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First thoughts on patch 18.4.2?

Some things I've noticed in the few games I've played so far:

  • Rag now actually needs to play a bit slower to not get stomped early on, imo, which is good. Still very good with a divine shield taunt/cleave.

  • Seeing the stupid spore in your tavern 5 discovers is terrible. Especially on heroes like Reno that are great when they can discover a 5 drop early and go off on that.

  • Seeing Gentle Djinni in your tavern 5 discovers is great. First 2 games it gave me Garr and Little Rag. Felt a bit cheap, not gonna lie.

  • Pirate buffs are nice but pirates still suck lol

  • I haven't had the chance to play Maiev but she should still be solid.

  • Lost to one divine shield poisonous spore build but that's probably because the person had a shitton of time to build their warband against weak/dead opponents though.

  • Have not had the chance to play as Patchwerk or Sindragosa, but their buffs weren't really that significant imo.


  • Cora

    Posted 3 years, 7 months ago (Source)

    It's adding a great deal of RNG into a very RNG heavy game. If you wind up with an amalgadon, Rag, another djinni you're going to do really well.

    The extra 1-2 gold a turn is worth the price of admission unless you're at risk of dying.

    edit: Just got a Djinni turn 5 as skycaptain... easiest game of my life, wow. Game ended on turn 12, I was hitting for 20+ every turn.

    He'll be getting the Primalfin/Tavern Tempest treatment. It was intended to be in this patch but for whatever reason was causing desyncs and needed to be pushed out.

    Be degenerate while you can. His time will come.




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