We want you to feel the groove this week, so get into a good rhythm when creating!
Fittingly, this weeks theme comes to us from MrRhapsody - make sure you create something worthy of the name!
As always, I can be reached through Discord or here on the site via PM if you have any issues to report.
Here are the phases of this card design competition
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Being too specific with the art won't work for this comp, so I guess the best will be to browse art and try to come up with a fitting effect.
Still not super sold on any of this, since their effects aren't super flashy or anything.
An older card of mine slightly remade, but it's too perfect to pass up.
Two cards this week! Please let me know which one's your favorite.
How about a new Elite Tauren Chieftain? I made new Power Chords based on the band's remaining discography.
If you have the time, you should totally check out our weekly Hearthstone card design competitions! :D
First idea for this week:
Would make a nice addition to Libram decks. I am considering putting them into Darkmoon Faire but wasn't sure if they fit the Paladin set so took the safer route and gave them a custom watermark.
I notice I am confused. Something I believe isn't true. How do I know what I think I know?Harry James Potter-Evans-Verres, hpmor.com
The effect is fine enough, albeit nothing too flashy, but I don't get the puns. The Fintallica part is clear enough, but what Frontloc and Moshloc are supposed to mock flies over my head completely. Sorry, I'm a bit of a heavy metal illiterate :_D
Quote From Wailor Pied Piper, on the other hand, could be a cool card if its effect was more related to the tale the card is based on.
Could you elaborate what you had in mind? The Pied Piper used his music to lure/control rats. (Or, at least, that's the part I'm focusing on.) Rush allows you to "control" your minions, which is why I chose it.
I don't want to make another rat-summoning card, and taking control of an enemy Beast seems too specific to be playable, but I suppose a summon (lure) from hand/deck could work. Perhaps:
This allows you to cheat out small cards and synergizes well with Deathrattles.
I personally still like the simplicity of my first design, but do agree it might be a bit boring. Forgot about Houndmaster Shaw, so I'll be going with the new idea. Would love to hear your thoughts on it.
Wailor: Both cards look good, but I like the flavor of Thunderbass more.
Demonxz95: Kinda weak, considering the power level of the cords. And it's dependent on your opponent's hand.
AeroJulwin: I like Inspiring Ballad. Seems a little cheap, but then it feels kinda bad at 3. Maybe +2/+1? The piper is too similar to that one Witchwood legendary.
linkblade91: Love the idea! What are the Worgens summoned by Nightfalls? Raise Some Hell feels like it should be a resurrect effect/Demon summoning effect. We Shall Never Fall looks good.
anchorm4n: Looks good.
How's this for a new "Raise Some Hell" Power Chord? Stronger than Mega-Taunt, and more Demon-y.
It should be okay as-is, but you get real mileage if you're behind on the board. And to answer some questions: Encore ETC pulls from the new Power Chords only; the Worgens are random, pulled from various cards over the years that feature Worgens. They range from Town Crier to Big Bad Archmage, although most cost 4 or less.
Nirast - Seems okay, but Twinspell + a low number of spells cast means you can guarantee what you need to cost 0. Feel like that could be abused. Can also be used to create an infinite loop to annoy people. Lastly, the art is not great.
AeroJulwin - Not sure why the Pied Piper has to die to lure in the rats low-Cost Beasts. What about a 5/3/3 that summons on Battlecry instead? *shrugs* Seems fine, I guess, but it's not very "spicy", as it were.
anchorm4n - This seems strong from a flavor standpoint: who'd have thought art for the "Moshloc" even existed lmao. Naturally I hate it because it's Murlocs, so…ya know…
Demonxz95 - The old Power Chords suck, so filling your hand with junk doesn't seem very wise.
Wailor - Thunderbass for sure; should be good to go.
Missing the 'Good old days' of Inner Fire priest decks, I've come to two designs to fit that style of play.
The Mythsinger is reminiscent of Questing Adventurer and would likely fill a central role in a board-centric combo deck (considering making it Holy spells only), while Reverberating Hymn pushes a more, "go wide" strategy aiming to make as many minions as possible good targets for Inner Fire or similar cards.
Interested to know thoughts on the balance of these and which is generally more interesting.
Wailor - Both of these look good and seem balanced. As for the 'flashiness' of the effects - these seem like good archetype support cards. I tend to appreciate that style of design, and I think Thunderbass does it best. It might be worth outlining some synergy cards you had in mind in the description.
