The Price Of Progress - Card Design Competition Discussion Thread

  • ShadowsOfSense's Avatar Community Manager Buried Alive 1225 772 Posts Joined 10/23/2018
    Posted 5 days, 18 hours ago


    Competition Theme: The Price Of Progress

    We saw some Classic Dragons get a new interpretation when the Core Set released - it's time for some other Legendaries to get in on the action. Progress comes at a price, however - or is that a Prince?


    Arkasaur and MathU both contributed to this week's theme - one for the flavour restriction, and one for the mechanical. 

    As always, I can be reached through Discord or here on the site via PM if you have any issues to report.


    Competition Phases

    Here are the phases of this card design competition

    • Submission Phase: Starts on Mon, Jun 7 17:00 EDT (GMT -0400). Runs until Sat, Jun 12 17:00 EDT (GMT -0400)
    • Voting Phase: Starts on Sat, Jun 12 17:00 EDT (GMT -0400). Runs until Sun, Jun 13 16:00 EDT (GMT -0400)
    • Finalist Phase: Starts on Sun, Jun 13 17:00 EDT (GMT -0400). Runs until Mon, Jun 14 17:00 EDT (GMT -0400)
    • Winner Selected: After finalist voting concludes and we validate votes.

    Discussion Thread Rules

    No thread rules were added to this season. Please populate and manually edit this thread with them.

    Welcome to the site!

    0
  • Wailor's Avatar Design Champion 400 335 Posts Joined 05/28/2019
    Posted 5 days, 17 hours ago

    Not sure if this would be too dangerous.

    3
  • Longshadow's Avatar 30 2 Posts Joined 03/31/2021
    Posted 5 days, 17 hours ago

    Working on a couple of ideas:

    1. Loreseeker Cho
      2 Mana, 0 Attack, 4 Health, Neutral Legendary. 
      While your deck has no 2-Cost cards, Discover a spell in your opponent's deck at the end of your turn.

    2. Professor Jones
      5 Mana, 5 Attack, 4 Health, Neutral Legendary.
      Battlecry: If your deck has no 5-Cost cards, Discover an ancient Artifact!
      Ancient Artifacts:
      • Figurine of Might 4 Mana, Holy, Spell. Give a minion +5 / +5.
      • Mirror of Disaster: 4 Mana, Shadow, Spell. Summon two 3/3 Mummy Zombies.
      • Sundial of Terror: 4 Mana, Arcane, Spell. Deal 12 damage randomly split among all enemy minions.

    Thank you for any feedback.

    0
  • linkblade91's Avatar Global Moderator Lissandra 1335 1340 Posts Joined 02/09/2019
    Posted 5 days, 15 hours ago

    This means no Aeroponics, no Force of Nature (the non-Classic version, anyway), and no Arbor Up.

    If you have the time, you should totally check out our weekly Hearthstone card design competitions! :D

    0
  • R's Avatar The Raven 685 467 Posts Joined 04/23/2020
    Posted 5 days, 14 hours ago

    Can I name him a Master Tinkmaster? (:

    6
  • Demonxz95's Avatar Content Squad Crossroads Historian 1750 1829 Posts Joined 03/19/2019
    Posted 5 days, 2 hours ago

    I feel like there hasn't been that many Demon Hunter cards in these competitions recently, so here you go.

    EDIT: OH FUCK! In the midst of stuff I was doing when I made the card yesterday and trying to find a good Demon Hunter character, I completely blanked out on the fact that it's supposed to be a re-imagining of a Classic Legendary. Well uh, I guess Illidan technically is a Classic Legendary.

    I guess, just judge the card by its effect and I will change the artwork to be Illidan??? Or I'll likely just make a different card.

    0
  • anchorm4n's Avatar HearthStationeer 1480 1486 Posts Joined 03/13/2019
    Posted 4 days, 20 hours ago

    Had a busy day and this is quite a hard prompt, so I'll probably go with something goofy this time around. Here are my first ideas:

     

    I haven't found good art for The Pitch-Black Knight yet, it's also quite powerful and I don't want linkblade to hate me so I'll probably go with Indy.

    Feedback in roughly 12 hours from now! 

    I notice I am confused. Something I believe isn't true. How do I know what I think I know?
    Harry James Potter-Evans-Verres, hpmor.com

    0
  • DestroyerR's Avatar Design Champion 620 521 Posts Joined 05/28/2019
    Posted 4 days, 18 hours ago


    No one can say Leeroy doesn’t learn from mistakes!

