I have seen this effect on 5 different cards. I'm sorry, but it's not very exciting for me.

     

    Elfensilver:

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    You should specify which Pirates the Corsair summons: are they random or copies of himself? I guess you meant him to summon copies of himself. In that case, 2 copies would be very OP, I'd reduce it to one. I don't like the Helmsman. Seawind Seeker is interesting, but too weak to actually see play. Don't forget to add the period at the end of the text. Also: would you mind to send me the art if you should decide not to use it?

     

    Me0203:

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    The Freebooter is too complicated for my taste. The Gravedigger is cool, but there's no reason why this should be a Pirate (and not a Murloc). Spectral Cannoneer looks very interesting to me. Nice card!

     

    Valor1204:

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    I like Possessed Raider and I think it's balanced as it is. I hope you don't mind my Possessed Brigadier, but people usually are afraid of random Demons and will probably prefer your card because of this.

     

    Pokeniner:

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    The one thing I don't like about your Paladin Legendary is the "only once" part in the token. Bonebeard doesn't appeal to me (cool name, though).

     

    KANSAS:

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    I like Davy Jones, nice flavor! The Flying Dutchman gaining Stealth at the end of your turn is OP though. Removing an 8 health perma-stealthed minion is nearly impossible for the most classes. Why not make it gain Stealth at the start of your turn? That way it's up to you if you want to reveal it or not. Orc Raider is a solid card, but not very interesting.

     

    CursedParrot:

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    Interesting card! As others already stated, you should make it equip the staff. Personally, I don't mind a 5 cost card clogging my starting hand if the effect is powerful enough to make up for that. I'm not completely convinced that this condition is fulfilled with your card…

     

    Xarkkal:

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    Really cool art! As the others said, it's probably too powerful as it is. I tried something similar with Murlocs in competition 1.05 and made it cost 7. Ended up in 4th place.

     

    linkblade91:

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    I think you should be forbidden to create Paladin cards. :P Seriously though, I like the Staffwielder most. I'm not sure if it shouldn't cost 4, but since it needs at least one more mana to gain the bubble anyway, 3 is probably okay.

     

    Demonxz95:

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    Great card! Probably my favorite so far. If anything, the art might be a bit too sexy to actually be printed.

     

     

    Thank you for the feedback.

    I should point out that the art for Southsea Bladedancer is already used by Blackwater Pirate. That said, it would be my favorite of the three if you changed the artwork.

    Kent Goldfang seems interesting as a way to break into 3/7 for 4 territory, although I feel like the effect is just Glinda Crowskin that for -2 mana, only works on Pirates, so it doesn't exactly feel fresh to me (and being in the same set as Glinda doesn't help it either). Possessed Brigadier is decent, although it's incredibly high-rolly.

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  • Elfensilver's Avatar
    595 663 Posts Joined 03/14/2019
    Posted 3 years, 8 months ago

    So, my feedback. This week it is a little harsh, since a lot of the cards do not look like pirates or classcards.

    @Demonxz95

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    Storm Captain: fairs stats and effect, but doesn’t feel like a pirate, yarr know? It is well worth the mana cost, and every overload (maybe also some weird evolve decks) would want to play it. The effect is simple enough-frankly, simple enough for a lower rarity.

    @Linkblade91

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    Terror of the Tides: flavorful and playable. Maybe even increase the stats, since pirates are harder to find than lackeys or demons.

    Kul Tiran Staffwielder: Sadly, I am not a fan. Paladin and pirates do not fit together well, and this somewhat strong card has an effect more suited to other tribes- also the art is more fitting for a legendary card.

    Grand Duelist: a wonderful card, would look good in any buff paladin- seems strong. But: while it is a nice card, it looks way more like a goody-two-shoe legendary, than a rowdy pirate rare.

    @KANSAS

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    Davy Jones: as seen somewhere else: Deathrattle would be more flavorful. The Flying Dutchman is a great card, well worth its rarity. Now to the critic: Davy Jones and Flying Dutchman are two different tales, thus the cards do not fit together well. And the effect of gaining Stealth is very rogue-y, and I do not see why it should be warlock- priest would be a better fit (except for the resurrect possibilities) Also, it’s way too good for its cost. A 5/7 with perma-stealth is worth 7 mana, and two huge bodies are too good to be printed.

    Seen the update: the cursed Sailors are not necessary, right now Davy Jones looks like a Dungeon Run treasure.

    Orc Raider: It’s okay? But boring. But the updated art helps.

    @Xarkkal:

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    Captain Imp Beard: Pretty unsure how to balance this- but the effect is warlocky, and weak. There are few options to get a lot of pirates for warlocks – Hench-Clan Hag is the only one with more than one pirate per card- and even in a pirate themed set you’d probably have to invest several cards to gain pirates, which is not worth it. So the cost is okay, but the effect is (outside of a pirate *heavy* set )useless.

    @CursedParrot

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    Arcane Quartermaster: I like the first version better, since it is worded shorter and less redundant. While the idea seems weird at the start, I could see the idea also work from a flavor stand point. Something dark and cursed, which turns pirates into spectres/spells. If you make it legendary, as far as I know there are no epic Start of Game cards, and reduce the stats, since all start of game minions are under-statted.

    Mage-Cap’n Carla: Whoa. That is a heck of a card. Would work in cyclone builds that want to dump their useless gains?  I’d drop the “this starts in your opening hand”, the effect is strong enough as it is—even a single run with the staff is almost worth the cost. You could also add a “Transmuter” in her name, to clarify what is going on.

    @Pokeniner:

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    Captain Robin: I like the idea of protecting a small minion, but I don’t think the (only once) is necessary. Stats and effect seem fair enough already.

    Zelaton Bonebeard: not great, sorry. Pirates=other tribe is a simple idea, and any deck using Bonebeard is probably weak until you find him, and immensely strong afterwards (o.c. provided support cards) which is not fun for you or the opponent.

    @Valor1204:

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    DeMeza: Weirdly, I’m getting a sense of Déjà vu. Your card definitely fits hunter – battlecry to summon, deathrattle to hand- and seems okay from the stats. But maybe change the Art (Pokeniner was first, and it doesn’t fit hunters to well), and drop the “Dread”.

    Possessed Raider: simple and balanced, might be too good in both of those to score high.

    @Me0203

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    Swortwraith Freebooter: interesting fantasy, but the cost seems too high. For one stat, you forego at least one swing with a weapon,which is not worth it.

    Sprectral Cannoneer: Huh. Good effect, could get dangerous. Echo does not seem necessary with the cost, but is a good fit for spectral pirates. To make it seem more like a druid card, maybe change it to a Dryad, treespirits can work well with ships.

    Gurgling Gravedigger:  what a fun card! I love it. But is there a more watery term for grave? Maybe something with mutiny?

    @Bigcums:

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    Captain Cookie:  not great, sorry. Pirates=other tribe is a simple idea, which also is hard to balance.

    @Anchorm4n

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    Response: I do not know yet, which card to use, but if I decide against Seawind Seeker,I'll send you the art. May I know why you don't like the helmsman?

    Admiral Kent Goldfang:  that’s scary. Echo fits very well in paladin, and it is a good card precisely because of the few pirates paladin has access to. 5/5

    Southsea Bladedancer:  DH and pirates? Seems like a nightmare. But this card seems mostly  fair (following DH-standards) and has a good effect. Maybe increase health and manacost by one? Else this card can win the early game by itself.

    Possessed Brigadier:  fair and simple, but seems a bit to similar to possessed Raider of Valor1204, and less interesting than your others.

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  • Alfi's Avatar
    Devoted Academic 1790 1375 Posts Joined 05/29/2019
    Posted 3 years, 8 months ago
    Quote From KANSAS

    I haven't made any Pirate cards prior to this competition. So I went to the internet, collected some cool arts, and made these two cards. What do you think?

    I am not too sure on the Balance of Davy Jones. Is it too slow? Is it too hard to deal with? Are the stats/cost good?

    7 mana 13/12 on two bodies with permanent stealth on one of them (so single removal does not help) is just waaaay too much. 

    -=alfi=-

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  • Alfi's Avatar
    Devoted Academic 1790 1375 Posts Joined 05/29/2019
    Posted 3 years, 8 months ago
    Quote From KANSAS

    Feed

     

    I updated my cards based on feedback. It seemed Davy Jones had too many stats, so I decided to make it a Deathrattle instead of a Battlecry. I also added a different battlecry to make him more impactful the turn he enters to compensate for him being a 7 mana 7/4. I don't think he is too powerful, since it is 7 mana for just raw stats and no other abilities. But if people still think he is too powerful I can always make him 8 mana.

    Ok, you "downgraded" it from 7 mana 13/12 to 7 mana 15/16

    -=alfi=-

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  • BloodMefist's Avatar
    Old God Fanatic 850 804 Posts Joined 05/28/2019
    Posted 3 years, 8 months ago

    Had a tricky time with this one.

    Jerias looks to make use of Warlocks ability to abundantly provide 1/1 tokens and replace them with much better stat-lines.  I dug for notable pirates in the Warcraft universe and thought Jerias seemed pretty cool.  His effect also pushes a bit of flavor since in-lore he tried to replace two of his killed crew members.  Not super sold on his effect since it isn't particularly interesting though.

