Inexperienced player requires tips on how to play optimally

Submitted 3 years, 8 months ago by

Hey, all. 

As the title suggests, I am kinda inexperienced, when it comes to hs battlegrounds, and I would appreciate some tips on how to improve my gameplay. Very often I feel like I am making crucial mistakes in the mid game, only because I don't know how to manage my board, how to position some minions and what direction I should take.

Before I continue, I would like to clarify, that I am not interested in achieving a high rating. I just want to try out the cool late-game builds more often. However, I don't always get good or synergistic minions at start and I have absolutely no clue what to buy, in order to increase my chances to survive. In some cases I feel like I am receiving too much damage (cuz my build is probably weak) and I decide to roll and find better minions to replace the current weaker ones instead of upgrading my tavern tier. The problem is, that sometimes I don't get anything good and I fall behind even more so than before.

I wish I could've shared some of my games with you, in order to be more specific, but, sadly, I don't use a deck tracker. Though, I could try to remember some minion choices and mention them here. Before I continue, I would like to add, that I am following the general strategy for the first few rounds: On turn 1, I buy either a token generator or a well-statted minion. On turn 2, I usually upgrade my tier. On turn 3, I sell the bought minion and buy two new ones (if the presented choices are better than my tier 1 minion, that is). If the presented choices are overall weak, then I reroll and try to find a good addition. On turn 4, I usually buy two minions. On turn 5, I upgrade my tavern tier and buy a minion. From there onwards (up until I reach the fifth tier), things become confusing for me. Sometimes I can't evaluate which minion from a certain tribe underperforms and needs to be replaced. This becomes more apparent, when I get stuck with a menagerie build. 

Show Spoiler

Example 1: Yesterday on turn 4 I had the possibility to buy two from these three minions - harvest golem, gambler and imprisoner. I picked the latter two, because I thought I needed a taunt and I could always replace the pirate with a more synergistic minion. I think the demon was a good choice, but the 3/3 pirate didn't prove to be that useful. A few rerolls later, I saw a replicating menace, which would have been used as an argument to go for the golem. 

Example 2: In one game, I had really shitty minion offerings on turn 4. Like, the only good minion was the 2/2 bomb; all others were pogo-level bad. So I considered upgrading my tavern tier instead. I don't remember how the game went for me, but what do you think of this play?

Like I said, I get confused with the minion positioning too. Normally I put the stickier minions in front of the more fragile ones, because they can take several hits. The exceptions are minions, that I use to get rid of divine shields from taunts, being in front, provocative minions (soul juggler) being last and deathrattles that fall in one of those categories. I am also very careful with the taunt positioning, in order to play around cleave, and I try to have only one taunt. But there are many other exceptions to those rules, which I am not knowledgeable in. Like, where should I put poisonous minions? Or big taunts? - I have seen streamers putting them first and last. Where do I keep a hydra in a goldrin-macaw build - after the macaw or the goldrin? I have seen some streamers putting their cleave between both goldrins. 

I am sure I am missing a lot more things to talk about, so your help will be much appreciated. I don't consider myself a beginner, I think I just need more advanced tips. If you understood my case and know some helpful links, I will gladly check them out.

  • Kovachut's Avatar
    HearthStationeer 675 756 Posts Joined 03/31/2019
    Posted 3 years, 8 months ago

    Hey, all. 

    As the title suggests, I am kinda inexperienced, when it comes to hs battlegrounds, and I would appreciate some tips on how to improve my gameplay. Very often I feel like I am making crucial mistakes in the mid game, only because I don't know how to manage my board, how to position some minions and what direction I should take.

    Before I continue, I would like to clarify, that I am not interested in achieving a high rating. I just want to try out the cool late-game builds more often. However, I don't always get good or synergistic minions at start and I have absolutely no clue what to buy, in order to increase my chances to survive. In some cases I feel like I am receiving too much damage (cuz my build is probably weak) and I decide to roll and find better minions to replace the current weaker ones instead of upgrading my tavern tier. The problem is, that sometimes I don't get anything good and I fall behind even more so than before.

    I wish I could've shared some of my games with you, in order to be more specific, but, sadly, I don't use a deck tracker. Though, I could try to remember some minion choices and mention them here. Before I continue, I would like to add, that I am following the general strategy for the first few rounds: On turn 1, I buy either a token generator or a well-statted minion. On turn 2, I usually upgrade my tier. On turn 3, I sell the bought minion and buy two new ones (if the presented choices are better than my tier 1 minion, that is). If the presented choices are overall weak, then I reroll and try to find a good addition. On turn 4, I usually buy two minions. On turn 5, I upgrade my tavern tier and buy a minion. From there onwards (up until I reach the fifth tier), things become confusing for me. Sometimes I can't evaluate which minion from a certain tribe underperforms and needs to be replaced. This becomes more apparent, when I get stuck with a menagerie build. 

    Show Spoiler

    Example 1: Yesterday on turn 4 I had the possibility to buy two from these three minions - harvest golem, gambler and imprisoner. I picked the latter two, because I thought I needed a taunt and I could always replace the pirate with a more synergistic minion. I think the demon was a good choice, but the 3/3 pirate didn't prove to be that useful. A few rerolls later, I saw a replicating menace, which would have been used as an argument to go for the golem. 

    Example 2: In one game, I had really shitty minion offerings on turn 4. Like, the only good minion was the 2/2 bomb; all others were pogo-level bad. So I considered upgrading my tavern tier instead. I don't remember how the game went for me, but what do you think of this play?

    Like I said, I get confused with the minion positioning too. Normally I put the stickier minions in front of the more fragile ones, because they can take several hits. The exceptions are minions, that I use to get rid of divine shields from taunts, being in front, provocative minions (soul juggler) being last and deathrattles that fall in one of those categories. I am also very careful with the taunt positioning, in order to play around cleave, and I try to have only one taunt. But there are many other exceptions to those rules, which I am not knowledgeable in. Like, where should I put poisonous minions? Or big taunts? - I have seen streamers putting them first and last. Where do I keep a hydra in a goldrin-macaw build - after the macaw or the goldrin? I have seen some streamers putting their cleave between both goldrins. 

    I am sure I am missing a lot more things to talk about, so your help will be much appreciated. I don't consider myself a beginner, I think I just need more advanced tips. If you understood my case and know some helpful links, I will gladly check them out.

    2
  • Kovachut's Avatar
    HearthStationeer 675 756 Posts Joined 03/31/2019
    Posted 3 years, 8 months ago

    Btw I don't think I have any problems with the so called tech cards - I am aware of Zapp and his counters, I am also aware of ghoul's presence and how it's being used to get rid of divine shields (*cough* murlocs *cough*). Poisonous minions like Maexxna are picked against beefy demons/dragons/pirates. Speaking of demons, in the past I have sold my Mal'ganis a bunch of times, whenever my opponents used Zapp against my juggler.

    I am also aware of the "murloc" transition, i.e. when my only chance of winning the game is to sell my entire board and go for poisonous, divine shield murlocs.

    So, as you can see, I am aware of these late-game tactics. I just don't know what to do in the mid-game.

    2
  • Ilphelkiir's Avatar
    550 254 Posts Joined 05/28/2019
    Posted 3 years, 8 months ago

    Another inexperienced BG player here - I want to get some tips as well, so I'm bumping this for visibility.

    1
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