Bluetracker
Tracks Blizzard employees across various accounts.
Kobolds & Catacombs Final Card Reveal Discussion 04/12/2017
Rules
PLEASE DO NOT SUBMIT DISTINCT TOPICS PERTAINING TO THEORYCRAFTING OR RECEPTION OF THE SET AS A WHOLE. We will be holding off on theorycrafting posts until the day after the set is fully revealed.
The ONLY top level comments allowed will be the spoiler formatted description of a card revealed today. Any other top level comment will be removed. All discussion relating to these cards shall take place as a response to each top level comment.
Please discuss the revealed cards and their potential implications in competitive play.
As always, feel free to send us a modmail if you have any suggestions or ideas on how we can make this more organized, easier to view, etc.
In case you missed anything and want to catch up, here's yesterday's card reveal discussion thread
Today's New Cards
Class: Hunter
Card type: Weapon
Rarity: Legendary
Mana cost: 7
Card text: Battlecry: If your deck has no minions, fill your hand with Hunter spells.
Attack: 4
Dura: 2
Source: K&C Final Card Reveal Stream
Class: Warlock
Card type: Spell
Rarity: Common
Mana cost: 1
Card text: Destroy a friendly minion. Restore 8 Health to your hero.
Source: K&C Final Card Reveal Stream
Class: Hunter
Card type: Spell
Rarity: Common
Mana cost: 4
Card text: Deal 3 damage to a minion. Summon a 3/3 Wolf.
Source: K&C Final Card Reveal Stream
Class: Neutral
Card type: Minion
Rarity: Common
Mana cost: 9
Card text: Taunt
Attack: 4
HP: 12
Other notes: Dragon
Source: K&C Final Card Reveal Stream
Class: Hunter
Card type: Minion
Rarity: Common
Mana cost: 3
Card text: Also damages the minions next to whomever this attacks.
Attack: 2
HP: 4
Other notes: Beast
Source: K&C Final Card Reveal Stream
Class: Warrior
Card type: Minion
Rarity:
RareMana cost: 3
Card text: At the start of your turn, attack a random enemy.
Attack: 4
HP: 4
Other notes:
The random attack consumes the minion's one attack for the turn.
This is our fourth Warrior Rare; will update once the actual rarity is confirmed.
Source: K&C Final Card Reveal Stream
Class: Druid
Card type: Minion
Rarity: Epic
Mana cost: 4
Card text: Deathrattle: Shuffle a copy of this minion into your deck.
Attack: 3
HP: 5
Source: K&C Final Card Reveal Stream
Class: Neutral
Card type: Minion
Rarity: Legendary
Mana cost: 9
Card text: Battlecry: Recruit a 1, 2, and 3-Attack minion.
Attack: 5
HP: 5
Source: K&C Final Card Reveal Stream
Cavern Shinyfinder - Discussion
Class: Rogue
Card type: Minion
Rarity:
CommonMana cost: 2
Card text: Battlecry: Draw a weapon from your deck.
Attack: 3
HP: 1
Other notes:
- This is our fourth Rogue Common; will update once the actual rarity is confirmed.
Source: K&C Final Card Reveal Stream
Shimmering Courser - Discussion
Class: Neutral
Card type: Minion
Rarity: Epic
Mana cost: 4
Card text: Only you can target this with spells and Hero Powers.
Attack: 3
HP: 3
Other notes: Beast
Source: K&C Final Card Reveal Stream
Class: Neutral
Card type: Minion
Rarity: Legendary
Mana cost: 4
Card text: Starts dormant. Battlecry: Shuffle 3 Candles into the enemy deck. When drawn, this awakens.
Attack: 20
HP: 20
Other notes:
The Darkness will awaken once all three Candles have been drawn. The card shows partial progress as the Candles are drawn.
Dormant minions cannot be interacted with until they awaken. They can't be targeted by spells or abilities, and they can't be attacked by minions.
Source: K&C Final Card Reveal Stream
Potion of Heroism - Discussion
Class: Paladin
Card type: Spell
Rarity: Common
Mana cost: 2
Card text: Give a minion Divine Shield. Draw a card.
Source: K&C Final Card Reveal Stream
Class: Priest
Card type: Spell
Rarity: Common
Mana cost: 1
Card text: Copy a spell in your opponent's deck and add it to your hand.
Source: K&C Final Card Reveal Stream
New Set Information
New Mechanic - Recruit: Cards with the Recruit keyword immediately summon minions from your deck and put them into play. Some cards recruit minions that match certain conditions; others recruit randomly chosen minions.
New Game Mode - Dungeon Run: Completely free single-player game mode that simulates the experience of dungeon crawling. When your Dungeon Run starts, you’ll choose a Hero and receive a starting deck consisting of 10 cards. You’ll use it to overcome eight encounters of increasing difficulty (chosen randomly from a huge pool of 48 possible encounters!) to clear the run. Each time you defeat a Dungeon Run encounter, you’ll be given an opportunity to “level up” your Dungeon Run deck with themed sets of three cards appropriate to your class. Occasionally, you’ll also be able to pick from a selection of three incredibly powerful Treasure cards —non-collectible cards and abilities made just for this mode that are too blatantly overpowered to see normal play. When you lose, your Dungeon Run is finished, you're deck is thrown out and you restart all the way from the beginning. Complete a full Dungeon Run with each of the nine Classes to obtain the Candle King card back.
9 New Legendary Weapons; One for each class (even classes that have never had a weapon before!). EVERYONE is getting one random Legendary weapon for FREE as part of the set release.
New Spellstones; One for each class. Every Spellstone card has a specific trigger condition; each time you fulfill that condition while a Spellstone is in your hand, the Spellstone becomes more powerful. Spellstones can be upgraded twice for a total of 3 different variations. For an example and more details on the exact mechanics, check out Mike's comment here!
Format for top level comments:
**[CARD_NAME](link_to_spoiler)**
**Class:**
**Card type:** Minion Spell Weapon
**Rarity:** Common Rare Epic Legendary
**Mana cost:**
**Card text:**
**Attack:**
**HP/Dura:**
**Other notes:**
**Source:**
Mike Donais
Right you cannot get 2 huffers etc.
Mike Donais
no
Mike Donais
The golden animation for this is truly nuts.
Mike Donais
It is good with evolve though :)
Mike Donais
The Snowfury Giant into Spellstone deck was fun to playtest.
Mike Donais
We were trying to make a reasonable 2 cost minion that doesn't go in aggro decks with this.
Mike Donais
yes, I think so. It doesn't really need a mana cost reduction though honestly. It is 1 mana to start.
Mike Donais
yes
Mike Donais
It is a beast, they were playing on the most recent build. The pictures for reveals were taken some time ago so they didn't have the tag yet.
Mike Donais
I don't know where you can see it. Maybe it will be datamined in the next day or two.
Mike Donais
Thanks for noticing :)