    Amalgam-mate is my personal favorite out of the three initial entries, partially just for the pun.  I wanted to use the Amalgamate minion art since it already felt predominantly pirate to me.  I decided to go with Paladin for the class since they make the most use out of a variety of tribal tags, although Murloc and Mech are the main ones that benefit.  Dragons are also Paladin identity and Beasts could definitely have some neutral synergy that might care about this card.

    Parrot Tamer overlaps with the last contest, but I wanted to find a bridge between Beasts and Pirates that worked for Hunter, since Hunter already has some potential connections in aggressive playstyle and weapons.  Captain's Parrot is not a good card, but getting two + a 3/2 might be good enough to see play.

    Will try to get feedback out by the end of the day!

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  • KANSAS's Avatar
    Old God Fanatic 1745 2912 Posts Joined 03/25/2019
    Posted 3 years, 8 months ago

    Apparently Davy Jones has way too many stats for his cost, and the permanent stealth on The Flying Dutchman scares people. I adjusted the Battlecry and the stats to make him a bit slower, and also give him some Pirate synergy. I can understand why 8 Health permanent Stealth is scary, so I made it a 4/5 to be more susceptible to board clears. And I also changed the Battlecry to draw Pirates instead of summoning them so that now you can really only play him in a Pirate deck.

     

    A few things I would like to mention about the balance. If your opponent kills Davy Jones on their turn, they can also attack The Flying Dutchman before it gains Stealth. Also, because it is 7 mana, it probably won't be relevant against an aggro deck. And most control decks have either a board clear that can deal 5 damage, or enough taunts to force it to trade. Getting 4 damage every turn in an aggro deck is strong, getting 4 damage every turn from turn 8+ in an aggro deck is less strong, getting 4 damage every turn from 8+ which can be killed by an AOE is probably nothing to freak out about.

    I will get some more feedback out later.

    Carrion, my wayward grub.

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  • Demonxz95's Avatar
    Senior Writer 2245 2626 Posts Joined 03/19/2019
    Posted 3 years, 8 months ago
    Quote From BloodMefist

    Had a tricky time with this one.

    Jerias looks to make use of Warlocks ability to abundantly provide 1/1 tokens and replace them with much better stat-lines.  I dug for notable pirates in the Warcraft universe and thought Jerias seemed pretty cool.  His effect also pushes a bit of flavor since in-lore he tried to replace two of his killed crew members.  Not super sold on his effect since it isn't particularly interesting though.

    Amalgam-mate is my personal favorite out of the three initial entries, partially just for the pun.  I wanted to use the Amalgamate minion art since it already felt predominantly pirate to me.  I decided to go with Paladin for the class since they make the most use out of a variety of tribal tags, although Murloc and Mech are the main ones that benefit.  Dragons are also Paladin identity and Beasts could definitely have some neutral synergy that might care about this card.

    Parrot Tamer overlaps with the last contest, but I wanted to find a bridge between Beasts and Pirates that worked for Hunter, since Hunter already has some potential connections in aggressive playstyle and weapons.  Captain's Parrot is not a good card, but getting two + a 3/2 might be good enough to see play.

    Will try to get feedback out by the end of the day!

    Out of the three, Parrot Tamer is my favorite of three.

    I struggle to see a situation where Amalgam-mate isn't just a worse Nightmare Amalgam (other than its size), since I could just put that card in and get every tribal benefit right away. Jerias Bloodvein also seems too high-rolly and random, although it works great for popping eggs.

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  • linkblade91's Avatar
    Senior Writer Serra Angel 1700 2762 Posts Joined 02/09/2019
    Posted 3 years, 8 months ago

    I made some changes to my Paladin cards based on feedback:

    -1 Attack on the Enforcer Staffwielder (that name is kind of crap, isn't it?) (Edit: I thought of a better name), and the Grand Duelist has been bumped up to a Legendary and given Rush herself. This ensures she'll get at least one attack off, hopefully restoring herself to full in the process. Might actually be too good now; you'll have to let me know :)

    Working on reciprocating feedback next.

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  • Demonxz95's Avatar
    Senior Writer 2245 2626 Posts Joined 03/19/2019
    Posted 3 years, 8 months ago
    Quote From linkblade91

    I made some changes to my Paladin cards based on feedback:

    -1 Attack on the Staffwielder (that name is kind of crap, isn't it?), and the Grand Duelist has been bumped up to a Legendary and given Rush herself. This ensures she'll get at least one attack off, hopefully restoring herself to full in the process. Might actually be too good now; you'll have to let me know :)

    Working on reciprocating feedback next.

    Wait, Grand Duelist is a girl? I thought it was a guy who just had fancy blonde hair and a soft-looking face. I am now realizing she has a... chest though, so that one's on me.

    And yeah, Staffwielder is not a great word to use. I'm not sure what word to use instead, but I think Team 5 would indeed use something else instead.

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  • Cg8889's Avatar
    Design Finalist 315 72 Posts Joined 07/19/2019
    Posted 3 years, 8 months ago

    First idea that came to my mind for a different take on Pirates, a resource creator and not a pure aggressive Pirate.

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  • linkblade91's Avatar
    Senior Writer Serra Angel 1700 2762 Posts Joined 02/09/2019
    Posted 3 years, 8 months ago

    Feedback:

    Show Spoiler

    KANSAS - Even with the changes, I believe people will still find Davy Jones to be too strong. I think your defense makes sense, but the perception will be there nevertheless. Also, from a flavor standpoint, the Captain of The Flying Dutchman summoning the ship *after* he dies is weird. I like Orc Raider, though.

    BloodMefist - I like Parrot Tamer. Jerias' Battlecry is generally a loss unless you use it on Imps, Lackeys, or Eggs, and Amalgam-mate defeats the point of what we're doing. Parrot Tamer gives Pirate Hunter some much-needed card draw, while also providing more bodies on the table.

    anchorm4n - I like Possessed Brigadier, but as Demon noted it is very high-rolly with Imps and bigger stuff to land on. The Admiral is too close to Glinda Crowskin. Southsea Bladedancer is a fine choice if you find new art.

    bigcums - Perhaps not fair to you, but I've seen this card a dozen times, maybe more. It's just not that unique of an effect :(

    Elfensilver - I like Accursed Corsair the best of your ideas - the idea is interesting and encourages deck building. You do need the word "random" on there as you already noted, but "resurrected" doesn't need to be in bold.

    Me0203 - Pirate Paladin has been more popular than I expected, so maybe go with the Druid card to stand out? I like it the most, as well, so that helps. Echo on a 4-mana minion is weird, though: you can barely get off two of them and attack in the same round, and by turn-10+ you should be doing more than that. I think you can get away with it costing 3.

    Valor1204 - Possessed Raider's art focuses too much on the demon, but I can understand that it might be difficult to fix. For what it's worth, I like DeMeza…more than Pokeniner's Captain Robin, if I'm being honest. Yours has a simplicity and straight-forwardness to it.

    Pokeniner - As I alleged just above this comment, I feel your Captain Robin is too complicated. Forcing us to have a weapon equipped could be an interesting condition, but it doesn't really do anything with the rest of the card besides using said weapon to defend the Tabby. And requiring the "(only once)" on the Tabby just makes things less straight-forward. Referring to your other card, I don't mind Zelaton, but "your (X) are also (Y)" is an idea that's been done a lot in the creative community.

    CursedParrot - A weapon you get to attack with, in Mage? Blasphemy! :P I like Carla, although I don't know if it needs to start in your opening hand. Also it should say "Add *a* 'Raiding Staff' to your hand"; that would move "your" down and deal with the orphan word, as well. Still, those are pretty minor complaints: your card is unique and interesting, and I can see it being a winner.

    Xarkkal - I will echo the other sentiments and say that it feels too high-rolly for me. You could get something awesome…or you could fill your board with 1/1 Imps.

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  • linkblade91's Avatar
    Senior Writer Serra Angel 1700 2762 Posts Joined 02/09/2019
    Posted 3 years, 8 months ago
    Quote From Cg8889

    First idea that came to my mind for a different take on Pirates, a resource creator and not a pure aggressive Pirate.

    Neutral Pirates are not allowed for this prompt, although you could potentially move it to a class and it'll be fine. Maybe Hunter? The Pistol's effect is kind of Priest-y, although the card in general is not.

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  • Cg8889's Avatar
    Design Finalist 315 72 Posts Joined 07/19/2019
    Posted 3 years, 8 months ago

    Saw no Warrior and Rogue but my mind just blocked out neutral lol Will work on more class specific ideas here momentarily.

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  • CursedParrot's Avatar
    640 720 Posts Joined 05/29/2019
    Posted 3 years, 8 months ago

    Here's my second iteration of Mage Cap'n Carla:

    EDIT: I decided to keep the "starts in your opening hand" text because it allows no Spells mage to run her and gives her the downside of taking up a spot in your opening hand if you don't want her from the start of the game.

    Carla now equips the Raiding Staff. I kept Raiding Staff the same because the chance of getting multiple Parachute Brigands is not likely, given that there are 8 current standard Pirates that cost 8 or less (and more when Mage Cap'n Carla would have been released). I will also remember to add the Watermark to Raiding Staff when I submit the card.

    Feedback for others (not all done yet):

    Show Spoiler

    @KANSAS

    Davy Jones is much more balanced as a Deathrattle card (compare to Cursed Vagrant). Maybe the 2/2s should be on the Deathrattle too? EDIT: For your next version of Davy Jones, I think the card draw is somewhat unnecessary and you could just give Davy Jones more stats. Warlock doesn't want to draw Pirates, and no Warlock Pirate Deck would want to play a 7 drop. If you're scared of high damage from the Flying Dutchman, you can just give it "can't attack heroes" which would also justify the high stats.