     

    This doesn’t count mulligan draws ofc. Feedback later maybe 

    Make The Cow King an alternate Warrior skin plz 

    3
  • Wailor's Avatar Design Champion 400 335 Posts Joined 05/28/2019
    Posted 4 days, 18 hours ago

    Feedback time

    Longshadow
    Both ideas have some issues. Loreseeker Cho has the problem that it Discovers after you press the End Turn button, which is a bit weird. Professor Jones, on the other hand, is too similar to Arch-Thief Rafaam, at least for my taste.

    linkblade91
    Pretty nice idea, but I'd buff it to a 4/7 statline, since right now you're losing a lot of tempo to play it, considering his effect isn't immediate.

    R
    I think this card has a serious chance of winning the competition. Its effect is simple and elegant, while still tied to its original one.

    My main issue is the name, which is basically a watered down version of the original card's name. I'd try something like Overspark, Overdrived or something like that.

    Demonxz95
    I'm not a big fan of using Illidan for this effect, since it has very little to do with him besides being a DH card.

    ancorm4n
    Neither of them have bad effects, but their names are a bit eh. I prefer Indiana Ford's effect, but I'd definetly change his name.

    DestroyerR
    The flavor is definetly there and the effect itself is interesting. Very nice.

    0
  • Demonxz95's Avatar Content Squad Crossroads Historian 1750 1829 Posts Joined 03/19/2019
    Posted 4 days, 15 hours ago

    Okay, back with something a little bit more applicable for the comp. This is Sylvanas. We all know her as a dark banshee queen who seems hellbent on some sort of destruction. But she wasn't always like this. At one point, she was a regular elf ranger so full of life, and this card depicts this version of her.

    I wanted to emphasize the "ranger" aspect of her character with this version, though I am a bit concerned that the payoff might not justify the deckbuilding required to get it to work. I do also just generally want to see more Hunter weapon synergies.

    2
  • R's Avatar The Raven 685 467 Posts Joined 04/23/2020
    Posted 4 days, 14 hours ago

    Feedback

    Wailor
    Cool idea, but as you say this would be too dangerous. Secret mages in wild can transfrom useless into late game spells into fireballs and win the game easely. Isn't it? Make it add 2-3 fireballs to your hand?!

    Longshadow
    IMO, such cards ("…has no X-Cost cards…") could be much powerful then yours. You're refusing from 2-cost cards to discover a spell into your opponent's deck? Meh. Second card is similar.

    linkblade91
    When it buffs Treenforcements, Landscaping and other cheap stuff, it deals nearly nothing with ultimate The Forest's Aid. Make if "start of game" or rework somehow?!

    anchorm4n
    It's really hard to say about balance of this cards. But destroy all taunts everywere is OP. Indiana is better.

    DestroyeR
    Interesting effect, but it's just a 5 mana 6/5 rush…

    Demonxz95
    4 mana is a good spot for hunter, there is not so many powerful hunter cards. Works better with Stormhammer, IMO. Pretty neat card.

     

    0
  • linkblade91's Avatar Global Moderator Lissandra 1335 1340 Posts Joined 02/09/2019
    Posted 4 days, 14 hours ago

    If you want Cenarius to be more powerful, I can do that lol:

    No longer benefits minions like Shrubadier, but in exchange it benefits ALL spells. How's this?

    Feedback:

    Show Spoiler

    Demonxz95 - Unfortunate that the two newest Hunter weapons cost 4; guess it would depend on when the Ranger General came out. I think it's okay, but it has *zero* connection with the Classic/banshee Sylvanas beyond the "skin". Some people might frown on that.

    DestroyerR - Won't be "perfectly timed" if you draw extra cards before turn 5 lol :P Still, it's an amusing card and ensures you have a solid turn-5 play right when you need it.

    anchorm4n - Not my pretty Totems Taunts! I think the Pitch-Black Knight is pretty OP, as it can lay waste to many a Control player's game-plan if not obliterate archetypes outright. Indiana Ford can do the same to decks that rely heavily on certain weapons, like Kingsbane or Wrenchcalibur, although that is at least more niche than "all Taunt minions". There's nothing wrong with hate-cards, per se, but these are HATE cards lol.

    R - Seems fine. I would name him something better, though, and switch to a different watermark (that's GvG, isn't it? The "Prince" effect didn't exist back then).

    Longshadow - Losing 2-mana cards from your deck is a heavy price to pay, which is why Prince Keleseth had to be great to succeed. Loreseeker Cho isn't worth that, in my opinion. I also believe Professor Jones is too similar to the OG Rafaam: it's just smaller versions of his spells. Make the Artifacts more unique and I think you've got something here.

