Today we are going to start the second season of the WCDC (weekly card design competition), and I wanted to share some of the lessons I learned about designing cards from the first season. Hopefully this list is useful to you, and I don't end up wasting my time writing this.
That is my list of lessons I learned from season 1, hopefully this stuff wasn't too obvious. If you have any advice you would like to share I would love to hear it. One thing in particular that I am interested in knowing is your opinion on the description box, and what kind of thing you write in it. Sometimes I would write about the practical uses of my card and how it might be played. Other times I would talk about the design process of my card and how it got to where it is. And sometimes I would just write flavor text. What do you think the best thing to put in the description box is? And does it even matter, or am I over-thinking it?
Carrion, my wayward grub.
These are some awesome points, thanks for that KANSAS!
In terms of the description box, I used it to post flavour text, followed by a brief-to-mid-length description of my thought process behind the card. In particular, I would use it to stress flavour. Oftentimes, I see a card and its effect and sort of get where the creator was coming from, but not really. This is especially true for cards that use existing WoW characters or creatures. I don't play WoW, and I know if I would choose to use a character from the lore, I would research it first and mention its connection to the card in HS.
If I may add a little to your point about Presentation....
Hearthstone exists within a particular universe. Although it has diverged from Warcraft significantly, Hearthstone is still rooted within its universe. The characters and critters that appear could feasibly appear in WoW or its lore in some form. One might be tempted to simply 'create a card' that would be cool in a card game, but remember that you're creating a Hearthstone (Heroes of Warcraft) card. You don't need to be an expert on it by any means, but having even a cursory understanding can help make your card seem extra realistic, especially when designing Legendaries.
Started playing HS in May, 2015. The bad news: I missed the excitement of 'Naxx out?' and GvG. The good news: I never met an Undertaker.
One thing I always try and check is the presentation of the text box. I try and avoid having orphans (a single number or word on a line). It sounds pointless but honestly there are some cards that have really damn cool effects and art, but the text box is just so off-putting to look at. I'm gonna take heed on these lessons though, try and become a better card designer.
Quote From KANSASPUT YOUR CARD IN THE DISCUSSION THREAD BEFORE SUBMITTING! This is the most important thing you could do. Other people are smarter than you and might catch mistakes in your card that you didn't notice. I don't think a card submitted within the first 24 hours has ever made it to the finalists, let alone won. You have roughly 4 days to get feedback and make adjustments, use that time well. You don't get anything for being the first person to submit your card.
Everything is correct, but I believe that the last point should be divided into two components. Sometimes someone puts in a card that does not comply the requirements of the current competition. Your card cannot be changed after you have placed it in the submission topic. So, double check the rules.
Great idea, KANSAS! I would like to add a point for the discussion thread: If you are one of those super cool people who give feedback to their fellow card designers, you should read the thread backwards. Sometimes people change their cards or drop one of their ideas completely. You can also build on feedback others already gave if you do it that way.
Double the pride, double the fall.
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