    @Pokiner

    I like the idea of Captain Robin, if you wanted to make the Treasure Cat not have the (once per game) text you could change it to "At the start of your turn, destroy/silence this and add a Fantastic Treasure to your hand"

    @Valor124

    I think your Captain Ediza could be different enough from Pokiner's Card if you changed the art and maybe changed the Deathrattle to something like "shuffle 4 Fantastic Treasures into your deck."

    @Me0203

    I think that the Swordwraith is the best of them, although I think he could be a 5/6 or possibly gain the stats of the weapon he destroys

    @Elfensilver

    I like the Old Helmsman the best, although the art should be different since the grey and white boxes in the background causes the card to not look like a real Hearthstone card

    @Bigcums

    I like your card, but I think it would be better as a start of game effect (maybe I'm just biased because I like start of game effects though)

    @Anchorm4n

    Southsea Bladedancer seems the best out of the three, although the art would need to be changed.

    @Bloodmefist

    I like the Parrot Tamer the best, it seems like it would help make Pirate Hunter a real deck.

    @Linkblade91

    The 3 Mana one seems like it would support a real Pirate Paladin deck, whereas the 6 Mana one seems like just a good card that happens to be a pirate for flavor reasons. My advice on how to decide which card to submit is to consider whether or not you think a Pirate Paladin deck would be interesting and successful. 

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  • linkblade91's Avatar
    Senior Writer Serra Angel 1700 2762 Posts Joined 02/09/2019
    Posted 3 years, 8 months ago
    Quote From CursedParrot

    The Start of Game trigger would check before you draw her, and thus would fail (because there is a minion in the deck: Carla herself). I would leave that off, or go back to your original if you want to.

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  • CursedParrot's Avatar
    640 720 Posts Joined 05/29/2019
    Posted 3 years, 8 months ago

    Thanks, I didn't consider that. I think I will just go back to the first version since I wanted Carla to be able to work in a no minions Mage. Is "starts in your opening hand" too strange of a card text or do you think it would be acceptable? It's sort of like the Quest mechanic so I thought it would be fine.

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  • linkblade91's Avatar
    Senior Writer Serra Angel 1700 2762 Posts Joined 02/09/2019
    Posted 3 years, 8 months ago
    Quote From CursedParrot

    Thanks, I didn't consider that. I think I will just go back to the first version since I wanted Carla to be able to work in a no minions Mage. Is "starts in your opening hand" too strange of a card text or do you think it would be acceptable? It's sort of like the Quest mechanic so I thought it would be fine.

    If that's why you wanted the original effect, I can understand the reasoning. I thought the first version was fine.

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  • Cg8889's Avatar
    Design Finalist 315 72 Posts Joined 07/19/2019
    Posted 3 years, 8 months ago

    Alright, let's try this again shall we:

    Went with a more Hunter-esque design with the class card. Works like a combination of Knuckles and Dragonbane but limits the ability to only be a face-centric card since you must attack a minion for the first 4 damage before you get the 4 damage ping to an enemy.

    Also came up with two other designs as well:

    Tuskarr is a simple 2 mana Rush minion that ironically helps against mirror matches of getting rid of early 2 Health Demon Hunter staples. In the late game, you can make a cheap big body Rush minion if you have Warglaives of Azzinoth or Flamereaper equipped.

    Corsair is ticking a ton of Paladin archetype boxes with one minion. Handbuff, dragons and in play buffing synergy wrapped in a nice little package.

     

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  • linkblade91's Avatar
    Senior Writer Serra Angel 1700 2762 Posts Joined 02/09/2019
    Posted 3 years, 8 months ago
    Quote From Cg8889

    Went with a more Hunter-esque design with the class card. Works like a combination of Knuckles and Dragonbane but limits the ability to only be a face-centric card since you must attack a minion for the first 4 damage before you get the 4 damage ping to an enemy.

    Also came up with two other designs as well:

    ...

    Tuskarr is a simple 2 mana Rush minion that ironically helps against mirror matches of getting rid of early 2 Health Demon Hunter staples. In the late game, you can make a cheap big body Rush minion if you have Warglaives of Azzinoth or Flamereaper equipped.

    Corsair is ticking a ton of Paladin archetype boxes with one minion. Handbuff, dragons and in play buffing synergy wrapped in a nice little package.

    1. I like the Dead Man's Pistol effect for this new iteration because it implies the bullet is bouncing from one target to the next. The Hunter currently lacks a way to improve the weapon's Attack - so it could say "Deal 4 damage to a random enemy" instead - but maybe they would get one to go with the Captain.
    2. I like the Tuskarr: he's straight-forward and effective. I would not put him in Ashes of Outland, though: I would give him a custom watermark, because there's no reason for a tuskarr pirate to be in Outland.
    3. The Dragon Corsair is my least favorite of the three, mostly because I don't like it being a conglomerate of so many archetypes. I know the Paladin has been given a raw deal lately in that regard, but still.
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  • Cg8889's Avatar
    Design Finalist 315 72 Posts Joined 07/19/2019
    Posted 3 years, 8 months ago
    Quote From linkblade91
    1. I like the Dead Man's Pistol effect for this new iteration because it implies the bullet is bouncing from one target to the next. The Hunter currently lacks a way to improve the weapon's Attack - so it could say "Deal 4 damage to a random enemy" instead - but maybe they would get one to go with the Captain.
    2. I like the Tuskarr: he's straight-forward and effective. I would not put him in Ashes of Outland, though: I would give him a custom watermark, because there's no reason for a tuskarr pirate to be in Outland.
    3. The Dragon Corsair is my least favorite of the three, mostly because I don't like it being a conglomerate of so many archetypes. I know the Paladin has been given a raw deal lately in that regard, but still.

    For Dead Man's pistol, the only current Standard card that could work would be Captain Greenskin. Wild has Toxicologist and Naga Corsair also available in neutral but that might not be enough. I do think the wording could change to what you said and wouldn't lose anything since it's in Hunter. If it were Warrior or Rogue, I would definitely keep the wording I had in place.

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  • Demonxz95's Avatar
    Senior Writer 2245 2626 Posts Joined 03/19/2019
    Posted 3 years, 8 months ago
    Quote From Cg8889
    Quote From linkblade91
    1. I like the Dead Man's Pistol effect for this new iteration because it implies the bullet is bouncing from one target to the next. The Hunter currently lacks a way to improve the weapon's Attack - so it could say "Deal 4 damage to a random enemy" instead - but maybe they would get one to go with the Captain.
    2. I like the Tuskarr: he's straight-forward and effective. I would not put him in Ashes of Outland, though: I would give him a custom watermark, because there's no reason for a tuskarr pirate to be in Outland.
    3. The Dragon Corsair is my least favorite of the three, mostly because I don't like it being a conglomerate of so many archetypes. I know the Paladin has been given a raw deal lately in that regard, but still.

    For Dead Man's pistol, the only current Standard card that could work would be Captain Greenskin. Wild has Toxicologist and Naga Corsair also available in neutral but that might not be enough. I do think the wording could change to what you said and wouldn't lose anything since it's in Hunter. If it were Warrior or Rogue, I would definitely keep the wording I had in place.

    Hunter is still currently the only class without any WCDC winning cards so far, so you'd fill that gap if you won

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  • anchorm4n's Avatar
    Toybox Tactician 1895 2305 Posts Joined 03/13/2019
    Posted 3 years, 8 months ago

    Thanks for your feedback! I searched half the Internet until I found art that brings together Pirates and Demon Hunters (please note her eye patch). Unfortunately, I don't think the new art fits the original statline (2/2/1), so I reworked that as well. 4/4/2 would have been cool, but that's Illidari Felblade's slot, so I tried to sneak in at 6. The attack is high enough to make an impact while the health should be low enough to either die on the spot or at the worst be cleared easily next turn.

    What do you think? Any better ideas for the start line? I'll add more feedback tomorrow. 

    I notice I am confused. Something I believe isn't true. How do I know what I think I know?
    Harry James Potter-Evans-Verres, hpmor.com

    0
  • linkblade91's Avatar
    Senior Writer Serra Angel 1700 2762 Posts Joined 02/09/2019
    Posted 3 years, 8 months ago
    Quote From anchorm4n

    What do you think? Any better ideas for the start line? I'll add more feedback tomorrow. 

    I've been staring at your card for like 8 minutes now trying to come up with something substantive to say, but I've got nothing. I think of a complaint, but then I turn around and stop thinking that. Hopefully that means it's fine lol >_>

    1
  • KANSAS's Avatar
    Old God Fanatic 1745 2912 Posts Joined 03/25/2019
    Posted 3 years, 8 months ago

    Feedback:

    Valor1204

    Show Spoiler
    Personally I don't like Dread Captain DeMeza that much, but balance wise I think the card is fine. I really like Possessed Raider, but I don't think he needs Rush. If it was a 2 mana 2/2 with that ability I would like it better.

