Help me refine a Strongholds concept

  • DestroyerR's Avatar Design Champion 625 529 Posts Joined 05/28/2019
    Posted 3 years, 1 month ago
    Quote From sinti
    Quote From GoliathTheDwarf

    I'd also like to say that I like the minion/dormant ideas, but they do have the drawback of not showing off as much of the art as the larger picture on a spell card. Given that I'm designing these purely to capture the flavor of taking refuge in an iconic location, that kind of defeats my purpose. 

    But they do have an advantage of being visible, which is more important. You play a spell that says "active for 3 turns" and after one or two turns you forget it is active or dont remember how long is left. That is a horrible design, if you ask me.

    But if it occupies a Quest slot (like Goliath wanted to at first), it would still be very visible. You could even change the icon to a small rook or something, but I don’t see why it would be less visible than a minion. Plus, flavor-wise, it wouldn’t make sense for a location to prevent you from playing extra minions. That works for Shrines and structures, but not genera places

    Make The Cow King an alternate Warrior skin plz 

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  • GoliathTheDwarf's Avatar Content Squad 965 663 Posts Joined 05/28/2019
    Posted 3 years, 1 month ago

    This is also a great point.

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  • DestroyerR's Avatar Design Champion 625 529 Posts Joined 05/28/2019
    Posted 3 years, 1 month ago

    Checking up on this because I really do like the concept. Did you settle on a specific idea yet?

    Make The Cow King an alternate Warrior skin plz 

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  • GoliathTheDwarf's Avatar Content Squad 965 663 Posts Joined 05/28/2019
    Posted 3 years, 1 month ago

    Haven't gotten around to updating it yet thanks to other projects and events keeping me busy, but I'll see what I can come up with soon. 

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  • GoliathTheDwarf's Avatar Content Squad 965 663 Posts Joined 05/28/2019
    Posted 3 years, 1 month ago

    Here's my first shot at trying a "minion" version of strongholds. I honestly have no clue what I'm doing, lol. I think I like the "quest" idea better, but I still can't figure out how to design their ability to be removed without making it some sort of insta-win if your opponent doesn't have those specific cards in their deck. For example, let's say I made one defeatable by playing a card like a dragon or elemental. If they don't have one of those cards, I'm perfectly safe and they don't stand a chance.

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  • sinti's Avatar Global Moderator Chocolate Cake 2050 2672 Posts Joined 10/20/2018
    Posted 3 years, 1 month ago
    Quote From GoliathTheDwarf

    Here's my first shot at trying a "minion" version of strongholds. I honestly have no clue what I'm doing, lol. I think I like the "quest" idea better, but I still can't figure out how to design their ability to be removed without making it some sort of insta-win if your opponent doesn't have those specific cards in their deck. For example, let's say I made one defeatable by playing a card like a dragon or elemental. If they don't have one of those cards, I'm perfectly safe and they don't stand a chance.

    Do you mean Silver Hand Recruit?:)

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  • Thonson's Avatar HearthStationeer 1700 1557 Posts Joined 03/24/2019
    Posted 3 years, 1 month ago
    Quote From GoliathTheDwarf

    Here's my first shot at trying a "minion" version of strongholds. I honestly have no clue what I'm doing, lol. I think I like the "quest" idea better, but I still can't figure out how to design their ability to be removed without making it some sort of insta-win if your opponent doesn't have those specific cards in their deck. For example, let's say I made one defeatable by playing a card like a dragon or elemental. If they don't have one of those cards, I'm perfectly safe and they don't stand a chance.

    Personally I think something like Blackhowl Gunspire or Portable Ice Wall are what you would want for minion based "Stronghold" cards.  This type of effect would be better as a temporary dormant token idea like what Demonx had above.  Also, this Chapel card's effect would be much better if it were an Even costed card, please!  LOL

    Quick!  Someone give me something clever to write here.

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  • DestroyerR's Avatar Design Champion 625 529 Posts Joined 05/28/2019
    Posted 3 years, 1 month ago

    @GoliathTheDwarf Well, that would be solved by having:

    A) a condition that any normal deck would have or could plausibly achieve (using HP, clearing the board, playing tribe minions etc.)

    B) having the effects be weak so it’s not really the end of the world if they can’t clear it

    C) having the Stronghold itself give them a way to clear it

    D) a little bit of everything, could vary for each class

    Make The Cow King an alternate Warrior skin plz 

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  • GoliathTheDwarf's Avatar Content Squad 965 663 Posts Joined 05/28/2019
    Posted 3 years, 1 month ago

    I'm thinking of perhaps the spell shuffling the necessary ways to defeat it into the enemy deck. Think that would work for some at least?