Demonxz95 - A cool way to bring the ETC tokens back! I wonder if it could be tied to rush minions / attacks instead to thematically fit with E.T.C., God of Metal. I think this could reasonably be 2 mana as those tokens are not very strong by todays standards.
AeroJulwin - Your new pied piper may be slightly too strong as is, its basically Drek'Thar without a condition. I'd suggest making it hit 1-cost minions/Beasts as hunter has had 1-cost minion synergies in the past and it could more easily target specific beasts (like the Sunscale Raptor)
linkblade91 - I like the "Frenzy as Encore" idea. I think this is a fun and versatile card. It might be worth clarifying if these options are discovered, randomly generated or cast by the minion as the text on the card is a bit unclear.
anchorm4n - I really like this. Seems well balanced and creates an interesting twist on the murloc paladin archetype. Good stuff!
Nirast - An interesting idea. Hard to judge its balance as it would highly depend on the card pool available. I think its probably balanced, compared to Moonlit Guidance, if anything is pushing it over the line it'll be the Twinspell. As Linkblade pointed out, an infinite loop is possible, easily fixed by using the wording "Discover another spell…"
Ok, so for everyone that doesn't know.
Lament of the Highborne is a song that Sylvanas and her "choir" of banshees sing after the completion of a little sidequest.
I found interesting to put in hunter as a sort of secret package support and ultimately ended up with the best secret synergy IMHO.
I feel that if I up the cost more it would be almost unplayable.
Papa Nurgle wants to share his gifts.
Already submitted Thunderbass. Thanks everyone for your feedback.
Finally, I'd like to say that the flavor of the card seems more related to Deathrattle than Secrets.
Fedrion - I agree with Wailor: Sylvanas has generally been more Deathrattle-focused than Secrets-focused, both from a flavor and gameplay standpoint. That and spending 5-mana for a spell might be a hard sell after playing a bunch of Secrets; you're not contesting the board that much because of it. Not sure. I will say that Lament is a good flavor choice: definitely keep with that direction.
Arkasaur - The minion concerns me because it could grow out of control fairly early on, being just a 2-mana minion. At least if it said Holy-spells, you wouldn't be able to abuse the Coin. I still find it more interesting than the spell, though.
I've been fairly busy with stuff, so I haven't had that much time to do anything here. Least I can do is give you guys my thoughts on your stuff. I will likely be trying to find a new card design altogether if I can.
Well I can see you've already submitted. Your card is pretty good though, so I can see it doing pretty well.
A fun idea, but there's absolutely a way to break this. I'm not sure what that way is yet, but someone is going to find one. The artwork is not too great either unfortunately.
Contrary to what other people are saying, the card doesn't need to specifically exclude itself since Discover cards can no longer Discover themselves anyway.
A fine idea on paper, but I do agree that spending 5 mana on one spell that doesn't do anything (unless you control multiple Secrets) does not seem like the way to go for Hunter. You might be able to get away with doing that in a class like Priest or Warrior, but definitely not Hunter.
It is also a little bit weird to be a Scholomance card given that Scholomance didn't contain any Secrets or synergy cards for them in Hunter.
Wasn't sure if I wanted to enter due to the theme being quite harsh from the art side, but there I am. So U-lA-lA is a reference to the music video game Space Channel 5's main character - Ulala - and costs 2 so that if played five items, it's a nod to 5 on the game's name. Song of Accord is much more straightforward in its flavor, but gives flexibility on when you want to buff it.
"Truth is in the shadows, waiting to be revealed by the light. But light only disperses the shadow." - Me
"If other people shared traits of those considered naive, the world would've become a better place." - Also me
Thanks for the Feedback everyone,
I'm sticking with Reverberating Hymn since the scaling of the Mythsinger might be problematic. I've tweaked Hymn to have the secondary Health buff behind a Deathrattle to hopefully make it a more interesting design. Let me know what you think.
Turn my spell into a weapon, because a musical instrument makes to much sense! Added it in MatDM because E.T.C., God of Metal is also in that set, albeit in Warrior.
linkblade91: New Raise Some Hell looks good. I still think Nightfall should only feature a select number of Worgens, but the exact list is probably hard to show outside of listing them in the description.
Arkasaur: I really like your second version of Hymn, and it's a lot more flavorful this way. Good job!
Fedrion: Like the effect, but it's kinda expensive. Maybe cost it at 4?
Neoguli: The spell is awesome, but severely undercosted. Make it 2 or 3 mana. #GiveChooseOneToOtherClasses
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