    Me0203

    Show Spoiler
    Swordwraith Freebooter isn't a bad card, but it is my least favorite of the three. Spectral Cannoneer is really cool, but I would like it if he was smaller. Echo cards shouldn't cost more than 3 mana. Maybe as a 2 mana 1/2? Gurgling Gravedigger is pretty cool. I can't decide if I like this one or Spectral Cannoneer better. It is maybe a bit too efficient, but I think it is fine. Also, I like the name Low-Tide Treasure Hunter better, but I don't think it matters a whole lot.

    Elfensilver

    Show Spoiler
    I like Seaweed Seeker the best. Though when compared to Whirling Zap-o-matic I think you could afford to increase the stats. Though I am not sure if 2 mana 3/2 with Windfury would make the cut in any decks since Whirling Zap-o-Matic isn't played. I would make it a 3 mana 3/4 with the same ability.

    anchorm4n

    Show Spoiler
    I agree with Demonxz95. Southsea Bladedancer is probably your best card, but you need to change the art. I also might increase the cost to 3 mana. 2 mana to hit three things for 2 damage is really good, especially when they aren't random targets like with Cleave or other similar cards. Also if she had more health you could set up some interesting trades running her into smaller minions and then killing the ones with higher attack through the ability, but with 1 Health she will die no matter what she hits. *edit* I really like the 6 mana 5/2 statline and the art is pretty good. All around nice card.

    BloodMefist

    Show Spoiler
    I like Parrot Tamer the best. Jerias Bloodvein isn't particularly useful and also is missing the Pirate tag, and Amalgam-mate is just like Nightmare Amalgam but harder to use. Parrot Tamer is a cool callback to a forgotten card, it is powerful, but being the only hunter card that cares about Pirates I think it is fine. The only thing you need to change is the wattermark.

    Linkblade91

    Show Spoiler
    I still like Kul Tiran Enforcer best (I also really like the new name). It is balanced and fun. I like that it has synergy with Pirates, whereas Riona only has a Pirate tag. I would give it 4/5 stars.

    CursedParrot

    Show Spoiler
    I still think transforming your spells into pirates is kind of a weird ability to have. It doesn't feel like a strategy you could use in a real deck, and I don't see the synergy between pirates and spells. I just don't understand how you are supposed to use this card.

    Cg8889

    Show Spoiler
    Captain Flintlock is my favorite. My only gripe is that you used the same art on the token as on the card. Other than that I think it is great! Tuskar Privateer is pretty cool. I think if Demon Hunters had just a few more weapons they could make use of some weapon synergy. I don't really like Dragon Corsair because all of the different themes don't really add up. She is a pirate, who, when magically enhanced, empowers your dragons. It doesn't feel Pirate-y enough.

    bananenparty

    Show Spoiler
    Booty Trogg is way too expensive. You could probably make him exactly as he is for 3 mana and be okay. That being said I think Fishy Freebooter is just all around the better card. Though you really shouldn't have both tribes in the tribe tag spot. I would either have it listed as either Pirate or Murloc on the tribe tag, and then have it say "This also counts as a Pirate/Murloc". Or, you could have it just be a Murloc.

    Carrion, my wayward grub.

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  • bananenparty's Avatar
    Card Designer Enthusiast 1045 199 Posts Joined 06/12/2019
    Posted 3 years, 8 months ago

    I actually have two ideas this time (and just found out that one of em doesn't work as I want it to, but I'll put the draft in here nonetheless).
    Shaman somehow got me hooked here, I really want to create a pirate for this class, so here are my two cards.

    Fishy Freebooter: Well, it obviously wasn't possible to combine both minion types into one. I was thinking about giving him a battlecry to adapt his type based on whatever type of minion you played last, but I found that hard to put into words. I also think combining the power of Southsea Captain and Murloc Warleader has some great potential for a floody minion based deck.

    Booty Trogg: Basically a Tunnel Trogg with some added pirate-y weapon flavour. Maybe the cost is too high since you'd have to have a weapon in play AND overload at the same time. I still like the idea a lot thoigh.

    Also, I didn't know which expansion would fit both of them. Maybe you have any ideas?
    Have fun and keep up the great work everyone <3

    0
  • Fedrion's Avatar
    Zombie 1675 733 Posts Joined 05/28/2019
    Posted 3 years, 8 months ago

    As far as I saw, nobody went with good old Daelin so...

    Papa Nurgle wants to share his gifts.

    0
  • Demonxz95's Avatar
    Senior Writer 2245 2626 Posts Joined 03/19/2019
    Posted 3 years, 8 months ago
    Quote From Fedrion

    As far as I saw, nobody went with good old Daelin so...

    "has Divine Shield for the rest of the game" is a bit strange, because it could effectively imply a permanent damage immunity since the effect of it having Divine Shield is a passive permanent effect

    0
  • Fedrion's Avatar
    Zombie 1675 733 Posts Joined 05/28/2019
    Posted 3 years, 8 months ago

    Really? I never thought about it sounding strange. Since divine shield is a one-time damage immunity I thought it was clear that once you pop the bubble it doesn't come back. Like Righteousness, Scalelord and so on... It never even occurred to me that the wording was misleading.

    The stats/cost maybe, more so the health, but idk, it sounds that strange?

    Papa Nurgle wants to share his gifts.

    0
  • Demonxz95's Avatar
    Senior Writer 2245 2626 Posts Joined 03/19/2019
    Posted 3 years, 8 months ago
    Quote From Fedrion

    Really? I never thought about it sounding strange. Since divine shield is a one-time damage immunity I thought it was clear that once you pop the bubble it doesn't come back. Like Righteousness, Scalelord and so on... It never even occurred to me that the wording was misleading.

    The stats/cost maybe, more so the health, but idk, it sounds that strange?

    The difference between those two cards and Daelin as that those two cards specifically just give it once. It's just "give them Divine Shield" full stop. Since Daelin's effect is a permanent aura, the effect is technically giving them a "permanent Divine Shield" as the effect is trying to be applied permanently. Perhaps just "Battlecry: Give your other Pirates Divine Shield (wherever they are)" would work instead.

    I'd say it's probably best to get rid of a stat-point. One other thing I will mention is that Daelin is technically not a pirate, but he's a "lord admiral".

    0
  • Fedrion's Avatar
    Zombie 1675 733 Posts Joined 05/28/2019
    Posted 3 years, 8 months ago

    Ok, fair point.

    From the Horde POV, yeah he was like a pirate lol, the most vile of the pirates, but anyway...

    Too much stuff going on today, maybe tomorrow I'll give it another try.

    Thanks for the constructive criticism.

     

    Papa Nurgle wants to share his gifts.

    0
  • anchorm4n's Avatar
    Toybox Tactician 1895 2305 Posts Joined 03/13/2019
    Posted 3 years, 8 months ago
    Quote From KANSAS

    Feedback:

    anchorm4n

    I agree with Demonxz95. Southsea Bladedancer is probably your best card, but you need to change the art. I also might increase the cost to 3 mana. 2 mana to hit three things for 2 damage is really good, especially when they aren't random targets like with Cleave or other similar cards. Also if she had more health you could set up some interesting trades running her into smaller minions and then killing the ones with higher attack through the ability, but with 1 Health she will die no matter what she hits. *edit* I really like the 6 mana 5/2 statline and the art is pretty good. All around nice card.     

    Thank you! But it actually is a 6 mana 6/2 right now and since the statline is my last issue with her do you think I should drop the attack to 5? Are there any meta cards at 6 health that ask for removal at the moment?

    I notice I am confused. Something I believe isn't true. How do I know what I think I know?
    Harry James Potter-Evans-Verres, hpmor.com

    0
  • Paragon's Avatar
    Divine Rager 530 184 Posts Joined 06/07/2019
    Posted 3 years, 8 months ago

    I made a mistake with my entry where I forgot to add the Pirate Tribe tag.
    Is there a way it could be re-entered?
    Also, what do you think? :)

    Let me light the way.

    0
  • anchorm4n's Avatar
    Toybox Tactician 1895 2305 Posts Joined 03/13/2019
    Posted 3 years, 8 months ago
    Quote From Paragon

    I made a mistake with my entry where I forgot to add the Pirate Tribe tag.
    Is there a way it could be re-entered?
    Also, what do you think? :)

    Unfortunately no, you can't edit your submission. You also should have written "Pirate" and "Reborn" with capital letters. Finally, some people will deduce points for using the Classic watermark on a card with Reborn. I'm afraid those are strong indicators for a 1 star rating if you don't get disqualified for the missing Pirate tag in the first place.

    You should have come here before submitting, all of those mistakes would have been avoidable. It could have been a good enough entry, not the most creative, but solid enough.

    I notice I am confused. Something I believe isn't true. How do I know what I think I know?
    Harry James Potter-Evans-Verres, hpmor.com

    2
  • Paragon's Avatar
    Divine Rager 530 184 Posts Joined 06/07/2019
    Posted 3 years, 8 months ago

    Thanks for the tips, I'll be sure to add them in my next contest submission. :)

    Let me light the way.

    3
  • Nirast's Avatar
    Senior Editor Snow-Covered 910 903 Posts Joined 04/01/2019
    Posted 3 years, 8 months ago

    Here's two versions of my first idea (first one should probably Epic):

     

    Hopefully this week I actually get to upload. Will offer some feedback later today.

