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Legends of Runeterra

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Mind meld heimerdinger fizz

Submitted 3 years, 9 months ago by

Made a deck using heimerdinger and fizz creating a ton of small guys with the cards jailbreak and double trouble. (spawn 1 cost guys) combined with yipp makes decent sized bodies.

Flash of brilliance and trail of evidence make really good supporting cards for both fizz (leveling him up since it requires you to play 6 spells even if Fizz isn't on the board on top of that the burst and small cost assures you that you can ''remove'' one of their spells if they try to target fizz., and for Heimerdinger if they try to remove him thanks to the burst you still get value of him.

Mystifying magician can turn your 1 drops/heimerdinger units into random 5 drops.

Progress day is just for draw though combined with heimer the 8 mana body is nice.

 

Mind melt is a big finisher card because thanks to the lots of spells in your deck the generated units through the cards like jailbreak, double trouble and units generated by heimerdinger combined with other spells you can get a massive board.

 

 

 

https://imgur.com/a/uGHVwzh

I didn't printscreen the effect after the mind melt but they were all 6-6 and gave me lethal.

 

CEBQCAQEBECQEBQGDAXDAOQGAECBAEYXDM2DQAQBAECDCAICAYVAA

 

Deck isn't optimized was just having fun with it.

  • happyshorts's Avatar
    Snow-Covered 185 124 Posts Joined 11/21/2019
    Posted 3 years, 9 months ago

    Made a deck using heimerdinger and fizz creating a ton of small guys with the cards jailbreak and double trouble. (spawn 1 cost guys) combined with yipp makes decent sized bodies.

    Flash of brilliance and trail of evidence make really good supporting cards for both fizz (leveling him up since it requires you to play 6 spells even if Fizz isn't on the board on top of that the burst and small cost assures you that you can ''remove'' one of their spells if they try to target fizz., and for Heimerdinger if they try to remove him thanks to the burst you still get value of him.

    Mystifying magician can turn your 1 drops/heimerdinger units into random 5 drops.

    Progress day is just for draw though combined with heimer the 8 mana body is nice.

     

    Mind melt is a big finisher card because thanks to the lots of spells in your deck the generated units through the cards like jailbreak, double trouble and units generated by heimerdinger combined with other spells you can get a massive board.

     

     

     

    https://imgur.com/a/uGHVwzh

    I didn't printscreen the effect after the mind melt but they were all 6-6 and gave me lethal.

     

    CEBQCAQEBECQEBQGDAXDAOQGAECBAEYXDM2DQAQBAECDCAICAYVAA

     

    Deck isn't optimized was just having fun with it.

    0
  • Phaseshifter's Avatar
    180 114 Posts Joined 06/06/2020
    Posted 3 years, 9 months ago

    I'm not sure I understand how Fizz works. You just spam spells to give him elusive and protect him?

    0
  • happyshorts's Avatar
    Snow-Covered 185 124 Posts Joined 11/21/2019
    Posted 3 years, 9 months ago

    In a way yeah with alot of small cost spells you in later turns have usually enough mana and resources left to protect Fizz, the only issue is when you're facing other elusive decks since thats big part of his gimmick can't attack if they have 3/4 elusive units on the board.

    If a person uses Ionia you can use the 2 mana spell that challenges a minion and creates a spell that gives +2 damage to a minion to get around elusives blocking Fizz's way the 1 cost units from the spells double trouble etc come in handy then.

    And try to use your slow spells to activate fizz's elusive so that you have a fast/burst spell for when fizz is about to strike the nexus in case they decide to answer.

     

    1
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