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  • DestroyerR's Avatar Design Champion 625 529 Posts Joined 05/28/2019
    Posted 3 years, 1 month ago

    that could be an excellent idea for one legendary Stronghold, but overusing that idea would get old quickly. Maybe make it expensive, just so aggro can’t abuse the fact it’s shuffled and may take time to draw

    Make The Cow King an alternate Warrior skin plz 

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  • Demonxz95's Avatar Content Squad 2120 2204 Posts Joined 03/19/2019
    Posted 3 years, 1 month ago
    Quote From GoliathTheDwarf

    Here's my first shot at trying a "minion" version of strongholds. I honestly have no clue what I'm doing, lol. I think I like the "quest" idea better, but I still can't figure out how to design their ability to be removed without making it some sort of insta-win if your opponent doesn't have those specific cards in their deck. For example, let's say I made one defeatable by playing a card like a dragon or elemental. If they don't have one of those cards, I'm perfectly safe and they don't stand a chance.

    15 Health on a 1-Cost minion?

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  • Karakon's Avatar 295 56 Posts Joined 06/03/2019
    Posted 3 years, 1 month ago

    Those are my ideas for each class based on @GoliathTheDwarf example

    PS:Temple of Elune shouldn't be with 15 Health becouse it has turn 3 OTK potencial with Divine Spirit + Inner Fire :D

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  • Ethardoth's Avatar Harpy Lieutenant 435 389 Posts Joined 05/29/2019
    Posted 3 years, 1 month ago

    Well if you want it to be a minion with those stats, it at least has to have Can't attack so it can't be buffed and abused. 

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  • GoliathTheDwarf's Avatar Content Squad 965 663 Posts Joined 05/28/2019
    Posted 3 years, 1 month ago

    Well, I'm planning on going back to the spell concept anyway. The minion style just doesn't look right to me in comparison what I'm envisioning. 

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  • GoliathTheDwarf's Avatar Content Squad 965 663 Posts Joined 05/28/2019
    Posted 3 years ago

    Here's my latest idea. I'm going back to a spell format for now because I like it better and feel it gives better flavor. I'm working with the idea that the very advantage the card gives you is also how it can be destroyed, just like how a fort can be taken if its armies are beaten back or its defenses are destroyed. Exact wording is still being worked on and might require a better keyword for the sake of space.

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  • DestroyerR's Avatar Design Champion 625 529 Posts Joined 05/28/2019
    Posted 3 years ago

    The “Crumble Condition” can be shortened into Crumble, and you’d have to make a custom Keyword for this to behave like a Stronghold rather than a normal spell (similar to how Secrets have to start with “Secret:” to work differently from just a permanent aura spell). I’m ultimately just going back to my original format suggestion.

    The idea of how exactly the Stronghold gives a way to destroy itself is very well executed here! Are you planning to make all of them like that?

    Make The Cow King an alternate Warrior skin plz 

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  • GoliathTheDwarf's Avatar Content Squad 965 663 Posts Joined 05/28/2019
    Posted 3 years ago

    Yeah, that's the plan right now, although I'll try to make them unique to each flavor and with different styles so they won't just be reskins of the same card. Also, thanks for the keyword tips.

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  • sinti's Avatar Global Moderator Chocolate Cake 2050 2672 Posts Joined 10/20/2018
    Posted 3 years ago
    Quote From GoliathTheDwarf

    Here's my latest idea. I'm going back to a spell format for now because I like it better and feel it gives better flavor. I'm working with the idea that the very advantage the card gives you is also how it can be destroyed, just like how a fort can be taken if its armies are beaten back or its defenses are destroyed. Exact wording is still being worked on and might require a better keyword for the sake of space.

    Be careful about interactions forced upon you on your opponents turn, you can draw on your opponents turn, you cant however discover a demon.

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  • griffior's Avatar 925 303 Posts Joined 05/31/2019
    Posted 3 years ago

    Here's some things from my custom expansion, they are WAY OP but hey, it might help out.

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  • DestroyerR's Avatar Design Champion 625 529 Posts Joined 05/28/2019
    Posted 3 years ago

    @griffior don’t really like how the text is put directly on the art, makes it harder to rea

    Make The Cow King an alternate Warrior skin plz 

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