    0
  • KANSAS's Avatar
    Old God Fanatic 1745 2912 Posts Joined 03/25/2019
    Posted 3 years, 8 months ago
    Quote From anchorm4n
    Quote From KANSAS

    Feedback:

    anchorm4n

    I agree with Demonxz95. Southsea Bladedancer is probably your best card, but you need to change the art. I also might increase the cost to 3 mana. 2 mana to hit three things for 2 damage is really good, especially when they aren't random targets like with Cleave or other similar cards. Also if she had more health you could set up some interesting trades running her into smaller minions and then killing the ones with higher attack through the ability, but with 1 Health she will die no matter what she hits. *edit* I really like the 6 mana 5/2 statline and the art is pretty good. All around nice card.     

    Thank you! But it actually is a 6 mana 6/2 right now and since the statline is my last issue with her do you think I should drop the attack to 5? Are there any meta cards at 6 health that ask for removal at the moment?

    I saw your card and accidentally thought it was a 5/2. 6/2 statline is fine, though I don't think the 1 attack will matter a whole lot.

    Carrion, my wayward grub.

    0
  • mantiax's Avatar
    215 59 Posts Joined 11/21/2019
    Posted 3 years, 8 months ago

    0
  • Xarkkal's Avatar
    Servant of Illidan 910 1321 Posts Joined 03/29/2019
    Posted 3 years, 8 months ago

    Sorry everyone, this week has been a little crazy again. I haven't had any time to give any feedback. I'll get some feedback for those that have not submitted at the end of this comment. 

    Thanks for all the feedback on my first idea. In my typical fashion, my first idea has been abandoned and replaced with a new one. Any feedback is always appreciated! :)

    Feedback:

    Show Spoiler

    From page 3 & 4:

    @anchorm4n - I sat here staring at your card going back and forth on any negative feedback. Then I scrolled down and saw linkblade did the same thing as me. I have nothing bad to say about it at all, I don't know why it raises so many red flags that resolve themselves when you think about it long enough. Also, side note: I was looking at the wording of "also damages minions next to whomever this attacks", and this is one of the most consistently inconsistent wordings in the game. Blizzard has used "this" (Cave Hydra), "it" (Foe Reaper 4000) and "he" (Magnataur Alpha). Maybe make yours say "she"? #Feminism #LadiesCanDamageAdjacentMinionsToo

    @bananenparty - First, with Fishy Freebooter I have to say hard no to the Murloc/Pirate tag. We have no dual tags in Hearthstone other than "All". So the Murloc/Pirate is a no go. I like trying to synergize Murlocs and Pirates, but I think there are more interesting ways to do so than simply giving +1/+1. With Booty Trogg (haha, I'm thinking about Trogg Booty now), I like the idea more. Make sure you capitalize "Mana Crystal". I do agree that it feels overcosted at 5 mana. Maybe a 4/2/4?

    @Fedrion - My personal feelings about the Proudmoore family aside, (For teh Horde!). Not sure how to fix the wording, everything I can come up with I think will end up being too much text. Sorry I'm not more help, I like the flavor though.

    @Nirast - Yeah the first one should be epic. Also, unsure about using "keywords", maybe "text" instead? 

    @mantiax - I see this got submitted before I got to posting the feedback. I highly suggest waiting for feedback before jumping on submission. Having other sets of eyes look over for mistakes is extremely valuable. Unfortunately, "Pirates" should be capitalized and you left off the period at the end of the text. Other than those small issues, I have nothing negative to say.

     

    0
  • anchorm4n's Avatar
    Toybox Tactician 1895 2305 Posts Joined 03/13/2019
    Posted 3 years, 8 months ago

    I must say I'm a little disappointed there's no cake eating mouse for 3 mana with 1 attack and 4 health yet.

    As promised, more feedback. 

    BloodMefist

    Show Spoiler
    I agree with the other guys who said that the Hunter card is the best. It's flavorful and small beasts always come in handy in Hunter.

    KANSAS

    Show Spoiler
    I like your newest version and your reasoning about the balance is perfectly fine. Well done!

    Cg8889

    Show Spoiler
    The Hunter card surely is the most interesting. The effect is quite creative without being completely crazy. You could try to find better art for the weapon and I was wondering if the token shouldn't be a legendary as well (like Lich King and Tirion's).

    bananenparty

    Show Spoiler
    I'd drop the Murloc, there's no reason why this should be tagged a Pirate. The Trogg is okay but probably too expensive.

    Fedrion

    Show Spoiler
    The others already pointed out the wording issues. I also don't feel the flavor, Divine Shield and Pirates don't mix well in my eyes.

    Nirast

    Show Spoiler
    Nice pun! I prefer the second version. I'm not sure about Pirates or Vampires being a thing in KotfT… maybe give it a custom watermark?

    mantiax

    Show Spoiler
    I like the art, but two tribe effects are boring.

    Xarkkal 

    Show Spoiler
    This looks incredibly strong at first glance. I mean, AOE is supposed to be a weakness of Hunter if I remember correctly… but then, 2 damage to all enemies on 6 isn't THAT bad. It might scare people though, so you should make sure to write a good explanation.

    I notice I am confused. Something I believe isn't true. How do I know what I think I know?
    Harry James Potter-Evans-Verres, hpmor.com

    0
  • Xarkkal's Avatar
    Servant of Illidan 910 1321 Posts Joined 03/29/2019
    Posted 3 years, 8 months ago
    Quote From anchorm4n
     
     
    This looks incredibly strong at first glance. I mean, AOE is supposed to be a weakness of Hunter if I remember correctly… but then, 2 damage to all enemies on 6 isn't THAT bad. It might scare people though, so you should make sure to write a good explanation. 

     

    Yeah, AOE and Hunter is always a touchy subject. But as a Hunter main, it's something I always want more of. I know it's a weakness of the class, but that doesn't mean they should have 0 AOE. I aimed for 6 mana for this because of Deathstalker Rexxar, but I'm thinking bumping this up to 5 mana would be better. I'm also thinking possibly switching it to a Legendary, so the access to the effect is limited just like Deathstalker Rexxar's.

    Edit: Side subject, no idea why anchorm4n's quoted text isn't showing on my comment. It's visible when I edit my comment, but it shows up blank on the forum. Anyone aware of an issue with quoted text not appearing?

    0
  • anchorm4n's Avatar
    Toybox Tactician 1895 2305 Posts Joined 03/13/2019
    Posted 3 years, 8 months ago

    Interesting, I've almost suggested to make it a legendary. I had the same problem with your card that you and linkblade had with mine: the first impression was scary, but the more you think about it, the more reasonable it gets. So my advice would be to keep it at 4 and an epic. The effect might be at the brink of legendary worthiness (Dragonbane feels a bit stronger), but the art definitely isn't for me.

    Also thanks for your feedback, I will definitely submit the feminist version, giving her a unique touch! 

    I notice I am confused. Something I believe isn't true. How do I know what I think I know?
    Harry James Potter-Evans-Verres, hpmor.com

    0
  • anchorm4n's Avatar
    Toybox Tactician 1895 2305 Posts Joined 03/13/2019
    Posted 3 years, 8 months ago

    Sorry for double posting but I need to declare my undying love to Flux because he stealth implemented that much needed preview tool for the submission sheet. You are the best! 

    I notice I am confused. Something I believe isn't true. How do I know what I think I know?
    Harry James Potter-Evans-Verres, hpmor.com

    1
  • Nirast's Avatar
    Senior Editor Snow-Covered 910 903 Posts Joined 04/01/2019
    Posted 3 years, 8 months ago

    Some feedback:

    Show Spoiler

    Xarkkal: I like it, pretty simple and unique effect. Quick question: What happens if you have this in play as a DK Garrosh/Dr. Boom hero? Since Warrior can generate it with that one pirate minion.


    mantiax: A little cheap/early game for the effect, but I see this making for a pretty fun deck.


    Paragon: Good effect, but like anchorm4n said, you'll lose points for the typos, if you're not outright DQ'd. Sorry.


    Fedrion: Don't really like the effect, might make pirates too sticky. Would also change wording to "For the rest of the game, whenever you summon a Pirate, it gains Divine Shield."


    bananenparty: Fishy Freebooter is simple, yet effective. I'd personally drop one of the tribes. 

    Booty Trogg I like more, but there's the problem that you could just leave the weapon there until you gain 30 attack, since most people don't run weapon removal. Maybe make it a passive like "For each Overloaded Mana Crystal (those should be capitalised, btw), your weapon has +1 Attack."


    anchorm4n: I like it, we need more 'Cleave' cards in the game. Not that DH needs any more good cards, lol. I wouldn't worry too much about the art, just look at the full arts of Ice Walker and Glacial Shard, but to each their own.

    Regarding the feedback you gave me: I think the card works in KotFT, since Warlock had a pretty strong vampire theme there, with Gnomeferatu, Sanguine Reveler, Blood-Queen Lana'thel and even Bloodreaver Gul'dan. Not so much Pirates, but, unless there's a full on Pirate expansion, I don't think it ever will. Also can't really take credit for the pun, since I stole it from the book series of the same name, haha.


    Cg8889: Flinthook is my favourite. Awesome design with great flavour. Hunter doesn't really have much weapon butt, though, except for 3 neutral cards: Spiteful Smith (card is bad), Naga Corsair (Wild), and Captain Greenskin (the only one buff, rally).

    The Privateer is also cool, and probably not too broken in DH (well, relatively…)

    The Corsair I don't like, too many things happening on one minion.