    Wailor - That looks super good. "I'm doin' fine and don't need these Secrets anymore; might as well end the game!" IIRC the Mage barely loses anything from the 5-mana slot, as well (Cloud Prince being the main one), so the condition seems easy for that kind of power.

    If you have the time, you should totally check out our weekly Hearthstone card design competitions! :D

    2
  • Demonxz95's Avatar Content Squad Crossroads Historian 1750 1829 Posts Joined 03/19/2019
    Posted 4 days, 13 hours ago
    Quote From linkblade91

    Show Spoiler

    Demonxz95 - Unfortunate that the two newest Hunter weapons cost 4; guess it would depend on when the Ranger General came out. I think it's okay, but it has *zero* connection with the Classic/banshee Sylvanas beyond the "skin". Some people might frown on that.

    Yeah, that that's kinda the point. It's the same character, but if you were to tell someone with no knowledge of Warcraft that live Sylvanas and banshee Sylvanas are two different characters entirely, I feel like most of them wouldn't bat an eye. This is similarly reflected here. The effect is supposed to be representative of the character in a very different way than the original card since the two cards both focus on a very different version of the character that for all intents and purposes, could basically be two different characters entirely.

    And unfortunately, yeah I feel like there's probably not many good targets for it right now. Team 5, if you're reading this, then print some Hunter weapons that don't cost 4 (please).

    0
  • Lundy's Avatar Crossroads Historian 1065 346 Posts Joined 06/21/2019
    Posted 4 days, 13 hours ago

    Wind Lords:

    Show Spoiler

     

    Name is a placeholder until I think of something a bit.. more.

    Considering making the cost lower so it has a bigger impact on deckbuilding. I'm thinking 4 mana 4/4 and have it affect 4-cost cards, while possibly adjusting the stats of the Wind Lords as well. This would remove Vivid Spores, which would make this a nightmare to face, and allow setup with Primal Dungeoneer.

    This effect allows Al'Akir to be reminiscent of its Classic self, with the four keywords that make it notable spread over four minions. It also ties into the Al'Akir encounter in WoW which required the Wind Lords to be defeated before tackling the big guy himself.

    Considered having the Wind Lords make Al'Akir dormant instead of immune, and having Al'Akir gain something like +1/+1 for each Wind Lord at the beginning of every turn until he awakens (to make it feel like he's "charging up" while you face his lieutenants) but wanted to consider text space on the main card. 

    I do have backup ideas in Krush and Thalnos, but would rather work in a space I doubt anyone else will mess with. Hopefully Al'Akir will be good enough haha :)

     

    EDIT: Thinking about doing away with the immune idea, and changing it to "When this minion dies, give Al'Akir [keyword]." Biggest issuebwith making this how I want is still card text space however.

    0
  • Lundy's Avatar Crossroads Historian 1065 346 Posts Joined 06/21/2019
    Posted 4 days, 12 hours ago

    Feedback:

    Show Spoiler

    Wailor: I like it. It maintains the flavor of the original while still being its own thing. Might be too dangerous late game, but I think that's okay given the condition and the fact only one Fireball could be played that same turn.

    linkblade91: This card reads weird. It wants to be a "For the rest of the game…" but has to have the other text regarding costs on it as well. Maybe make it like the Rogue quest and have it add a card to your hand. This would shorten the text as well. Spreading Saplings exists, so maybe just add that (or variant) to the hand.

    R: My favorite so far. This also maintains the flavor of the original. It would be nice to have the 5/5 effect in there as well, but I understand text limitations prevents that. Great!

    anchorm4n: I don't like the Pitch-Black Knight. Way too OP. The effect for Indiana Ford is great and very fitting for a remake of a Harrison Jones with restrictions. While I understand the name, it's off-putting for Hearthstone since the other has a precedent in WoW. That said, this is just a Card Design Competition and not actual Hearthstone so it's quite alright.

    DestroyerR: Card is perfectly fair as is. This isn't a critique of your card, but if I were designing it, I think I would keep the Start of Game effect and have it be the next card drawn so it's as if Leeroy is charging to the front of the deck. Dumb, maybe, but flavorful haha.

    Demonxz95: In the current Standard set, that would only leave 2 weapons Headhunter's Hatchet and Trueaim Crescent. I think it could keep the flavor of a NE Ranger if it said something like "add 2 random Hunter Shots to your hand." similar to how Poisons became a thing for Rogue. List of Standard Shots 

    1
  • R's Avatar The Raven 685 467 Posts Joined 04/23/2020
    Posted 4 days, 1 hour ago

    There are more and more people who think that the submit form is used to create a card. And also many who don't meet the requirements. Maybe need to put a spoiler with a guide how to create cards at the top of the thread and emphasize the main requirements of each WCDC.

