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Kobolds & Catacombs Card Reveal Discussion 30/11/2017

Rules

  • PLEASE DO NOT SUBMIT DISTINCT TOPICS PERTAINING TO THEORYCRAFTING OR RECEPTION OF THE SET AS A WHOLE. We will be holding off on theorycrafting posts until the day after the set is fully revealed.

  • The ONLY top level comments allowed will be the spoiler formatted description of a card revealed today. Any other top level comment will be removed. All discussion relating to these cards shall take place as a response to each top level comment.

  • Please discuss the revealed cards and their potential implications in competitive play.

  • As always, feel free to send us a modmail if you have any suggestions or ideas on how we can make this more organized, easier to view, etc.


In case you missed anything and want to catch up, here's yesterday's card reveal discussion thread


Today's New Cards

Possessed Lackey - Discussion

Class: Warlock

Card type: Minion

Rarity: Rare

Mana cost: 5

Card text: Deathrattle: Recruit a Demon.

Attack: 2

HP: 2

Source: TheWolverous Youtube Channel


Val'anyr - Discussion

Class: Paladin

Card type: Weapon

Rarity: Legendary

Mana cost: 6

Card text: Deathrattle: Give a minion in your hand +4/+2. When it dies, reequip this.

Attack: 4

Dura: 2

Other Notes:

  • Every class is getting a Legendary weapon (even ones that have never had a weapon before!).

  • EVERYONE is getting one random Legendary weapon for FREE as part of the set release.

Source: IGN (Gaming News Site)


Lesser Diamond Spellstone - Discussion

Class: Priest

Card type: Spell

Rarity: Epic Rare (Correction by Mike Donais)

Mana cost: 7

Card text: Resurrect 2 different friendly minions. (Cast 4 spells to upgrade.)

Other notes:

  • Upgrades in your hand over time as you meet the condition; For more details, check out Mike's comment here!

  • There's one Spellstone for every class in the set.

Source: Hearthside Chat with Peter Whalen: Spellstones


Lesser Emerald Spellstone - Discussion

Class: Hunter

Card type: Spell

Rarity: Rare

Mana cost: 5

Card text: Summon two 3/3 Wolves. (Play a Secret to upgrade.)

Other notes:

  • Upgrades in your hand over time as you meet the condition; For more details, check out Mike's comment here!

  • There's one Spellstone for every class in the set.

Source: Hearthside Chat with Peter Whalen: Spellstones


Lesser Onyx Spellstone - Discussion

Class: Rogue

Card type: Spell

Rarity: Rare

Mana cost: 5

Card text: Destroy 1 random enemy minion. (Play 3 Deathrattle cards to upgrade.)

Other notes:

  • Upgrades in your hand over time as you meet the condition; For more details, check out Mike's comment here!

  • There's one Spellstone for every class in the set.

Source: Hearthside Chat with Peter Whalen: Spellstones


Twilight's Call - Discussion

Class: Priest

Card type: Spell

Rarity: Rare

Mana cost: 3

Card text: Summon 1/1 copies of 2 friendly Deathrattle minions that died this game.

Source: Lalala (Chinese Streamer)


Dragoncaller Alanna - Discussion

Class: Mage

Card type: Minion

Rarity: Legendary

Mana cost: 9

Card text: Battlecry: Summon a 5/5 Dragon for each spell you cast this game that costs (5) or more.

Attack: 3

HP: 3

Source: Blizzard Email Promo


New Set Information

  • Card Reveal Schedule (Week 2)

  • New Mechanic - Recruit: Cards with the Recruit keyword immediately summon minions from your deck and put them into play. Some cards recruit minions that match certain conditions; others recruit randomly chosen minions.

  • New Game Mode - Dungeon Run: Completely free single-player game mode that simulates the experience of dungeon crawling. When your Dungeon Run starts, you’ll choose a Hero and receive a starting deck consisting of 10 cards. You’ll use it to overcome eight encounters of increasing difficulty (chosen randomly from a huge pool of 48 possible encounters!) to clear the run. Each time you defeat a Dungeon Run encounter, you’ll be given an opportunity to “level up” your Dungeon Run deck with themed sets of three cards appropriate to your class. Occasionally, you’ll also be able to pick from a selection of three incredibly powerful Treasure cards —non-collectible cards and abilities made just for this mode that are too blatantly overpowered to see normal play. When you lose, your Dungeon Run is finished, you're deck is thrown out and you restart all the way from the beginning. Complete a full Dungeon Run with each of the nine Classes to obtain the Candle King card back.

  • 9 New Legendary Weapons; One for each class (even classes that have never had a weapon before!). EVERYONE is getting one random Legendary weapon for FREE as part of the set release.

  • New Spellstones; One for each class. Every Spellstone card has a specific trigger condition; each time you fulfill that condition while a Spellstone is in your hand, the Spellstone becomes more powerful. Spellstones can be upgraded twice for a total of 3 different variations. For an example and more details on the exact mechanics, check out Mike's comment here!


Format for top level comments:

**[CARD_NAME](link_to_spoiler)**

**Class:**

**Card type:** Minion Spell Weapon

**Rarity:** Common Rare Epic Legendary

**Mana cost:**

**Card text:**

**Attack:**

**HP/Dura:**

**Other notes:**

**Source:**


  • Mike Donais

    Posted 6 years, 5 months ago (Source)

    Don't spellstones not upgrade unless they are in your hand? So by topdecking it you would only resurrect 2, or am I mistaken on them.

    Right the spellstone needs to be in your hand to get upgrade credits.

  • Mike Donais

    Posted 6 years, 5 months ago (Source)

    Do spellstones give away their existence when getting upgraded much like minions when getting buffed in hand?

    no




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