    CursedParrot: "Always in your opening hand" implies it can be mulliganed, so I'd make it a start of game effect. Even then, I think an extra card in hand is as big a downside as you think it is. I'd change it to "Start of Game: Put this card on top of your deck". It denies a draw AND tells your opponent you have it, which is much better as a downside for the effect.

    The effect itself I really like. Super unique and opens up a really interesting play style. 

    0
  • Xarkkal's Avatar
    Servant of Illidan 910 1321 Posts Joined 03/29/2019
    Posted 3 years, 8 months ago
    Quote From Nirast

     

    Xarkkal: I like it, pretty simple and unique effect. Quick question: What happens if you have this in play as a DK Garrosh/Dr. Boom hero? Since Warrior can generate it with that one pirate minion.

     

     

    Another concern I've been thinking about and trying to find a work around. I would assume it would work the same way as Clockwork Automaton, where since the hero power doesn't cause damage, no effect would occur. 

    But maybe I need to word the effect differently to avoid any confusion. Any other way of wording it starts to feel clunky though. Best I can come up with is "When your Hero Power deals damage, it damages all enemies." And, "Your Hero Power deals it's damage to all enemies." Any suggestions? 

    Show Spoiler

    0
  • linkblade91's Avatar
    Senior Writer Serra Angel 1700 2762 Posts Joined 02/09/2019
    Posted 3 years, 8 months ago
    Quote From Xarkkal
    Quote From Nirast

    Xarkkal: I like it, pretty simple and unique effect. Quick question: What happens if you have this in play as a DK Garrosh/Dr. Boom hero? Since Warrior can generate it with that one pirate minion.

    Another concern I've been thinking about and trying to find a work around. I would assume it would work the same way as Clockwork Automaton, where since the hero power doesn't cause damage, no effect would occur. 

    But maybe I need to word the effect differently to avoid any confusion. Any other way of wording it starts to feel clunky though. Best I can come up with is "When your Hero Power deals damage, it damages all enemies." And, "Your Hero Power deals it's damage to all enemies." Any suggestions? 

     

    Show Spoiler

    The latter iteration is fine, although you don't need the apostrophe. The effect does not need to be three lines long. In unrelated news, I'm disappointed in the cost increase: now I can't use Back Alley Sniper in my Even Hunter deck :P

    0
  • linkblade91's Avatar
    Senior Writer Serra Angel 1700 2762 Posts Joined 02/09/2019
    Posted 3 years, 8 months ago
    Quote From Nirast

    Here's two versions of my first idea (first one should probably Epic):

    ...

    Hopefully this week I actually get to upload. Will offer some feedback later today.

    I like the version on the right more; it's much simpler, with three lines of text instead of four and doesn't use the "keywords" part which I think will be confusing for some. Yeah he doesn't have Lifesteal himself in that one, but all well. He still could if you wanted him to: just put it above everything on its own line.

    0
  • linkblade91's Avatar
    Senior Writer Serra Angel 1700 2762 Posts Joined 02/09/2019
    Posted 3 years, 8 months ago
    Quote From Fedrion

    As far as I saw, nobody went with good old Daelin so...

    To avoid the permanent-Divine Shield confusing wording, you could say "Battecry: Give your Pirates Divine Shield (wherever they are)." That would cover presently-existing Pirates, though; not sure if you want that. Maybe drop the Rush if you do make the change, and I would consider doing it anyway: there's a lot going on here.

    Sorry for the triple-post, everyone: I didn't plan to do it. Just kind of happened that way, hitting up the people who haven't submitted yet >_>

    0
  • Xarkkal's Avatar
    Servant of Illidan 910 1321 Posts Joined 03/29/2019
    Posted 3 years, 8 months ago
    Quote From linkblade91
    Quote From Xarkkal
    Quote From Nirast

    Xarkkal: I like it, pretty simple and unique effect. Quick question: What happens if you have this in play as a DK Garrosh/Dr. Boom hero? Since Warrior can generate it with that one pirate minion.

    Another concern I've been thinking about and trying to find a work around. I would assume it would work the same way as Clockwork Automaton, where since the hero power doesn't cause damage, no effect would occur. 

    But maybe I need to word the effect differently to avoid any confusion. Any other way of wording it starts to feel clunky though. Best I can come up with is "When your Hero Power deals damage, it damages all enemies." And, "Your Hero Power deals it's damage to all enemies." Any suggestions? 

     

    Show Spoiler

    The latter iteration is fine, although you don't need the apostrophe. The effect does not need to be three lines long. In unrelated news, I'm disappointed in the cost increase: now I can't use Back Alley Sniper in my Even Hunter deck :P

    Thanks linkblade! And I don't think you'll be disappointed for long. I actually had already decided that I'm going to revert back to 4 mana. ;)

    0
  • KANSAS's Avatar
    Old God Fanatic 1745 2912 Posts Joined 03/25/2019
    Posted 3 years, 8 months ago

    I decided to re-do Davy Jones's ability. He is really flavorful and interesting, but the infinite Stealth and all of the stats were too scary. I decided to re-do his ability to make him a powerful build around card, and hopefully not too OP.

    Do you think the "give it Taunt" part is necessary? I wasn't going to put it there but otherwise it doesn't feel like enough of a reward for building a Pirate Warlock deck. Also, do you think I should change it to a Battlecry instead of Deathrattle?

    Carrion, my wayward grub.

    0
  • Demonxz95's Avatar
    Senior Writer 2245 2626 Posts Joined 03/19/2019
    Posted 3 years, 8 months ago
    Quote From KANSAS

    I decided to re-do Davy Jones's ability. He is really flavorful and interesting, but the infinite Stealth and all of the stats were too scary. I decided to re-do his ability to make him a powerful build around card, and hopefully not too OP.

    Do you think the "give it Taunt" part is necessary? I wasn't going to put it there but otherwise it doesn't feel like enough of a reward for building a Pirate Warlock deck. Also, do you think I should change it to a Battlecry instead of Deathrattle?

    My biggest concern is that The Flying Dutchman will be able to summon Davy Jones himself, and his Deathrattle will trigger again when he dies (and giving him Taunt will only make that a bigger problem). 

    0
  • KANSAS's Avatar
    Old God Fanatic 1745 2912 Posts Joined 03/25/2019
    Posted 3 years, 8 months ago
    Quote From Demonxz95
    Quote From KANSAS

    I decided to re-do Davy Jones's ability. He is really flavorful and interesting, but the infinite Stealth and all of the stats were too scary. I decided to re-do his ability to make him a powerful build around card, and hopefully not too OP.

    Do you think the "give it Taunt" part is necessary? I wasn't going to put it there but otherwise it doesn't feel like enough of a reward for building a Pirate Warlock deck. Also, do you think I should change it to a Battlecry instead of Deathrattle?

    My biggest concern is that The Flying Dutchman will be able to summon Davy Jones himself, and his Deathrattle will trigger again when he dies (and giving him Taunt will only make that a bigger problem). 

    I hadn't considered that. I could always add a line that says "can't summon Davy Jones" but that feels kind of like cheating and also just lazy design. One thing I could do is have it summon this guy:

    Show Spoiler

    Carrion, my wayward grub.

    0
  • Demonxz95's Avatar
    Senior Writer 2245 2626 Posts Joined 03/19/2019
    Posted 3 years, 8 months ago
    Quote From KANSAS
    Quote From Demonxz95
    Quote From KANSAS

    I decided to re-do Davy Jones's ability. He is really flavorful and interesting, but the infinite Stealth and all of the stats were too scary. I decided to re-do his ability to make him a powerful build around card, and hopefully not too OP.

    Do you think the "give it Taunt" part is necessary? I wasn't going to put it there but otherwise it doesn't feel like enough of a reward for building a Pirate Warlock deck. Also, do you think I should change it to a Battlecry instead of Deathrattle?

    My biggest concern is that The Flying Dutchman will be able to summon Davy Jones himself, and his Deathrattle will trigger again when he dies (and giving him Taunt will only make that a bigger problem). 

    I hadn't considered that. I could always add a line that says "can't summon Davy Jones" but that feels kind of like cheating and also just lazy design. One thing I could do is have it summon this guy:

     

    Show Spoiler

     

    That could probably work actually

    0
  • UVE's Avatar
    1180 832 Posts Joined 05/29/2019
    Posted 3 years, 8 months ago
    Nirast
    Show Spoiler
    Quote From Nirast

    Here's two versions of my first idea (first one should probably Epic):

     

    Hopefully this week I actually get to upload. Will offer some feedback later today.

    Show Spoiler

     

    I never post in these Custom Cards Threads, but that card flavour is really good. :)

     

    I prefer the 1st version, (I agree, it should be Epic) but can lead to problems, with 2 or 3 vampire pirates, you will devour any pirate that you summon (good flavour, awfull interaction for players)

     

    By The Holy Light!

    0
  • KANSAS's Avatar
    Old God Fanatic 1745 2912 Posts Joined 03/25/2019
    Posted 3 years, 8 months ago

    Ok, I think I have finally perfected the card, but I want to ask for feedback one more time before submitting.

    Carrion, my wayward grub.

    0
  • anchorm4n's Avatar
    Toybox Tactician 1895 2305 Posts Joined 03/13/2019
    Posted 3 years, 8 months ago

    I like the mirror stats of Davy and the ship. Summoning the Sailor is a good idea. The watermark fits well and is a nice alternative to the Palm Tree most of us used. You found great art, they are fitting together very well.