    3
  • linkblade91's Avatar Global Moderator Lissandra 1335 1340 Posts Joined 02/09/2019
    Posted 3 days, 22 hours ago
    Quote From Lundy

    Wind Lords:

    Show Spoiler

    While a very cool idea in theory, your undoing is that our submission form does not support that many cards :/

    If you have the time, you should totally check out our weekly Hearthstone card design competitions! :D

    0
  • Wailor's Avatar Design Champion 400 335 Posts Joined 05/28/2019
    Posted 3 days, 22 hours ago

    Second iteration of the old man. I only picked 5 mana so that it can maintain Archmage Antonidas' attack, but you're right that no 5-cost card is barely a limitation. So, here are 3 and 4 mana versions:

    The 3-cost version doesn't allow him to be comboed with Secrets or other 3-cost spells (which are quite numerous), while the second doesn't allow to combine him with Fireball itself (which admitedly might not be a big deal). Also, neither of them can't be played with two Fireballs in one turn.

    Big thanks to R, who edited the spark in place of the card of the original artwork.

    1
  • Demonxz95's Avatar Content Squad Crossroads Historian 1750 1829 Posts Joined 03/19/2019
    Posted 3 days, 22 hours ago

    I'm a little bit late for feedback, so it's good to finally get to writing it. I would however like to add a note that I see a lot of people using the Classic watermark for this competition, which I think is a bad look for the card since we're designing cards on characters that appeared in Classic, meaning that two different versions of the same character would be in the same set, which I feel like is just weird. I do realize that Galakrond exists and has 5 versions of himself in the same set, but I think this is chocked up in flavor to different interpretations of what would happen to Galakrond based on 5 different ways to awaken him with different magical powers.

    But, here we go for feedback.

    Wailor
    I am glad you opted not to use the 5-mana version since I do agree that the condition for that one is pretty easy and the rewards seems like it could be very powerful. It's still powerful (arguably more so now that the card is cheaper), but there's now more deckbuilding involved. I'm not a huge fan of the 3 mana version because his size differs so heavily from his Classic 7/5/7 counterpart, so I would prefer the 4 mana version for that reason.

    Linkblade91
    That second version seems super-yikes to me. Druids are perfectly capable of spell-slinging and quickly building a huge board with this thing.

    R
    It seems you've already submitted, so I can't really help you, but I think this is a pretty fair effort. Giving any class a reliable Polymorph seems like it could be problematic, but it is very fitting to the character. It technically shouldn't be a GvG card since effects based on not having a specific Cost of card in your deck didn't exist until KotFT, but it's not that big of a deal here.

    Anchorm4n
    The cards are "cute", but these are tech cards with a deckbuilding condition. It seems like a really bad idea to limit your deckbuilding with a tech card only to go up against an opponent that the effect can't be used with it. Now, you not only have a bad card in your deck, but you also had to gimp your deck to put it in, making your deck even worse as a result.

    DestroyerR
    On face value, this is kinda cool. On a technical standpoint, it does raise one question though. If you interpret the text as strictly as possible, "this will be the 5th card you draw", then what will happen if it happens to be in your opening hand? If it were a card in the actual game, it wouldn't do anything different, and I think that much is intuitive. Strictly speaking though, does that mean that when you draw your 5th card, you'll draw this instead and take up whatever draw you had in the first place? (and effectively deny your draw since you're drawing a card that you already had in your hand to being with)

    Lundy
    In addition to what Link said about not being able to use that many tokens in your submission, having no 8-Cost cards in your deck is barely a requirement. EDIT: Didn't read that you were planning on changing that anyway, my bad. That would make it more of a requirement.

    In regards to your statement about using Shots the same way as Poisons, this I do believe is a valid design space. But unlike Poisons, where a couple of them are similar but roughly do something different (such as making your hero Immune while attacking or drawing cards after you attack), every Shot in the game does roughly the same thing but just on a different scale, which makes it less interesting to work with.

    0
  • Me0203's Avatar 640 344 Posts Joined 06/13/2019
    Posted 3 days, 21 hours ago

    Hullo! Been a while since I've participated in one of these, but I've got time again. And several ideas! What are your thoughts?

    'Course, I came back for a tough prompt. It's difficult to avoid filling up the text box.

    Feedback will come in several hours!

    Better call Thrall!

     

     

    0
  • Leave a Comment

    You must be signed in to leave a comment. Sign in here.

    Remove Ads - Go Premium