    Concerns:

    1) It's still a huge chunk of stats. You'll get 13/13 over 3 bodies for 7 mana! That's almost Dragonqueen Alexstrasza's powerlevel for 2 mana less. I think I'd prefer the effect to be a Deathrattle, which would also make it easier to fulfill the condition because Davy himself counts toward it.

    2) Davy's art looks a little too big, is it possible to zoom out a tiny bit? If not, at least try to move him a bit to the right - the legendary dragon's horn is too close to Davy's head for my taste.

    3) Are you sure you want The Flying Dutchman to summon a sailor at the end of each turn? That way, your opponent has to deal with 2 of them each of their turns if he can't remove the ship the turn after it was summoned (one sailor at the end of your opponen'ts turn, one at the end of yours). That's really powerful!

    4) While the flavor is there if you look at the art and the effects, I don't see a reason why this should be a warlock card. I guess that can't be helped, though.

    I notice I am confused. Something I believe isn't true. How do I know what I think I know?
    Harry James Potter-Evans-Verres, hpmor.com

    0
  • Hordaki's Avatar
    Dragon Scholar 650 264 Posts Joined 05/28/2019
    Posted 3 years, 8 months ago

    Missed last week's competition(s), but I had to make sure to get back for the last week.


    I figured Gadgetzan was a good place to work a Pirate into another class, so this is guy is meant to synergize with Grimy Goons handbuffing. Let me know if this is a good statline for it, since I have to plan around the handbuffs.

    I'll try to come back and give feedback later today.

          -Hordaki (rhymes with Mordecai)

           Check out the Tactician custom class!

    2
  • linkblade91's Avatar
    Senior Writer Serra Angel 1700 2762 Posts Joined 02/09/2019
    Posted 3 years, 8 months ago
    Quote From Hordaki

    Missed last week's competition(s), but I had to make sure to get back for the last week.

    ...

    I figured Gadgetzan was a good place to work a Pirate into another class, so this is guy is meant to synergize with Grimy Goons handbuffing. Let me know if this is a good statline for it, since I have to plan around the handbuffs.

    I'll try to come back and give feedback later today.

    I was going to say something like "maybe he would be better positioned in the Hunter, flavor-wise", but the Hunter's handbuffing mostly went to Beasts in Gadgetzan, so I guess not. He just doesn't feel very...Paladin-y, which is a big problem for many of our Pirate Paladin cards.

    Also, weapon buffs go a lot farther than minion buffs. A 6/5 minion for 3-mana is great, but a 6/5 weapon on top of that is insane.

    0
  • KANSAS's Avatar
    Old God Fanatic 1745 2912 Posts Joined 03/25/2019
    Posted 3 years, 8 months ago
    Quote From anchorm4n

    I like the mirror stats of Davy and the ship. Summoning the Sailor is a good idea. The watermark fits well and is a nice alternative to the Palm Tree most of us used. You found great art, they are fitting together very well.

    Concerns:

    1) It's still a huge chunk of stats. You'll get 13/13 over 3 bodies for 7 mana! That's almost Dragonqueen Alexstrasza's powerlevel for 2 mana less. I think I'd prefer the effect to be a Deathrattle, which would also make it easier to fulfill the condition because Davy himself counts toward it.

    2) Davy's art looks a little too big, is it possible to zoom out a tiny bit? If not, at least try to move him a bit to the right - the legendary dragon's horn is too close to Davy's head for my taste.

    3) Are you sure you want The Flying Dutchman to summon a sailor at the end of each turn? That way, your opponent has to deal with 2 of them each of their turns if he can't remove the ship the turn after it was summoned (one sailor at the end of your opponen'ts turn, one at the end of yours). That's really powerful!

    4) While the flavor is there if you look at the art and the effects, I don't see a reason why this should be a warlock card. I guess that can't be helped, though.

    2, thanks for mentioning the thing about the art. I will fix that before submitting. 4, I might make him neutral if it was allowed, but with the class restrictions Warlock seems like the best class. 3, I wanted it to make pirates on both players turns because otherwise it just felt like a slightly bigger Hogger. 1, I wanted him to have more stats than average because he is the only payoff for playing pirates in warlock, so I wanted it to be worth it. You compared him to Dragonqueen Alexstrasza, who is a build around late game card with way more stats than you would expect from a 9 mana card. Davy Jones is filling that same role for Pirate decks.

    Carrion, my wayward grub.

    0
  • bigcums's Avatar
    Dragon Scholar 215 93 Posts Joined 07/26/2019
    Posted 3 years, 8 months ago

    Ok another idea since my last one was not that great. This time we have a captain that needs to be Inspired to fire his cannons. 

    0
  • Me0203's Avatar
    Design Champion 750 497 Posts Joined 06/13/2019
    Posted 3 years, 8 months ago

    I love the effect on Zrukx. It's a fitting finisher for Hunter, which already has hero power synergies and is the class with the most 'closer' cards like this. Regarding balance, 2 damage might be better - even six hero powers, which seems average for a deck trying to do that to have on turn 10, is already a scary 18 damage. 

    Even though I get the idea, though, of a ship captain blastin' his cannons, I don't feel like that's enough to justify him being a Pirate. It's a thought I've been having while looking at a lot of the submissions for this contest; giving a class their first Pirate should be momentous and justified. The card should be a build-around for a class Pirate archetype like Bloodsail Corsair, twist a class-specific spin on neutral Pirate flavor like Cutthroat Buccaneer or Cursed Castaway (integrating Rogue's stealy-wealy Combo into their Pirate identity), or have overwhelming Piratey flavor like Captain Hooktusk, who summons her own crew. Zrukx fires his cannons, but that doesn't involve other Pirates, call back to any neutral Pirates, or have an overwhelmingly Piratey feel. 

    As an idea, maybe you could lower his stats and make his text something like 'Battlecry: Summon a 1-1 Crewmate for each time you used your Hero Power this game. Deal 3 damage to a random enemy for each.'? Making a board adds some stats and maxes out the damage at 18, which seems more balanced if ruinous to the meme dream, and giving a ship's captain his crew (each one on a cannon!) feels nice. 

    Better call Thrall!

     

     

    2
  • Nirast's Avatar
    Senior Editor Snow-Covered 910 903 Posts Joined 04/01/2019
    Posted 3 years, 8 months ago

    Final version of the card:

    Feedback:

    Show Spoiler

    KANSAS: I like the concept. Really fits in Warlock, too. Just make sure you can upload 2 tokens.


    Hordaki: Handbuff suport, nice! I think the card is too strong, 3 buffs and it's already stronger than Ashbringer, and it comes with a 5/4 body, all on turn 3. I'd make it "Battlecry: Equip a harpoon with 2 Durability and attack equal to this minion's".


    bigcums: Great effect, really hard to judge how strong he is. I think it works as a finisher for hunter, and Pirate decks don't really want to go until turn 8. Great with Baku. All in all, a pretty good card.

    1
  • linkblade91's Avatar
    Senior Writer Serra Angel 1700 2762 Posts Joined 02/09/2019
    Posted 3 years, 8 months ago

    Less than 24 hours to submit!

    0
  • Me0203's Avatar
    Design Champion 750 497 Posts Joined 06/13/2019
    Posted 3 years, 8 months ago

    @Nirast Vampirate Lord is very flavorful (the name is absolutely toothsome), but I'm not sure why giving Lifesteal to Pirates is a desirable thing. The closest thing to self-damage in Pirates' tribal theme is weapon synergies, which Warlock doesn't have. Pirate builds are also generally aggressive, which doesn't call for Lifesteal either. 

    I'm not sure how you could alter the card's ability and keep his vampire flavor, though. Maybe he could wangle a first strike-ish ability, like 'Whenever your Pirates attack, they deal their damage first. If their opponent dies, they take no damage.'? That seems rather sinister and from-the-shadows-y.

    Better call Thrall!

     

     

    0
  • Pokeniner's Avatar
    Fan Creator 205 67 Posts Joined 03/25/2020
    Posted 3 years, 8 months ago

    Last attempt to save my Captain Robin idea, without making Tabby Treasures too op. Here's what i got.

    Thoughts?

    Ever wonder what the rumble Run cards would be like in the HS world, well wonder no more and look at the custom collection created to solve that question in Rumble Run Returns! http://www.hearthcards.net/setsandclasses/#5363

    0
  • Xarkkal's Avatar
    Servant of Illidan 910 1321 Posts Joined 03/29/2019
    Posted 3 years, 8 months ago
    Quote From Pokeniner

    Last attempt to save my Captain Robin idea, without making Tabby Treasures too op. Here's what i got.

    Show Spoiler

    Thoughts?

    I personally feel with Tabby Treasures like this, there isn't a need for the equipped weapon requirement. Otherwise I like it!

    0
  • Nirast's Avatar
    Senior Editor Snow-Covered 910 903 Posts Joined 04/01/2019
    Posted 3 years, 8 months ago
    Quote From Me0203

    @Nirast Vampirate Lord is very flavorful (the name is absolutely toothsome), but I'm not sure why giving Lifesteal to Pirates is a desirable thing. The closest thing to self-damage in Pirates' tribal theme is weapon synergies, which Warlock doesn't have. Pirate builds are also generally aggressive, which doesn't call for Lifesteal either. 

    I'm not sure how you could alter the card's ability and keep his vampire flavor, though. Maybe he could wangle a first strike-ish ability, like 'Whenever your Pirates attack, they deal their damage first. If their opponent dies, they take no damage.'? That seems rather sinister and from-the-shadows-y.

    I decided to go with the version posted here. I really like the design as is, and fits pretty well with KotFT Warlock. 

    0
  • anchorm4n's Avatar
    Toybox Tactician 1895 2305 Posts Joined 03/13/2019
    Posted 3 years, 8 months ago

    That was a surprisingly creative theme. Good luck to all of you! My favorites are Back Alley Sniper and Storm Captain. 

    I also want to say thanks to the community and especially to the veterans for introducing me and the other noobs into the world of custom card design. The whole season was a blast and I got sucked in deeper and deeper, culminating in a custom expansion I'm working on right now (nothing to show yet, I only have a new keyword and 6 or 7 legendaries done to get the shiny OP cards out of my head). This is a great, helpful and positive community and I'm proud to be part of it. I'm looking forward to what's next!

    I notice I am confused. Something I believe isn't true. How do I know what I think I know?
    Harry James Potter-Evans-Verres, hpmor.com

    6
  • Me0203's Avatar
    Design Champion 750 497 Posts Joined 06/13/2019
    Posted 3 years, 8 months ago
    Quote From anchorm4n

    That was a surprisingly creative theme. Good luck to all of you! My favorites are Back Alley Sniper and Storm Captain. 

    I also want to say thanks to the community and especially to the veterans for introducing me and the other noobs into the world of custom card design. The whole season was a blast and I got sucked in deeper and deeper, culminating in a custom expansion I'm working on right now (nothing to show yet, I only have a new keyword and 6 or 7 legendaries done to get the shiny OP cards out of my head). This is a great, helpful and positive community and I'm proud to be part of it. I'm looking forward to what's next!

    As another noob, I agree! I can't say it any more eloquently, but this has been a great way to revive my love for Hearthstone, having been whittled down by the years. Stopping by here and having a moderated, well designed forum filled with helpful folks is a real blast from the past to the old days of Internet forums. It feels cozy. 

    I'll be rootin' tootin' for Ship Captain Zrukx, Kul'Tiran Enforcer, and Possessed Raider. Good luck, y'all!

    Better call Thrall!

     

     

    4
  • Xarkkal's Avatar
    Servant of Illidan 910 1321 Posts Joined 03/29/2019
    Posted 3 years, 8 months ago
    Quote From anchorm4n

    That was a surprisingly creative theme. Good luck to all of you! My favorites are Back Alley Sniper and Storm Captain. 

    I also want to say thanks to the community and especially to the veterans for introducing me and the other noobs into the world of custom card design. The whole season was a blast and I got sucked in deeper and deeper, culminating in a custom expansion I'm working on right now (nothing to show yet, I only have a new keyword and 6 or 7 legendaries done to get the shiny OP cards out of my head). This is a great, helpful and positive community and I'm proud to be part of it. I'm looking forward to what's next!

    As another noob I cannot agree with this more! 
    Thanks for the kuddos on this week's theme! I thought it sounded fun! Glad the mods chose it out of the options I gave them! 
    Looking forward to seeing your custom expansion! I have resisted the urge to do that myself (I don't see myself having enough time to commit to that) If you need any feedback on what you're working on, feel free to reach out! I'm happy to help!

    4
  • linkblade91's Avatar
    Senior Writer Serra Angel 1700 2762 Posts Joined 02/09/2019
    Posted 3 years, 8 months ago

    Good luck to our finalists! :)

    0
  • Nirast's Avatar
    Senior Editor Snow-Covered 910 903 Posts Joined 04/01/2019
    Posted 3 years, 8 months ago

    Good luck to the finalists!

    0
  • anchorm4n's Avatar
    Toybox Tactician 1895 2305 Posts Joined 03/13/2019
    Posted 3 years, 8 months ago

    Good luck to the finalists!

    @Xarkkal: Thanks, I'll finish some more cards before I show them to you. I do have some lore issues, but I'll open a seperate thread for this. Too bad you don't have the time to contribute your own custom expansion. I was so surprised when I read that you're new to this as well. I found your cards among the best balanced through all the season.

    I notice I am confused. Something I believe isn't true. How do I know what I think I know?
    Harry James Potter-Evans-Verres, hpmor.com

    1
  • sinti's Avatar
    Senior Writer Chocolate Cake 2070 2774 Posts Joined 10/20/2018
    Posted 3 years, 8 months ago
    Quote From anchorm4n

    That was a surprisingly creative theme. Good luck to all of you! My favorites are Back Alley Sniper and Storm Captain. 

    I also want to say thanks to the community and especially to the veterans for introducing me and the other noobs into the world of custom card design. The whole season was a blast and I got sucked in deeper and deeper, culminating in a custom expansion I'm working on right now (nothing to show yet, I only have a new keyword and 6 or 7 legendaries done to get the shiny OP cards out of my head). This is a great, helpful and positive community and I'm proud to be part of it. I'm looking forward to what's next!

    Nothing can make us happier than helping a newcomer find its way into card design and being sucked right in haha! Good luck with your expansion, im looking forward to see what you come up with ;-)

    ~ Have an idea? Found a bug? Let us know! ~
    ~ Join us on Discord ~

    2
  • linkblade91's Avatar
    Senior Writer Serra Angel 1700 2762 Posts Joined 02/09/2019
    Posted 3 years, 8 months ago

    Congratulations to Hordaki! You've joined the multi-win club of myself and Shaveyou :D

    1
  • Demonxz95's Avatar
    Senior Writer 2245 2626 Posts Joined 03/19/2019
    Posted 3 years, 8 months ago

    Yesterday was actually my birthday, so getting the win here would've actually been pretty cool as a late birthday present.

    But this is a great win, Hordaki. It was a great card too.

    0
  • Xarkkal's Avatar
    Servant of Illidan 910 1321 Posts Joined 03/29/2019
    Posted 3 years, 8 months ago

    Congrats Hordaki!

    Also, another congrats to all the winners and the finalists for Season 1!

    Thank you to all of our amazing Mods for running a fantastic Season 1! I can't wait to see what is in store for season 2! 

    When can we expect the announcement of the announcement for the start of Season 2?

     

    1
  • Demonxz95's Avatar
    Senior Writer 2245 2626 Posts Joined 03/19/2019
    Posted 3 years, 8 months ago
    Quote From Xarkkal

    Congrats Hordaki!

    Also, another congrats to all the winners and the finalists for Season 1!

    Thank you to all of our amazing Mods for running a fantastic Season 1! I can't wait to see what is in store for season 2! 

    When can we expect the announcement of the announcement for the start of Season 2?

     

    We'll be taking a slight break in-between seasons. I expect we'll probably be back around the time set 2 of this year is launched give or take.

    0
  • Hordaki's Avatar
    Dragon Scholar 650 264 Posts Joined 05/28/2019
    Posted 3 years, 8 months ago

    I'm only submitting Paladin cards from here on out. :P

    Thanks to everyone who voted for me, and extra thanks to Nirast who came up with a much more balanced idea for my card and pretty much won me the competition. Hopefully for the next competition I'll have more free time to give feedback to others, since I very much appreciate receiving it.

    See you all next season!

          -Hordaki (rhymes with Mordecai)

           Check out the Tactician custom class!

    0
  • Demonxz95's Avatar
    Senior Writer 2245 2626 Posts Joined 03/19/2019
    Posted 3 years, 8 months ago
    Quote From Hordaki

    I'm only submitting Paladin cards from here on out. :P

    That seems to be working for Link, so it might work for you too. XD

    4
  • KANSAS's Avatar
    Old God Fanatic 1745 2912 Posts Joined 03/25/2019
    Posted 3 years, 8 months ago

    The cards this time around weren't too popular. The only cards to get a score above 3 were the top 8 that made it to the finalists. And there were 4 cards that got a score below 2. 

    Carrion, my wayward grub.

    0
  • Xarkkal's Avatar
    Servant of Illidan 910 1321 Posts Joined 03/29/2019
    Posted 3 years, 8 months ago
    Quote From KANSAS

    The cards this time around weren't too popular. The only cards to get a score above 3 were the top 8 that made it to the finalists. And there were 4 cards that got a score below 2. 

    The community is salty about pirates XD

     

    1
  • CursedParrot's Avatar
    640 720 Posts Joined 05/29/2019
    Posted 3 years, 8 months ago
    Quote From KANSAS

    The cards this time around weren't too popular. The only cards to get a score above 3 were the top 8 that made it to the finalists. And there were 4 cards that got a score below 2. 

    Yeah, I feel like this competition theme was really hard to design for because you either make a pirate synergy card that won’t work because it’s in a class that’s never had a pirate deck, or you make a card that just happens to be a pirate, which seems to defeat the point. I think Hordaki did really well though, since his card is playable without the Pirate tag but still feels a lot like a pirate and would work in a  Pirate Paladin deck. 

    3
  • anchorm4n's Avatar
    Toybox Tactician 1895 2305 Posts Joined 03/13/2019
    Posted 3 years, 8 months ago

    @Hordaki: Congrats, a great card!

    @Demon: Happy Birthday, I wish you all the best!

    @CursedParrot: Nice analysis, sounds very convincing.

    I notice I am confused. Something I believe isn't true. How do I know what I think I know?
    Harry James Potter-Evans-Verres, hpmor.com

    1
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